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1636  Media / Single-Player RPGs / Re: Forgotten Old Square RPGs? on: June 09, 2009, 01:35:22 PM
Probably doesn't really count since it was only published, but I remember enjoying Treasure Hunter G a lot.
1637  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: June 09, 2009, 01:29:24 PM
Goddamn, this is one thing they need to fix in FFXIV. If you make it so people need to party, make it easier for them to hook up for chissake.

Personally I find Level Sync to be the best thing they ever added- it's not much easier to get a party than this. Really, you could just grab 2 friends you know and just FoV all the way to 75 if you really wanted to.

What's the best way to make money in this game? Selling stacks of crystals is rarely getting me any money. I'd be lucky to be able to sell them at 1000 gil per stack.

Save up any beastman seals you have, or turn them into the guy that holds them in Port Jeuno (Forgot the name, Shami or something), eventually you'll be able to use those to make money.

Before then though, I'd recommend bees. The bees on Zegham Hill of North Gustaberg are a pretty good place to farm (Along with goblins and bats). Beehive chips sell for 3000 a stack, honey for maybe 3-4000. If you're not from bastok, Crawlers in Windurst drop silk threads which are rare drops but sell for about 10k a stack, and they drop crawler calculus which can be turned in 3 at a time for 600 gil + some fame. I'm not sure about Sandy though. Unless you have a security token (And thus have effectively 60 slots of inventory with the satchel), space can be a bit of an issue if you don't manage your equipment well, so you might want to save some gil and get a bigger bag sometime soon.

And for people who haven't seen it yet, the POL site just announced another update is coming in late July (Which probably means like the 30th or something I'll bet), and it shows a picture of winter lands, so I think expecting Glacier (S) and Xarcabard (S) wouldn't be unreasonable.
1638  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: June 07, 2009, 11:50:16 PM
Wouldn't recommend leveling Ninja just for the sneak/invis magic spells (Which are quite expensive on the auction house), I think you can jump into PLD right away comfortably if that's what you want to play as your mainjob. If you want to solo the quest, you can use silent oils/prism powders, which are somewhat expensive but you only need so many of them. And you can just take a level 1 job so you can commit suicide to get back to home point when you're done checking whatever ??? you needed to do.
1639  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 06, 2009, 06:02:23 PM
growth is not based on experience and that it will work on a different system entirely.

Really. This sounds interesting...

The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

Sounds like Grandia-type stuff to me. I like what I am hearing.

But the fact that YOU, the player, are the character, that makes it hard to give the characters any back story or anything.

To be fair, there's FF games where the main character really isn't that interesting (Or might as not be there at all), and the other characters are a lot more interesting through their interactions with one another, because in many cases they want you to be in the role of the main character. I'd like to see an MMO where you have lasting choices within the game based on how you interact with the characters- think Mass Effect. That would be pretty cool.

What I said. Even if it's 10 years, the game is still destined to die off when people stop playing it, and the company loses the money to maintain the servers for the game; they have to keep innovating the damn thing to keep it alive, but even then, people are going to lose interest eventually. MMOs are CONSTANTLY on life support.

While I can see your point here, how often are you going to pull out the original NES Final Fantasy and play it again (Talking the NES version, not remakes)? I think having private servers is something comparable.

How much outrage do you think there'd be if Chocobo's Dungeon had been a numbered installment of the main FF series? Or Final Fantasy Crystal Chronicles? Decent games, I guess, but they're so much different from the main installments of the series, as is Final Fantasy XI. It just seems like they're trying to get up to FFXXX as quick as they can.

I just find it to be a bit silly to be complaining about the title of the game of all things (Besides, if you bought the box of the game without reading any reviews/the damn box itself, you kinda deserve to get screwed :P), but it still comes back to the question of what a main series FF games is "supposed" to have. FFXI certainly has story and characters, it just takes too long to get head above water regarding those parts, which is something it sounds like they're fixing in FFXIV.
1640  Media / Anime, TV, and Movies / Re: Up on: June 05, 2009, 11:25:40 PM
I don't think it's better than Wall-E, but I still liked it.

