Welcome, Guest. Please login or register.
November 28, 2015, 10:37:50 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
371638 Posts in 14966 Topics by 2313 Members
Latest Member: arcanemage1
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 145
1  Media / Game Journals / Re: FFXI Journal: Now with Stol- Borrowed Contents idea (Warning, lots of pictures) on: November 25, 2015, 06:10:09 AM
Look at all these responses, I'm sure people have been waiting for me to continue with bated breath.

So the FFXI story reached its conclusion about 2 weeks ago, but that's still a ways off for Rapifafa. If anybody reading hasn't played XI before, I'd say not to let your curiosity to get the better of you and going off to read wiki summaries, because I do think everything that happens in the final story means a lot more if you experience it in the order of release, which is basically how I'm going through it here.

Time for Rapifafa to enter the San d'Oria story, and the perfect way to bridge that from the Windurst story is with

A Thief’s Story: Atarefaunet’s Band

The obvious place for any budding thief to go is to Nanaa Mihgo, the famous Cat Burglar of Windurst.

Rapifafa has spent some time practicing thieving skills, so Nanaa Mihgo decides to tell her about a call for able thieves. They are to travel to Jeuno to meet the Tenshodo.

Rapifafa travels to Jeuno to find herself surrounded by a lot more Thieves than she expected, many of whom she had met on her adventures to other nations.

Soon after her arrival, their host Vauderame calls for their attention.

Long story short, the Tenshodo wants help assessing the motives of the leftover members from a group of thieves known as Atarefaunet’s band. They had terrorized merchants for decades until 20 years ago, when Atarefaunet was killed by a traitor. Rapifafa is recognized as an adventurer, so she’s given one of the most troublesome members of the group to deal with. She is handed an envelope and sent off to find the man known as Sneaking Tiger.

Rapifafa finds her target in the fishing village of Selbina.

Sneaking Tiger is amused by the Tenshodo’s offer, but he wishes to see how good Rapifafa is at the whole thieving thing, so he sends her on a task to steal a bowl of stew from one of the Quadav in Beadeaux.

Sneaking Tiger is satisfied with this display of skill, so he signs the paper and shoos Rapifafa back off to Jeuno.

With the job finished, Rapifafa collects a handsome payment from the Tenshodo and goes home satisfied.

Nanaa Mihgo doesn’t seem satisfied herself despite the disproportionately high reward. She had momentarily held Rapifafa’s letter before she handed it to Vauderame, and she was able to tell through that alone that the signature Sneaking Tiger gave was a simple letter “V”. She tells Rapifafa that something similar happened with the signature she collected, so she thinks she's onto the scent of a greater treasure. Nanaa Mihgo gives her followers and Rapifafa forged Tenshodo letters and the whereabouts of the members to Atarefaunet’s band to collect the signatures once again.

Rapifafa is first pointed towards the towers in Sauromague Champaign. Nanaa Mihgo’s underlings advised her to take all her armor off before climbing the tower, so she leaves her belongings on the bottom and makes her way up.

She finds a Tarutaru woman named Linzaza on top of one of the towers, and after some exchange of subterfuge, Rapifafa is able to get Linzaza to sign the forged letter.

Rapifafa’s only clue for the other member is a Goblin merchant in Jeuno, who leads her around on a task of playing dice with a bunch of Goblins to get the information she wants.

Turns out it was nice practice though, since the next member of Atarefaunet’s band also has a strange personal obsession with dice.

Rapifafa takes the two signatures back to Nanaa Mihgo, who adds them to the other ones gathered, giving her the letters V, Z, A, N, A, T, A, and I. Nanaa Mihgo gives Rapifafa a reward for her efforts and asks for some time to solve the riddle.

When Rapifafa returns, Nanaa Mihgo reveals she was able to crack to code: The letters were an anagram for “Tavnazia”, the nation that was obliterated by the beastmen during the Great War.

