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1  The Rest / General Discussions / Re: Today's News on: May 28, 2016, 04:53:19 AM
Join the modern Internet Liberal™ movement, where you talk about how you personally believe in liberal ideals but get the a ton of your news from reading crappy right-wing publications like Brietbart and the Daily Mail while listening to right-wing pundits like Thunderf00t or Sargon of Akkad and their legion of insufferable regurgitators.
2  Media / Game Journals / Re: A Game Journal Reborn on: May 26, 2016, 10:55:10 AM
Chili's always great.

Couple years back former RPGfan regular Parn had posted a compilation of all the SFIII voice clips, but Sega regularly gets butthurt about Camelot so they purged like, every SF-related video from youtube at some point. Thankfully, some time after that someone else decided to post another video compilation of SFIII voices. A great one from Synbios is the relatively rare one where he goes "YEAAAAAAAAAAAAAHHHHH", which you get if you happen to get a critical strike from the guy before you learn any special moves.

But yeah, SF III deserves a prominent spot in the history of hilariously bad voice acting. The only game I can think of that cracks me up harder is Mortal Kombat 4.

There was grind in SFII ?

Quote from: Hiroyuki Takahashi
Shining Force II was an experimental title where we improved the story and enhanced the game's 'RPG-ness'.

"RPG-ness" is just another way of saying they wanted the game to have more grindy character growth in the game (no more emphasized than by the doubled promotion level/max unpromoted level). True that you could beat the game while never engaging in it, but it's probable the game was balanced with the idea you'd do it at least a little bit. You could try to avoid random encounters, but I do recall there are times when you need to backtrack and unless you are really lucky (or spam the hell out of Egress/Return which would just be annoying) you will run into a couple random encounters.

Not to say I dislike SF II or anything, I think it's a great game.
3  The Rest / General Discussions / Re: Youtube on: May 26, 2016, 10:36:51 AM
You don't genuinely believe Comcept and/or Deep Silver actually think that lowly of anime fans while making an anime-styled game, right?
4  The Rest / General Discussions / Re: Youtube on: May 26, 2016, 09:14:10 AM
Definitely a bad idea to put a silly line like that in the trailer given how their credibility was a thin ice already, but the strong reaction to it really highlights how hypocritical many gamers are about people being oversensitive.
5  The Rest / General Discussions / Re: Today's News on: May 26, 2016, 09:09:11 AM
Excuse me while I cry a river over Milo Yiannopoulos, a yellow journalist for Breitbart who once wrote a series of absurd hit pieces about BLM activist leaders, getting hate from BLM activists.
6  Media / Game Journals / Re: A Game Journal Reborn on: May 26, 2016, 07:54:18 AM
You aren't alone on that count Dice.

Guess I'll comment a bit on SF III though, it's a game I played the hell out of as a kid, and look back on really fondly.

I can definitely see why someone would find it unremarkable these days, there's been a lot of advancements in SRPGs since then (If I was going to recommend an SRPG on the Saturn to play today it would probably be one of the Langrisser games, but Japanese only and stuff). At the time though, it was one of the big RPG titles for the Saturn alongside games like Grandia or the Lunar games (Before those got ported to the Playstation anyway). SF III was one of the games on the Saturn which gave the competition a run for its money in terms of those shiny new 3D graphics. Or it would've been if the Saturn hadn't been mishandled so badly in the west and nobody knew what the hell it was.

SF fanatics will also heap praise on SF III because it continued to build on the world the loosely connected series (and gameplay-wise didn't get bogged down in the ridiculous amount of grinding SF II had, though I know some people actually preferred that). Shining in the Holy Ark had the biggest direct connection since Julian appears in that game.

Also maybe I missed it, but I'm surprised you didn't make a single smartass comment about how laughably bad the English voice acting in SF III is. It's a perfect summation of how much effort went into making the Saturn appealing to western players.
7  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 01:54:15 PM
か: CAlling Oneself a God

Together, Rapifafa and Ulmia travel to Monberaux’s clinic in Upper Jeuno.





Rapifafa is surprised to find the Samurai from the Far East in the room with Prishe.














Tenzen apologizes, saying he had not spotted an amulet of any kind when he had found Prishe. Ulmia believes the amulet may hold the key to saving her, so she pleads with Rapifafa to lend hers to Prishe.

With Rapifafa’s amulet, Prishe’s condition stables somewhat, but Monberaux is baffled by her condition. He suggests that perhaps the mysterious boy who gave Rapifafa the amulet may know more, which causes Tenzen’s ears to perk up. A quick exchange of information takes place, and Ulmia reveals that Prishe’s amulet was given to her by the Cardinal Mildaurion a long time ago- but the idea that the Cardinal might be associated with a criminal like the mysterious boy is absurd to Ulmia.

Nevertheless, there was no time to waste. One of Monberaux’s patients had recently traveled in the Northlands, and apparently the strange boy had been spotted entering the ruins of Pso’Xja. With this new information of the boy’s whereabouts, Rapifafa and Tenzen make their move.



The Pso’Xja ruins were controlled by the Tenshodo, so Rapifafa had to run a few errands for them to get a special pass into the ruins. With the pass, Rapifafa travels far north to the Beaucedine Glacier. The ruins had several different entrances, and Rapifafa made her way in using the central one.



As Rapifafa descended deeper into the ruins, the hallways began to twist in ways that made no sense and rooms which could not logically connect together, did.

Music: Words Unspoken





She was also being attacked by Tonberries, but these felt different than the ones she had met in the Temple of Uggalepih. Just as Rapifafa begin to feel overwhelmed, she arrives at an elevator.





Near the bottom of the elevator was a door Rapifafa needed the special pass from the Tenshodo to open.











Rapifafa, too, felt something was wrong- she had felt it ever since she entered the ruins, but the feeling grew as she descended deeper in and now it came to a head.






















Rapifafa joins the fight- this wouldn’t be the first time she fought one of the Avatars.



She hadn’t considered that she was fighting on Diabolos’s terms- he could control this world.







As Rapifafa adapts, she begins to hold her own against the ruler of dreams, and soon the battle is over.



It didn’t matter how many times they defeated Diabolos however- this was still his realm.










Diabolos dismisses Phoenix’s promises, saying that what she offers humanity is false hope.



Diabolos explains that 10,000 years ago, many surviving Kuluu in the Northlands lost hope as well. That is when Diabolos offered their souls escape from the Emptiness and immortality within his realm- his dream realm known as Dynamis.
 
Diabolos invites the group to give up the fight against the Keeper of the Apocalypse, promising them eternal paradise in his dream world of Dynamis.











The meeting with Diabolos leaves Rapifafa and Tenzen with more questions than answers, so they return to Jeuno to see if the situation has changed.







