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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327901 Posts in 13424 Topics by 2169 Members
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1651  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 05, 2008, 10:23:43 AM
I don't understand when people give the argument "other things need to be finished". What needs to be finished...as far as I know, the only thing they haven't delivered on that they promised in previous interviews and such is new player-controlled avatars. This patch also contains a lot of the stuff people have been wanting (AF2 for TOAU jobs, etc)

I hardly see how this is a little change at all- keep in mind that they're developing this change with the specific target of making finding partying for GRINDING easier. Whether or not its going to be good for missions is yet to be seen, I suppose. Have you played a job at mid-levels recently? It's really barren out there...at least on most servers anyway.

Not needing to wait for 2 or 3 hours for people to log in? Yes, that's a good thing.

They did say that gear for that level will still be the best (At least they'll work towards that), but for me, I think I'll take slightly lower xp/hour for being able to basically play any job with my friends anytime I want. With friends its also easier to get them to go play in more exotic areas of the map...something that's really bothered me since day 1.

And let's assume that they REALLY screw up and scaling equipment makes overleveled equipment totally useless...this is still a very useful thing to have.
1652  Media / Multiplayer RPGs / Only on: September 05, 2008, 08:44:00 AM
It's not going to make 75s and people near 75 to party in the Dunes, of course not, but that's just trying to disprove it by taking the most extreme example available. Parties in certain ranges, like say, 45-65, generally gain about the same xp. It also adds for one major thing when partying- you can basically play with ANY jobs with your friends now. Too many times have myself and almost everyone else been caught asking everyone "Hey let's go level", and they don't happen to have a job within 2 or 3 levels of them. Oops (Not to mention all the stupid times we find ourselves with no WHM, RDM, BRD or some other key job that screws us over needing to wait 30 minutes for one to show up). I think as someone who does the small things in the game like Garrison, you can appreciate a feature that encourages more play with your friends. :P

As far as xping goes, this is the best thing they could've added. I honestly can't think of any downsides to this. Scaling equipment is nice because it's just plain annoying to get level-appropriate gear between the steep cost of some of them, and more importantly, the limited inventory space of the game.

With level-cap missions and quests...really, how often have you seen people go out and buy say, a PCC just to do those things? The scaled level 75 equip (With appropriate mods) will not be much worse than the cheapest gear available people randomly buy off the auction house the day of the run.

Another thing to keep in mind with that is the fact that the majority of key-piece level cap gear are staple things for most players to have on-hand anyway. SH is level 57, Haubergeon is 59, list goes on. In fact, a crapload of it will most likely be BETTER if they do linear scaling. Example: Promyvion. If I take in some of my best stat mod pieces, this is I'll end up with (Anything I don't list isn't worth mentioning probably).

Optical Hat: 4 Accuracy
Chivalrous Chain: 1 STR, 2 Accuracy
Kirin's Osode: +4 to every single stat
Seiryu's Kote: 6 AGI, HP +20
Sniper Ring: 3 Accuracy
Ulthalam's Ring: 2 Accuracy, 2 Attack
Amemet +1: 7 Attack
Warwolf Belt: 2 STR, 2 DEX, 2 VIT
Byakko's Haidate: 6 DEX
Ninja Kyahan: 2 AGI

Also for someone who's played as long as I have, I have to say my gear is at best above average (Save maybe a few pieces like Osode and Haidate). Only exception I can possibly think of that can't benefit from these stats under level caps are Paladins at the lower level caps where Defense is still worth a damn.
1653  The Rest / General Discussions / Don LaFontaine dead. on: September 04, 2008, 11:53:07 AM
Few days late but I guess I might as well post it.

Don't think I need to post a link to anything. In case you don't know who LaFontaine is, turn on the TV, and you'll probably hear his voice. Think of the phrase "In a world...", and what voice do you hear? Yeah, that's him.

The world just lost a whole lot of epicness. What a shame.
1654  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: September 04, 2008, 12:51:14 AM
1655  Media / Anime, TV, and Movies / Disaster Movie on: September 02, 2008, 01:31:55 AM
If you're going to go see this movie, buy a ticket to another movie and then sneak into this one. Those fucking morons don't deserve any more money.
1656  Media / Anime, TV, and Movies / Disaster Movie on: August 31, 2008, 12:19:56 PM
Nope, all the Scary Movie writers split off and tried their own hand in making their own movies.