Nanaa Mihgo did some more digging, and found that before the nation was swarmed by the beastmen, some of the Tavnazian Knights carried away some kind of royal treasure, and the word is that Atarefaunet’s band attacked and stole this treasure. Nanaa Mihgo suspects that Vauderame is looking to gain this treasure. She still needs more information before she can act, however, and she thinks the key lies in the signature of the sender on each letter, so she sends Rapifafa to find two of the thieves the Tenshodo invited. The letter Rapifafa delivered had a blank spot where that signature should’ve been.

Rapifafa finds the thieves, but as expected neither of them are willing to give out information for free, so Rapifafa performs their silly thieving tasks and obtains the two letters “O” and “D” for her troubles.

Nanaa Mihgo combines the letters together to get D, L, E, L, O, R, and E, and quickly deduces that this is an anagram for “Ordelle”-Vauderame used the thieves he hired to tell Atarefaunet’s band to gather at Ordelle’s Caves, so Nanaa Mihgo and Rapifafa race there to see if they can reach the treasure first.

Past the Ordelle’s Caves was an unmapped region in the La Theine Plateau, where Nanaa Mihgo and Rapifafa unearth a suspicious-looking treasure chest. They were the first here, and now the treasure was all theirs!

Unfortunately there doesn’t seem to be much inside, some dusty old armor and a golden scepter is all they find. Of course, with the sound behind them, it probably wouldn't matter what treasure they found.

The situation isn’t looking very good for Nanaa Mihgo and Rapifafa, as Atarefaunet’s band isn’t too keen on letting them go after they’ve unmasked more than half their members.

Rapifafa isn’t given the chance to escape, as it seems Vauderame has planned for this sort of situation, and Rapifafa soon feels all the strength draining from her body.

Rapifafa soon wakes up to the sound of Vauderame’s voice. The arrows they used to shoot Rapifafa and Nanaa Mihgo apparently had some kind of memory-erasing poison, but clearly it didn’t have much effect on Rapifafa. The band discusses killing Rapifafa and Nanaa Mihgo instead of leaving loose ends, but Vauderame says that it’s unlikely that a Mithra would lack allies willing to come after them should she perish.

Vauderame apparently isn’t done with Rapifafa, and she closes her eyes as he approaches.

Rapifafa loses consciousness again.

She wakes up to Nanaa Mihgo standing over her. Apparently she thinks that they were knocked out by some trap within the chest, and she proceeds to divvy up the treasure in the chest, consisting of several gems and a pair of boots. Mihgo thrusts the boots into Rapifafa’s hands and runs off with the gems, assuring her that the boots are quite valuable.

Rapifafa doesn’t mind walking away with the Rogue’s Poulaines Vauderame left behind, but there’s one thing left over she can’t figure out- she could’ve sworn she had met Vauderame before in the past, but she just can’t figure out when or where.

2  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: November 17, 2015, 09:14:05 AM
I always find it funny that the people who take this hardcore "principled" stance on censorship in video games claim to be in it for the games, and thus should be at least somewhat familiar with some aspects of "nerd" culture and thus should know what the term "Lawful Stupid" means. In fact, they usually do, but unfortunately they also seem to lack the ability to make the obvious connection.

By the way, before you start making asinine Orwellian comparisons in your head like such people are wont to do, you might want to consider that his message doesn't apply to people doing it to their own works because they feel that would be better received, regardless of what a incredibly loud minority of people care so much about. You'd probably get an aneurysm if I told you about how many movies have had to get recut over and over just so they wouldn't get X/NC-17 ratings. Better never watch Robocop again.

As far as the actual conversation the rest of you guys had though, given that I've seen a lot of you also give very cultural relativism type of arguments in the past I'm kind of surprised you'd even bring up her being underage here considering how this is a game from Japan. A general dislike for bottom-of-the-barrel sex pandering, I can get, but we're on a internet where we can also find people getting off to half animals, farting, and being mocked for having a tiny penis. Loli doesn't even really register in my brain anymore.

And that removal of the bust slider was really unnecessary if the underage thing was really the whole problem. I dunno, I like playing with character appearances. I usually find boob sliders completely superfluous but I'm sure someone out there loves screwing with them.

Sorry Rana, I'm done now.
3  Media / Single-Player RPGs / Re: Langrisser: Reincarnation coming Stateside? on: November 15, 2015, 11:25:53 AM
It truly is mind boggling how they managed to make a game that looks and plays this much worse than even the first Langrisser game.