Ulmia thanks Rapifafa for bringing Prishe back, but she suspects that what has occurred over the last few days was only the beginning. Tenzen is suspicious of Prishe because they had seen her with the boy within Diabolos’s realm, but Prishe insists she does not know where he has gone. She notes, however, that had it not been for his help, she would likely be dead right now.









Tenzen explains that the Terrestrial Avatars are five powerful gods which are tasked with protecting the world. Together, they had once battled with an evil presence which attempted to consume Vana’Diel.



Tenzen says that he has come from the Far East specifically to meet the Wyrmking Bahamut, and request his assistance in stopping the “Keeper of the Apocalypse”. Prishe tells Tenzen about her own encounter with Bahamut, along with what Bahamut said to Nag’molada at Cape Riverne, and how all of them were transported to the mainland before they were able to speak with the Wyrmking themselves.



It seems if they wished for any answers to their questions, they would join in Tenzen's goal of speaking with the Wyrmking. It was time to return to Tavnazia.

Comments

Chapter 3 introduces most of the remaining members of the main cast, including Tenzen, Louverance, Jabbos, and the Mithran Trackers. One thing I find a bit interesting about Chains of Promathia is how most of the protagonists in the story are quite old for a FF game- given the time since the destruction of Tavnazia, Ulmia is easily in her mid to late 20s. The only characters that seem to be younger than that are the Chebukki siblings.

Chapter 3 also begins to reveal more about Cardinal Mildaurion and begins to tie the Chains of Promathia story with a lot of the backstory that was set up in the vanilla game and Rise of the Zilart. It also finally starts making solid connections of the game's story with the game's opening CGI cutscene, which before this had always confused a few players with how it seems largely irrelevant to what players were doing. That only took them 2 years!

If you've been reading since the start, you probably noticed a lot of recurring characters, including rather obscure ones from job quests or tertiary characters from nation mission lines- that was one of the cool things about XI's story to me, how it felt the story was an ever-expanding world with a labyrinthine backstory. For players who did all the side quests and really dug into everything, they would get a lot more out of the story than someone who just rushed through the major story missions alone.

On that note, I've also rolled in a bunch of the Chains of Promathia side quests into the main mission line starting with this chapter. The quest lines are not needed to understand the story, but they do add some detail and character moments. The random stories of civilians Prishe interacts with, for example, are all side quests.

Gameplay-wise the strangest thing Chapter 3 made players do was definitely the climb up Parradamo Tor. Many players who first attempt it take a good 15-30 minutes to figure out what it is they're supposed to be doing. While it was certainly unique, personally I just found it tedious, and I’m guessing enough people agreed with that sentiment, since they never really did anything like it again.

In accordance with Diabolos being the Avatar of Dreams, the central tower of Pso’Xja is a maze of strange tunnels that connect rooms together in a nonsensical way. If you check your map you’ll see yourself constantly teleporting around the area as you move. Of course, players figured out the way through rather quickly and after that everyone just looked it up online, which takes away from the adventuring feel a bit.

Diabolos himself was one of the most unique fights in the game back when he was level capped to 40. He has a special version of sleep which deals damage but does not wake you. If you stand on the wrong tiles when you get nightmare’d, it was likely time to kiss your ass goodbye as you fell into the pit below and got gangbanged by a swarm of diremites.
8  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 01:08:19 PM
わ: WAtching Over Aged Wounds

Rapifafa organizes her things and bids goodbye to her homeland once again. A few airship trips later, Rapifafa found herself back in the industrial Republic of Bastok. With the date of the meeting with Muckvix’s group soon to come, Rapifafa placed her investigation of the Multinational Expedition on hold, and opted to spend some time looking into the silver-feathered chocobo Nevela wanted to know about.



In the Bastok Mines, one of the chocobo stable workers tells Rapifafa that the silver-feathered chocobo she is asking about was known as Silver Comet, formerly owned by a highly ranked general in the Bastokan navy. The general gave the chocobo to his son as a coming-of-age present, and the son took the opportunity to strike out on his own.



For a long time, no news of the general son came in, until many years later, Silver Comet returned to town- without his owner. The general’s son had lost his life somewhere in the wilds. In memory of his son, the general asked that the stables take good care of Silver Comet. Unfortunately, a thief stole Silver Comet not long after.



Wobke explains to Rapifafa that what she’s saying is impossible- the general spent many of his remaining days searching for Silver Comet, and eventually heard an adventurer say that he had seen the chocobo drown in the Pashhow Marshlands. That same adventurer was still working in the Pashhow Marshlands, so if Rapifafa wished to know more, she would probably have to ask him.

Rapifafa borrows one of the chocobos from the stables and travels to the Bastokan outpost in Pashhow Marshlands. There, she finds the adventurer that Wobke had described to her.



The adventurer, Ulzana, comes off as a rather shady character, and is only willing to give Rapifafa the time of day after she helps him collect some oils held by the local quadavs in their home base of Beadeaux.



Rapifafa has little trouble completing the simple, albeit tedious task. Returning with the oils, Ulzana parts with what knowledge he has of the silver chocobo.





With nothing else to divulge, Rapifafa returns to Bastok and takes this new information back to Wobke.



Rapifafa asks Wobke if she knows anything about the other chocobo that Ulzana mentioned, Shooting Star.



Rapifafa was going to have to wait until she was next in Jeuno before she could pursue this investigation any further. For now, it was time to meet with Muckvix in Movalpolos.



Muckvix prepares Rapifafa with the scent his group had prepared before moving to meet with the Moblins. They are at first suspicious of Rapifafa’s “disguise”, but the Goblins are eventually able to convince them, using a goblin scent they gave Rapifafa as evidence. One of the Goblins translates for Rapifafa, telling her that recently, a reincarnation of the Abhorrent God Promathia has appeared amongst the Moblins, and they were now being taken to meet him.

The Moblin takes Rapifafa’s group to the Moblin’s Mine Shaft #2716, where they meet this supposed reincarnation of the Dark God.



The new Promathia requests to speak with Rapifafa personally, but with no knowledge of the Moblin tongue, Rapifafa has some trouble responding to his questions.






Technically the plan still worked, the still think you're a Goblin.





With their so-called reincarnation of Promathia defeated, the Moblins quickly lose faith in this prophet, but their resolve to attack Bastok has not changed. The Goblins are eventually able to convince the Moblins that the Goblins have several “human agents” like Rapifafa, and it would be better to leave any attacks on the surface to be left to the Goblins.

As they prepare to leave, they are approached by one of the Moblins- he was the some one who took Rapifafa's Dawn Talisman away when she was last here investigating the Moblin's religion.



