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16  Media / Single-Player RPGs / Re: Fallout 4 on: June 15, 2015, 06:37:06 PM
Tons of roleplaying games have had the setting created for you even from the tabletop days so I'm not even sure what you're saying with the whole futility bit. Obviously if I wanted a ton of flexibility I'd just go play a tabletop game but this isn't an either/or situation where you either have roleplaying or you don't. Nobody ever said that every RPG needs to follow that idea but Bethesda games always sell themselves as very roleplaying-centric games (Even in this presentation Todd Howard was doing his same old "you get to choose what you do" type of speech like he usually does) and the decision to have a voiced main character works against that idea.

It's certainly nothing that would ruin the game for me or anything, it's just an annoying trend because this has been happening to just about every big RPG series.
17  Media / Single-Player RPGs / Re: Fallout 4 on: June 15, 2015, 03:22:23 PM
To me the whole appeal of open world games like this is for you to be able to roleplay instead of being forced into being "generic family guy/girl in his 20s" which is likely what the voice (and the backstory) will be doing. Granted they might give us the option of turning the voice off but I'm guessing the dialogue choices will be written with this idea in mind.

Voicing your protagonist by its nature puts limits on how you're allowed to write dialogue as well as the volume of the dialogue due to costs. For example in Mass Effect, just about every single choice would give you one different line of dialogue which was written in a way so that the next line of dialogue would make sense regardless of whatever choice you made. This is without getting into the issue of the disconnect between paraphrasing and what your character actually ends up saying, but there are ways around that anyway so I hope they use them.
18  Media / Single-Player RPGs / Re: Fallout 4 on: June 15, 2015, 02:35:17 PM
Don't believe Todd Howard's lies!

I like what I see so far, a nice crafting system and SPECIAL is making it back in. Some people noticed a lack of Traits/Skills on the status screen though, so dunno what that's about. Also I'm not a fan of the choice to make a voiced protagonist + use of a conversation wheel. The effort they put into it is certainly impressive (Apparently they went and found like 1000 popular names so people could actually call you by name), but no matter what you do having a voiced protagonist still limits roleplaying options compared to just having everything written out.
19  The Rest / General Discussions / Re: E3 2015 Topic of Potentially High Hype and Crushed Dreams for that Game You Want on: June 14, 2015, 06:51:49 PM
SE has made great surprise announcements in the past like the iOS TWEWY so I'm not going to get my hopes too high up.

Even if we do get a new Chrono game, I doubt we'll get Masato Kato back as writer and I'm definitely sure we're not going to get Sakaguchi.
20  Media / Single-Player RPGs / Re: New-ish Earthbound! EDIT: First game on VC on: June 14, 2015, 06:40:26 PM
I'm going to guess anybody who cared about Mother 1 already played it (and hated it as per Monsoon's analysis).
21  The Rest / General Discussions / Re: Completion List 2015 on: June 13, 2015, 04:30:45 PM
1. Mass Effect 3
2. TES III: Morrowind
3. TES IV: Oblivion + Shivering Isles
4. Cave Story (PC)
5. Planescape: Torment

6. Shovel Knight

Pretty good side scroller, but a bit easy.

7. .hack//G.U. Vol. 1: Rebirth
8. .hack//G.U. Vol. 2: Reminisce
9. .hack//G.U. Vol. 3: Redemption


.hack//SIGN is one of my personal favorite anime shows, and I enjoyed the original games enough when they came out. I was actually really excited for these games when they came out, but I only played a bit of the first volume before I got distracted by other games, so I finally sat down and played these three the whole way through.

Have a large mix of feelings overall and I could go on for paragraphs and paragraphs on how I felt about the game, but I'll sum it up by saying I absolutely loved the characters and all the thought they put into the world they created. You have to piece together who certain characters are and the game doesn't just come out and tell you who's who, so the concept was utilized very well. The overarching plot was pedestrian though, and the gameplay was incredibly repetitive and just felt like a chore most of the time- so not that different from the original games I guess.

