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349612 Posts in 14259 Topics by 2245 Members
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16  Media / Anime, TV, and Movies / Re: Marvel: Ant-Man to retain core Edgar Wright 'DNA' on: January 16, 2015, 06:03:18 AM
I'm always up for watching a good movie, but it's going to take some convincing for me to think a movie directed by the guy who directed Yes Man and written by the guy who writes those crappy Will Ferrell comedies will be any good.

The fact that these are the people they chose to replace Edgar Wright, regardless of what I think of him, is what bothers me.
17  Media / Anime, TV, and Movies / Re: Marvel: Ant-Man to retain core Edgar Wright 'DNA' on: January 07, 2015, 09:03:42 AM
I'm not really one to focus on actors myself, for the most part. This trailer, though, was trite.

I just can't help but wonder if Edgar Wright had written something that was actually original for these movies and they felt the need to water it down to be another one of their Marvel Assembly Line movies.
18  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 31, 2014, 04:39:17 PM
Give how Smaug
Code:
dies before the title even showed up

It really makes me wonder why they ended the second movie the way they did.

Funny thing- since you brought up that old cartoon version- people always like to argue that The Hobbit couldn't have been made into 1 movie by directly comparing it to that one, but they always seem to forget that one was only like 70 minutes long as opposed to 3 hours. I'm confident a single 3-hour movie would've made for something great. Everyone keeps calling for a fan edit of the 3 films and I think it's definitely justified in this case. Removal of every scene that includes Legolas and Tauriel would be a good start.

Thankfully, Viggo Mortensen also realized it was stupid, which is why he refused the chance to be Aragorn in the Hobbit movies when they asked him.

Viggo Mortensen in general seems to care a lot about the craft. IIRC he's even been a bit critical of the latter 2 LOTR films before, and I think those are fantastic.
19  Media / Single-Player RPGs / Re: pokemon purchase decision help on: December 24, 2014, 08:42:17 PM
Technically Brendan always had those sideburns, but I'm sure there were lots and lots of arguments as to whether he had a hat or he just had two colors for his hair.

There's a couple things to consider when you buy.

They did not patch Pokemon X or Y when ORAS came out, which means they're doing an obnoxious gen 6.5 thing with ORAS they've never done before in any other gen. This was something that really annoyed me but I'm just mentioning it in case you want the most up-to-date game- you won't be able to get any of the ~20 new Mega Evolutions without ORAS, and most if not all of the XY stones are in ORAS anyway so this isn't a case of needing to buy all 4 to collect them all, but just a straight outdating of a game that came out 1 year ago.

If you don't care about that, I'd say if you've never, ever played a Hoenn game before, ORAS is the better choice (But strictly speaking I'd probably just go play Emerald if I really wanted to experience Hoenn, at least I'd get the Battle Frontier). XY was a far bigger advancement for the series, introducing the Mega concept and having a huge jump in graphics. The Kalos region itself, however, is one of the most boring ones in my opinion. It doesn't have the same personality the Hoenn or Sinnoh regions do. ORAS also has the soaring on Pokemon thing which is a neat feature.

Still, I'd pick a region I have never played before over one I have. Unless you really like one of the ORAS Megas then go with XY.
20  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 21, 2014, 01:29:45 AM
Grim summed up pretty much how I feel. I really liked AUJ myself. It wasn't great, but I liked it.
I didn't like DoS very much but it had a few cool scenes. Smaug being a video game boss was probably the worst part.
I just sat there bored for most of BotFA which was interrupted by several cringe-inducing scenes. The worst ones are undeniably the ones involving original-elf-character-do-not-steal and Legolas, who is only in these movies because he was popular. Instead of wasting time with those two yahoos and a useless Grima Wormtongue expy maybe they should've developed more than 3 of the dwarves, apparently they never cared about being especially faithful to the book anyway, so there's no need to stick with the "Dwarves are all in the background" aspect of it. Comparing how much I cared about them vs the 9 fellowship members is like night and day.

I should note I never expected these to be on the level of LotR, that's just way too hard of an act to follow. IMO the LotR films are probably the best fantasy movies that have ever been made and we're not going to have anything that good again for decades, if ever. Even with that, I felt pretty disappointed with how The Hobbit series turned out.
21  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 20, 2014, 03:15:46 PM
As much as I want to make a wisecrack about good riddance to bad comedies or something, I can totally understand why people have a problem with it in principle (unless it had been an Adam Sandler movie, in which case I would be applauding- even I have my limits).