I think as a children's film, most kids might like Wall-E better (though I guess it depends entirely on what age group we're talking about), but I found this film's story to have a lot more heart to it than Wall-E. If there's only one thing I didn't like about this film, it was the villain, who I felt kinda just came out of nowhere.

I do think Wall-E is good and all, but I just felt bored during so much of that film- I understand that people appreciated the silent film throwback, but I found it to be just one cute joke after another that went on for far too long, and when the film got around to trying to deliver a message...well, it felt like a sledgehammer to me.
1641  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 05, 2009, 10:57:13 PM
The only "canon" I can imagine the FF series having are chocobos, certain summons and weapons, and crystals, which are all present in FFXI. A lot of the recent FFs don't even have the same gameplay, so to me it just sounds like grasping at straws to complain about something.

Bern just sounds like the typical gaming doomsayer of "Games these days suck compared to back when they were filled with indiscernible blobs that might be people" in a shiny new wrapper.

One thing I do understand is his complaint that MMOs have limited lifespan though, in the sense that you can only play them as long as servers are still up, given that nobody makes any private ones, which often happens anyway so I find it to be meaningless, especially when something's as popular as FFXI.
1642  Media / Anime, TV, and Movies / Up on: June 05, 2009, 02:29:48 AM
I'm surprised that there's no thread for this movie yet.

To put it succinctly - New Pixar. It's amazing. Go see it. Much better than WALL-E in my opinion, but then I was one of the few people that was bored by WALL-E.

For me, this was a real treat since this summer season's been pretty disappointing, at least to me.
1643  The Rest / General Discussions / Re: It's official: the world is fucking insane. on: June 04, 2009, 11:01:15 PM
Thought Deja Vu, a similar story was posted about a month ago.

I still have the same stance as I did in that thread. It might be nerdity to the greatest extreme, but at least they're doing good deeds.
1644  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 03, 2009, 10:48:46 PM
Uematsu is writing the FULL SCORE to XIV

Excellent news.

FFXI expansions are probably done with in terms of disc-based expansions. However, they hope to finish fleshing out the world through downloadable content before the game is finished (take that to read: Far East expansion?)

The majority of the "content" we get ingame comes through version updates, but areas have always been added through the CDs because areas themselves take up a bunch of space- I can't imagine taking even more hours and hours just to download area info, nor do I beleive they'd bother (Because if they create content worthy of making a boxed expansion, why wouldn't they, they probably make money with people buying all that cardboard and paper).

This is the world map for FFXI. The boxed areas are the ones available, aside from the other half of the Far East (sans WOTG, which is really just recycled areas with some minor changes). So much of the world, unexplored, and I really feel that they'll probably never get to it.

to Hathen's comment about solo/casual content for FFXI. FFXI is NOT friendly to solo/casual play, even with everything they've added. There's still a huge barrier to entry, and there's no way to remedy it. Hopefully they "do it right" with XIV.

My point was that if you wanted to, its just as easy to be solo/casual in FFXI as it is in WoW, in my experience, and at the same time easy to end up playing WoW for 16 hours a day if you wanted to. The reason it isn't casual friendly is that the mid-level content sucks. They need to have a system like WoW, where you get to xp and explore at the same time (Instances), while getting some cool level-specific gear. FFXI's ONLY goal pre-75 is to get to 75 (Because how many people do we know start on missions before 75, battlefields are not something that happen often enough, and LOL @ Garrison). I feel that's the only thing that needs to be repaired for FFXI to be more interesting to casual players, not just grind grind grind- that's mind-numbingly boring.

