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Messages - Hathen

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General Games / Re: Fire Emblem Heroes
« on: February 04, 2019, 01:36:09 AM »
Holy shit, the fine text of A Hero Rises 2.0 basically says that after the 4 units are voted for, the free one you get is random from the 4 rather than the color you want. On balance this actually makes it worse than last year, because at least everyone who wanted Ike (ie plurality of voters) got to have what they wanted. This new version means a flat 75% of the playerbase won't roll what they want.

Alongside the fact that Dragonflowers decay over time (not insignificantly either, Eir gives like 40 flowers and Alfonse gives like 2 according to the channel, which is laughable when they also showed that it takes like 600 flowers to max out a unit), it's hard to believe IS isn't doing this shit on purpose.

EDIT: RIP in peace Cherche. Don't have a bonus unit anymore but I'll join in Owain because whacking Corrin will never not be fun.

Luck Streak Edit: Another 60 Orbs into the Legendary banner, and I've gotten more crappy fodder, but no 5*s. The Seliph and co. banner decided to flood me with Reds but no Greens- then it decided to give me a second copy of Mia (+ATK -HP). Well, flaw negation is only a few days away, she's another lucky winner alongside that Minerva I pulled a few days back.

General Games / Re: Fire Emblem Heroes
« on: February 02, 2019, 04:33:49 AM »
A lot going on, but the most important thing is that Feh got to eat cake this year.

CYL: Camilla was gonna win eventually so whatever, but holy crap I did not expect Eliwood to overtake Marth, and it wasn't even a small margin or anything, he was over 10,000 votes ahead. Guess all the FE7 fans really did all go in hard for Eliwood. Makes me think next year Ninian might actually have a pretty decent shot too.

Surprise FEH channel: I'm counting 3 free 5*s being handed out to us alongside a lot of free pulls like last year, which is neat and all, but content-wise I feel like the game is still going to be in something of a drought. I already pulled on the 2017 seasonal banner myself- a Red orb didn't show up for me of course, so I pulled colorless and got a second copy of Halloween Jakob (+DEF -SPD). He's crap for SI but he's a solid unit, and soon I can get rid of flaws so I have a choice of +RES from my first one or +DEF from the new one, so it could be a lot worse. Like another fucking Summer Gaius (yes I'm still slightly butthurt about that). I don't know what I'll pick for the 2018 seasonal banner, but Red or Green looks to be the highest value for me.

I also pulled on the first daily banner, and instead of getting another copy of Minerva, I got like my 12th copy of Brave Ike. I mean, I'm definitely not gonna complain about free Steady Breath fodder, but I think I'm good on Steady Breath for the next year or so.

So it looks like they took the feedback from A Hero Rises last year, since this new voting thing is basically that, except split by color so more people are likely to get what they want. Unlike last year there's crazy pileup value on basically every color though. Last year LIke, Hector, and WTharja battled it out on top because DC/CC/Breath were really rare and really good A slots, but since then there's been crazy powercreep and tons of new skill classes added to the game, so it's gonna be hard to choose. Another factor is that this year we'll be getting a banner for the chosen heroes on top of getting one of them for free, so how limited a unit is is also going to factor in a lot more (getting a Legendary on a normal banner is pretty useful for sniping purposes). IMO the frontrunners for each color are:

Red: Hrid, Tibarn, Hoshidan Micaiah
Blue: LAzura, Nailah
Green: Lector, Surtr
Colorless: Duma, BVeronica, maybe Halloween Mia

Actually now that I look at it, it's pretty conspicuous that not a single Gen 1 unit would probably warrant a vote. The only units that have kinda aged well SI-wise are Hector and BIke (if you count him as a Gen 1 unit even). BIke gets re-run all the time so there's less urgency to get him, and no reason to vote for Hector over his numerous superior alts.

No clue when the next patch will hit, but given that we have an oddly longer Aether Raids season and the significant changes being made thereof, probably enough reason to assume it's coming on Tuesday or Wednesday next week. From what I can tell the AR changes make it so that it's easier to for most players to advance to Tier 21 eventually, but they also increase the incentive to whale because of the extra Tiers added and how it resets everyone above 21 back down to 21 every single week. That and Dragonflowers are now rewarded from AR which again forces people to play the mode even if they hate it. People who wanted reduced Aether costs got their monkey paw wish.

