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Have a great 2015 from all of us at RPGfan. :)
349803 Posts in 14270 Topics by 2246 Members
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1  Media / Single-Player RPGs / Re: Breath of Fire 6 announced on: March 23, 2015, 01:34:12 PM
Well again, the mobile gaming market in Japan is quite different, and keep in mind when BoF1 was first released...lots of those people would be working/have families now and I don't think they'd mind the movement to mobile platforms. Another thing is that ISPs in Asia don't suck so they can play online games like this one pretty much wherever without needing to worry about only having a non-unlimited plan or whatever as much.

This doesn't look like a case of something like that godawful Megaman X iOS port or another shovelware match-3 game. I also wouldn't really say mobile platforms are completely lacking in good or "serious" games, you do have games like Republique and such which are at least trying to experiment with it.

Not that I'm saying I think the game looks amazing, because it doesn't. But it does seem like they're at least trying.
2  Media / Single-Player RPGs / Re: Breath of Fire 6 announced on: March 21, 2015, 12:29:28 AM
I'm really of mixed feelings on this game. Like anyone else I would've loved a console or even a handheld sequel to the game, but mobile gaming is where a lot of the money is now and for what's a relatively minor franchise like BoF this might've been its only option to survive (Then again games like EO and Tales seem to do just fine so what do I know). Whether we like it or not though, mobile games are getting bigger so getting more ambitious games on it than crappy matching and marble games would be kinda nice. If you enjoyed Dragon Quarter you can't really say you're against big changes in the franchise.

Only problem is that because the West doesn't take mobile gaming "seriously" as Japan these games would probably never make it over.
3  Media / Single-Player RPGs / Re: Breath of Fire 6 announced on: March 20, 2015, 12:58:58 PM
There is a decent bit on the official site if you want to poke around on it. I will agree that it seems like there's some actual effort being put into the game as far as a mobile game is concerned, but that alongside the fact that its multiplayer almost guarantees it won't come to the West. The Mobile market for games is very different in Japan.

Some random things I can say:
-The premise is a pretty obvious setup for the type of game it is (You're fighting an evil empire). While the site claims the game will have story missions it'll probably be dripfed- a lot like an MMO basically.
-The main character is created (so again, like an MMO), so there's no actual blue-haired Ryu-equivalent in this game
-I actually think the art itself for the game is quite nice (still prefer the other 5 games though), but I hate the types of sprites they went with. Don't understand the obsession mobile games have with that style.
-Your main character can change classes as he grows
-The site advises you to synergize your skills with the people you party with, but obviously you can't really tell if that's just a flavor thing you can choose to ignore or something you'll have to do to win
4  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 19, 2015, 04:18:45 AM
FFXI is going to be facing a fate worse than death- they're being handed over to Nexon in November to make into a crappy mobile game.

What a sad end to what I consider one of the best MMOs ever made.
5  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 18, 2015, 01:52:25 AM
If you've played Pokemon Shuffle then you know that they're just as willing to use the crappy "pay to not wait" model of mobile games and inserting in nearly impossible stages to encourage you to get better at the game buy shitloads of virtual arcade tokens. It's just Candy Crush with candy replaced with Pokemon stickers on a more inappropriate platform (If I was going to be lugging my 3DS around why would I play a crappy match-3 mobile game?)

Also here's some trademarks SE registered in the last 15 months:

The Seeds of Salvation - Dragon Quest III
Luminaries of the Legendary Line - Dragon Quest II
Episode Duscae - Final Fantasy XV
Shinra Technologies - Cloud based gaming service
Masters of the Mask - ???
Triple Triad - Mobile App Card Game
Heavensward - Final Fantasy XIV
Brave Exivus - Final Fantasy Mobile Game
Heavenstrike Rivals - Mobile Tactical RPG
Colossus Command - ???
Record Keeper - Final Fantasy Mobile Game
Holy Heroes - ???
Snack Truck Fever - ??? (Probably mobile game given the name)

And I know aside from maybe Ramza people here don't really care, but the FFXI crew has announced they'll be making some kind of announcement in a Live Stream tomorrow, which is something they usually don't do. The XI fans are speculating things from F2P to another expansion (since the last one just wrapped up) to the game shutting down.
6  The Rest / General Discussions / Re: Misc. Gaming News Topic on: March 17, 2015, 11:46:12 PM
Pokemon Shuffle was absolute trash and I expect everything from this partnership to be the same.

