Welcome, Guest. Please login or register.
February 12, 2016, 01:18:03 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
377314 Posts in 15100 Topics by 2334 Members
Latest Member: Malekoth
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 111 112 [113] 114 115 ... 149
1681  Media / Single-Player RPGs / Re: SRTOGS Endless Frontier on: April 30, 2009, 06:11:32 PM
Thing is, I've played a great amount of the SRT games, and none of them have ever been challenging or particularly well-constructed as far as gameplay goes, IMO (Only possible exception is the two F games which were hard as all hell). The real robots and super robots are horribly unbalanced, and their strongest bosses amount to nothing more to giving them the biggest fucking lifebars I've ever seen across all RPGs and then giving them 10% HP regeneration per turn. There's no real thought put into any of the games, which is why I've always missed the point of playing the OG games (Played halfway through the first one), because for me the only reason it was fun was seeing all those robots you know and love in the same place.

Starting on @2 (Some may argue @G, but I think that was pretty tame), they decided to start putting in gratuitous bouncing boobs that found its way to pretty much every other game after that. Not that I'm complaining about it. Point is, SRT is as shallow of a strategy game as they get. Sure, you could try to take advantage of the terrain bonuses (There were segments in SRW D, I think it was, that forced you to exploit these small things in gameplay) and whatnot, but it's not something you think about in normal play and you can just muscle your way through everything.

The handheld games are a lot more tolerable I suppose, because you can chip away at them over several road trips until you finally finish the game.
1682  Media / Single-Player RPGs / Re: SRTOGS Endless Frontier on: April 30, 2009, 04:32:15 PM
So apparently its just fanservice and crappy gameplay.

Wait, have you ever played any SRT games before?
1683  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: April 29, 2009, 09:18:57 PM
I clicked the spoiler image. I shouldn't have. But that's awesome.

Don't worry, the shot is actually a pretty minor spoiler compared to what actually happens.

They should've given us that for free and made us pay another $10 to advance in WotG

Funny thing is, if they had a story on the level of the nation quests this patch, I think it most definately would've been worth $10. The thing about the last fight of ACP, though, is that even people who haven't bought the expansion can help with it, so you don't have to have the expansion to experience that fight (True that you need one person who has the expansion to open the arena of course, but still), only need it to get the armor.

Did "The Long March North" and "The Forbidden Path" today (Windurst).

I wish my laptop didn't suck so much, otherwise I wouldn't have to just stare at gradient skies and crappy framerate during these battle cutscenes, heh.

Pretty simple sleepga-kill fight, only one is immune to sleep but a PLD can hold it while DDs take out the small ones one by one easily.

Spoiler Image. As much as I like the Windurst quests, I did not like this segment, because it was a pretty cheap plot device to use and the way it was done basically made it so I couldn't possibly care about what happened.

Nevertheless, it passes quickly enough, so we can move on the the real meat of the story, and the appearance of one of the most important elements that made CoP and ToAU more epic and scale. Spoiler image once again.

After this is a meeting with the Star Sybil. Does she actually do anything other than just look pretty all day?

And of course something we've all been waiting for a long time...the appearance of the legendary Karuha-Baruha.

Anybody that has knowledge of the Vana'Diel history knows his importance not only in the Crystal War, but his importance to the understanding of the nature of the avatars. Meeting him in person though, was rather unremarkable. I hope to see his character do great things.

A fetch quest follows, but I don't quite understand why this is here. We get another Magic McGuffin to trace, but I probably lack an understanding of it because I haven't done Windurst nation quests- I really should try to do those sometime.
Spoiler image from one fork of the fetch quest. I was confused when I saw this guy, but I told by my LS members that he plays a key role in the Windurst nation quests, which is probably why I don't recognize him.

Spoiler dialogue between Karuha-Baruha and Robel-Akbel is great, I really wonder about this man's motives.

Hopefully I'll get the Sandy quests done sometime soon. Having done the Bastok and Windurst quests, I expect great things from the Sandy ones as well. Both of these quests have been left on a strong cliffhanger, and I feel something huge is about to happen. When's the next patch, dammit!?
1684  Media / Multiplayer RPGs / Re: How can MMORPGs be considered real games? on: April 29, 2009, 08:16:22 PM
Phantasy Star Universe and Monster Hunter say hi.

I've never played Monster Hunter, but I guess PSU is about right. PSU actually had a pretty well-balanced class system, the thing that sucks is the art style of the game. I guess an action RPG just plain wouldn't work in an MMO setting though, would have to make people go into fields in parties. Though, I guess some could argue that's what a lot of MMOs already do with an instance system.
1685  Media / Single-Player RPGs / Re: 1up: Essential RPGs on: April 29, 2009, 10:53:17 AM
How can you say that popularity has nothing to do with being influential? It's hard for something that's unpopular to lend itself to being influential. Evangelion was influential for lots of anime to come, but it borrowed many ideas from Ideon. Ideon is only really known among mecha genre fanatics and they love the show, but it's hardly influential because many of the ideas in Ideon have only been carried on because of the popularity of Evangelion.
1686  Media / Multiplayer RPGs / Re: How can MMORPGs be considered real games? on: April 29, 2009, 04:04:16 AM
I'll attempt to salvage the only sensible question in all of this: What exactly needs to change in MMORPGs to make them good games?

