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334638 Posts in 13706 Topics by 2200 Members
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16  Media / Miscellaneous Games / Re: Azure Striker Gunvolt on: October 01, 2014, 08:37:33 PM
Speedrunner's game is an accurate description, but it's not designed nearly as poorly as the first Megaman Zero. There's no dumb story forks based on how well you do and you don't get punished for using powerups. It's basically just a Megaman X game except you get rated at the end of each mission. The ratings are pretty much just for their own sake (the only way it impacts gameplay I can think of is that a higher rate gets you more materials at the end of a mission to make equipment), which is how it should be.
17  Media / Miscellaneous Games / Azure Striker Gunvolt on: October 01, 2014, 12:01:54 PM
http://www.gunvolt.com/en/

This was mentioned in the Mighty No. 9 thread but I figure I might as well make a separate thread.

This game seems to have flown under the radar for a lot of people since, well, the marketing has been terrible, for one thing, but I guess there's also the fact that you won't be seeing it in a store since it's a download-only title.

Having gotten it myself, I guess I'll give some thoughts on it. I think I got my money's worth at $15, at least moreso than the last $15 game I bought (Code of Princess). A lot of people were thinking Megaman ZX before it came out, but it's really more of a Megaman X than anything. No Metroid elements here, just choose your stage and go.

People looking for a old school challenge will want to look elsewhere though, because this game is incredibly easy to beat. Pretty much the only struggle in the game I had was against the last boss. One of the big reasons for its low difficulty is that if you talk to Joule between missions you have a chance of not just being revived after you die, but being restored to full and becoming more powerful through an infinite charge of your lightning (your main attack, usually you have to recharge it after using it for so long).

Basically the only incentive to get good at the game is to get high scores and to beat various associated challenges. The more enemies you defeat without getting hit, the higher the multiplier gets, but if you get hit even a single time you'll lose all your points. If you touch a checkpoint you'll cash in your points but also lose whatever multiplier you've built up. So basically they made the game very easily accessible to everyone but if you want to obsess over it and master it you can do that too. To be fair playing it over and over is the sort of thing lots of people do with this kind of game anyway, but I think it makes the game kinda disappointing in a one-shot playthrough, unlike Megaman 9 or 10 which were both very challenging games even without all those achievements attached.
18  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 18, 2014, 06:58:48 AM
Going to go ahead and say it: the game's visuals are thematically all over the place.  What the fuck is even going on.  You have members of NSync riding around in a cadillac who drive by a giant fucking turtle, a turtle that I guess never bothers to travel anywhere near any modern architecture that you see in the far off distance because such a giant creature would make it impossible to build anything that would last, and then the boyband occasionally hops out and fights some bad guys that are dressed in medieval-like armor?

Seriously like, what the hell.  I've played a lot of JRPGs with characters using swords in modern settings and whatever else that doesn't make sense, and I just play them anyway because it's usually a "who cares, it's fun" kind of thing, but this game takes it to 11.  There's just something about this game's presentation that is rubbing me the wrong way.  It continues to not help that all of the main characters are dudes.  I mean, I like dudes, but girls are pretty cool too, you know?

Eh, I'm done rambling.  For now anyway.  Think I'll go play some more Final Fantasy XIV in the meantime.

I haven't read up on anything about this game, just saw the first trailer way back, but wasn't one of the things described that Noctis and co are from some isolated kingdom? It could make some sense then. Still, even if it's justified in-universe, it still looks really odd. I honestly think it's that car that looks really out of place out of everything. If they were driving some weird sci-fantasy vehicle like the ones we saw in XIII it'd probably feel less weird.

As for the "all dudes" thing, I like female characters and all, but if was actually important to the plot/characters that all the main characters are male I'd rather they stick to that than sticking a female character in there just to say they did (especially annoying is when someone basically just writes a guy in a woman's body). The only problem is that I can't think of any case where the opposite happened.
19  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: September 16, 2014, 03:42:05 AM
I hope mega evolutions don't make it to Generation VII.

What's wrong with them?

Okay, so since this is the latest active Pokemon thread I might as well ask here. Wondering if anyone around here has or knows someone with a Japanese 3DS and copy of X/Y? I've come across a Mystery Gift code and apparently those are region locked for some stupid reason.
20  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 15, 2014, 07:13:51 PM
I'm guessing it's G-Self.

Character designs are nice and the mecha designs are alright (I like the Grimoire the most probably, although its nice how different the G-Self looks), but man that preview looked awful. I don't know if it was just the streaming or what, but there are several points where the animation looks choppy for no reason. It's not even an action scene, it's stuff like panning shots of the city and whatnot, there's random very noticeable "jumps" in the frames. I hope it doesn't look like that in the broadcast because it will be very annoying.
21  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: August 14, 2014, 09:23:07 AM
http://www.rpgfan.com/news/2014/1870.html

Audino is adorable and Slowbro looks ridiculous. They also both sound like a massive downgrade because they lose Regenerator. I'm pretty sure even for doubles Healer and Shell Armor are total crap compared to Regenerator.
22  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: August 13, 2014, 10:27:35 AM
I saw Apes, and it was great.
I saw Guardians, and it was great.
I also saw Hercules, which was just okay.
23  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 10, 2014, 02:01:53 PM
I actually think 08th MS came out before Turn A. As I recall the only other animated UC work after Turn A was MS Igloo. But I think I'd watch 08th MS over Unicorn too, yeah.
24  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 10, 2014, 01:56:26 PM
I haven't done a Zodiac weapon (may consider one for Ninja), but I've blown up way more materia on melds that should've succeeded on the first or second try, so I know the pain.
25  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 09, 2014, 09:53:44 PM
I got around to watching Gundam Unicorn 7 (and rewatched the other 6 episodes since it's been a while). With all of it done, I honestly have somewhat mixed feelings about the show overall, but mostly positive.

