Welcome, Guest. Please login or register.
December 18, 2014, 07:30:46 AM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340862 Posts in 13928 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 133
1  Media / Single-Player RPGs / Re: super robot wars topic on: December 14, 2014, 11:24:05 PM
I know some people who would like for AGE to be adapted just so they can "fix" the show, like how in Z you had a bunch of characters basically calling Kira and co. a bunch of narcissists.

Honestly now that its been a while since AGE I don't really have any strong feelings about the show anymore, whereas I still think AO is a piece of crap and I still don't like SEED Destiny. I find it hard to hate AGE anymore because it didn't really aim to be anymore more than what it was, being nothing more than a dumb kid's show was the mission statement from day one (the whole generation aspect was a wasted opportunity though).

At any rate if I ever see AGE in SRW I'd actually like to see all the generations, if only to see the hilarity of crazy grandpa Flit.
2  Media / Single-Player RPGs / Re: super robot wars topic on: December 14, 2014, 07:58:36 PM
I know someone who will be very happy to hear they're adapting the FMP novels into this.

Gundam X is a personal favorite for me. Other returning works are nice but I guess E7 fans will be disappointed. Surprised it took so long for Diebuster to make it into one of these.

Honestly I didn't like E7AO or AGE but I think they'd do fine in Super Robot Wars. It's not like Banpresto themselves are good at anything other than hot blood.
3  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 13, 2014, 11:40:34 AM
This thread put me in the mood, so I've been replaying Suikoden V a bit.

I really enjoy some of the details they did, like Lyon preventing you from naming the fortress as "Sindar" or "Mohawk Head" Castle as suggested by Sialeeds/Boz, or Genoh being drawn out because he sensed someone old, only to be confused if he sees Jeanne/Zerase. Really makes it bittersweet to replay this game thinking how it's unlikely we'll get another game in the series, and if we did it probably would be another one of those stupid infinity world things.

By the way, there was an interview with Yoshitaka Murayama earlier this year. Pretty cool read since it's been a while since anybody heard from him, although it probably doesn't say much you wouldn't have figured out on your own.
4  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 07:35:01 PM
Honestly the data transferring in Suikoden was always kinda pointless when characters level on a curve anyway, the equipment doesn't really do much, and there's no story bits to transfer other than your hero's name- wonder if they'll keep that glitch.
McDohl McDohl, hero of Toran

I'd rather they fix really stupid translation errors, like that cat that says "Sonya...", but I bet they won't even do that.
5  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 05:48:40 PM
It has 108 recruitable characters but only a handful of them get significant development (alongside a couple antagonists, naturally). The rest of them might be characters you take for granted in other RPGs like a shop keeper, or your army's chef, etc. Generally they all have personalities, but they're often one-dimensional. The major characters get development as good as any other RPG though, IMO.

The games usually have a plot that involve you building an army and fighting against another country or an oppressor, true to the series' namesake (The Water Margin). Story-wise the closest I'd compare it to is something like Fire Emblem, honestly. Gameplay-wise it's a turn-based RPG so it's not too dissimilar to FF or BoF, although because of the plot there are also tactical sections of the game where you control armies as a turn-based strategy game (except for V where it becomes an RTS).

IV is considered by a lot of people to be one of the weakest entries in the series (but most people haven't played Hyakunen). I don't really think it's a bad game in any way, but it discards a lot of the things people came to expect from the games like 6-person parties. That, and the encounter rate can be really annoying when you're sailing around the map.
6  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: December 08, 2014, 04:02:14 AM
I've always been frustrated with their practice of removing features from one Pokemon game to the next, but I've always dealt with it because at the end of the day, I still enjoyed the games.

Them basically coming out and saying "we put less in the games and make them easier now because we want to compete with garbage shovelware mobile games" is so nonsensical that I don't even know where to start, though.
7  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: December 07, 2014, 08:38:10 PM
Alright, here's a post for the 3 or 4 of you following this game (kinda surprised there's relatively low enthusiasm for this game around here considering that it's selling like crazy), an Italian interview has shed some...interesting things about why ORAS has turned out the way it has. Here are some rough translations:

Quote
Q:Pokemon ORAS have some features that have never been implemented before, such as Soaring in the sky and DexNav. Are you
going to keep them in the next generation of games?
Are there going to be any changes?

A:The basic structure of Pokemon games and the elements that keep the series together like Gyms, Elite Four and Champions are not going to change.
We still haven't decided which of the newly-introduced features we're going to keep; we never distinguish between "experiments" and "features to keep".
It all depends on the fans' reaction.


Q:There's been a lot of hype for a hypothetical remake of Ruby and Sapphire these last years. The internet was flooded with "Hoenn confirmed" images and you, Mr. Masuda, have been able to see this enthusiasm for yourself with your countless followers on Twitter.
We were wondering if all of this had anything to do with your decision to make ORAS a reality.

A:This time we have indeed been influenced by fans and we had planned to make these remakes for some time. November 21 2012, the day of the tenth anniversary of Pokemon Ruby and Sapphire, I decided to assign the role of Game Director to Shigeru Ohmori, it was the first game he worked on as Director since he joined Game Freak.


Q:We noticed ORAS had a lower difficulty level compared to previous Pokemon games.
What bought you to this decision?
Any chance that future games will have the possibility to adjust difficulty level as seen in Black and White 2?

