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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327815 Posts in 13420 Topics by 2169 Members
Latest Member: KopeAcetic
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1  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 28, 2014, 07:25:43 AM
To put it plain and simple: They lack any sense of believeability. I know most mecha aren't exactly hard science fiction, but fuck at least they used to try, and some of them got damn close. Now it's like I'm watching super robot shows, where everything's just about how rediculous the escalation can get. One of the things I liked with Argevollen at least is that it feels like it's going back to basics, and I can't help but feel like that's the best way to go.

There's a lot more I could bang on about, but honestly I've banged on about this on every other site I go to pretty hard...I'm kinda tired of doing it. :/

EDIT: I should mention I feel like this is a problem with Sci-Fi anime as a whole, but it goes double for Mecha.

I've never watched Argevollen (actually I haven't watched any mecha series for a long while now, I should really get around to watching that last episode of Unicorn), but I do get what you're saying (I don't talk about anime anywhere but here so I have plenty to say!). My favorite mecha shows are probably still the early years of Gundam and Macross (One reason I'm looking forward to that new Tomino series).

The thing about the term "super robot" though, is that there's actually no such thing. Actually one my problems with what "super robot" shows have become is that they're so self-aware that it's annoying (it usually doesn't ruin shows or anything, it's just really irritating seeing it so much). When people made Mazinger Z or Daimos they weren't saying "let's make this a ridiculous and stupid show", they were saying "let's make a show about some teen with a robot".

On the subject of more realistic mecha though, one thing that bothers me is stuff like the Trans-Am in 00. I don't think it's actually a "believably" problem, it's a storytelling one. They're actually using it "believably" because they're abusing it every chance they get, which is the common sense thing to do if you have an overwhelming weapon like that, but from an out-of-the-universe perspective you shouldn't give the main characters "I win" buttons like that anyway. I've seen a lot of people complain about Kamille's use of the Biosensor in Zeta in retrospect, but that happened in like 2 episodes and the entire show was building up to those moments so it actually felt like a dramatic climax. Character-wise I actually liked a lot of 00 and I wouldn't mind if they made more characters like Setsuna who say a lot without saying much at all.
2  The Rest / General Discussions / Re: A Game Journal Reborn on: July 26, 2014, 04:07:46 PM
I got Code Of Princess since it was on sale for like $15. First game purchase I've made in a long while, actually (I usually just bum my games from my brothers).

For $15, it was an alright deal. If I had gotten this for $40 I would've felt totally ripped off. Beat the game pretty quickly with Solange without any grinding whatsoever, just a straight playthrough. Don't think I died a single time.

There's some serious balance issues with this game, playing around a little bit with the other characters afterwards, I find that Ali is worthless (though I'm sure if I had put all her stats all into VIT, STR and DEF she'd work just fine too) and Zozo and Allegio can both cheese the hell out of the game. There's basically no reason to make your character anything other than a bruiser because this game's definition of difficulty is to just make the enemies a bunch of cheapasses. The only boss fight that took some thought other than "press b a lot" was the last boss.

Also missing the replay value Guardian Heroes had since that game had a bunch of endings, branching paths and whatnot. That and the stages were actually longer than maybe 3 or 4 screens.
3  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 21, 2014, 03:05:14 PM
Honestly Myth gear was the same ilevel as Allagan before 2.2 so I don't think it's a problem. You still needed to mix and match with High Allagan to min max most likely.
4  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 21, 2014, 02:59:06 PM
The way hunts are designed, someone will pretty much always get mad. I'm disappointed you can't Holmgang them though. But like I said, they should've just made them poppable and restricted each to once every 24 hours or whatever and it'd cut out all the stupid drama.

As for gearing up too quickly, I don't really think that's a problem. If they want people to be able to cap out their gear in 2 weeks by playing a lot, I say let them. The people who don't play a lot like myself (and some others like probably Oswald etc) still won't be anywhere near that.

Gear shouldn't take forever to obtain in a vertical progression type of game.
5  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 21, 2014, 02:00:20 PM
Parn is basically finding the Hunts the way they were "intended", it's just that ARR's game world is too small and too convenient (teleports everywhere for <500 gil) for it to feel like...well, a hunt, so all it is is the absolute worst parts of FATEs. In a game like ARR what they should really be doing is copying the ZNM or Abyssea NM sort of systems from FFXI. It lets friends play together at their convenience, lets them balance these boss monsters specifically for a certain sized group, and maybe they could even make it like Treasure maps where you have to actually find the damn thing without all the stupid drama hunts have brought to the game.

Really you're a WAR D, so in my opinion you should just be a jerk and Provoke+Holmgang the Hunts whenever someone tries to reset the damn things for the 5th time and enjoy the butthurt. Other than that I'm not going to spend hours running around with a mob doing something that just isn't fun just so I can get a +1 Wizard's Hat.
6  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 21, 2014, 05:42:14 AM
That scene was alright for me. A lot of their physical humor is pretty forced, although the Hildebrand quests are pretty good. I like what they did with Tam-Tara's lore though, it was a snore of a dungeon before. I also did the riddle quest and that was a nice change of pace, although I need to go for the obvious joke and say the quest's ending is as trite as the King described.