There's mediocre or bad revivals like Thi4f and Turok, but things like this game is in another category of its own alongside Turtles in Time Reshelled and Bomberman Act Zero.
4  Media / Single-Player RPGs / Re: Pokemon R/B/Y coming to 3DS! on: November 14, 2015, 08:34:46 AM
People give Brock too much credit. Onix's Special stat is so low you can use not very effective special moves and that still does like a billion damage, and his Onix has no rock or ground type moves to hit you back with.
5  Media / Single-Player RPGs / Re: Pokemon R/B/Y coming to 3DS! on: November 13, 2015, 11:26:15 AM
Great games for their time, but if you play them today they really show their age. I really hope they fix some of the problems the originals had (there was some weird ass stuff like how some of the final boss's Pokemon had only 3 attacks, and some of them had no matching type moves etc). The whole "we're being la-I mean faithful" thing makes me think otherwise though.

I'm expecting them to fix dumb glitches like Focus Energy actually making you weaker and such...I almost think they'll still include Missingno. (but as an actual feature without the save file corruption and stuff) just because of how many people remember it.
6  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: November 08, 2015, 11:11:45 AM
I saw Spectre.

I liked it overall, less than Skyfall though. Seems like most reviews out there pretty much have already covered any of my grievances with it though. Go see it with an empty bladder.
7  Media / Single-Player RPGs / Re: Indivisble: first combat prototype footage on: November 07, 2015, 11:22:10 AM
She looks a lot better with the dark skin.

I've been following this quietly the past few days, I'll probably throw some money at it but things aren't looking too hot for them. I liked the potential of the stuff I saw in the prototype, but I guess the prototype also why I'm actually a bit unenthused about it. It was real pretty but the combat got tedious pretty quickly...but then I have to remind myself that it's a prototype and it's probably not even a quarterway to being finished.

Also, I'll be one of the few to say that I actually don't like the art style of the game very much- but then, I didn't really like the artstyle in Skullgirls either really, so maybe this artist just isn't my thing. But more than that I guess I don't really like how there seems to be no theme to how the characters are designed at all. Just seems all over the place, with the cowboy, the Kamen Rider looking guy and the ninja nun or whatever, amongst others...makes sense if they were making another fighting game, but I guess I prefer something more cohesive in an RPG. I actually would've loved if they went full-in with that whole Southeast Asia inspiration and just made everything look that way.

Also, not the least bit surprised by what the publisher said. At least they were up-front about it, and it's not like they just outright said no.
8  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: October 30, 2015, 03:26:42 PM
I didn't think they could manage it, but they designed an outfit that looks even stupider than the bikini. They should censor the left outfit because it offends my fashion sensibilities.
9  Media / Game Journals / Re: *DONE* Dice Plays FFIX (1st post w/ Table of Contents & Plot Summaries!) on: October 24, 2015, 10:14:05 AM
Don't think I have much to add to the summary other than that this is one of those RPGs I'll always love for the charm despite any flaws in terms of gameplay, alongside Grandia and mayyybe Rhapsody. The images for the backgrounds and the gifs for the endings are really appreciated- it's really hard to appreciate how nice the former looks when you can't see the whole thing at once.
10  Media / Game Journals / Re: FFXI Journal: Now with Stol- Borrowed Contents idea (Warning, lots of pictures) on: October 24, 2015, 09:57:33 AM
If it's any consolation, only the Tarutaru and Mithra in the game have funny sounding names all over the place, and Windurst is filled with mostly those two. The other races have high fantasy sounding names but at least you have a good chance of pronouncing them correctly on the first try. Maybe I'll get to those other nations later but whether or not I do I'm going to take a break from doing XI for a short bit. It ended up taking a lot longer to type up these summaries than I thought it would, heh.

Oh yeah, I guess I should write some thoughts about the game itself since this Journal seemed to have ended up being more just a summary of the game's story (Here's your warning to skip the rest of this post!). Was a bit tired when I posted those entries earlier so I guess I'll take some time now to rant a bit.