A:What? How come you've already played the games? *hearty laughter*
[the games were supposed to come out in Italy the day after the interview]
We created a "balanced" game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past.
The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome.


Q:Why wasn't the Battle Frontier in the remakes?

A:This question is connected with my previous answer. We didn't put the BF in ORAS for this very reason.
Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.


Q:The soundtrack in HeartGold/SoulSilver was completely made anew from the original Gold/Silver, whereas in ORAS the
arrangements were very faithful to the original music and some areas even had music that was made specifically for them.
How come?

A:It's a rather technical matter, we had some limitations whan creating music before but now with the Nintendo 3ds the whole process is a lot easier and we can take full advantage of the potential of the console.


Q:How do you choose what region a Pokemon game takes place in? Do your journeys influence that decision?
What about Italy, is there a chance a future Pokemon game could take place in our peninsula and feature some typical cities and cultural elements?

A:First we choose the theme of the game and then we decide where it will take place.
For example, in X and Y we picked France because of the "beauty" theme (Kalos means beauty in Ancient Greek). We wanted to highlight this aspect seeing as this was our first game on 3DS.
In Black and White the theme was "union" so there were a lot of different people and cities, all united together (that's where the name Isshu/Unova comes from).
Perhaps in the future we'll find a theme which could be represented by Italy, who knows... *laughter*

In other words, they're refusing to put anything beyond the minimal effort into the games because they think people won't have time to do them...even though the very act of playing video games in the first place is wasting time anyway. The idea that they only keep features in the series people like is also a straight lie, given how many people enjoyed Contests, Following Pokemon, or Pokemon World Tournament, but they didn't keep those features in the games anyway.

At the risk of sounding dramatic, I think I'm done with this series if that's the attitude they're going to take. I'm honestly just flummoxed by this interview more than anything.
8  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 07, 2014, 05:06:58 PM
It would punish overgeared Warriors. All things considered the difference a couple STR accessories make to a Warrior's damage output shouldn't be the difference between failure and victory. True that any amount of HP past survival is basically "wasted", but that's only ever been a notable thing for speed runners.

If they don't plan on changing the core system in any way, they should probably drop the stat allocation stuff. Would've loved to have it in XI though, where each base stat did like 3 different things.
9  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn. on: December 07, 2014, 05:02:13 PM
V was fantastic IMO, they should've made more games like it. Biggest downside, as people pointed out, was the loading times, and the nonexistent difficulty. I loved that the strategy sections moved into real time though.

As for my favorite, hard for me to choose my favorite, but I'd probably go with III over II. The multiple viewpoint story just helps to flesh out the characters a lot more, and it was just a more complex story in general.
10  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn. on: December 06, 2014, 08:45:38 PM
kotaku

how could you D

Anyway as much as I'd like to say "people should buy this and maybe we'll get another one", if that crappy Hyakunen game was an indicator for what any new entries in the franchise would be like, I'd rather the franchise be dead forever.
11  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 05, 2014, 01:59:51 PM
I didn't like QoS, but I liked Skyfall, although it felt a bit long towards the end. Looking forward to the next one.
12  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 05, 2014, 12:10:44 AM
The game's pretty deceptive with the stat points. There's really no complexity to the major stats at all so the only two stats people ever care about are the your primary stat for whatever job you're on, and VIT. If you mouse over them it'll tell you what each one does completely- no mystery to be found here.

Like D said, you pretty much only invest in whichever of STR/DEX/INT you use to attack with, unless you're a healer in which case you choose MND, and if you're a tank you choose VIT. There's some really rare instances where people tweak their characters for more health or they feel comfortable enough that they put STR on their tank, but I doubt you need to worry about that.

As far as I know the only soundtrack they've released is that blu ray one, and they don't plan on releasing another one anytime soon.
13  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 04, 2014, 03:58:17 PM
I actually forgot How To Train Your Dragon 2 even came out. I saw the first one on DVD and liked it, although I wasn't crazy about it or anything. I remember I was considering watching 2 in a theater but the person I was with didn't want to see something animated.

Forgive me for being moody, but couldn't you guys have just started a Star Wars VII thread instead of hijacking the Recently Watched thread?

I didn't really think it deserved its own thread given that the teaser barely had anything, so might as well just get a little mini-discussion in here, and then move on, like this thread tends to do with anything.
14  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 04, 2014, 03:54:16 PM
They didn't have push-up bras. Not every woman have boobs up to her chin.

I doubt that was what they considered when they modeled her given some of the other characters. I'm more inclined to believe that they did it because "she's an elf, and her body looks different".
I mean, it's not really important in any way, it's just one of those little things that drives my latent OCD crazy the more I look at it.
15  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 02, 2014, 05:47:45 PM
The lightsaber crossguard isn't any less practical than a double ended lightsaber, thank you very much.

I actually don't have too much of a problem with the concept, you can't block other lightsabers with a metal crossguard so it makes enough sense. I just think it looks stupid.

Anyway like many other people, I'm at the very least intrigued. I'm not a big fan of what happened to Star Trek but Star Wars is a different creature anyway and it would probably benefit from that style. That, and they don't have people who write one bad script after another for these movies.

Also I'm sure everyone has seen this already but I'll post it anyway: George Lucas's Special Edition of the Teaser.
Pages: [1] 2 3 ... 133


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!