The group tells Jabbos’s friend that this was only a temporary solution, so if a lasting peace was desired, Jabbos and any who think like him must continue to work to change how the Moblins think.



Rapifafa thanks the Goblins for their help in this matter, and travels to Bastok to tell Ayame of the news of what occurred in Movalpolos.



Ayame is uncomfortable with leaving the Moblins alone, but that seems like it would be the best course of action at this time. For now, they would have to leave this situation to Jabbos.

On her way out, Rapifafa decides to pay a visit to Cid- it was likely he knew something of the Multinational expedition. Cid seems reluctant to speak of it, but seems to understand Rapifafa’s need for the information.



30 years ago, a strange stone was brought to the Bastokan Metalworks. Cid was amazed by what he saw and felt- he could feel power coming from the stone even just standing near it. When he was told that it was a fragment of a crystal in the Northlands, he knew he had to have more of it- with enough of it, he could bring new advancements to Bastok.



With this new lead, Rapifafa began making her way back to Jeuno, hoping that Prishe would not have departed on Aldo’s ship just yet.

Rapifafa opted to travel to Jeuno by chocobo this time. As Rapifafa neared Jeuno, she took a detour into the cemeteries of the Batallia Downs. After some searching, Rapifafa finds the resting place of the general’s son, with Silver Comet’s collar in place as Wobke had mentioned.



With the collar in hand, Rapifafa hiked the rest of her way to Upper Jeuno, where Nevela was waiting for her.









Brutus had hidden Shooting Star away in the Batallia Downs, but the man in pursuit of Shooting Star made further attempts by using Shooting Star’s mate, Silver Comet. Silver Comet was smart enough to be aware of what the man was trying to do, and dove into the swamps of the Pashhow Marshlands, her rider still on her back.





Rapifafa could feel there was something more to this story, but it doesn’t seem like she was going to get more out of Brutus for now. With that finished, Rapifafa began her search for Prishe.

Elsewhere, Nag’molada was finalizing plans of his own.





Rapifafa arrives at the Jeuno’s Tenshodo, only to find a familiar face in addition to Aldo’s.



Rapifafa immediately brings up the question Cid had asked her, but Ulmia can tell Rapifafa little about the Star of Tavnazia. She has heard many stories, but she has never actually seen it. Aldo, on the other hand, seems concerned with what the implications of Magicite being in the Northlands could be-the Orc, Quadav and Yagudo all built their cities around their respective Magicite, after all. Before they can get far into the conversation however, they are interrupted by urgent news.



9  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 12:53:53 PM
を: The Road Forks: WOman in Black and A Comedy of Errors

Rapifafa figures Ulmia probably needed some time alone, and investigating into Francmage’s background seemed to only lead in circles, so she decides that it's time to move on. Rapifafa leaves San d’Oria and travels south- back to her home, Windurst. Unfortunately for her, she was not alone in this endeavor.





Rapifafa already knew Iru-Kuiru’s final fate in the Elshimo Islands, but she realizes she actually knows very little about what exactly Iru-Kuiru was researching in the Northlands. Rapifafa travels to the Rhinostery to see if she can meet with his former pupil, but Rukususu is away from the Rhinostery like she so often is. Still, the staff are quite helpful and give Rapifafa a number of leads to start her investigation. Leppe-Hoppe in particular tells Rapifafa of a visitor he had before Rapifafa arrived.





The visitor was a Mithran Tracker, or Sin Hunter- one of the same order from the Far Southern Mithran Empire which once sought to end Semih Lafihna’s life. Shikaree Y told Leppe-Hoppe she came from the Mithran homeland from the far south to find the protocrystals housing the Sleeping Gods of Vana’Diel- the same ones where Rapifafa had confronted the Avatars. For some reason, she wanted to shatter the protocrystals, and demanded that Leepe-Hoppe help her create a special tuning fork to do just that. Leepe-Hoppe insisted that such a thing was impossible due to the power of the Sleeping Gods, and the only conceivable way someone could shatter these crystals was by convincing the Gods which resided within the crystals to do so themselves.






Death by snu-snu.

Shikaree Y had little trouble "convincing" Leppe-Hoppe to create what she wanted, though secretly he hoped that the Sleeping Gods would be about as nice to her as she was to him. Leppe-Hoppe tells Rapifafa that since he gave that Mithran Tracker the Tuning Fork, he has not seen her. Though earlier he was angry at the Tracker for roughing him up, now he doesn’t really feel comfortable leaving a lady to such a cruel fate. He had sent one of the Rhinostery members to search for her, one who Rapifafa was actually quite familiar with- it just so happens he returned in the middle of Rapifafa and Leppe-Hoppe's conversation.



Ildy-Goldy tells them that he had come into information that a dark-helmeted Mithra was heading north towards Xarcabard. Leppe-Hoppe thinks it odd, since the Ice Protocrystal of Shiva was underneath Fei-Yin in the Beaucedine Glacier, so it didn’t make a lot of sense for her to be travelling past that.



Iru-Kuiru had spent the last years of his life in Kazham alongside the Mithra who lived there, so Ildy-Goldy believes that it may be best to ask them regarding this matter. Rapifafa opted to tag along, as she felt this may lead to information about Iru-Kuiru.

A few airship rides later, Rapifafa returned to Kazham, where the chieftainess Jakoh Wahcondalo gives rather disturbing information to Ildy-Goldy and Rapifafa.



Apparently, the Southern Continent wasn't standing idly by as the Emptiness appeared in their lands as well. Still, that was not relevant to what they were currently investigating. Ildy-Goldy turns the subject back to the Crystal of Darkness in Mithran Legend.



At first, Ildy-Goldy is a bit hesitant to look for Romaa Mihgo-the previous chieftainess of Kazham was not on good terms with Windurst after the tragedy that befell Yow Rabntah after the Multinational Expedition. Supposedly, Iru-Kuiru was who convinced her to join. Jakoh tells Ildy-Goldy that she wasn’t on particularly good terms with Romaa when she was made chieftainess either, so it could be concluded that Romaa wasn't really one to let her emotions get in the way of business.

With this in mind, Rapifafa and Ildy-Goldy pay a visit to the former Chieftainess. Ildy-Goldy makes the case that it took a long time to reestablish ties between Kazham and Windurst after the incident involving Yow Rabntah, so this Mithran Tracker dying due to the Rhinostery would most likely damage the mending relationship.





Ildy-Goldy had to undergo some kind of trial to satisfy Romaa Mihgo, and he asks that Rapifafa tag along to act as a witness. As Ildy-Goldy travels to the waterfall Romaa Mihgo pointed out, Rapifafa travels to a ledge above to observe.