The Scary Movie series on its own was already pretty mediocre. Splitting them up just makes a bunch of things that are not only bad movies, but just disgusting in general. Complete absence of jokes and referencing the fact that famous people in real life have died are not funny things.
1657  The Rest / General Discussions / Kevin Pereira defends Too Human on: August 31, 2008, 12:18:31 PM
Uh, out of all the things that you could complain about in the game you're going to complain about level scaling? How has that ever been a negative feature in a hack-and-slash game, unless the game has a large enough variety of environments (IE MMORPG-variety) to actually justify not scaling levels so that you end up killing monsters in one hit, which doesn't show anything other than the fact that you're higher level.
1658  Media / Anime, TV, and Movies / Disaster Movie on: August 31, 2008, 10:36:29 AM
Meet The Spartans had 0% until a single reviewer decided that he was tired of his job and decided to give it a positive review.

Really, is this rating surprising ANYONE? :P
1659  The Rest / General Discussions / Re: Kevin Pereira defends Too Human on: August 31, 2008, 12:39:04 AM
Oh no...does someone like a game that you happen to not like?

mediocre game considering it was in development for so long.

How long a game is in development should have absolutely no bearing on how you rate the game whatsoever. For the record though, I'm not even sure why he's ranting, there's a few sites or magazines out there that did give Too Human a pretty high rating, and most of the negative reviews still concede its an average game. As fun as it might be when you get into combat, it's not one of those games you should be spending $60. Original Games that are purely about the gameplay are usually found in Virtual Console, or they don't cost 60 damn bucks.

Are you kidding me? Too Human is absolutely worse in every way except graphics when compared to Diablo & Diablo 2.

He only said it's essentially the same concept (Which it is, it's in the same class of game as PSO where you just do the same thing over and over to beef up a character). Diablo series certainly doesn't have the same glitches and has more balanced gameplay, though.
1660  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: August 25, 2008, 07:58:25 PM
You should come back Parn. Then we'll all laugh at you.

At least I will.

I remember when they changed it so that searching through seeking people sets the level to any level like a year ago, instead of just searching +-2 levels from yours. Back then it made no sense and was a retarded feature, and people had to go through the hassle of changing the level settings themselves...

And now, it might actually be useful.

EDIT: Then again, with all the people running around seeking meripos at 75, we're going to have to adjust it to search people within a reasonable range anyway. Higher-level players arn't going to want to play with lower level players since that would result in less xp/hour, unless they're a usually unwanted job like THF or something.
1661  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: August 25, 2008, 09:52:18 AM
HOLY SHIT. This is the best update news I've heard in a long, long time. Between lowering dynamis and limbus cost, adding relic armor for TOAU jobs and final updates to Mythic Weapons, this has got to be the best update I've seen a long while.

I can't wait.
1662  Media / Multiplayer RPGs / Diablo 3? on: August 24, 2008, 11:53:25 AM
Reminds me of all the people who do nothing but complain about movie sequels/adaptations coming out the past few years (Die Hard 4, IJ4, Transformers, etc) and how they "shame" the previous work. That really gets on my nerves.
1663  Media / Miscellaneous Games / Rumor: Mega Man 9 being made on: August 24, 2008, 07:03:02 AM
These are just the item replicator items (items bought with the screws). I wouldn't mind them not bringing the charge shot back, but I do think having the slide would be nice. Of course all the stages are designed without the slide in mind I presume, so I guess it wouldn't be as big a deal.

I'm leaning more towards a boomerang weapon to get certain screws rather than the slide though.
1664  Media / Miscellaneous Games / Rumor: Mega Man 9 being made on: August 23, 2008, 10:41:47 PM
Items revealed a few weeks ago, but I guess I should post it here for those who are interested:

Energy Can
Mystery Can
Eddie Call
Energy Balancer
Beat Call
Shock Guard
Guard Up
Costume (Roll)
Hairstyle Book

Shock Guard gives defense against spikes, guard up halves damage. They said the costume will let you have a roll sprite when playing, which I suppose is some random gimmick people have wanted...implementing it through cross-dressing Megaman is not very graceful I say. :P

Guess this means no slide or charge shot, even through the item replicator...of course those things might be something added in upon a second playthrough?
1665  The Rest / General Discussions / Big Government vs. The Hopes and Dreams of Children on: August 23, 2008, 12:14:26 PM
Reminds me of the lemonade stand episode from The Boondocks cartoon.
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