At least the merge change is upon us so that's nice. I don't know how to feel about Dragonflowers honestly, from what they showed it looks to be really, really grindy, and that was one thing I felt like FEH at least didn't fall victim to as much as a lot of other mobile games did. The extra all-around stats is going to be really nice for those balanced units like Roy or Fjorm, but I can't help but feel that Gen 1 BST units probably deserved another 5 levels on top of that (Mia and Athena both qualify for 10 levels for instance, and Mia is just straight up better than Athena). It's probably still not enough to save trashy units like Matthew or Raigh, but it's something. Refines are probably still bigger game-changers for old units, so I hope this patch isn't going to be lacking those in exchange for this Dragonflower update.

Also Team Ethlyn unfortunately got nuked by a double bonus at the end, so I'm on Team Cherche now since I don't have any of the other units.

Refinery Edit: Count em, eight refines this time. I don't think they'll keep up this rate of adding Refines but I certainly hope they will, I doubt it takes that much dev time. Among them is the long-awaited base Durandal refine for Eliwood (he's been having a pretty good time this past month). The others are Nino, Seth, Amelia, Tharja, Niles, Hinata and Oboro.

Nino getting a Prf is something I've wanted for a while. Yeah she doesn't really need it and it'll probably only be a sidegrade to her standard Bladetome, but since I gave my Nino G Duel Infantry it will be appreciated if only for Arena scoring shenanigans on my part.

Keeping my expectations in check for Seth given what they ended up giving Titania. Honestly a Tactics refine wouldn't even be that bad, it would make him always useful at least, but he probably wouldn't rock a Gem weapon as well as Titania because she has the even statline to make the most of it, while Seth dumps RES for the rest of his statline.

I fully expect Amelia to get some stupidly busted weapon since she's the 5*-locked pick of the group. How about a Draug/Effie refine next, budget armor emblem could really use it especially since the 2 Adrift Corrins actually will have the same stat total as them after Dragonflower stupidity.

General Games / Re: Fire Emblem Heroes
« on: January 30, 2019, 04:46:33 AM »
I'm still surprised they picked Duma over someone like Yune-caiah, because the latter would allow them to technically fulfill their promise of the Mythic being a God-like character while still allowing them to create an alt of a very popular character. Although Yune is still a likely choice for one of the future slots regardless, so we'll see. The rest of the your list I don't think would work within the theme, I'd say it's more likely they go with the "more Legendaries" route instead. They should've planned further ahead though, since now FGrima looks really awkward being stuck in the middle of all the Legendaries. Anyway, I think characters like Nagi, Idoun, Athos, Ashera and Anankos are all pretty likely picks. A lot of them did okay-ish on CYL too, at least as far as within their own game. For Jugdral, a cool option would be Forseti-Lewyn. I don't think lore characters like the Twelve Holy Crusaders or the Eight Legends of Elibe (outside Athos obviously) are likely despite being a popular request in online communities, but hey, we can dream.

No Trainee stats on Duma is...I guess a relief? It's still weird that a literal God doesn't have the inflated stats, but whatever, I'll take less powercreep. He's still really good anyway, but I think people are exaggerating how annoying he'll be to play against. I'm sure some people can think of some interesting things to do with him, but honestly he probably won't make dealing with armor emblem any worse than it already is. He has two different weapon weaknesses and he can't cover up the armor one without using up the A slot, which means he needs to run DC in if you don't want him to be easily chipped to death. The C skill can be annoying, but losing a building really isn't that big of a deal (since they're unreliable by nature you generally build your teams assuming they won't work anyway), and 7 HP is easily healed up (or pick a team that would actually benefit from that- Celica, Vantage, and Escape Route strats are all actually helped by Duma if anything). I don't really expect him to become a super annoying threat, especially considering what already exists. Ironically he's going to be very useful as an Arena unit if you decide to merge him up, because it means you can have an inflated BST armor unit to inflate your score every other week due to how Blessings work now. His C slot also facilitates the cheerleader meta.

Also, merge into the +ATK one, no question IMO. He has a superboon there like so many other stupidly inflated armors.