Unfortunately for Rapifafa, the trial doesn’t really go exactly as planned.






Quick, Ildy-Goldy! Support me with some magi-er, oh. Right.

Rapifafa could handle herself, so she takes care of the monsters for Ildy-Goldy, and together they return to Romaa Mihgo.


Always feels good to successfully complete an ancient rite based on a technicality.



Romaa Mihgo tells the two about the Mithran legend of the crystal of darkness. The Mithra believe that the Sleeping God within the crystal of darkness, unlike all the other Gods, actually did awake a long time ago, but was led back to its slumber via a strange shining box. It is also said that due to this, the Divinity of Darkness’s sleep is shallow, and he would answer questions of those who appear before him.

Romaa Mihgo does not know where the precise location of the Darkness Protocrystal, but she knows that stories of a strange box circulated Norg, so perhaps they could learn more by speaking with a man named Kamui there.



Rapifafa and Ildy-Goldy travel through the jungle to reach the pirate city of Norg, finding Kamui near Gilgamesh's quarters. He is apparently  Tavnazian, so when he hears that Rapifafa is involved in the recent occurrences regarding the lost land, he is willing to give his cooperation.



Kamui tells what he knows of the story. During the rule of King Ranperre, forces from the Great Orcish Empire in the continent far north of Quon began a campaign southward. The Orc Forces attempted to make the Uleguerand Range north of Xarcabard into their staging point for the invasion, but the San d’Orian and Tavnazian forces joined together to repel the invasion. Amidst these battles, it was said a San d’Orian soldier once slipped a fell into a crevasse in the Uleguerand Range.



As he attempted to find an exit out of the winding tunnels, he heard a strange voice calling to him. The soldier followed the voice to a frozen lake beneath the Uleguerand Range, and it is said he spoke with a god at this frozen lake. The details of this event are unclear, but what is said is that the soldier returned from the frozen lake bearing a mysterious box, which would go on to become a holy relic in the Tavnazian Cathedral.

Kamui further notes that that thirty years ago, a Mithra joined the allied expedition because she wished to find the lake in this legend- Ildy-Goldy immediately recognizes this Mithra as Yow Rabntah. Yow Rabntah was unsuccessful at finding the lake, but her experiences in the evil northlands nevertheless twisted her soul. Rapifafa silently recalled that it was also during this trip when Yow Rabntah discovered a piece of magicite she would later use to fashion a certain bow. Kamui concludes his story by saying that after Yow Rabntah returned to Kazham, she somehow caused an intertribal conflict which led to the death of countless Mithran lives.



Ildy-Goldy believes that there is little choice now but to pursue the Mithran Tracker to the Uleguerand Range, but it would be best if they had more help. Ildy-Goldy asks Rapifafa to meet him at the gathering spot of the Rhinostery’s Northlands researchers in the Beaucedine Glacier.

Rapifafa returns to San d'Oria and makes her way to the Northlands. At Beaucedine, Ildy-Goldy attempts to convince the researchers to make the trip northwards, but they are hesitant to even travel to Xarcabard, let alone go past that into the Uleguerand Range.





Apparently, Shikaree Y was never able to meet the Divinity of Darkness- some strange force prevented her from reaching the frozen lake beneath the Uleguerand Range. Shikaree Y has instead spent her time finding out that Ildy-Goldy and Rapifafa have been on her trail, and she’s not particularly happy about it. She demands that the two spill any details they may have learned about Magicite during their investigation, but this only confuses Ildy-Goldy.



With this, the Mithran Tracker runs off. The search for the Mithran Tracker was over, and it was doubtful Rapifafa could get any information from her, so Rapifafa bids farewell to Ildy-Goldy. Rapifafa returned to Windurst to continue her investigation into Iru-Kuiru.

Some of the Rhinostery members had told Rapifafa before that she may learn more about Iru-Kuiru’s research by speaking to Professor Yoran-Oran. Rapifafa travels to the Professor’s manor in Windurst Walls, but before she can even get a word out, they're paid a visit by a group Rapifafa would place at the bottom of a list of people she wanted to see.



Yoran-Oran is confused, so the children explain (by explaining nothing).





Yoran-Oran admits he was in Tavnazia many years ago, but it was purely official business. Tavnazia was quite a gathering spot for pirates and thieves, so there were many treasures hidden in the Tavnazian Sacrarium. Of these treasures, Yoran-Oran was asked to help with identifying a strange statue.



Yoran-Oran wasn’t brought there to identify the statue itself. Given his expertise, he was instead asked to figure out where the statue had been excavated from by analyzing the traces of soil on the statue. Yoran-Oran soon concluded that the soil was not soil, but silt- silt from the bottom of the Sea of Shu’Meyo north of Jeuno.



Yoran-Oran believes that something called a Mimeo Mirror should be able to prove his innocence and clear his name, but he cannot remember who in Windurst might own one. He asks that Rapifafa come back to help him after he's had time to calm himself after all the commotion. Rapifafa decides to chase after the Chebukki siblings. Rapifafa loses sight of the children, but is later able to find someone at the restaurant who had seen them- a reporter, Kyume-Romeh.





Kyume-Romeh said that after they finished eating, the Chebukki siblings ran off in the direction of the southern Windurst Waters. Rapifafa figures that if the Chebukkis were looking for someone wealthy in Windurst, it was likely that would lead them to one man in particular.







Honoi-Gomoi admits that he had been to Tavnazia many times in the past, but it was only because he had close dealings with the band of thieves known as Atarefaunet’s Band.



With the children still insisting that he is their father, Honoi-Gomoi is clearly reaching the end of what little patience he has.



Rapifafa mentions Yoran-Oran’s suggestion of the Mimeo Mirror, which prompts Honoi-Gomoi digs through his belongings to find one of his own- unfortunately, it is cracked. Rapifafa takes it to Yoran-Oran to see if he could do anything with it.



As usual, no such luck. In order to fix the mirror, Yoran-Oran is going to need a Mimeo Feather from the top of the Parradamo Tor in the Attohwa Chasm.

By travelling underground through the Maze of Shakhrami, Rapifafa is able to reach the Attohwa Chasm.



Traveling to the eastern side of the chasm, Rapifafa sees the Parradamo Tor off in the distance- it doesn’t look like it will be an easy climb.



As Yoran-Oran instructed Rapifafa, she first looks near the base of the hill for a Mimeo Jewel.



As Rapifafa makes a grab for one of the jewels, she is ambushed by a monster beneath the ground.







The monster gives her quite a scare, but Rapifafa is able to take it out. With the Mimeo Jewel out of the earth, Rapifafa could feel its power already beginning to fade, so she was now on a time limit to climb to the top of Parradamo Tor.