My biggest issue with the series was the Riddhe character. He was actually my favorite character until episode 5 or so and from that point on I just didn't understand what they were doing with him. The McGuffin that is Laplace's Box was really unbelievable but I'm fine with accepting the premise, only problem is that the ending loses a lot of its meaning just from the very fact that F91 and Victory (and technically G Saviour I guess) exist. I also don't really like how Banana suddenly became some kind of weird ultimate NewType at the end since that was never really shown in the rest of the show, but that's a pretty minor thing considering the other UC shows.

That being said, I have to say for me this is probably the best thing the Gundam Franchise has made since Turn A.
26  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: August 08, 2014, 01:51:55 AM
http://www.serebii.net/index2.shtml
Another Pokemon joins the Mega Waifu wars. Mega Altaria, Mega Lopunny, and the new Pikachu forms each get an attack.

Edit: Mega Salamence too!

In other news, there's that special on battle spot that's 6v6s, dunno if anybody's been participating but it's been pretty fun. It's nice to have a way to battle 6v6 without challenging random people and witing forever until you realize they're probably just not there.
27  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: August 04, 2014, 08:28:05 AM

Like everyone else has pointed out, pretty shameless fan service. I think it's a bit sad reading a few comments that people are so desensitized to this shit that they think it's just something we should live with.
28  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: July 28, 2014, 07:25:43 AM
To put it plain and simple: They lack any sense of believeability. I know most mecha aren't exactly hard science fiction, but fuck at least they used to try, and some of them got damn close. Now it's like I'm watching super robot shows, where everything's just about how rediculous the escalation can get. One of the things I liked with Argevollen at least is that it feels like it's going back to basics, and I can't help but feel like that's the best way to go.

There's a lot more I could bang on about, but honestly I've banged on about this on every other site I go to pretty hard...I'm kinda tired of doing it. :/

EDIT: I should mention I feel like this is a problem with Sci-Fi anime as a whole, but it goes double for Mecha.

I've never watched Argevollen (actually I haven't watched any mecha series for a long while now, I should really get around to watching that last episode of Unicorn), but I do get what you're saying (I don't talk about anime anywhere but here so I have plenty to say!). My favorite mecha shows are probably still the early years of Gundam and Macross (One reason I'm looking forward to that new Tomino series).

The thing about the term "super robot" though, is that there's actually no such thing. Actually one my problems with what "super robot" shows have become is that they're so self-aware that it's annoying (it usually doesn't ruin shows or anything, it's just really irritating seeing it so much). When people made Mazinger Z or Daimos they weren't saying "let's make this a ridiculous and stupid show", they were saying "let's make a show about some teen with a robot".

On the subject of more realistic mecha though, one thing that bothers me is stuff like the Trans-Am in 00. I don't think it's actually a "believably" problem, it's a storytelling one. They're actually using it "believably" because they're abusing it every chance they get, which is the common sense thing to do if you have an overwhelming weapon like that, but from an out-of-the-universe perspective you shouldn't give the main characters "I win" buttons like that anyway. I've seen a lot of people complain about Kamille's use of the Biosensor in Zeta in retrospect, but that happened in like 2 episodes and the entire show was building up to those moments so it actually felt like a dramatic climax. Character-wise I actually liked a lot of 00 and I wouldn't mind if they made more characters like Setsuna who say a lot without saying much at all.
29  The Rest / General Discussions / Re: A Game Journal Reborn on: July 26, 2014, 04:07:46 PM
I got Code Of Princess since it was on sale for like $15. First game purchase I've made in a long while, actually (I usually just bum my games from my brothers).

For $15, it was an alright deal. If I had gotten this for $40 I would've felt totally ripped off. Beat the game pretty quickly with Solange without any grinding whatsoever, just a straight playthrough. Don't think I died a single time.

There's some serious balance issues with this game, playing around a little bit with the other characters afterwards, I find that Ali is worthless (though I'm sure if I had put all her stats all into VIT, STR and DEF she'd work just fine too) and Zozo and Allegio can both cheese the hell out of the game. There's basically no reason to make your character anything other than a bruiser because this game's definition of difficulty is to just make the enemies a bunch of cheapasses. The only boss fight that took some thought other than "press b a lot" was the last boss.

Also missing the replay value Guardian Heroes had since that game had a bunch of endings, branching paths and whatnot. That and the stages were actually longer than maybe 3 or 4 screens.
30  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 21, 2014, 03:05:14 PM
Honestly Myth gear was the same ilevel as Allagan before 2.2 so I don't think it's a problem. You still needed to mix and match with High Allagan to min max most likely.
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