Also also I basically completely wiped out on the banner. 355 orbs later I have emerged with a mere 5 5* pulls, possibly the worst I've ever done on of these. I pulled on every color so I maximized my orb-pull ratio too. Well, hopefully I'll get a comeback as whatever Anniversary orbs come in (or charging my luck battery for the next Legendary I guess). Didn't manage to fill in any of my missing Legendaries, since my haul consisted of:

Kliff (-ATK +SPD)
BEphraim (-DEF +RES)
Laegjarn (+DEF -RES)
Kimono Ryoma (+RES -SPD)
Kliff (+HP -SPD)

I know -ATK on Kliff is kind of a meme choice, but I figure I'll keep that one and fodder the -SPD one to make some super annoying tank. Dunno who works will with it though. Only getting 1 copy of BEphraim kinda depresses me, was hoping I'd have the luck to get 2 of him instead. His IVs are pretty shit though so I might fodder him off regardless to make Draug stop sucking so much in Arena. The CYL units appear decently often on Legendary banners so I'll probably see him again. -SPD on Ryoma sucks too, but I guess I'll eat his dagger if I ever feel like it. Don't have any Red Fliers I'm merging so Laegjarn is for trophy purposes too.

At least I did get 1 4* Reyson along the way, and he's +ATK -HP to boot. Though not like Reyson has anything worth foddering even if he had bad IVs. Also got a 4* Silas which will be kinda useful. Rest of my fodder was actually really bad, I got spammed by 3*s with bad skills a lot this time.

General Games / Re: Fire Emblem Heroes
« on: January 29, 2019, 03:17:51 AM »
Leo will want to comment on my luck I'm guessing, because I manage to stave off a defensive match in the final 15 hours of this AR season and stepped into sky whale paradise. The funny thing is that this means I paradoxically get to relax this week, because I'm assuming there's less than 3000 people total in T21 so I'll get my grails as long as I don't go into the negative for some reason.

Also yeah, once in a while you have people do that dumb setup where a unit is bodyblocking the pots in the corner of Spring Breeze, so the advice from one of the top AR players was basically just "have a team with Fir with Pass just for that".

As for Duma- I don't think anyone expected this one, but for once it's a pleasant one as opposed to "surprise, here's a 5th Azura". Colorless Armored Dragon, probably with like 5 SPD and like 40 in every other stat. Shouldn't even be surprised at this point. Probably gonna need a Dragon Killer on at least one of your teams not to get hardwalled by this guy, the Robins are popular support units after their refines and might do okay against him (doubt anyone will run Cancel Affinity on the guy), but honestly their stats are so bad at this point, even TA'd they'd probably get killed by an Ignis bomb from him before they managed to KO.

That's definitely an annoying C skill too, but not as bad as it might seem considering how useful Eir is in most teams and she takes care of equal HP hits on the team fairly easily (of course, we don't have an Astra Mythic yet, Eir will have a harder time fitting in once that comes along). Basically "bring a healer or get bent". Blowing up your buildings probably isn't as practical as it sounds, because everyone spams Restore staves or dance shenanigans anyway, so Tactics Room and Panic Manor only do so much. Plus I know some people just straight up don't take their buildings for AR because they actually prefer that extra row to move around in.

As for his Blessing, I was really expecting either a Dark or Astra Hero this month instead, the former because Micaiah, and the latter because Light/Astra is generally more valuable than Dark/Anima. I'm still on the fence on the whole value of Dark/Anima Heroes. The formula for them reducing Lift loss is [Mythic hero count (max of 2) x blessed hero count x 4 + mythic hero merge count (max of 20)]. Even if I managed to pull 2 Dumas and made some laughable defense with that plus whatever Legendaries of the week there are, it means I can save 32 points per loss. A single Light/Astra Hero can probably add that much to each of your wins, and that comparison is ignoring the fact that you could just build a cancer defense map and probably save nearly as many points over time from the odd victory you get.

Of course, that doesn't matter as much when he's sharing colorless with Loki, quite possibly the single most powerful unit for Aether Raids (Though Nailah probably matches her for the current meta). Staves are already stupidly good, combine that with being a mobile Tactics Room and she's invaluable. Summer Linde is kinda meh though, I guess Starfish is kinda cool but compared to the daggers Ryoma and Elincia are packing on this banner it's not even close in SI value.

I'm actually super torn for this banner, there's something I want in basically every color, but I don't think any color is especially good for me. I want LEirika at some point from Red (and even after that ATK/SPD solo is one the best A slots in the game), all 3 blue units have some kind of useful SI (plus Liki is broken as shit herself), Green has LLyn who I'm missing and Special Fighter which I actually want to give to a lot of units. Might just open every color and and see what comes out of the box.