Am I to understand that you said Deathly Hallows doesn't have enough content to fill itself out elegantly? If so, that's crazy talk because that book is the most satisfying conclusion to a major series that I've read. Did the movie-makers capture that magic? That's up to debate but there's certainly more than enough going on to fill up two movies.

The Deathly Hallows movies were so full of nothing they needed to have like half a movie filled out with a ridiculous laser battle between Harry and Voldemort as opposed to what was probably intended as a suspenseful "less is more" thing in the book.

Unlike you I didn't like the book very much though, so maybe that colors my view of the movies too.






Also I saw the last Hobbit movie.

It wasn't very good.
22  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 19, 2014, 11:36:49 PM
Pretty strange choices for the new jobs, they don't have quite the fanboy-pleasing factor something like Dark Knight does. I'm guessing Astrologist will be a healer.

The Au Ra are pretty disappointing. Really hate it when races are just "humans except with horns" or some variant of that. Was hoping with Yugiri's tail we'd get a completely lizard-like race or something.
23  Media / Single-Player RPGs / Re: super robot wars topic on: December 14, 2014, 11:24:05 PM
I know some people who would like for AGE to be adapted just so they can "fix" the show, like how in Z you had a bunch of characters basically calling Kira and co. a bunch of narcissists.

Honestly now that its been a while since AGE I don't really have any strong feelings about the show anymore, whereas I still think AO is a piece of crap and I still don't like SEED Destiny. I find it hard to hate AGE anymore because it didn't really aim to be anymore more than what it was, being nothing more than a dumb kid's show was the mission statement from day one (the whole generation aspect was a wasted opportunity though).

At any rate if I ever see AGE in SRW I'd actually like to see all the generations, if only to see the hilarity of crazy grandpa Flit.
24  Media / Single-Player RPGs / Re: super robot wars topic on: December 14, 2014, 07:58:36 PM
I know someone who will be very happy to hear they're adapting the FMP novels into this.

Gundam X is a personal favorite for me. Other returning works are nice but I guess E7 fans will be disappointed. Surprised it took so long for Diebuster to make it into one of these.

Honestly I didn't like E7AO or AGE but I think they'd do fine in Super Robot Wars. It's not like Banpresto themselves are good at anything other than hot blood.
25  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 13, 2014, 11:40:34 AM
This thread put me in the mood, so I've been replaying Suikoden V a bit.

I really enjoy some of the details they did, like Lyon preventing you from naming the fortress as "Sindar" or "Mohawk Head" Castle as suggested by Sialeeds/Boz, or Genoh being drawn out because he sensed someone old, only to be confused if he sees Jeanne/Zerase. Really makes it bittersweet to replay this game thinking how it's unlikely we'll get another game in the series, and if we did it probably would be another one of those stupid infinity world things.

By the way, there was an interview with Yoshitaka Murayama earlier this year. Pretty cool read since it's been a while since anybody heard from him, although it probably doesn't say much you wouldn't have figured out on your own.
26  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 07:35:01 PM
Honestly the data transferring in Suikoden was always kinda pointless when characters level on a curve anyway, the equipment doesn't really do much, and there's no story bits to transfer other than your hero's name- wonder if they'll keep that glitch.
McDohl McDohl, hero of Toran

I'd rather they fix really stupid translation errors, like that cat that says "Sonya...", but I bet they won't even do that.
27  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: December 08, 2014, 05:48:40 PM
It has 108 recruitable characters but only a handful of them get significant development (alongside a couple antagonists, naturally). The rest of them might be characters you take for granted in other RPGs like a shop keeper, or your army's chef, etc. Generally they all have personalities, but they're often one-dimensional. The major characters get development as good as any other RPG though, IMO.

The games usually have a plot that involve you building an army and fighting against another country or an oppressor, true to the series' namesake (The Water Margin). Story-wise the closest I'd compare it to is something like Fire Emblem, honestly. Gameplay-wise it's a turn-based RPG so it's not too dissimilar to FF or BoF, although because of the plot there are also tactical sections of the game where you control armies as a turn-based strategy game (except for V where it becomes an RTS).