The climb is a treacherous one. She could only find tiny paths on the side of the hill to slowly inch her way up. Occasionally she had to jump to a different path when strange miasmas blocked her path upward.



When Rapifafa reaches the top of the hill, the sun has already begun to rise.



After a short search, Rapifafa finds what she was told is known as the Cradle of Rebirth.



Rapifafa casts the Mimeo Jewel into the cradle, and with a flash, Mimeo feathers float up to Rapifafa.





With her task done, Rapifafa decides to take a short break before returning to Windurst, enjoying the scenery on the top of the Parradamo Tor.



Yoran-Oran is pleased at Rapifafa's return, and sets to work on fixing the Mimeo Mirror. He asks Rapifafa to find the troublesome Chebukkis in the meantime.



Rapifafa has a hard time finding the three, but she eventually comes across another reporter who tells Rapifafa that she had spotted the Chebukkis near the airship port earlier.



The reporter notes that they ran off towards Windurst Waters looking for a great wizard of some kind. Rapifafa could only think of one man there who fit this description. Sure enough, soon after Rapifafa arrives, the Chebukkis soon came bursting through the door.



Tosuka-Porika tells the children that he’s never even been to Tavnazia, but the children’s answer to that information probably shouldn’t have surprised Rapifafa.



He gives the children the devastating news that their "father" perished many years ago. As the children begin to sob, Tosuka-Porika promises to help them in any way he can, but the Chebukkis are doubtful that he was capable of helping anyone.


The only thing close to a fountain is that hat you’re wearing.

The Chebukkis knew they were wasting their (and Rapifafa’s) time, so they ask one last question before running off for Jeuno.



Rapifafa returns to Yoran-Oran with the news of the childrens’ departure, but since they’ve already spread the news of their father being Karaha-Baruha around the town, Yoran-Oran has little left to worry about.



Rapifafa finally has the chance to ask Yoran-Oran about the Multinational Expedition, but it seems he knows very little. He could only reiterate what Rapifafa already knew, that some terrible power resided in the northlands, but where or what it was still eluded the Windurstians. Even Rukususu, with all her field work in the Northlands, has only uncovered a few trivial elements.

With nothing to show for her search in Windurst, Rapifafa was left with only one last thread of pursuit for any useful information- Bastok.
10  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 12:07:26 PM
る: The Road Forks: RUinous Line of Francmage

Rapifafa knew for a fact that all the members of the Multinational Northlands Expedition were dead. Still, perhaps she would still be able to gain some information if she tried searching for anyone who might've known them. She decided she will begin her investigation in San d’Oria.

Before Rapifafa sets off for San d’Oria, she first travels to Qufim Island to see if Prishe was telling the truth- if she did, she might have a chance at finding Omer’s fishing rod.





Against all odds, Rapifafa manages to fish up the monster Prishe referred to, finding Omer’s fishing rod in its belly. With the rod returned, Rapifafa could prove Prishe’s innocence.




The lesson here is that stealing is okay as long as you remember to misplace it.

With half the day spent fishing in Qufim Island, Rapifafa returns to Muckvix, who informs Rapifafa of the plan they had drafted.



Since the Moblins have not been aware of anything that has happened above ground for so long, Muckvix has come up with a plan to trick them into thinking Rapifafa is simply a Goblin disguised as a human. Rapifafa thinks the plan odd, but she didn’t seem to have much choice if she wished to learn more. Muckvix needs time to prepare everything, but Rapifafa was going to be spending much time in the three nations in the coming days for her investigation regardless. Muckvix arranges a time for Rapifafa and his group to meet in Movalpolos.

Rapifafa had no time to waste, she headed for Port Jeuno and took the next airship to San d’Oria.



As Rapifafa was beginning her investigation into Francmage, Ulmia was visiting the San d’Orian cathedral. Rapifafa wasn’t going to find information on Francmage simply asking random citizens, so she needed an inside source of some kind. Luckily, she soon found that possible source.



Rapifafa agrees to assist an Elvaan woman named Sobane. Her husband is the head chef of the royal family, so he is privy to a wealth of information Rapifafa needs access to.



Sobane tells Rapifafa about one section of the Jugner’s Forest known as the Carpenter’s Landing , containing a mansion owned by the Count Varonbiriaux M Teulomme. Thirty years ago, those same lands belonged to the Knights Mistalle- headed by one Francmage M Mistalle.

After Francmage’s return from the Multinational Expedition to the Northlands, he perished under mysterious circumstances. His son, Leservieus M Mistalle, was swept in rage and grief over his father’s death. In his rage, he soon became embroiled in an argument with one Lord Epuliphont M Revemel of the Temple Knights, who made slanderous conjectures concerning Francmage’s fate. In response, Leservieus challenged the man in a duel to the death.



Duels were strictly forbidden by San d’Orian law, so when the royal family learned of this duel, both families involved were stripped of their titles. Leservieus’s wife, Lady Leffine, returned to her hometown Selbina with her infant child. With 30 years having gone by since that time, that child has grown into a respectable knight, and wishes to redeem the name Mistalle- this is where the Count Teulomme comes in, because as soon as he learned of the heir to the Mistalle name, he ordered his vassals to begin searching for Leservieus’s son.

While Count Teulomme claims he wishes to offer assistance to the young heir to Mistalle, Sobane and her husband believe that it is more likely Count Teulomme is only looking to preserve his hold over the Carpenter’s Landing. Sobane asks that Rapifafa help find Francmage’s heir before Count Teulomme can.

Rapifafa follows the only lead Sobane could give her- Selbina.



The mayor of Selbina is tight-lipped about Lady Leffine, but he quickly loosens his tongue with an appropriate bribe. Rapifafa learns that the Lady Leffine passed away many years ago, but her son, Louverance, grew to be a fine young man and joined the Royal Knights of San d’Oria. He notes that Louverance visit his mother’s grave in Selbina quite often, but that came to an abrupt halt a few weeks ago.

Rapifafa also learns from the mayor that another visitor had come looking for Leffine before her, and amongst her words contained a name familiar to Rapifafa - Atarefaunet’s Band.

Sobane is also stricken with terror at the name when Rapifafa brings this information back to her. Atarefaunet’s name was still one that brought fear, even after his execution in San d’Oria at the end of the Crystal War. If the Count Teulomme was hiring remaining members of Atarefaunet’s Band, Louverance is almost certainly in danger. She asks Rapifafa to help warn Louverance of the men who may be after his life.



Being a chef, Sobane’s husband has less of a personal investment in saving Louverance than Sobane herself does- Sobane’s mother had worked for the Revemel family, and she feels partially responsible for the dishonor brought upon both houses. Ondieumais wishes to confirm whether this Louverance was actually worth helping, so he thinks it would be prudent if Rapifafa first attempted to contact the criminal threatening the Count. It made little difference to Rapifafa at this point- with her nation at stake, she didn't have time to be concerned with only Louverance's life. She needed information about Francmage.