As long as they still make decent console games in between crapping out shovelware garbage games I can continue not caring, though.
7  Media / Single-Player RPGs / Re: super robot wars topic on: March 03, 2015, 12:31:52 PM
Nono? She's the lead character from Diebuster.

Feels like a lot of people forgot about that show after it aired.

Great to see the Laevateinn in action since we'll probably never get an actual anime. If we do we'll be like in our 80s when it happens.
8  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: March 01, 2015, 06:20:47 AM
I think the moral of the story should be don't donate to kickstarters unless they have preview footage.

Given how preview footage these days, even from non-KS projects, are full of bullshots and fake gameplay, even that wouldn't help much.

Kickstarter sounds great but the majority of the projects I've been interested in have turned out to be duds. I'm sure that's coloring my expectations for this game somewhat, but like I said, I still want to give it a chance.
9  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 25, 2015, 11:50:16 PM
My problem with the screens isn't that the graphics look "objectively" bad or anything, it's that it lacks style. Final Fantasy Tactics and Tactics Ogre both have technically unimpressive visuals but are nevertheless really nice to look at. FFXII was impressive in both regards but that would be an unfair comparison. This can get fixed by appropriate lighting and whatnot though, which is why it's hard to really pass judgment on early screenshots like these.

As far as the flanking thing goes I don't think it'd be too difficult to display (I think FFXIV does it really well by having a ring under enemies that let you know exactly what range is considered the back of the enemy), but I will agree that most games that try doing the circular movement thing don't design the maps to accommodate that very well.
10  Media / Single-Player RPGs / Re: Unsung Story: A Kickstarter by Yasumi Matsuno. on: February 25, 2015, 08:20:24 PM
The art I've seen of the game look great, but I really hope those screens only look that way because it's early development, and not because they're a preview of what the game will look like.

that's kind of a normal thing we all do every day walking around.

If you wanted to simulate real-life movement you'd probably just use movement circles and sized units. Four way movement works because a 2D plane only has 2 axises. I mean you could use 8 way movement and then try to simulate real-life movement closer but at that point why not just use circles?
11  The Rest / General Discussions / Re: Completion List 2015 on: February 06, 2015, 02:57:00 AM
1. Mass Effect 3
2. TES III: Morrowind

3. TES IV: Oblivion + Shivering Isles
Mixed feelings about the game. On the gameplay side, movement and attacking feel a lot more fluid than Morrowind, but to compensate for the removed accuracy mechanic they instead gave every enemy 10 billion hit points, which combined with the block/stagger mechanic makes fights drag on forever. At least playing a spellblade isn't a pain in the ass though.
Unlike with Morrowind, I was pretty thorough with this game and completed pretty much every major questline and quite a few sidequests as well. For a game which was praised for having good quests, I still found the majority of them to be pretty straightforward barring maybe 1 or 2 interesting Thief and Dark Brotherhood quests. The artstyle is laughable, especially the elves, no idea what they were thinking with those.
The biggest downfall of the game though, is the world. Cyrodiil is a bore. Putting aside the fact Cyrodiil looks nothing like what it was described as in other games, there's no cultural or religious conflict, no political intrigue- it's like they tried to make it as bland as possible. The Shivering Isles was actually an even bigger disappointment. I kept hearing about how it was interesting, but that's only in comparison with Cyrodiil. After the initial room which turned into a swarm of butterflies, nothing was particularly interesting to me. It's basically just a more colorful Vvardenfell, with mushroom trees on one end and swamplands on the other. You would think a prince of madness wouldn't constrain himself to having a realm that's basically completely coherent to a mortal, instead of just "slightly weird".
12  Media / Anime, TV, and Movies / Re: Robotech movie apparently going ahead on: February 05, 2015, 01:53:22 PM
Macross Plus also came to my mind as the best choice if you had to make a live action Macross movie, but keep in mind that this is Robotech, and not Macross, so it's definitely going to be the original Macross series.

Unless they look to the Southern Cross or Mospeada sections of the show, which they probably won't. The only section anybody remembers is the Macross one. It'd be like making a Voltron movie and then using Vehicle Voltron.

Putting that aside though, I was more pointing out how silly the concept of Macross is in general. Space idols caught in love triangles while inspiring troops in fights against aliens. It's the sort of thing that only really makes sense in anime.
13  Media / Anime, TV, and Movies / Re: Robotech movie apparently going ahead on: February 05, 2015, 07:08:02 AM
Quote
Nic Mathieu

Who?