General Games / Re: Fire Emblem Heroes
« on: January 28, 2019, 04:10:27 AM »
Yowch. Just finished my final matches for the week and screwed up royally. I am currently sitting at exactly 11012 lift, but I haven't gone through my daily loss yet. I have to go 14 hours without anyone matching against me which is very unlikely, so unless I'm crazy lucky it's likely I'll lose all my progress this week. Currently at the borderline I'm at around rank 1000, seems there's a sizable number of players in the same predicament as me too, so I'm going to guess when the dust settles there will be ~2000 players in Tier 21 so the top dogs of Tier 20 can still make it into top 3k next week, so maybe I can still aim for those shiny golden chairs if I'm crazy enough. Still really sucks to choke so close to the finish line, but at least next time around I'll probably have better luck because a lot of the super cancerous maps will already have been promoted to Tier 21 and I'll be matched against people near my power level.

Also CYL3 coming to a close, get your predictions in now folks. My ballot is ready:

I still haven't finished The Orville S1 (I think I got through most of it though). It's definitely something I intend to get back to, despite a multitude of problems I have with the show. Just like Discovery I expect them to tweak the show over time though, and hopefully Seth himself takes less writing credits because I just don't think he's a particularly good writer, and Trek type stories pretty much live and die by the script.

Meanwhile, I saw Episode 2 of Discovery S2. Funny you mention how un-Treklike Discovery is, because if this is an indication of what's to come, it's a confirmation of what episode 1 was suggesting, that they're stepping back into a Trek-style episodic show with a subplot throughline connecting it all. To be honest this to me is both a good and bad thing; I think we've talked about in the past how one of the problems with some of the Trek shows is that they became to complacent in its formula (TNG being new-TOS for its initial seasons and DS9/VOY both being very TNG-like in their early days). Sticking with that can work, but obviously with the same core group of people running the show for like a decade and a half (Berman, Barga, Taylor, and even Piller) the stories eventually got tired or unwatchable. To be fair The Orville did have a handful of episodes that I think did the formula quite well, updated for modern topics (The sex-change baby one was decent, and the social media one was pretty good if you overlook how the entire problem was caused by how idiotic LaMar was acting), so maybe all it takes is some new eyes at the formula.

Anyway this episode was just banal Trek stuff done a million times. It was about a splintered group of humans who are mysteriously in the Beta Quadrant (Discovery can still mushroom-teleport everywhere, angering canon nerds everywhere), and the mystery itself is actually never solved, because that's the subplot of this season. The suggestion by the episode is that there's some kind of God-like space entity doing this, so I guess that's classic Trek stuff, but it does kinda hurt the episode's own standalone mystery. The rest of the episode was basically Prime Directive stuff that's been debated about 12 dozen times throughout Trek, with nothing really new to show for it this time. At least it wasn't at fucking stupid as Enterprise's Prime Directive episode though (Dear Doctor), or even some of Voyager's Prime Directive episodes (like Time and Again) because the Discovery crew isn't a bunch of genocidal maniacs.

Been watching Babylon 5. I've never actually finished this show, but I decided to start from the beginning regardless. The first season of this show is pretty bad, but then this is true for a ton of space opera- a lot of these shows just spend their first ~20 episodes figuring out their identity, so what ends up happening is that you have a lot of episodes that feel either super pulpy or are basically Trek-lite. Farscape got Scorpy, TNG got Michael Piller and Babylon 5 will get its hyper political plot. I will say that out of these shows, Babylon 5 probably has the most interesting S1 in the sense that you can already spot JMS planting seeds of what he wants the show to be within the first few episodes (Garibaldi's reading a newspaper with an article about the Psy Corps influencing politics in one short shot, for instance).

Speaking of finding direction, I watched the season 2 premier of Star Trek Discovery. It looks like the intent is to turn the show more "Trekish" this season, but otherwise there's basically nothing to say about the episode. It's pretty much just them getting all the pieces in place. Will report back once I watch more.

Also watched S3 of Young Justice despite never having watched the other 2. From what I understand of the show, they definitely are enjoying the greater freedom they have from being on a streaming service, because there's some uh...pretty graphic scenes in this show you wouldn't normally see in an animated series.

General Games / Re: Fire Emblem Heroes
« on: January 25, 2019, 02:47:27 AM »
It just goes to show that as much as the online communities like to blast the Fateswakening spam, there's probably plenty of casual players out there who don't post on forums or reddit and will swear by the characters who introduced them to FE (and Smash reps). I'm sure part of it is that recent fans will obviously vote for the characters they know, but people who have played the whole series will scattershot their votes all over the place, which is probably why what happened to Camilla last year did once they announced the midpoint (ie the older fans consolidated their votes into frontrunners just to squeeze out Camilla). With no numbers given out it's still anyone's game I'd say. Honestly though, it's hard for me to get annoyed even if Camilla wins at this point, it'll happen eventually but they already gave us a shiny Legendary Eirika if you really wanted a stupidly OP version of her, so it's not like there's some great urge for me to get Eirika with a spear or whatever her CYL variant will end up being. Said it back when they started spamming us with alts: it just makes CYL feel a lot less special.