IV is considered by a lot of people to be one of the weakest entries in the series (but most people haven't played Hyakunen). I don't really think it's a bad game in any way, but it discards a lot of the things people came to expect from the games like 6-person parties. That, and the encounter rate can be really annoying when you're sailing around the map.
28  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: December 08, 2014, 04:02:14 AM
I've always been frustrated with their practice of removing features from one Pokemon game to the next, but I've always dealt with it because at the end of the day, I still enjoyed the games.

Them basically coming out and saying "we put less in the games and make them easier now because we want to compete with garbage shovelware mobile games" is so nonsensical that I don't even know where to start, though.
29  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: December 07, 2014, 08:38:10 PM
Alright, here's a post for the 3 or 4 of you following this game (kinda surprised there's relatively low enthusiasm for this game around here considering that it's selling like crazy), an Italian interview has shed some...interesting things about why ORAS has turned out the way it has. Here are some rough translations:

Quote
Q:Pokemon ORAS have some features that have never been implemented before, such as Soaring in the sky and DexNav. Are you
going to keep them in the next generation of games?
Are there going to be any changes?

A:The basic structure of Pokemon games and the elements that keep the series together like Gyms, Elite Four and Champions are not going to change.
We still haven't decided which of the newly-introduced features we're going to keep; we never distinguish between "experiments" and "features to keep".
It all depends on the fans' reaction.


Q:There's been a lot of hype for a hypothetical remake of Ruby and Sapphire these last years. The internet was flooded with "Hoenn confirmed" images and you, Mr. Masuda, have been able to see this enthusiasm for yourself with your countless followers on Twitter.
We were wondering if all of this had anything to do with your decision to make ORAS a reality.

A:This time we have indeed been influenced by fans and we had planned to make these remakes for some time. November 21 2012, the day of the tenth anniversary of Pokemon Ruby and Sapphire, I decided to assign the role of Game Director to Shigeru Ohmori, it was the first game he worked on as Director since he joined Game Freak.


Q:We noticed ORAS had a lower difficulty level compared to previous Pokemon games.
What bought you to this decision?
Any chance that future games will have the possibility to adjust difficulty level as seen in Black and White 2?

A:What? How come you've already played the games? *hearty laughter*
[the games were supposed to come out in Italy the day after the interview]
We created a "balanced" game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past.
The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome.


Q:Why wasn't the Battle Frontier in the remakes?

A:This question is connected with my previous answer. We didn't put the BF in ORAS for this very reason.
Interviewer's note: In short he means that they didn't include the BF because only a very small part of the players would have fully appreciated and made use of this feature; nowadays players get bored and frustrated more easily and they aren't interested in things that are so demanding/challenging.


Q:The soundtrack in HeartGold/SoulSilver was completely made anew from the original Gold/Silver, whereas in ORAS the
arrangements were very faithful to the original music and some areas even had music that was made specifically for them.
How come?

A:It's a rather technical matter, we had some limitations whan creating music before but now with the Nintendo 3ds the whole process is a lot easier and we can take full advantage of the potential of the console.


Q:How do you choose what region a Pokemon game takes place in? Do your journeys influence that decision?
What about Italy, is there a chance a future Pokemon game could take place in our peninsula and feature some typical cities and cultural elements?

A:First we choose the theme of the game and then we decide where it will take place.
For example, in X and Y we picked France because of the "beauty" theme (Kalos means beauty in Ancient Greek). We wanted to highlight this aspect seeing as this was our first game on 3DS.
In Black and White the theme was "union" so there were a lot of different people and cities, all united together (that's where the name Isshu/Unova comes from).
Perhaps in the future we'll find a theme which could be represented by Italy, who knows... *laughter*

In other words, they're refusing to put anything beyond the minimal effort into the games because they think people won't have time to do them...even though the very act of playing video games in the first place is wasting time anyway. The idea that they only keep features in the series people like is also a straight lie, given how many people enjoyed Contests, Following Pokemon, or Pokemon World Tournament, but they didn't keep those features in the games anyway.

At the risk of sounding dramatic, I think I'm done with this series if that's the attitude they're going to take. I'm honestly just flummoxed by this interview more than anything.
30  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: December 07, 2014, 05:06:58 PM
It would punish overgeared Warriors. All things considered the difference a couple STR accessories make to a Warrior's damage output shouldn't be the difference between failure and victory. True that any amount of HP past survival is basically "wasted", but that's only ever been a notable thing for speed runners.

If they don't plan on changing the core system in any way, they should probably drop the stat allocation stuff. Would've loved to have it in XI though, where each base stat did like 3 different things.
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