Also Macross is really silly when you think about it, I really don't see it being in live action without being a trainwreck. Too bad the original is the only one that was part of Robotech, I'd at least get some twisted enjoyment out of seeing a live action Macross 7.
14  The Rest / General Discussions / Re: Completion List 2015 on: January 29, 2015, 06:05:16 AM
Good a time as any for me to start keeping track of games I finish.

1. Mass Effect 3
As much as I loved the first two games I never got around to playing the third until a few months ago, but it wasn't because of ridiculous backlash about the ending, I just never got around to it. I finished it about 2 weeks ago, and I enjoyed it for the most part, definitely the best gameplay-wise of the three overall, although I did still like the incremental skill boosts the first one had. I had the extended cut and I still thought the ending was bad, but I'm not going to be mad about it for years and years like so many people on the internet seem to be.

2. TES III: Morrowind
About a year or two ago I played Skyrim and it was the first TES game I bothered playing until the end (My first experience being about an hour of play of my brother's copy of Oblivion which I always found myself shutting off after I left the jail cell). I kept hearing people rave about Morrowind so I decided to give it a try. After several hours of tolerating the awful combat I really got into the game. The creativity of the lore and the themes of the story were miles beyond what Skyrim offered so I can definitely see why people love it for that. The gameplay is unbalanced irredeemable garbage though, and I'll never understand why people praise it. It would've benefited from just being an isometric RTWP CRPG or at least had turn based combat since some would argue the first person view is key to the experience.

I only beat the main story but I might revisit it so I can do more sidequests and at least complete the expansions. I really need a break from that terrible combat though, so I'll be giving Cyrodil another shot for a while instead.
15  The Rest / General Discussions / Re: Youtube on: January 18, 2015, 03:39:54 AM
https://www.youtube.com/watch?v=vI7tWd7B3iI
Play PC games with a Toaster. Watch the whole video before you turn it off.

Yeah, that's about the usual argument you hear for some guy defending the need for hot women to stay in games.

I'll just say this; The "I can't handle the sexy" brigade is beyond stupid from where I'm sitting.

I don't really know who feels like that exactly though (besides a minority of "'triggered' tumblr feminists").  Sexualization in videogames isn't about "not being able to handle sexy" or being a prude, it's about the disproportionate and (at times) extreme ways women are sexualized or depicted compared to men  --- that's. it.  This is especially the case with the second video where IF Japan does indeed have an open culture about sexuality then it doesn't answer why there is an imbalance.   But again, this just sounds like a guy defending sexy girls in his video games ("rocket heels need a heel for the rocket tubes!!!"). :P

For the record, people hate how Photoshopped models in magazines, even if it is "made by women" (which is such a funny argument to make in the first place) as if men are never (which they are).

EDIT: I will go on record and say I did stare 'a little downward' for Shulk's bathing suit outfit a few times (there it totally bulge so um yay!)

To me, I love the occasional exaggerated or campy game, much like how I'd watch a campy 60s show or an Ahhnold movie and love it. But I still think there's a problem with it being normalized to the point where it shows up in games when it isn't necessary, though. For me this is most noticeable in medieval fantasy games when female characters get stuck with nonsensical bikini armor (you see this a lot in Korean MMOs for example), especially if one of the goals is to immerse me in a fantasy world.

I only watched that guy's video of oversexualization in games but I find it odd he is acting as if cultural attitudes towards sex is the only factor in this equation when deliberately marketing towards NEETs/Otaku is a real thing in Japan, and men are no different in Japan compared to the rest of the world in the sense that men generally have stronger sexual drives. I'll give him that he seems like he's trying to encourage discussion and only wanted to contribute one aspect of it so he wouldn't get a bloated video, but to point to that video alone as evidence of anything seems like a lot of confirmation bias to me. On the note of men having stronger sex drives though, I'm not too sure there's much that can be done about women being disproportionately sexualized in games (or at least the ones we tend to play- 50% of gamers might be women but a lot of those women only play casual/touchpad games where this isn't an issue to begin with), because it's for this same reason sexualization of women is more common in big-budget summer movies. To me the best you can do is encourage them to add more eye candy for women/gay men in games like that.

But for me, I'd rather there'd be more games that don't have a juvenile attitude towards sex to begin with and maybe integrate it into the fantasy world. In cases like that I would hate for an obsession with being PC to interrupt with the creative process, because if you wanted to reflect actual human behavior women being sexualized more would just be...more "realistic".
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