And hell, even if it happens consider that CYL offers the chance of getting Kozaki to draw Camilla in badass Garon armor or some shit which would actually be a pleasant change of pace over all the typical titty alts she gets.

I underestimated the power of our American FE7 babbies though, thought maybe a lot of them would split off once Hector and Lyn got their wins, but they're staying loyal to Eliwood. I'm okay with this. Doubt he'll win against a voltron'd Marth but it looks like CYL4 already has an early frontrunner. Seeing Jugdral lords jump back into the top makes me feel warm and fuzzy inside too. Bruno's probably there because he still isn't playable after forever and everyone thirsts for that 8-pack of his. I'm really surprised neither Hrid nor Helbendi broke within the top 20 when Lif did though.

General Games / Re: Fire Emblem Heroes
« on: January 23, 2019, 03:25:21 AM »
Well at least you can soon delete your flaw. Hard to choose between +RES and +SPD for Dierdre, but I guess the former is best now with her refine being what it is.

My pull on Hot Springs decided to send me the wrong flier in the form of Minerva. She's +SPD -ATK, but since I also have a +HP -ATK of her gathering dust for like the past year and a half or something she might just get some use once flaw removal comes in. Gen 1 BST does her no favors with Summer Innes being pretty much a better version of her, but she has her niche with that Hauteclere still.

4* Hone Fliers probably removes some of the butthurt, really helps with those budget Flier teams (and you get to sacrifice Camilla at an altar for catharsis). Also Tempest Trials was mined and we're getting Fire Boost, Brazen ATK/DEF and Even Def Wave. Brazen's nice, but I think I'll leave the other two alone. They have their uses but Arcade Coins come in way too slow for them to be worth the investment IMO.

General Games / Re: Misc. Gaming News Topic
« on: January 23, 2019, 02:58:27 AM »
True to how Langrisser usually is, it's more "RPGish" than Fire Emblem is, with the equipment slots, all kinds of character upgrades, flashy numbers and the like, so I'm under the impression this is one of those cases where they'll probably lean harder into straight numerical powercreeping (FEH does that too but from what I understand FEH's actually one of the more lenient in those terms). This game also has PvP but it's probably going to be even more whale-dominated than FEH is, so I say just take the game casually and don't stress about keeping up-to-date with whatever stupid meta forms. I pretty much have only fought Beginner matches and it looks like I can get the standard weekly rewards just doing that.

Also it has the Masaya logo on it, but is supposedly developed by some Chinese company. I honestly know jack about the Chinese gaming industry so I have no idea where Zlongame fits in here and if this is supposed to be standard Chinese mobage quality, but putting all that aside it does feel unpolished UI-wise. The first thing everyone points out is that there's a public chat box that's basically always on and can't be hidden, and by default they have that niconicovideo style crowd-yelling floating text thing toggled on for whatever reason. The latter is easily toggled off, but I don't even understand why the former exists- a single line from the general chat channel probably is rarely going to do me any good, and it can get in the way of some other UI elements (Using iPhone SE FTR).

There's a lot of pretty tiny buttons (but to be fair, not much smaller than some of the icons in Dragalia Lost for example) which makes all the menu flipping kinda annoying. Also lots and lots of menus in menus in menus. Someone should clean this shit up.

By far the worst part of the UI though, is how dialogue boxes work- for some reason dialogue rolls in and there's no speed control, and if you touch the screen while the dialogue is rolling in it will skip the line instead of just displaying it all immediately as most games do. The single dialogue speed is actually decently fast so it's not unbearable to sit through or anything, but I've had several cases where I accidentally skipped lines either through fatfingering or just muscle memory.

Speaking of the dialogue, the translation is pretty shoddy in many parts, but I'm not going to be too hard on it. I spotted a few goofed line placements and Engrish, but it wasn't enough that I didn't know what was happening (though I'm already familiar with Langrisser's story so that might contribute).

