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16  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: April 30, 2015, 10:16:16 AM
And like any gif from the internet you should probably take it with a grain of salt because it's taken slightly out of context, it was actual befuddlement. Watch the video Dice posted (It starts around 1:02:05).

Tabata: Do these two requests go together? "Put Cidney in the party, but she's too sexy"
Ofuji: No, I don't think so.
Tabata: I don't understand.
Ofuji: I think these are separate points. A lot of the feedback from Europe says Cidney is too sexy. But they do want a female character in the party. It does feel a bit contradictory.

Note that both these guys are trying to keep the conversation light hearted at this point and after it, they're laughing and trying to have a good time. You can accuse them of being insensitive if you want but that's not really the impression I was getting. They go on to explain (and even show they do understand the issue):

Tabata: Cidney wasn't meant to be an erotic character. She's a very energetic and outgoing character and pairing those traits with her character design, we don't think it'd be a problem if she appeared on your screen while your parents were in the room.
Ofuji: I think the problem is the amount of skin she's showing despite the fact she's a mechanic.
Tabata: Ahh, I understand. However she was meant as an energetic and outgoing character, so I don't think we want to change the concept. Maybe we can change the way she's presented so that her sexuality isn't brought to the forefront, because that's not who her character is supposed to be. Maybe as long as we maintain within these limits...?
Ofuji: What do you think, Nakkaki?
Tabata: Nakkaki, who's working on Cidney, is here right now. Should we ask him?
Ofuji: Well we did introduce her as a character including everyone's input.
Tabata: Mr. Nakkaki said, as I explained just now, that her character was not meant to be erotic. She's not supposed to be erotic, but the male members of the team did their best to create her. Perhaps as a result, too much of our heart and soul went into the character?
Ofuji: Oh, us men...

So basically:
-They understand the complaint is probably that her clothing isn't "realistic"
-They think her design matches her outgoing and energetic personality
-They freely admit that their design team is male but they didn't design her character with eroticism in mind

If you want to say they're full of shit you can do that and I won't stop you because I don't totally believe what they're saying either (because Cidney looking attractive is the same reason Noctis and co. look like 10/10 movie stars ranging from sexy slim bishounen to perfectly chiseled manly men), but at the same time when they claim the concept of her design was about her looking outgoing rather than overt sexual teasing, I'm willing to buy that at least partially. This board of all places should know what an actual sex appeal character from Japan looks like, I'm pretty sure a couple of you play Eastern games almost exclusively.
17  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: April 30, 2015, 04:15:52 AM
While I do see why people might want a more realistic costume for Cid, I don't think this is simply a case of a bunch of cynical men thinking sex sells and going with that as the only idea behind what they're doing (Obviously that's part of it but that applies to just about all of the characters anyway). If I was going to point to any Japanese game for that I'd instead point to things like NIS games or Neptunia.

I get the impression they were trying to go for a stereotypical Southern kind of look with her (which also comes across in her background and the way she speaks etc). Her clothing looks almost identical to what Daisy Duke wore most of the time. This is the same game that's making all their male characters look like j-pop stars and 10/10 fashion models with designer clothes on so it's at least artistically consistent, I think. Japanese games have always gone for very "iconic" looks, if that makes sense.
18  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: April 29, 2015, 08:04:23 PM
Cool, a model from a game from nearly 20 years ago looks terrible, how is that relevant again?

Also the funny thing is that Legend still manages to look better than MN9 in terms of charm because it captures their art style well. MN9's problem isn't that the 3d models are bad, because stuff like Legends and Megaman Powered Up had bad models too but they both captured their art well.
19  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: April 29, 2015, 01:01:25 PM
I always have a massive backlog of games to finish so I don't mind games getting delayed, but this one I was really excited for so I was disappointed it got delayed. Still, hearing that they're planning on polishing it more is good news to me.

So I'll go ahead and post the two big gameplay videos from Comcept (there's some other full-stage videos from the beta version floating around):


Like I said above, not really feeling it as far as the graphics go. Inti Creates is pretty bad at making 3D graphics (they've made a couple 3D games in the past and they've all looked pretty derp). As far as the Megaman series is concerned, I honestly prefer MMPU's look. Technically speaking, MN9 has that game beat in every way, but MMPU represented the drawn art incredibly well, whereas Beck just doesn't look at good in MN9. The environments look alright, though.