Windurst is actually my favorite nation storyline in the game. The San d'Oria storyline would start the tease about something that players would never get to actually see, and the Bastok storyline had about one part I liked and the rest of it just kinda bores me- but I guess I'm getting ahead of myself again. Hopefully it came across in the entries but a lot of the story in FFXI isn't just about going through the plot, but rather a lot of it is told by the areas themselves. Most players I knew actually ran out to Tahrongi Canyon and beyond way before they ever reached the part of the story that told you to go there, so to have dozens of hours of wandering/adventuring around the wastelands of Mindartia under your belt, only to learn there was actually a pretty big plot reason all that was the case (instead of just "the developers wanted to make cool-looking areas"), was an interesting experience. Basically, I would say it offered a similar experience to a well-constructed open world game like Morrowind, where the history of the world you were playing in slowly came together as you explored around, except with the Final Fantasy aesthetic we all love.

So for any of you that bothered listening to the music while reading through this picture book, you might have noticed the latter part of the Windurst story started using lots of music from the first expansion to the game, Rise of the Zilart. Pretty much everything after Rank 6 (the mission where you beat the Shadow Lord) is considered expansion content. The expansion's own story also got some foreshadowing in Vanilla content, so I'm under the impression that either they had already planned all the story including the first expansion before the game released, or even that at some point in development, they were a single game.

The fact that this game wasn't released in the US until it had a year's worth of content updates and the Rise of the Zilart was probably a huge help for it, because aside from that meaning that all the nation storylines were actually available for completion, it also meant they weren't getting a game that was actually mechanically broken in many ways. The early life of the game naturally had people running around in the six basic jobs, but that by itself wasn't an issue except for the fact that Thieves had a really terrible backstab ability, Red Mages were a crappy in-between of White and Black Mages with no unique spells (something that's Final Fantasy tradition but quickly makes it clear its a bad idea for an online game), and Warriors had a competent enough Hand-to-Hand skill so that they could just punch things in the face in place of a Monk if you actually found yourself up against something weak to blunt attacks (which was not common to begin with). So basically, having 3 out of 6 of the starting jobs be crappy is not a very good starting point. By the time of US release, Thieves had a really beefy Sneak Attack, Red Mages had some of the most important unique spells in the game, and Monks were a popular job to take to some high level dungeons. Of course, XI still had its share of balancing issues and it would continue to be infamous among MMOs for how horribly balanced its jobs are, but probably nothing quite like those dark early days of the game.

Also, Rise of the Zilart let people play as Samurais and Ninjas. Why else would you buy a Final Fantasy game if not to be a weeaboo?

Anyway, San d'Oria's story is up next whenever I feel like getting off my ass and writing it up (in case it wasn't already obvious, I write some of these entires ahead of time and post them on some insane schedule that only makes sense to me).
11  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 19, 2015, 08:27:37 PM
Nice of you to back out once things stop being convenient for you I guess. I suggest looking up what "hypocrisy" and other such words mean, I wouldn't want you to hurt your feet on those shards of glass around you.

That's not what censorship is

Actually, this is one of the things I'll agree with him on (But unlike Ygg, I don't have my head up my ass). This is by definition censorship. There's no other conceivable reason they're doing this sort of thing. Of course, Nintendo's been doing this kind of crap since the 8 bit days.
12  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 18, 2015, 03:54:21 AM
For someone who gets so upset about others' views of things you sure do seem to enjoy pontificating about your own with little prompting.

Anyway I find everyone single one of those costumes ridiculously out-of-place, sex appeal or not. Don't really understand the appeal myself, if I'm going to play a horror game especially I think I'd like to take in the experience instead of spending the time playing dressup with the PC. It continues to surprise me there's enough of a demand for this sort of thing that its worth getting the graphic artists to make the costume and then go through all that debugging etc. for it (well, I guess the latter part varies with which game we're talking about).
13  Media / Game Journals / Re: A Game Journal Reborn on: October 18, 2015, 01:09:06 AM
I did a no-items buster runthrough of Megaman X4. Most of it wasn't too bad, but Sigma took me like 60 damn tries or something. I swear there's one attack from him that's just impossible to dodge. I know I've seen people go through the game without getting hit a single time, but I submit those people are not human.