Finally, the most unpleasant map I've done so far is the spacetime fold thingy sending me to that one chapter in Langrisser II where you're running away from the fire at Jessica's house. On this map if Jessica dies, you lose, but if you don't clear enemies in the back before charging forward to escape Jessica just decides she wants to stand in the fire to do 5 damage to that stupid Falcon Knight I left behind and then die immediately.

Anyway tl;dr is: Having some fun, probably won't get too invested though. Hopefully generates interest in the series and we'll get that proper I&II remake ported.

General Games / Re: Misc. Gaming News Topic
« on: January 22, 2019, 06:54:12 PM »
Probably not worth its own thread for the moment given that the FEH thread is basically just Aeolus and I and this point, but in case anyone was curious, Langrisser Mobile just launched today.

From what I've seen so far, it's typical Gacha stuff of course. Really low pull rates (though I guess Langrisser's cast is much smaller so it's somewhat appropriate), lots of grindy systems everywhere and multiple types of currency. I'll figure it out later (or not).

Gameplay-wise it's much closer to Langrisser III than any other entry, an interesting choice given how that's sort of considered the black sheep (fortunately they never, ever made another one after V so they definitely never made one that would be more controversial). Generals and grunt units are combined into a single unit with two life bars, but so far I haven't seen too much play where that actually matters because the grunt life bar runs out much faster. Anyway aping Langrisser III was probably the right choice in this case given how that simplifies input significantly, and even as is this game's basic gameplay is more complex than FEH's- with mobile games you probably don't want to make it to intensive.

It's what you expect out of Langrisser. Sword > Lance > Cavalry > Sword, Priest > Monster, Ranged get ganked up close. Map size and unit movement is much closer to what you'd get out of a typical console SRPG, rather than FEH's simplified 1-3 movement units. There's equipment upgrading and unit class changing (including a quiz at the beginning to determine Bland Lead's class as per usual).

Not much to say about the story so far, typical throwaway gacha crossover crap, but one thing I do find really interesting is that there's a timewarp thing in the story where they put tl;dr versions of Langrisser I and II maps, complete with story, into the game (and I imagine the other entries will come down the line). In a way that makes this the first Western release of the classic Langrissers since we got Warsong on the Genesis, which is kinda depressing.

General Games / Re: Fire Emblem Heroes
« on: January 22, 2019, 06:26:50 AM »
Looks like this time they've finally grouped some of the characters together so Marth is very unlikely to be cheated out of a win this year (So pantsless NES Gladiator Marth is probably already in the works). Some like the Annas, Eliwood, Camus/Sirius/Zeke and Burger King don't get grouped together though- I mean, the lines are a little vague here but I do get the general idea of what they're going for, but if they're going to separate them like this I don't understand why they didn't put back Old Man Hector since they separated Eliwood- I imagine there's still some people who actually do want to see the beard on the guy even if we already have 4 Hectors (but then again we'll probably get him in March anyway).

I'd say in the end this mostly only benefits Marth though, a lot of FE1/3/11/12 and 4/5 characters get grouped together but I think people mostly voted guys like Leif to just get them into the game at all rather than for genuinely aiming for the CYL victory (though I guess Finn specifically has a lot of loyal fans so he might do okay). Also the ill-timed salt party for our new Fates bathhouse shenanigans probably means Camilla will get swept under the rug once again.

I'd say Marth and Alm are the prime candidates for males. Marth is obvious, whereas Alm has surprisingly gotten 0 alts so far so there's actually a demand for that, so he can probably inch out his strong competitors like Chrom and Robin M. The wildcards here are Helbendi and Hrid, I'd say- I think they've become surprisingly popular despite their relatively little characterization. I think it's mostly because they have neat, pretty easily identifiable concepts as opposed to relatively blank slates like Fjorm (in that Helbendi's your typical foul-mouthed ruffian with a heart of gold and Hrid's supposed to be this tragic figure who completely failed and watched almost everyone he cares about die). Also Reinhardt if people still plan on meme voting.

For female it's a bit more of a tossup I think. A lot of popular choices from the past year have been completely saturating us with alts, including Eirika, Azura, Corrin F and of course the aforementioned Camilla. Even Micaiah got an alt and if Yune-caiah really ends up being the Mythic this month it'll probably be the death knell for her. Even with that I'd say Eirika still has a decent shot though, there's just not a lot of Dark Horse candidates I can think of- the popular non-leading ladies like Nino and Tharja have alts too. I guess some of the OCs might have a shot, but I don't think as much as Helbendi/Hrid for guys. Plus they just got that New Year's banner.