Rapifafa tracks a long series of leads, including gathering information via a strange domesticated Tonberry- clearly, whoever was threatening the Count was very careful not to leave many vulnerabilities.

Her search eventually leads her to Davoi, where she meets with one of the criminal’s associates.



The man explains that when Atarefaunet was brought in for execution 20 years ago, it put many nobles in an awkward position- many of them had performed less than savory activities under the table via Atarefaunet’s Band, and while Atarefaunet was facing serious charges and probable execution, they needed the man silenced quickly instead of “eventually”. One of these nobles was the same Count Teulomme who was now being threatened. He bought off one of the oubliette guards and arranged for poison to be mixed into Atarefaunet’s meals. Of course, Atarefaunet was no fool- this was exactly what he hoping would happen. Using that opportunity, he erased his existence from the world.



The legendary thief, Atarefaunet, Scarlet Thunder of La Theine- still lives.



Rapifafa returns to Sobane, informing her and her husband only of the information that Louverance was innocent of any wrongdoing. The couple is happy to learn that the heir to Mistalle has grown to be an honorable man, and tell Rapifafa that they have spent the time arranging for Louverance to be warned of any threat against his life. Despite Rapifafa wishing to know more about how they were able to track Louverance, given the warning she received earlier, Rapifafa decides it may be best if she left Sobane’s family alone now.

Rapifafa travels to the Cathedral in San d’Oria, where she learns Ulmia has been poking around wanting to know more about the Gate of the Gods. The Vicasque Arnau recommends that if Rapifafa wishes to know more about the Multinational Expedition to the North and its search for the Gate, she should attend his sermon. He had made the same recommendation to Ulmia a few moments ago.



Rapifafa finds the sermon a complete bore, but Ulmia seemed moved by it. She is, however, confused by some of the discrepancies between the San d’Orian and Tavnazian faith.  Most notably, the Tavnazian faith believes that when the ancients attempted to cross the Gate of the Gods, the Twilight God placed a terrible curse on the people of Vana’Diel. Thus, the Gate of the Gods is a line the children of Vana’Diel are forbidden to cross- yet this is precisely what the San d’Orian faith has been attempting to do for many years- open the Gate of the Gods.

Arnau completely avoids the question, saying he needs to prepare for his next sermon and if Ulmia and Rapifafa wanted more answers, they would need to speak with one of the higher priests.



The Croisque Chasalvige is very willing to answer their questions, taking them to the Reliquary built in honor of one the former Papasques, Muchavatte P Couchiret. Before his tenure, the cathedral had spent inordinate amounts of time and money scouring through ancient documents and going to war with other nations, including Tavnazia. Muchavatte spent his life soothing hearts wounded by the flames of war, and led the San d’Orian faith to the new realization that the Path of Paradise would come through practicing the teachings of the Dawn Goddess, rather than through a fruitless search for a gate in the physical world. In other words, finding the Gate of the Gods was now mainly a spiritual pursuit for the San d'Orian people.



Chasalvige ends by informing Rapifafa that if she wished to know more about Francmage, a portion of Carpenters’ Landing is owned by the Knights Mistalle. It was unlikely Rapifafa would be allowed near the manor itself, but she should be able to find some of the Knights’ hands collecting firewood by the water.

Rapifafa travels out to the Carpenters’ Landing in the Jugner Forest, and after some searching, spots an elderly Elvaan man by the Phanauet Channel. Perhaps unsurprisingly, it seems those loyal to the Knights Mistalle are still quite paranoid after all these years.



Rapifafa takes out the man’s pet Malboro, and she’s almost forced to draw her sword against the old man as well, if not for the timely arrival of a young gentleman.






Louverance holds himself with as much dignity as would be expected of an heir to a former noble house, and is all too willing to assist a lady. He tells Rapifafa that detailed information on his grandfather’s mission is likely kept under lock-and-key by the San d’Orian Cathedral, but the former Papasque Muchavatte had strong ties with one Count Caffaule. The Count has passed on, but his wife, Hinaree, lives alone in their manor. Rapifafa had been there before- it was the house that contained the many paintings by Mique she had visited during her Paladin training.

Rapifafa thanks Louverance and goes to meet the widow, and her face lights up at the mention of Louverance. She explains to Rapifafa that the Multinational Expedition had its start from a proposal by the Bastokans- they believed there was some kind of force hidden beneath the Northlands. At first the Papasque dismissed these claims, but during his conversations with the Count Caffaule, it was suggested that perhaps this force was the Gates of Paradise the San d’Orian church so sought.



Apparently Ulmia is familiar with Hinaree- 20 years ago, before disaster befell Tavnazia and Ulmia was still a little girl, she had traveled to San d’Oria with the Cardinal Mildaurion C Giloumet. Hinaree is relieved to see that the little singer she had met so long ago had survived the tragedy, and can’t help but inquire further.



Ulmia turns the subject back to the Gates of Paradise- the stories she hears in the streets of San d’Oria seem so different than the ones she was told.



Hinaree remembers that soon after this meeting, the Cardinal Mildaurion revoked her own nobility and disappeared from the kingdom. All these events occurred only a few days after the devastating attack on Tavnazia by the Orc Forces. Hinaree cannot say if this was simply coincidence or if these events actually had some kind of relation, but she does know that the cathedral has sent a knight to investigate Mildaurion’s whereabouts- Louverance.

11  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 10:43:41 AM
ぬ: NUbilous Voyage

Rapifafa takes the airship to Jeuno, the whole trip thinking about how much time Prishe could’ve saved if she had been patient for about 5 seconds. Upon arriving, Rapifafa figures that Aldo would be her best bet for finding Prishe given what she said, so she travels to the Tenshodo base in Lower Jeuno.





The Ducal Guards coming for Rapifafa must mean that the airship which made the attack on Bahamut has returned to Jeuno. Before they can drag Rapifafa off, Aldo comes to her rescue.




Aldo’s able to chase the guards off his home turf, but Wolfgang leaves a parting message- there’s already a warrant for Rapifafa’s arrest ready to be sent across Vana’Diel, so it seems she will have no choice but to turn herself in later.



For now, Rapifafa has arrived just in time- Prishe needs Rapifafa so Aldo will believe her tall tale of Tavnazia’s survival for the past 20 years- apparently, Aldo was also from Tavnazia.



Prishe is in luck- a gentleman had come just a few days ago also booking passage to Tavnazia. Aldo was ready to reject him as well, but the man was able to convince Aldo otherwise when he let his deep pockets join the negotiations.