Ultimately that's a minor gripe since lolgraphics, but my biggest problem is what I mentioned above- the dash-to-kill mechanic. I'm really not understanding why they went with this mechanic at all. It seems to be very similar to Gunvolt's lightning in that if you want to, you can kill things with just the gun, but dashing is way better, it kills things faster and racks more points. Not really a fan of the game becoming more like Gunvolt- the problem with Gunvolt was that the game itself was actually pretty easy, and the challenge was in getting big scores. But this is supposed to be an original series Megaman spiritual successor, and those games were about having the stages be hard by default. The score popping up every time you kill something is really annoying, too.

Second is that a lot of the enemies and the stage design doesn't seem challenging on its own. There seems to be a lot of enemies that just stand there or move really slowly, and a lot of them get stunned after a few shots from Beck's pea shooter. A lot of stages seem to have very few pitfalls and challenging spike-navigating sections to create challenging platforming sections. It's shocking this was made by the same guys who made Megaman 9/10 because those games were brutal as far as that goes.

The few weapons they've shown seem to be pretty cool though. Deflecting shots with the sword and going all Tazmanian devil is a highlight.

It's pretty hard to grade this based on just watching gameplay videos and not playing the game myself though.
20  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: April 29, 2015, 12:47:41 AM
I was really excited to play this month, but I knew it was going to get delayed as it got later and later into April and we heard nothing. September is a pretty big delay though. Ah well, if they'll be polishing it I'm all for it, because honestly the beta footage I had seen a while ago was really not impressing me. The dash-to-kill mechanic and the bad level design/enemy placement I was seeing was lowering my expectations.
21  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 28, 2015, 01:09:04 AM
Funny when for once gamers acting immature and doing things like vote bombing popular games seemed to actually have an effect. Although like Oblivion's Horse Armor, somehow I don't think this will be the end of this idea, even if it isn't from Steam or Bethesda next time.

A bit of a shame actually.  Properly implemented/recognized it could have been a good thing.

I'm still of mixed feelings on that honestly. Part of the value of the mod scene is actually the fact that it's not money-driven, and every single mod is a labor of love. It allows for more risk-taking because the whole concept of risk is foreign- there's nothing to risk because you're creating something for free. It's also a problem because a lot of the reason mods got as good as they did was because of the nature of everything being open source- when Skyrim first came out there was a gold rush amongst modders figuring out how the game worked and everyone shared information. If there was money involved everyone would have had to figure it out on their own because it would be a race to see who could figure the game out and then push out mods first (it would also mean a lot of the most popular mods would never have been created because there's a lot of collaboration and interdependence between them).

If you made it so that modders could turn their hobby into a full-time job it would likely mean more mods and it might even mean a higher level of technical quality (assuming Steam ever changed it so that they did any sort of QC whatsoever on the mods, which the image compilation I posted earlier clearly shows they didn't), but it still wouldn't get rid of the fact that collaboration would be a lot harder to accomplish (there was actually one mod that got uploaded to Steam and had a ton of features ripped out compared to the free version precisely because those were contributed by other people) and that risk-taking would be significantly reduced (because obviously pandering to what's popular is going to make you more money).

The fact that mod creators only get 25% of the money was a head scratcher too, when you consider how RPGmaker games have no such restriction even if you decide to use the included assets that come with it. I get that Steam and Bethesda should've gotten a bit of money since they hosted/created whatever, but 75% total is still a pretty big ripoff.
22  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 26, 2015, 10:14:55 PM
There's less than ten people working on support at Valve.
Sounds like bullshit or bad source.

It can only the be the former since it came from Gaben's own mouth- or fingers, in this case I guess.
23  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 26, 2015, 09:55:06 PM
Well it happened and I don't think it's going to un-happen after making over 10,000$ on its first day.
Now all that's left is to wait and see.

(or spam GabeN's mailbox / the reddit Steam paid mod post with your disapproval)

I'm actually not completely against the idea of it, but the system they made is pretty flawed (I'm sure you've probably heard all the arguments). As far as money goes though, Gaben claims in a weekend it's technically cost him millions already having his staff deal with the emails and whatnot (not to mention bothering to interact with the community at all as a CEO), which I don't think is too far-fetched.