All that being said, I think I'm mostly indifferent to contributing to the war in the top tiers and will probably do the same thing as last year and vote for minor characters I want to see added to the game- so probably same as last year, I'll put a lot of my votes into Niime. Some other characters like Gonzales, Rath, Haar, Ced, Tine, Arthur, or Mareeta would also be considerations, but I think pretty much all of those guys are near the top of the list whenever a banner for their respective games will come out, and not so much for Niime. Alternatively I could meme for Merlinus I guess.

Also as for the actual goings on, GC is feathertastic autobattling as usual and AR this week is off to a shaky start for me. Already used 1 ladder and I still lost 2 units over my 3 matches. I crunched the numbers a bit and making the cut to T21 is going to be strict even with me maxing my score by running a shitty team clogged with 2 Eirs. I pretty much have to hit every single Aether Fountain/Amphorae the rest of the week to ensure I don't miss out on a match, I can't lose more than maybe 1 unit a day, and to be safe I will hopefully get a kill or two on my defenses every day (though that's quite unlikely facing whales with super buffed up Light Blessed units).

General Games / Re: Fire Emblem Heroes
« on: January 20, 2019, 04:55:31 AM »
People say the LAzura buff won't matter that much but I think it does, especially for defense teams. A decent amount of people are wising up to not running any sort of visible buffs because Aversa will just completely shut you down (unless you set it up reliably so your units will Rally before dancing or can survive a hit or two so they can get danced and lose panic), so being able to run all your C-slots as spur skills and LAzura automatically giving +5 to every stat on top of the extra movement makes her insane (Flier Olivia was already scary, LAzura is just that but worse). Flier Emblem gets its revenge for having Hone Fliers barred because they have the easiest access to any Goad/Ward combination- Horse Emblem can only get Goad off 5* Reinhardt or dumping Grails for Finn (also Goads suck for horses), whereas Goad Armor only appears on Vanilla Hector or dumping Grails for LAEliwood (and we're certainly nowhere near the point where we can just casually dump Grails for experimenting with rarer skills). This is on top of all the crazy Spur-style weapons that Flier Emblem has access to, most notably Camilla's, who is obviously pretty easy to access. Both of Hinoka's weapons can do some tricks too, and of course the recently-added Triangle Attack can easily be a ORKO on whoever eats it. A well set up Flier Emblem team is very hard to approach, and if you send an archer in to try to take pot shots you'll obviously have trouble getting out of threat range thanks to the aforementioned LAzura's threat range.

The "weakness" is that LAzura can cause teammates to overextend out of Goad/Ward ranges but Flier Formation tends to prevent that happening. Still, enemy phase units might have better luck depending on the setup, and I guess it's usually not as bad as going up against Ophelia I guess (though most Flier Emblem teams will have Ophelia on it anyway).

Also story bad. Sure didn't see that one coming. To their credit the recent Forging Bonds actually barely featured any Summoner circlejerking and instead featured new Heroes having conversations with the Askrs (of varying quality), so it looks like they took that feedback to heart. Also its been nine days and The Fonse is still trucking, so if they were trying to really surprise us they're not doing too hot with the timing here.

More Fates honestly wouldn't bother me that much if they would just inject some variety here. They had, on average, 1 Fates banner a month or something for the past year and they're still missing like a third of the first gen characters and I think more than half the child characters. Though I guess Selkie is basically guaranteed this year. Anyway Anniversary is coming up soon, so CYL3 and possibly A Hero Rises 2 is around the corner, so we'll get that at least. I'm still pinching my orbs for now, tempted to pull for Nailah but there's still like a week left before the banner ends, and we might get to find out of A Hero Rises is coming back- DC alone almost made Hector win last year, and Nailah has both that and the shiny new Null C-Disrupt (though unfortunately you can only pick one). Unless the new Mythic coming out soon is going to completely shit all over everything I'd say she's a prime candidate.

General Games / Re: Fire Emblem Heroes
« on: January 11, 2019, 07:43:25 PM »
Calendar looks pretty dull, really they should stop tying the main story to new heroes being released- they should just release new story chapters as their own thing and make every single roster addition a paralogue. Removes arbitrary restrictions on themselves and will benefit the story.

Also apparently Null C-Disrupt will stack with Firesweep weapons to allow you to attack without being countered but also still allow you to counter. Sounds overpowered until you think about how few units would actually bother running such a build, so it's an interesting interaction if nothing else.