I suppose I should look forward to seeing the completion of the fan translation of the latest game, .hack//LINK, but just looking at a couple clips of art and some gameplay screens makes me think it doesn't have half the effort put into it G.U. did.
22  Media / Single-Player RPGs / Re: Kingdom Come: Deliverance on: June 11, 2015, 04:22:14 PM
Unfortunately I didn't know about this game when it was on KS, otherwise I would've backed it for sure. I'm definitely interested in it though- I've always wanted to see a WRPG that tries to go the extra distance with the immersion/simulation aspects of the game.
23  Media / Single-Player RPGs / Re: Tales of Berseria on: June 11, 2015, 04:18:23 PM
I guess I can see what they were trying to do with the whole torn clothes look, but I'm pretty sure they could've achieved the same look without that much fanservice. Actually it's kind of contradictory to me to have a look which is supposed to imply she's hardened by adventuring but at the same time has several parts of her clothes where it looks like it's completely intact and clearly looks designed.

Also this seems to happen a lot, but I do like how in the art her facial expression says a lot about the type of character she'll probably be...but all that personality is nowhere to be seen on the actual 3D model.
24  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: June 06, 2015, 10:55:06 AM
I have no idea how I missed that this thread was here.

Well like Aeolus mentioned I think Velvet's outfit just looks...weird. Of course maybe that's because all I'm seeing are some low-quality pictures taken from god knows how far away.

Dice mentioned in the other thread how she's hoping the game will bring back the adventure from Vespiria, but that's something I can't comment on much because that's actually the last one I played through, heh. Well, I played a bit of Hearts but I never finished it. I'm really bad at finishing games.

also I can't believe Vespiria was already 7 years ago, what
25  Media / Single-Player RPGs / Tales of Berseria on: June 06, 2015, 09:37:21 AM
Well before any of us have even gotten our hands on Zestiria, this is announced.

http://gematsu.com/2015/06/tales-berseria-announced-ps4-ps3

So I guess I'll be the first to say it

What the hell is going on with that outfit
26  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: June 04, 2015, 10:02:44 PM
I doubt there were no instances of "no that doesn't work, remove it" in the development of FFXII or FFXIII, I guess it's just a lot more pronounced with this game given it's nearly decade-long development hell alongside more transparency in the development.
27  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: June 04, 2015, 09:27:36 PM
We really didn't know much about Stella so I can't say I feel much about the removal (I liked her design though). But just the fact they're removing an entire character from the game says a lot to me.

Also what Klutz said.
28  Media / Single-Player RPGs / Re: Fallout 4 on: June 03, 2015, 02:38:24 PM
I too love that they have a good balance of color compared to Fallout 3.

Like Annubis I'm hoping to hear some stuff about what they're doing the stat/perk system. I really, really hope this isn't going to be a case like Skyrim where they decided to remove tons and tons of the RPG elements instead of fixing what didn't work.
29  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: June 03, 2015, 04:17:30 AM

30  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: June 01, 2015, 04:01:09 PM
Unfortunately, I'm of the camp that actually likes the more simplistic designs of the older games. Though namely because A) everyone else of the Aughts were going whole hog on overdesigning characters, and B) it avoids the gender dichotomy of stylized designs (i.e. Males lean towards full suits of armor regardless of weight and encumbrance, while Females lean towards boob plates, boob windows, chainmail bikinis, high heels and either Zettai Ryokis (or however they're spelled), thigh high boots and/or ass capes in lieu of pants; among other things). Or in short, either partial or full-scale WoW syndrome

I like more complex, "layered" designs when you can tell there's some kind of function to it. Take for example this (for the non Japanese speakers, the notes say that the tube contains dried medicine). Also present to a certain extent in the pic of the Shining Force 3 cast I posted. For armor in particular, I guess what I didn't like about some of old Fire Emblem's style was that a lot of the time armor was really just one flat color and usually a gold border for contrast. I guess that'd be realistic if they were all colored metallic grey/silver or whatever but they're instead color coded like they're power rangers (and often pink for the women of course). But like I said, I'm not really a fan of the weirdass mech suit look they have for the new armor anyway.

It's almost making me suspect they had those dragon girls purely to try and confuse the western attitudes about sexualizing "underage" girls to see if they could short circuit the outrage instinct by superficially slapping on a larger age.

As far as that particular aspect goes it's probably worth remembering the "lol i'm actually 10 trillion years old you know :^)" dragon loli thing isn't exactly new to the series. Nowi was easily most blatantly sexualized one but I wouldn't really say that sort of loli fetishism wasn't present with the other ones (except for Ninian I guess but all the characters in Blazing Sword were older anyway).
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