Anyway I mostly posted that because of how hilariously bad those mods are. These are actually the handpicked mods Valve chose to spearhead this. Half of them don't even work properly.

Personally, I don't use mods unless I want to permanently break my game (which I've done twice), so it's an issue that wiill never effect me ever. Can't say I feel any strong feelings one way or the other.

Generally speaking you'll break your game if you stack tons and tons of them, but sometimes there are single mods that overhaul/rebalance the game all on their own and significantly change the way you play it, and they're the ones I think are worth trying out no matter who you are (SkyRE/Perkus Maximus for Skyrim is probably the most popular example).

Usually installing mods in the single digits won't break your game. It's pretty annoying to install like 100 mods and then back and forth for hours trying to figure out which one broke your game though, yeah. I think you'll miss out if you don't at least try out the big ones, though.
24  The Rest / General Discussions / Re: Misc. Gaming News Topic on: April 26, 2015, 08:54:35 PM
I'm surprised I haven't seen a single person even mentioning the massive explosion on the internet over paid mods on Steam around here, but I guess this place tends to be very Eastern and Console gaming focused (and it's nice to have one place not be mad 24/7 anyway).

I can't help but find this amusing to share though. Goddamn it Valve.
25  Media / Multiplayer RPGs / Re: Legend of Heroes: Akatsuki no Kiseki on: April 25, 2015, 11:25:26 PM
Generally speaking, if I see a Chinese, Korean, or Taiwanese company involved, it can be assumed it'll be an online game even if they don't mention it anywhere, and that it won't be worth playing.
26  The Rest / General Discussions / Re: Youtube on: April 25, 2015, 12:54:51 AM
I'm sure this has been posted many times in the past before but it needs to be reposted every now and again
Greatest Video Game Writing in History
27  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 23, 2015, 11:37:22 AM
I enjoyed 12 as well. Better to be ambitious and flawed than to be banal, I say.

Also I'm probably one of like 4 people on this board who played XI for the better part of a decade so that probably influences that too. Didn't mind the combat at all.
28  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: April 22, 2015, 09:52:13 AM
I got to see Age of Ultron before you peasants still living in the West

It was what I was expected, and I liked it
29  Media / Anime, TV, and Movies / Re: New Batman..... on: April 22, 2015, 09:50:25 AM
Oh you are going to love Batman v. Superman if you don't like movies obsessed with their universes. Off the top of my head, I know that Aquaman, Wonder Woman, and Lex Luthor will all be in the movie. I think there are other characters from the Justice League which will be showing up as well because this movie really is Justice League part 1. Side note, love Iron Man 2.

To clarify, what I mean by that is more that I hate it when Marvel movies have a very obvious part where they stop the movie so they can advertise another movie, especially if its at the expense of the story of the movie I'm currently watching. Iron Man 2 is my prime example of this and one only needs to watch a couple interviews with Jon Favreau and/or Mickey Rourke to get a pretty rough idea of what was going on behind the scenes/ended up on the cutting room floor. They're getting a lot better with that though, I don't think any of the Phase 2 movies had that problem.
30  Media / Anime, TV, and Movies / Re: New Batman..... on: April 19, 2015, 08:20:58 AM
You're comparing it a lot to the Iron Man suit(s), and appearance-wise I'm really not seeing how it looks any worse than any of the Iron Man suits (which I think look great too). I'm only slightly familiar comics but it makes sense to me that Batman would need some kind of special suit to fight Superman, prime or not. On that note, do we even know much about the movie other than that Batman is using this suit and that Batman and Superman are going to fight? For the record, I think Man of Steel was really bad, I just don't see any reason to dislike this movie yet. Low expectations, I can understand, it just seems like people are making a whole of assumptions to rip on the movie for no real reason.

And personally, I've never really cared about how one movie might affect another, even with the Marvel Universe. I just want good movies. Honestly half the time I feel like the Marvel movies are so obsessed with their universe it negatively impacts individual movies (Iron Man 2 is my go-to example).
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