After that I did a run with Zero- didn't restrict myself from using his special skills though. Sigma took me like, 5 tries with him. Zero's pretty broken.
14  Media / Game Journals / Re: FFXI Journal: Now with Stol- Borrowed Contents idea (Warning, lots of pictures) on: October 18, 2015, 12:55:56 AM
Windurst Epilogue: The Promise

Soon after the second Moon Reading, Carbuncle asks Rapifafa to collect the six whispers of the six Avatars once again. Through this, one of the Rhinostery researchers is able to change a Carbuncle’s Ruby into a Moon Bauble, which calls Rapifafa towards the Full Moon Fountain.

The whole coming-back-from-the-dead thing makes Fenrir a bit hard to reach, but the power of the six Avatars allows Rapifafa to meet the great beast once again.

Carbuncle asks Fenrir to lend Rapifafa to fraction of his power the same way the other Avatars have, but like the others, Fenrir is interested in testing Rapifafa before he is willing to grant such a power.

Rapifafa passes Fenrir’s test, and Fenrir grants her a fraction of its power. He also senses something from Rapifafa, and passes a dark orb to her, asking her to give it to “the children”.

Rapifafa had put it off long enough, so she returns to the Star Onion Brigade and hands them the darkened orb.

Rapifafa tries to explain to the children what has happened, but they’re unwilling to believe that Joker is gone.

Music: Prelude

15  Media / Game Journals / Re: FFXI Journal: Now with Stol- Borrowed Contents idea (Warning, lots of pictures) on: October 18, 2015, 12:51:46 AM
Here we are at the ending to the Windurst story. Hope you enjoy it.

Windurst Part 14: Stars of Hope

Rapifafa and her party have no choice but to make a temporary escape. Semih Lafihna explains to Rapifafa that when Ajido-Marujido had reactivated the towers, he had broken one of the most important clauses in the peace treaty between Windurst and the Yagudo, and they did not sit idly by these past few weeks. Semih Lafihna takes Rapifafa to the Animastery, where everyone has regrouped.

Ajido-Marujido reexplains the plot to everyone, that Karaha-Baruha dragged Fenrir to death alongside him after taking control of him, and it was likely that the strange bearer of darkness which has been wandering around is the resurrected spirits of both Karaha-Baruha and Fenrir, brought back when Joker was reactivated. Now Joker has requested that they bring the bearer of darkness to the Full Moon Fountain. While Joker’s purpose in this is unclear, they have little choice in the matter, with the Star Sibyl captive.

Ajido-Marujido forms a plan. He orders Rapifafa to travel to Ro’Maeve, the Chamber of Oracles, and the Temple of Uggalepih to gather three verses of a Kuluu song. Ajido-Marujido learned from the Book of the Gods that the Kuluu had made some kind of pact with the avatars long ago, and this song would be able to lure the bearer of darkness to the fountain. He asks Semih Lafihna to go to the chieftainess Perih Vashai to explain the situation- should the Star Sibyl lose her life in the coming conflict, the Tarutaru would enter a state of panic, and the Yagudo would choose that moment to attack. The Mithra must be ready to defend Windurst in that situation. Finally, he asks Apururu to find some way to disable the Cardians.

With the plan laid out, everyone leaves the Animastery to perform their tasks, while Ajido-Marujido continues his studies of Karaha-Baruha’s notes.

Rapifafa travels past the plains of Sarutabaruta, the cliffs of Tahrongi Canyon and the Meriphataud Mountains, and into the forests of the Sanctuary of Zitah. Past there, she returned to the ruins of Ro’Maeve, returning to the same fountain where she had first met the bearer of darkness.

As she approaches, a haunting song plays.

Music: Moongate (Memoro de la S^tono)

With that, she finds the first verse she is looking for.

Rapifafa continues her task, traveling back to the Meriphataud Mountains so she could reach Jeuno past the Sauromague Champaign, then taking an airship to Bastok and traveling past the Korroloka Tunnels to the Altepa Desert. The Quicksand Caves below contained ruins known as the Chamber of Oracles, possibly unearthed by the incessant digging by the local Antica.