AR's been kinda shitty for me too. After using up both my ladders I've had one full loss thus far, and pretty much all 3 of those were because of annoying fucking stall teams. Winter Cecilia obviously has an easy time eating up all the cheesy cavspam and can even facetank Ophelia's bullshit instaAoEs, but she's bad for stall teams for obvious reasons.

Can't really figure out how to build an effective team here. Been eyeing a +ATK -SPD Est I pulled a few sessions ago. An Armorslayer team would work for a lot of comps but a lot of people stack one or two of their armors with Svalinn Shield which can ruin everything.

General Games / Re: Fire Emblem Heroes
« on: January 10, 2019, 07:16:41 PM »
So apparently Sturdy Impact is exclusive to Infantry and Fliers, while Null C-Disrupt is exclusive to Infantry. I guess it's nice fliers are finally getting thrown a bone, though personally I feel that flier was always the most broken movement type assuming max investment, even with all the skill restrictions they get.

Null C-Disrupt being locked to infantry makes it significantly less useful (for the moment), and I obviously can't inherit it to my juggernaut Cecilia. Obviously Nailah herself will use it quite well already though so I'd say she'll be the one I'll pull for. It's still a good skill to consider inheriting too, but as far as existing infantry go there's just not a lot of units you can stack stats on to make Null C-Disrupt a solve-all strategy (which I suppose is "good" balance, but firesweep weapons are bullshit anyway). The issue, as always, is that any smart player is going to stack physical and magic damage within the same threat range, and even if you get into a poorly built fort where you can keep buildings intact to avoid the sword cav, you'll have to deal with Brave Lyn or LLucina (and the odd LLyn or Valentine's Roy).

So that makes units with super-lopsided defenses a big risk to inherit Null C-Disrupt onto. Fae and Nowi will probably still be solid choices as always (the odd Recover-Bladetome of the right color will probably take them out though), the Robins are in some danger with that low RES stat, while Felicia, Micaiah and Julius have low DEF. Special mention for Faye for that nice balanced DEF/RES spread she has on top of being colorless, but she's 5* locked and you have to sacrifice a perfectly good Firesweep Bow fodder for yourself. I think potentially the balanced defenses healers might be okay for it too (Lissa/Sakura/Lachesis/Genny), Absorb is sometimes safer than Aether when you're taking on multiple enemies.

As for Naesala, he's definitely a pleasant surprise. Since they need to continue making Grails valuable (to encourage people to whale to win at AR), it seems they'll keep giving us some solid free units. Naesala's definitely the best player phase unit they've given for free, and both his skills are crazy good fodder (even though Guard is a bit of a headscratching choice for Naesala himself). But yeah, not looking forward to Swift Impact that will have inbuilt Flashing Blade or some shit.

The refines this time are all at least okay, no stupid Super Ruby Sword level garbage at least. Seliph's is probably the most disappointing. I appreciate the more creative effects (Despite my initial dislike of it, Titania's Weapon is actually one of the best refines they've given out IMO), but Seliph's just seems way too specialized for it to be that good. It's certainly not bad because there's going to be a lot of gimmicky things you can do with it, but for general usage I'd say Divine Tyrfing is still a lot better.

I actually think Divine Naga is way better than Naga. First off, they goofed and the latter doesn't disable Wrathful Staff at all, and the Close Counter only activates against Dragons, so it just makes Julia completely specialize into killing dragons, which is fine for Arena Assault and such, but for general usage Divine Naga is way better. Divine Naga continues to not fear bladetomes so you can't get cheesed by those, and Dierdre's one of the highest RES units in the game so she'll activate the bonus stats pretty consistently- looking at it again now I actually think Dierdre might be a pretty good candidate for Null C-Disrupt as well, stack on her with Drive DEF and maybe give her Deflect Missile for insurance and she won't really fear any ranged. Though her mediocre speed kinda makes her require QR I suppose. Divine Naga also disables adaptive damage on non-dragons but there's basically no use for that at the moment (possibly futureproofs the weapon a little though).

The big winner here is Tailtiu though IMO. Mages can't inherit Wrath so she has a completely unique role. The big issue is setting her up of course, but Bladetome has that same problem too (and she won't fear Panic as much). Darting Blow was kind of an odd choice as the refine effect, but ranged weapons get lower stat refines so +6 SPD on Player Phase vs +2 SPD all the time is a pretty big difference, especially with Tailtiu who had that kind-of-decent-but-just-misses-out-on-doubling level of speed.

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