The vote of confidence is appreciated.

Prishe runs off to get permission to tag along for the ride. Rapifafa spends a short time asking Aldo about his father- Aldo was one of many people who had their life destroyed by the beastman attack on Tavnazia 20 years ago.



After being orphaned, he was taken in by the leader of the Tenshodo, Grezzo. After his time passed, Aldo became the leader of the Tenshodo in his place.

Aldo seems unwilling to divulge much more than that, so Rapifafa bids him farewell. Rapifafa decides to first travel to Muckvix’s junk shop- hopefully, the goblins there will be willing to assist with the investigation into the city of Movalpolos.



Muckvix agrees to find a way to help Rapifafa to get into Movalpolos. He is curious what his Moblin cousins are doing, and even if he wasn’t, hostilities breaking out between Bastok and the Moblins wouldn’t be healthy for his business. He asks Rapifafa for some time to make preparations.

As Rapifafa leaves Muckvix’s shop, she runs into a man named Omer, seemingly upset about a young Elvaan girl.



Omer believed that the waters around the Qufim Island held an incredibly rare fish, but he didn’t believe it was worth sticking his neck where all kinds of monsters lived just so he could satisfy a hobby.



Prishe came by earlier and took Omer’s rod, and soon returned to Omer with the fish he had been looking for- minus his rod. Apparently Prishe lost the fishing rod to one of the monsters living underwater.



Rapifafa can’t really make any excuses for Prishe, giving him her condolences and filing the story in the back of her mind. For now, Rapifafa had to make her way to the Ducal Palace.

As Rapifafa passed through Upper Jeuno, Rapifafa runs into a little Elvaan girl named Nevela. Apparently, Omer wasn’t the only local Prishe had made an impression on her stay in Jeuno so far.



Prishe had happened by when the girl was thinking out loud about how chocobos had wings, yet would not fly. Being Prishe, she had no problem interjecting into the little girl’s conversation with herself.



Nevela went to ask around the stables afterwards, but the only thing she could find out was that the chocobo Prishe had pointed out to her was born in Bastok, apparently mothered by a unique chocobo with silver feathers. Being that she’s too young to travel there on her own, she asks if Rapifafa can help her learn the story of the chocobo. Rapifafa agrees, but warns the girl it might be some time before she can return to her with any information.

Rapifafa continues her trip to the Ru’Lude Gardens and arrives at the palace, where she is taken into custody.



Wolfgang informs her that the duke vicarious, Esha’ntarl, is currently busy with another meeting, and that Rapifafa will be allowed in afterwards.



Esha’ntarl was meeting with a messenger from a land Rapifafa had heard through rumor numerous times, yet knew very little about.





Tenzen is concerned his message will not be heard by the Duke himself, as he believes it is one of the utmost importance- one that will affect not only his homeland, but all the countries of Vana’Diel, including the southern and western lands, the eastern land from which he hails, and the land he now resides in. Esha’ntarl, however, assures him that his message will be passed onto the Archduke.



Esha’ntarl acknowledges Tenzen’s story, citing the recent occurrences in the Central Lands. Since the phenomenon is currently isolated, however, the Duchy has currently decided to withhold the information from the public.



Esha’ntarl is somewhat caught off-guard by Tenzen’s straightforward accusations, but she assures him that the experiments the Duchy runs are not responsible for the current spread of the Emptiness. The Duchy officials have taken upon themselves to contain this threat, and are unwilling to trust any other nation with the power of the Mothercrystals, including the Far East. However, Esha’ntarl senses that Tenzen cares deeply for the suffering of his people, so she allows him the chance to aid in the investigation.



Rapifafa is introduced to Tenzen and is told to assist in the investigation. Rapifafa’s actions at the three crags of Dem, Mea, and Holla have made the Duchy highly suspicious of her motives, and this was to be her chance to prove her- and her nation’s- lack of relation with the mysterious boy.



With that clarified, Esha’ntarl tells Rapifafa to travel to the fourth Mothercrystal to find and capture the boy. The fourth Mothercrystal, as Rapifafa knew, was located under the glaciers of the Northlands, and Esha’ntarl knew exactly how she might find more information.

12  Media / Game Journals / Re: FFXI Journal: Prishe Goes Around Annoying the Whole World on: May 12, 2016, 08:31:20 AM
り: RIng of the Wyrmking’s Call





Music: Gustaberg (Bonus Track)

Prishe isn't patient enough to stand around waiting for Rapifafa to wake up, and runs off after a passing airship soon after waking. Rapifafa couldn’t get to her feet until several moments later, but she immediately recognizes the area as the desert-like Gustaberg.



Rapifafa ventures a guess that Prishe will chase the airship to the docks in Port Bastok. Rapifafa has little trouble finding Prishe there, thanks in part to the ruckus she was stirring up.




Certainly makes the world seem more realistic if the mentally ill are ignored.

Prishe runs off before Rapifafa can get her attention. Rapifafa loses sight of Prishe, but arrives in the Metalworks to find Cid in his workshop as usual.



Cid informs her that he had to have Prishe arrested after she bursted in, babbling incoherently. She wasn’t being mistreated or anything- Cornelia was keeping her company. Cid asks Rapifafa what the heck Prishe was ranting about, and he seems shocked when Rapifafa tells Cid about the strange scientists she saw at Cape Riverne.



Cid recalls that 20 years ago, he had been asked to assist in a secret project in Jeuno, and he noticed then that the Jeunoan scientists had access to technology far beyond that of the other nations. Being the curious type, Cid started watching the scientists every chance he had, and on several occasions he found them conducting strange experiments near the Crag of Holla.



Prishe explains what happened at Cape Riverne, and Cid notes that at the same time the Crag of Dem near Bastok shattered, a giant dragon was spotted in the sea north of Jeuno, so it was likely that these two events were related. This only solidifies Prishe’s desire to meet the Wyrmking once again so she could figure out exactly who this “Keeper of the Apocalypse” Bahamut was referring to was.




Once again Prishe is way too fast on her feet for Rapifafa to stop, so Rapifafa figures she’ll spend some time in Bastok before taking the airship to Jeuno-she’ll probably get there not long after Prishe finishes her long run there.

Before Rapifafa leaves the Metalworks, she runs into Ayame.



Rapifafa is informed that recently, a new Goblin lair has sprung up very close to Bastok. According to scholars, these Goblins were a different tribe known as the Moblins. Friendly or not, a beastmen lair being this close to Bastok is concerning, so Ayame asks Rapifafa to help in finding more information regarding these Moblins.