I also really like Syrcus Tower. It's still a boring linear dungeon but damn is it beautiful, and the music's nice too.

Hunts are one of the dumbest things they've added to the game and I'm not going to bother.
7  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: July 14, 2014, 10:48:06 AM
Same stuff as before, but in omgvideoform:

https://www.youtube.com/watch?v=P-wTDPviFq8
8  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: July 12, 2014, 09:22:20 AM
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I don't get Pikachu's appeal at all.

He's cute.

Also I'm guessing each costume is for a different contest type. Madame for beauty, hard rock for cool, doctor for smart, idol for cute and wrestler for tough. Also they all seem to have the same weird black-heart tail so it might just be another special pikachu like that spiky eared one.

I'm sure this will only be for Pikachu but I would've really liked it if they allowed clothing options on all Pokemon somehow, that'd actually be kinda cool.
9  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: July 11, 2014, 10:45:50 AM
http://img.photobucket.com/albums/v503/Symbios/1_zps6c491f98.jpg
http://img.photobucket.com/albums/v503/Symbios/2_zps0be871cd.jpg
http://img.photobucket.com/albums/v503/Symbios/3_zps338593a6.jpg
http://img.photobucket.com/albums/v503/Symbios/4_zps5b4005dc.jpg
http://img.photobucket.com/albums/v503/Symbios/5_zps0ae345e7.jpg
http://img.photobucket.com/albums/v503/Symbios/6_zps37fde818.jpg
10  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 06, 2014, 10:30:33 PM
With Kickstarters it's explicitly laid out that "if we make x amount of money, y and z will be in the game", how much they made over their basic goal really isn't relevant since this is for completely different features.

That being said, yes it's greed, of course it is. So is making the game to begin with, honestly.

Obviously a smarter dev would instead just overestimate the required money for everything and then come out later saying "look guys, we made this extra stuff for the fans too" and make it seem like they were being fan-friendly, but oh well.  I'm just not going to bother donating since I don't care for English voices. I just wanted the game to be made, don't really care about all this extra stuff.

Although really, you'd think an English voice cast would fall under the creation of the game, especially if there's already going to be Japanese voice acting. Inafune took the project to Kickstarter and I'm sure he knew he had lots of western fans so the fact that he's asking extra for a full localization is pretty lame.
11  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: June 20, 2014, 11:05:34 PM
Mega Sableye gets Magic Bounce. How disappointing. Unless it gets a very specific stat spread it's going to be another waste of a Mega.
12  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 16, 2014, 01:30:30 PM
What they've shown of Ninja is that it focuses on hand symbols to make combos or something like that. In the trailer there was stuff like an ice breath, an lightning-looking slash attack and a weird purple fire looking attack. I'm guessing a mixed physical/magical DPS or something? (Not that it matters that much since there's barely any resistant monsters in the game)

They could always add a Thief branch-off later, but they'd have to come up with a different idea. The "hit stuff really fast" role is already taken by Monk.
13  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: June 13, 2014, 08:36:23 PM
From what I heard it should be about a week yeah. I'm going to guess it's because of the leaks from stores selling the game early during XY.
14  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 12, 2014, 04:28:42 AM
Quote
but cmon relegrating rouge to class is just stupid

For what reason are people saying this other than "because I said so"?

Quote
they are moving way to slow with things like its a p2p game using f2p tactics

You might want to list some examples, because while I have my share of grievances with the game, I often see people complain about things that don't make sense.

For example, saying that the game is taking FTP strategies defined so vaguely that you can apply that to every P2P game:
"The game is too grindy"- Yes, but that's the same as basically every other MMO.
"They rehash content as hard modes to save on actual worK" - Yes, but that's the same as basically every other MMO.

Aside from the recent-released TESO and Wildstar (and the radically different EVE:O), WoW is basically the important P2P MMO left on the market. There is absolutely no way you can argue that WoW releases significantly more content than ARR does. What's more hilarious is that you often see the same people saying that 1.0 was somehow better in this regard.

If you want to see stupid F2P practices, look no further than things like TOR making you need to spend money to buy your hotbars, or LOTRO's "pay or poopsock" system. If anything ARR's doing the exact opposite of those practices with that weekly cap.

ARR's biggest failing to hardcore players is that it offers basically nothing if they enjoyed 1.0, XI, etc because they got rod of all the typical MMO timesinks, such as gathering pop items, 1% drop rates, or just plain huge amounts of a rare item- and after they did add it through the Zodiac weapons, there was little incentive to get such items because in old MMOs they were typically the best.
15  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: June 11, 2014, 11:33:38 PM
Not very effective sound played despite it not making any sense with those matchups. If I had to guess, Mega Sableye gets some kind of ability that makes it so that every move is NFE. Not sure how much that would be worth considering how the most annoying thing about Sableye was that it had Prankster Will-o-Wisp, so you're sacrificing that plus an item slot to take more hits.

Probably still better off than Aggron since it can actually heal itself though.
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