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334846 Posts in 13711 Topics by 2200 Members
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1  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: Today at 08:46:34 AM
Also of note is that Yoshi was wearing a 007 T shirt, and they also announced that we'll have flying mounts, so perhaps that says something about what the maps in Ishgard will be like.

Not a whole lot of info this time around, but I'm "looking forward to it".
2  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: Today at 06:43:51 AM
Dark Knight has been revealed as a two-handed sword tanking job that has no base class to branch from.

Can't say I expected that. It's going to drive my OCD insane that some jobs have classes and some don't. Oh well.
3  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 20, 2014, 12:43:10 AM
Made no real sense for it to be DEX since DEX was strictly defined with the in-game tooltips as a ranged stat, but congrats on getting a completely arbitrary guess for something that doesn't really matter correct.

They also announced they'll be wearing MNK gear, so I guess they'll be adding DEX onto those sets? I guess MNKs will enjoy the increased parry or whatever.
4  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 19, 2014, 11:06:43 PM
Like many other people have stated, Secret of Mana was amazing when I was a kid, but it has aged really poorly. As a standalone game I think Legend is probably the best of the series. It's terribly underexplained though, especially the way the weapons work. I think what made Secret special for me though, is that there was this air of mysticism throughout the game. I don't think I can think of any other games that made me feel like I was adventuring into the unknown the way Secret did. I think a large part of this was the music.

Despite the flaws in the series from the start though, that wasn't the only problem with the later games and I really have no idea what the hell went wrong. Children of Mana was passable on a basic gameplay level but had repetitive grind and nothing particularly interesting in terms of the world or story, and then aside from that the rest ranged from mediocre to utter crap.
5  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 19, 2014, 04:12:07 PM
Apparently someone also spotted a folder named Samurai when they were sifting through files in a presentation or something.

Personally, I'm expecting a second Lancer Job to come given the big emphasis on Dragoons in Ishgard. Might even be possible that's actually Samurai.
6  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 19, 2014, 12:31:07 PM
That's pretty much MMOs for you. If you're not into the whole "grinding for betterer numbers" thing generally you want to wait either a few patches or maybe an expansion, and then enjoy the whatever story content they've added.
7  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 18, 2014, 09:19:22 PM
Eh...I've heard legends of how annoying Naruto filler are, but honestly it's not like the show has some great narrative that filler would be interrupting for the most part, so I'm not really against watching the filler in "principle" or whatever. The one problem I do remember though, is that some of the filler actually ends up making the show/characters worse, so I'm a bit torn as to whether to follow those filler avoidance lists.

Like that whole bit right after Naruto learns the Rasengan about the nuke-nin who became a runner. So you're telling me that some random guy beating Sasuke causes Sasuke to angst moreso than the fact that Itachi completely handed his ass to him? And after that filler Sasuke's back in his hospital bed again with little to no explanation. What?

I am a bit curious what the original creator thinks of all the filler, if he considered them "canon" or whatever.
8  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 18, 2014, 05:27:44 PM
Moderate hype at the moment. Hate that they teased that we'll have to wait for the London Fanfest to hear job information, and that's what I'm really interested in hearing.

Areas in MMOs always look great when they're being presented in videos like that, but given the areas already in the game, I'm sure they'll look great. I just hope they'll give us some more freedom for moving around them.
9  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 18, 2014, 03:48:26 PM
Didn't know about that, I'm pretty excite. Retcon that stupid epilogue from 02, please.

Also I'll probably read all that stuff you wrote soon Mickeymac, I should really start watching G-Reco since I was looking forward to it for a long while.

So with the news it's going to end sometime soon I decided to watch some Naruto Shippuden from the first episode since that's pretty much where I left off in the Manga like 10 years ago. Why is animation so terrible in this show? It keeps cutting back to clips from the original Naruto series and those actually look better.
10  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: October 15, 2014, 12:57:36 PM
Mega Steelix and Mega Glalie have been revealed, unfortunately in the wake of the excitement there was some reveals that deflated a ton of the hype.