Ayame directs Rapifafa to the expert on the situation, a researcher from the Windurstian Rhinostery. Ravorara asks that Rapifafa refrain from engaging in hostile action against the Moblins just yet, and attempt to gather information from them through negotiation.



Rapifafa travels to North Gustaberg, and as described, she finds a newly-formed passage to a strange “city” down below.



The city of Movalpolos is structured unlike any city Rapifafa had been to, man or beastman. She wasn’t able to follow Ravorara’s instructions terribly well given that most of the Goblins in the city attacked her on-sight, but Rapifafa is eventually able to find one willing to converse with her.



Brakobrik is willing to part with some of his belongings after Rapifafa assists him with some menial tasks. Most of what he gives Rapifafa seems to be junk, but Rapifafa figures Ravorara would be the judge of that.



The items brought back include a strange jug which contained some kind of foul liquid, a cracked club which is constructed from some unknown material, a peeling hairpin which could only be made by a talented goldsmith, and a strange dusty tome. Of them, the last one is perhaps the most interesting- Ravorara identifies it as a book of worship. This suggested that the Moblins worshiped the Dawn Goddess, just as many of the enlightened races do. A common religion could be key in avoiding a conflict altogether.

Rapifafa continues her investigation, and after performing yet another task for Brakobrik, she is handed a strange nametag. It does not seem to be of Moblin origin, so she brings it back to Ravorara.

Ravorara recognizes it as an identification tag worn by workers in the Bastok Mines. She hypothesizes that perhaps the Moblins had come across it during their tunneling, and after some careful examination, she makes out the name “Pavvke”. Rapifafa recognizes the name- she had met the man a few times before when interacting with the Galkan community.



Pavvke explains that he had lost that tag almost a century ago- very few Hume officials knew of an incident that occured back then. Some of the Galkan workers in the Gusgen Mines had accidentally dug into the tunnels of the Moblins as they expanded on their own mining operations. At first, the Moblins didn’t attack the Galka- they would occasionally steal books and kidnap their people, but they would always return the people unharmed after a short time.

Eventually, one of the Galka decided he would learn the Moblin language and attempt to communicate with them- perhaps the two sides could come to some arrangement. This completely backfired- the Moblins suddenly became hostile and began to attack the Galka. The battle only lasted a few days before the tunnels connecting the Gusgen Mines and Movalpolos were caved in, and communication with the Moblins was once again lost.

If Rapifafa and Ravorara want to know more about what happened then, they would have to find the Galka who had attempted to learn the Moblin language. However, Pavvke does not know where he was, or even if he was alive. The Galka known as Jabbos had disappeared as soon as the fighting began- Pavvke speculates that perhaps Jabbos was ashamed that he had caused so much trouble for everyone and ran away.



Rapifafa brings this information back to Ayame, who searches through Bastok’s records, and is able to locate a small mention of the incident. At the time, the Moblins stole various objects from Selbina, then a Bastokan territory, and from Bastok itself. After the collapse in Gusgen Mines, the Moblins disappeared from the pages of history- in fact, they did not even appear 20 years ago to answer the Shadow Lord’s call to arms- quite an anomaly as far as beastmen are concerned. Even with this information before her however, Ayame is still skeptical that beastmen would be willing to worship the Dawn Goddess as the enlightened races do.

Still, there were others that had an interest in seeing the investigation continue. Ayame tells Rapifafa that the San d’Orian faith is of course interested in seeing this matter through to the end, and directs her to a missionary from the San d’Orian church named Virnage.



Virnage had seen the book that Rapifafa brought back, and confirms that it was a volume produced by the San d’Orian cathedral. Because of its well-maintained condition, he had reason to believe that the Moblins were indeed followers of Altana. However, a priest would be defenseless walking into the Moblin city, so he asks that Rapifafa help him back taking a symbol of the Dawn Goddess with her and speaking with the Moblins.

Rapifafa takes the Dawn Talisman down to Movalpolos, where she shows it to one of the less hostile Moblins- unfortunately, he didn’t stay friendly for long.



Even after killing the Moblin’s Bugbear pet, he still would not settle down.



Rapifafa is a bit bewildered as to what she should do before the Moblin attracts too much attention, but the problem is soon solved for her.



Rapifafa returns to Virnage to inform him of what occurred in Movalpolos. Upon learning that Rapifafa was attacked, he is disappointed to conclude that perhaps the Moblins only treated the book well because of its value as a curiosity. With little to show for his efforts, he apparently decides to instead focus his proselytizing on the lost sheep before him.



Rapifafa likes her gil, so she tells Virnage about the strange Moblin she ran into and how he took the talisman away from her. Virnage considers that perhaps the book had actually belonged to this Galka the Moblin mentioned, and concludes that it would be best if the existence of this Galka were reported to the Bastokan officials.



Rapifafa reports back to Ayame with everything she had found.



With this new information, Ayame once again asks  Rapifafa to continue her investigation, but it was likely that if she wanted to travel deeper into Movalpolos, she would have to seek the assistance of other Goblins. The closest thing to that was the Muckvix’s Junk Shop in Jeuno, but it was likely Rapifafa needed to start heading that way herself anyway- Prishe was likely nearing Jeuno.
13  Media / Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016) on: May 12, 2016, 06:42:22 AM
You could always just trade with the folks around here if you don't want to spend the extra money (though getting the legendary would be harder). =P

Also, gen 6 but might as well post it here: They've been giving out lots of legendaries for the 20th anniversary, and right now it's something pretty hard to get otherwise: A Shiny Xerneas on Mystery Gift via Internet for XY/ORAS. It's up until the 17th so get it quick! (After this it'll be a Shiny Yveltal)
14  Media / Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016) on: May 10, 2016, 08:41:05 AM
Customization is back by the way (or at the very least skin tones), for those of you who got ORAS and really missed it. I guess they took note of how much people wanted it back- this might be a feature that stays for once.

I usually gravitate towards the Grass starter, but I picked Charmander in Gen 1 and picked Froakie last time around. I might go with Litten this time- loved how they gave it a little paw licking animation and everything.

First thing I noticed in a trailer- those circles underneath Pokemon during battle seem to be gone. Hopefully that applies to the whole game and not just what they're showing off- it's a little thing that's bothered me for a while.

Still curious what's going to happen with Zygarde and Ash-Greninja though. Both those things have been getting quite a bit of exposure in the side games and the anime. It's not Pokemon if it's marketing something that will be irrelevant. :P
15  Media / Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016) on: May 10, 2016, 08:16:21 AM
After months of teasing, the new starter Pokemon have been revealed.







The region, Alola, seems to be based off Hawaii- something a lot of the fanbase had speculated right from the first trailer. I'm honestly amazed how parts of the fanbase were able to figure that out base off the first trailer which barely showed anything.
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