As with any other game, people play MMOs for different reasons. For me, the importance of an MMO is exploration, so art style is very important, which is why I've been playing FFXI for so long, otherwise I'd probably be playing WoW. WoW achieves exploration and grinding at the same time by using the instance system, which is something I think should be applied to every MMO of its type, because FFXI's standard party of standing in one area killing things over and over does get old- this is why those early levels were the most fun, because you were alone, and you could run around all you want and kill stuff/level up along the way. Actually if I'm not mistaken, in WoW you'd get more exp simply doing the same thing you do in FFXI than you would running instances, but the difference isn't jarring enough to justify boring yourself to death.

Grinding is something some people just enjoy. I enjoy a bit of it every now and then, but I'm glad I have jobs at 75 or I would've stopped playing FFXI a long time ago.

I personally have to wonder if something like Valkyria Chronicles' battle dynamics wouldn't be a great way to change the way MMORPGs are played.

I've actually had discussions on where MMOs should go when people have brought up the Rapture Project. If SE wants Rapture to run alongside FFXI, the gameplay has to be different from FFXI, and thus different from most MMOs out there. Personally, seeing as how most people have high-speed internet these days, I wouldn't mind playing an action RPG online, like Kingdom Hearts or something, where movement input matters a lot more than in a typical MMO.

I was going to say maybe MMORPGs should incorporate deep, meaningful stories

FFXI says hi. Maybe they're not the best stories I've ever seen, but they are progressive, and a lot of them are good. If I'm not mistaken, Wrath of the Lich King has been trying to add cinematic storytelling as well. The trouble comes when you're the type of person that enjoys choices, because ultimately your character will not have any choice that will affect the story other than what is scripted, because the amount of time needed to "replay" a scenario would be too damn long and tedious to justify something like that.
1687  Media / Multiplayer RPGs / Re: How can MMORPGs be considered real games? on: April 28, 2009, 05:26:16 PM
Really? I'm 100% convinced that this is a "serious" thread made by a whiny retard.
1688  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: April 28, 2009, 12:16:33 PM
Speaking of the piano collection...

Don't think it comes with the Harpsichord though. ;(

And just to highlight the joke that is ACP, the story quests that were added this patch were not only more coherent, but actually had more things to do than the ACP ones- 4 fights, to be exact, compared to ACP's 3 if you count the Mandragora one.

Interesting stuff is finally happening in the Bastok line of quests, which up until this point has been annoying me to no end with its incredibly boring pseudo-politics.
Crazy Spoiler Image here.

Hopefully I'll find a group to the the Windy/Sandy ones now. The Sandy ones are, so far, as boring as ever. Of course I've not even done the fight for the first new quest, and the Sandy quest has two new fights in this update so I'm expecting something to happen.
The Windurst quests are interesting as always, and this bit (spoiler) is something that makes Lehko and Robel-Akbel the most interesting characters we've been introduced to so far.

And one last crazy thing that has happened tonight...

Whoooo. 5/5 on Usukane 35s. Still missing the 25 legs and 15/25 body, but more importantly...I need 6 million gil now. Har. Accepting any donations, heh...
1689  Media / Multiplayer RPGs / Re: How can MMORPGs be considered real games? on: April 28, 2009, 10:46:30 AM
Sounds like someone is butthurt he got booted out of his Guild.
1690  Media / Single-Player RPGs / Re: Why do I not understand all the fuss about Chrono Trigger DS? on: April 28, 2009, 06:14:33 AM
Honestly, the only RPGs I expect to get challenge from is Action RPGs like Kingdom Hearts or something. There's no real way to make a Turn-based RPG "difficult" because most of what is happening is being determined by some calculator, and half the time the difficulty is only there to pad out the game by forcing you to grind your characters until you can beat something.
1691  Media / Anime, TV, and Movies / Re: Dragonball movie on: April 28, 2009, 06:11:24 AM
There's nothing wrong with being different from the source material- it's that they threw together whatever hackneyed shit they could think of in 5 minutes and tried to sell it using the name.
1692  Media / General Games / Re: Marvel vs Capcom 2 finally confirmed for XBL and PSN. on: April 28, 2009, 12:49:26 AM
You fail at linking Losfer.
1693  Media / Single-Player RPGs / Re: The youthful protagonists thread on: April 28, 2009, 12:25:36 AM
It's actually a lot easier to argue that JRPG characters look similar because anime as an art form is lot less detailed than most any art style Western games use.
1694  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: April 27, 2009, 10:12:32 PM
About damn time another Star Onions Album came out.

I'm not sure about the song choices, though. Faded Memories works as a slow, creepy song, and I think they already achieved that under the piano collections arrangement. The Gustaberg arrangement seems redundant because they already had a Bonus Track of Gustaberg in the Aht Urhgan soundtrack, which sounded great. And Distant Worlds...guess they just can't get enough of that song, eh? =P

That being said though, Rapid Onslaught is easily my favorite battle song in the game, and a rearrangement of Fighters of the Crystal sounds nice.
1695  Media / Single-Player RPGs / Re: some thoughts on valkyria chronicles... on: April 27, 2009, 04:45:09 AM
I don't have the game, but I've liked what I've seen of it, but I'm obviously not going to get a PS3 just for this game.

And I think I'm in the minority on this, and it's obviously a personal preference, but something about the characters in this game grate on me like crazy.
Pages: 1 ... 111 112 [113] 114 115 ... 149

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!