The first reveal was that there would be no trainer customization. Masuda even made the statement that that was a Kalos-thing because it was in the spirit of a "motif of France and really focused on this beauty and fashion aspect, which is why it was a prominent feature in that game". Personally, I think the trainer dress-up stuff is a whole lot of fluff, albeit fun fluff, but arguing that it's a Kalos-exclusive as if the French are the only people that ever change clothes every day seems like a pretty silly way of saying "we just didn't want to put it in ORAS".

I think the more important reveal was that Pokemon XY will not be receiving a patch to make the new Mega and Primal evolution available. Unfortunately this seems vague to me, I don't know if it means:
1. It will only strictly allow interactions that don't involve any new features
2. You will be able to interact ORAS with XY, you just can't trade new stuff over to XY
While the latter would be completely reasonable, the former is what most people are expecting and it's made some people pretty salty, because in the past games in the franchise didn't really tend to get outdated until a new generation came along, let alone outdating the first wave of games only a year after they come out.
11  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: October 12, 2014, 06:39:44 AM
Thanks, I'll check those out. Tactics Ogre in particular I remember playing like 2 stages on the Playstation a long ass time ago, and I actually haven't played Wild Arms since the first one.

Related to my former question, I've been looking at the Wizardry series. Anybody have recommendations? Kind of a shame all the recent ones are only in Japan, they sound like games I would really enjoy.
12  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: October 10, 2014, 10:32:02 AM
If this is actual "you get to fly in the z axis of the gameworld" stuff then that will be very cool (and Sky Battles actually have some kind of purpose to them), but since these are the same people who decided to design a game like it was still on a 2D grid after they moved into 3D I'm more willing to believe that it's instead just an alternate map where it just looks like you're in the sky. Baby steps, I guess.

Mega Pidgeot with its No Guard sounds terrible and Beedril was always bad, but I really love the design on Mega Beedrill. I kinda wish that thing was just a normal evolution though, god knows Beedrill needs it.

13  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: October 09, 2014, 03:43:54 PM
Okay, so I'm sure I'm going to get recommendations for a ton of old PC RPGs, but if there's any console games that actually fit this criteria I would really like to hear about it.

-I love party/character-building RPGs
-Usually this means there's a ton of classes to choose from. I prefer RPGs with more complex classes than just the simple warrior-rogue-mage thing, and hybrid/unique classes are a huge plus
-RPGs these days seem to be really settled into a 3 or 4-person party, games that make you build a party larger than this would be great
-Lots of customization would be a huge plus, so either skill trees or limiting your skill choices out of a huge pool, that sort of thing

FTR I don't need to know about Final Fantasy, Bravely Default, Dragon Quest or Etrian Odyssey. I've played and enjoyed all of those.
14  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: October 08, 2014, 11:37:20 AM
Atomos isn't very good, but it does have its uses at least, which is more than I can say for Cait Sith.

The shuriken thing is a really nice addition for Ninja, with one problem: They added a bunch of new shuriken and they all have really bad base damage (less than daggers, the level 106 or whatever shuriken actually has less damage than the level 80 one, because back before level cap they were still making shurikens with really high base damage).

I think the best thing that's happened to XI in the last year and a half or so is that the game is more "playable" than ever, with summonable NPC partners and lots of old content that can be solo'd or low-manned that still retain some relevance. It isn't like those really early days where people will sit in town waiting for a party, there will pretty much always be something to do if you look for it. They also added a lot of incredibly long-desired conveniences like armor sets that can be macro'd, locking your appearance, checking your accuracy, and home points in many popular areas that you can warp between.

The main complaint from long-time players is the lack of large-scale content for groups, but since I don't really tend to do that sort of thing it doesn't bother me as much. I've always been more of the 3-8 players or so sort of guy with this game.

The story has been ramping up somewhat, but given how long it takes for them to release a story patch I'm guessing there's still going to be like half a year or something before they finish it. Seems like according to the latest announcements from Matsui, the Adoulin Missions will reach their conclusion in November. Looks like you'll be playing again sooner than I thought, Ramza.
15  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 05:29:58 PM
Lots of the RPGFan folk are on Hyperion, the only other group I see active in this thread are us folk on Coeurl. Well, there's Alisha too but I can't remember what server she was on, Cactuar I think it was.

You're still relatively early into the game as far as I can tell so you could always make a new character if you want, but eh, up to you.
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