Here, she once again hears the same song as she did in Ro’Maeve, and she finds another verse of the song.

Returning to Jeuno, she boarded a flight to Kazham, and traveled to the Temple of Uggalepih past the Elshimo Jungles.

Here, she hears the strange song one last time, learning the final verse Ajido-Marujido asked her to obtain.

Rapifafa rushes back to the Star Sibyl’s Vestal Chambers in Windurst as fast as she can, where she finds Ajido-Marujido and Semih Lafihna waiting for her. Apparently, the King of the Yagudo has announced the imminent abolishment of the peace treaty with Windurst. Ajido-Marujido adds that it’s likely the lifeforce Karaha-Baruha dumped into Joker is soon to run out as well, so there is a ticking clock on both ends.

From these two facts, Ajido-Marujido comes to the conclusion that the Yagudo and the Cardians have likely hammered out some kind of deal- after all, the door to the talisman used to seal the Shadow Lord could only have been opened by a Minister, a Heaven’s Tower representative, or a Cardian. It is likely that the time limit given by the Yagudo King and the time left on Joker’s life is identical.

Soon, Apururu enters the room and declares that her work is done as well, meaning the time has finally come to confront the Cardians at the Full Moon Fountain.

The group descends below Windurst to the Toraimarai Canal, and travels through the sewer until they reach the Full Moon Fountain.

Ajido-Marujido tells Joker that the group has brought the song to draw the bearer of darkness to the Fountain, and demands the release of the Star Sibyl. Joker, however, says he only be satisfied if he hears the song first.

Ajido-Marujido tells Rapifafa to protect the Star Sibyl at all costs before letting her go. She approaches Joker, playing the song for all to hear.

Whatever ritual has begun, it has caused the Cardians to go berserk, and they attack the party!

Music: Tough Battle #2

Rapifafa has the (mis)fortune of finding herself going toe-to-toe with the Ace Cardians themselves!

Rapifafa has a rough time, but she is able to emerge victorious. She turns to help the others face the remaining Cardians- and finds them all taken care of thanks to Apururu.

It seems the fight isn’t over however, as the bearer of darkness himself decides to send a few fiends to confront the group.

Considering the power Karaha-Baruha held on top of Fenrir’s power, it’s no surprise the fiends are incredibly powerful. But Rapifafa has much less difficulty with them with Ajido-Marujido, Semih Lafihna and Apururu fighting at her side.

With the battle over, Joker is able to complete the ritual.

As the spirits of the Cardians merge, Joker asks for the Star Sibyl to make a new wish when the Stars and Moon return.

Joker collapses, and the Star Sibyl makes her wish- for the return of Fenrir, and for his blessing to protect this land as he had in the past.


Back in Windurst, Ajido-Marujido speaks with Rapifafa as the Star Sibyl rests. It seems that any leftover power of the Stars and Moon from the Mana Orb, the Fountain, and the Star Sibyl’s Diza Star were all consumed to revive the Great Beast. That strength came together to allow the Star Sibyl to perform the second Moon Reading in Windurst’s history.

Semih Lafihna returns from her short trip to inform Ajido-Marujido that with the Great Beast back and the loss of their Ace Cardian allies, the Yagudo called off their attack. It’s likely the Yagudo won’t be trying anything anytime soon.

Ajido-Marujido muses that perhaps Karaha-Baruha was brilliant enough that he had predicted a mage like him would come into being to follow in his footsteps and set off this chain of events, and at this Apururu shows up to crap on Ajido-Marujido a little bit before handing him his Orastery ring- it seems things have finally returned to the way they were. They all turn to return to their work, but Semih Lafihna notes to Rapifafa that the Star Sibyl wishes to meet her once more before she departs for any more adventures.

The Star Sibyl once again thanks Rapifafa for her service, and shares with her something that she had not considered.

Whatever the future of Windurst will be, it will no longer be set by the stars in the sky, but rather by the stars of hope the citizens themselves represent.

Music: Vana’Diel March #2

Pages: [1] 2 3 ... 145

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!