And oh yeah, the chance to have many VS many battles more often is certainly something I want. It's pretty stupid to have a mortal one-on-one duel with bunnies and crabs all the way to 75.
1645  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 03, 2009, 08:28:55 PM
This is the same stance that SOE took with Everquest when Everquest 2 shipped, and Everquest is still going strong.  Why would they shut down FFXI if the playerbase is still there?  Phantasy Star Online kept on running strong on Dreamcast several years after it was shut down in the US.

Well, my worry isn't that it'll be shut down, but rather shunned; Over the last few months the amount of updates has reduced (The updates are still of considerable size but we get them much less often). I guess my question is, does EQ still have a lot of interesting content being made for it? It just sounds like they're going to keep running it because of the revenue its generating and not really give much care into the content.

By the way, shouldn't the thread be in MMORPGs since this game is an MMORPG and all? :P
1646  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 03, 2009, 08:13:37 PM
Thanks for the updates, RPGFan.

Tanaka-san was adamant that the games take place in two different fantasy worlds, and that while the races are similar, there may not be a direct correlation between each race from their old MMO to the new MMO. The idea was to allow players of Final Fantasy XI to keep their generic character design intact, should they choose it, to ease them from one MMO to the other.


Their statement was that they plan to simultaneously support both MMORPGs for as long as they can, and as long as the players continue to play Final Fantasy XI, they'll have content ready.

How could anyone take this idea and not immediately conclude that XI is going to be shunned into the dark now, off this information? The impression here is clearly "Well, if you guys want it, we'll do it..." but they clearly expect XI to die out soon after XIV comes out. Obviously they're not going to come out and plain say it.

they want Final Fantasy XIV to be a game that can be enjoyed by casual and hardcore players alike.

The thing is, with Campaign Battle, Fields of Valor, and Allied Notes Items in FFXI, there's plenty of casual content for players to enjoy (Admittedly the trek to level 75 is still ridiculously long, though level sync has remedied that a bit), the problem with FFXI, I feel, has always been with the players wanting to be hardcore players- it'd be pretty silly to make "hardcore" items the same strength as "casual" items, then there'd be no real incentive to be hardcore. I mean, nobody really forces any of the players to go out and seek their Ridills, Excaliburs or Adaberks, if I was casual, I'd go get a suit of Iron Ram Chainmail and then I'd be happy with it.
1647  Media / General Games / Re: Puzzle Quest on: June 02, 2009, 09:42:24 PM
Personally I think the easiest solution would to just make your opponent and your own board separate.
1648  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 02, 2009, 05:34:15 PM
This had better appear on the PC. I don't care what other consoles it hits, but without a PC release, its actual lifespan as a viable online game will be severely limited. The whole "built around the PS2" crap FFXI has to deal with has limited it so greatly, and this isn't going to be any different considering how technology marches on.

One of the biggest concerns among the FFXI community has always been the bots- they've never been dealt with because they can't be detected server-side. Of course if they were smart they would've designed the game so that either botting doesn't offer any advantages anymore, or you can't do at all.

I think it's fucking stupid they number the MMO releases. Just to build hype I guess.

Can't really be called hype building if we learned that it's an MMO and it's numbered in the same breath, if they said 2 months ago that they'd be revealing FFXIV at E3, then it'd be hype building. =P


Official website says PS3/PC. I guess that's that. Whee, cool music.

There's 0 doubt that this is indeed, a sequel to FFXI. Mithra, Tarutaru, Galka, Elvaan...all there. Looks like FFXI really is going to be phased out.
1649  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 02, 2009, 04:22:20 PM

Trailer, lawl.

Looks like FFXI HD for now, 0 gameplay screens. Color me unimpressed at this point in time.
1650  Media / Single-Player RPGs / Re: Golden Sun DS! :D \(^^)/ on: June 02, 2009, 01:19:07 PM

Link for the masses, there's really no info whatsoever, so meh.

This is coming from someone who loved both Golden Sun games- have some damn characters in the game this time, because the last two sure didn't.
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