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1696  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: January 04, 2009, 02:34:29 PM
Heh, Xarc usually is pretty lame with drops, even with bills. It just takes a lot longer to kill the demons- that's why nobody would ever sponsor Xarcabard to my knowledge.

Didn't have anything better to do on New Years Eve, so I just stood around in whitegate while doing some other reading. It's quite loud in Whitegate at this time.

As you saw above, I did WOTG missions with Ael. Here's some random pictures I took.

This guy is hilarious. I'm too lazy to read any line he says- which is what's funny because if anybody actually sounded like this in real life I think I'd ignore them in the same way. =P

What I want to know is how Lilisette managed to get the only Pugil in Vana'Diel that apparently can't float on land.

This was pretty cruel.

This pic if sort-of a spoiler for anyone who hasn't gotten far in WOTG missions. This really sums up WOTG for me- they do nothing but toss tons of characters at you they don't bother developing/introducing, and they rely more on their better animation and cinematic skills instead of actually creating an interesting story. So far, I'm not impressed with the story at all.

Funny, this is pretty much what I look like watching these cutscenes.

Well, at least I don't just stand around while enemies close in now.

I agree. It's quite awful that Jeuno only has what, 3 soldiers?

I don't know whether this is just lazy translation or if they're actually trying to make a joke. Either way it's fail.

Still not impressed. :P

Team WOTGM agogo.

I recently decided to just go along with random shout groups for Salvage- having never done it before, I was very nervous- thankfully I had someone who spoke English on my first run. Talk about lucky.

These pictures are from assorted Salvages; Up to now I've done maybe 4 or 5 runs, but I still don't quite have the hang of it- I really wish I could get an EN group, but they ever shout for it, and I dunno if I could handle a static right now (Maybe, if they were in the right time frame). The seacom says 0 for Skadi Hands...so of course two of them dropped. Personally I didn't mind too much, I just wanted to get into Salvage for once and try it out. Of course, if nobody wants them, I'm sure nobody will mind when I take some pity prizes for myself.

For me, the biggest thing so far has definately been this. This is easily one of the most sought-after items in the game.

I leave you with the curses from a JP Mithra.
1697  The Rest / General Discussions / Games SAVE LIVES. on: December 30, 2008, 11:23:06 PM
I don't think it would've worked on a wolf or something though.

Hans Jørgen Olsen, a 12-year-old Norwegian boy, recently survived a moose attack by feigning death, "just like you learn at level 30 in World of Warcraft."

In WoW, "feign death" is a skill acquired by hunters at level 30 that allows them to take a page from the possum playbook, collapse to the ground, and convince their enemies -- who lose all ingrained animosity in the process -- that they've died.

According to Norwegian site Nettavisen , Hans and his sister apparently enraged one of the local moose (mooses? meese?) during a walk in the forest near their home. After shouting at the gigantic creature to ward it away from his sister, Olsen dropped to the ground, and presumably his lifebar plummeted to zero.

Moose have never been known as the wisest creature in the forest, and the boy's show of necrosis seems to have worked, as both he and his sister survived intact.

It's easy to decry video games as a menace to society but in a world where MMOs save adorable, tow-headed Norwegian children from a deadly moose, can they really be that bad?
1698  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: December 30, 2008, 06:35:06 AM
Man, I remember when I saw Paiku in Yuhtunga Jungle as a level 50 PLD in IM stuff, and I thought it was so cool.

Then there was that time when Aeliana #1 was grinding next to my PT with Summonerdio, tanking in full AF and Earth Staff in Cape Terrigan.

Got myself some more lolAF2.

Ranked up from my usual assaults.

Some fun numbers from Besieged with Giant's Drink.

Time for the main event: CoP! First was Tenzen's Path, which involved adventures through Pso'Xja. Can anyone tell me how the hell to pronounce that?

Then we did Mithran Trackers on Ulmia's Path, featuring Levit playing something other than BRD for once! We tried to do a dry run first, but we did well enough on our dry run to just decide and go the distance and win it.

Continuing Tenzen's Path, we get to what will henceforth be called "Aeliana's favorite cutscene evar". I will agree it was a pretty well-done cutscene, and it shows some insight on two characters we've known for a while.

Then I tried my hand at soloing the next path, a Disaster Idol. It seemed easy from the description.

Until he started hitting me for 300 damage a hit and casting banishga II for 600 damage. With that note, I decided to try him again on Darksday with Valesti helping me out, resulting in a win.

I can't help but laugh at this cutscene- Tenzen is getting ticked off at Nag'molada's announcement of his stereotypical evil plot and all my character does is stand around staring into space.

Really, half the explanations were lost on me- a problem with this storyline is that it takes too long to get between the missions sometimes, and you forget a lot of the details.

Next was the snoll fight for Ulmia's Path. Not much to say on this one- we failed the first time due to some lameness, and the second run was laughably easy.

Finally we ventured to Movalpolis to kill some gobbos.

We managed to beat the BC with 5 people, though it did require a wipe and reraise.

And while we were screwing around, we spotted the coffer, which I came back to get after switching to THF.

With that out of the way, it's back to the Metalworks for a bunch of technobabble from Cid.

With that, The Three Paths finally concludes.

Can somebody explain to me what exactly the "pact" is? I don't really remember the details of it, and I don't understand how
resurrecting Promathia is somehow going to stop this pending problem of Bahamut blowing us all up.

The next part was relatively easy to solo, though that was as NIN/DNC at night, when I could kite them around when i needed to wait for my timers to get back up.

What exactly was the Cardinal's role in all this? So she's actually a Kuluu that regained the voice of the soul of the Zilart through some machine in Al'Taieu, and she wanted to fulfill the pact Sel'teus made with Bahamut by resurrecting Promathia? I thought resurrecting Promathia would wake the sleeping gods, which is just as bad as Bahamut blowing the crap out of us.

This NPC is interesting- honestly this is the biggest surprise in the storyline so far, even though it's not a huge part of it.

With more deliberation, it's time to take action. It's time to go meet Bahamut in the skies.

Even though if he's the conqueror of the skies I don't understand why he insists on teleporting all the Wyrms to the cities when he just fly to all of them and blow the crap out of us

Next week: One to be Feared.
1699  The Rest / General Discussions / Re: Merry Xmass on: December 25, 2008, 08:24:56 AM
Nice to see we're all continuing the tradition of making this a materialistic time of year.

Also, I guess I'm the first of people that will say humbug.
1700  Media / Miscellaneous Games / Re: Dissidia: Final Fantasy - fighting game? on: December 25, 2008, 08:10:57 AM
Only thing I'm kind of interested in is hearing what Shantotto sounds like.

EDIT: Guess I should toss in a few things for the discussion.

I loved playing random fighting games a couple years back, though recently I really haven't been into fighting games at all. I certainly enjoy playing them at parties or something since they're pretty much the only decent games to go local multi-player with (Uh, unless you count LAN, but that isn't something I prefer either). Recently, I tried out SSBB...nearly fell asleep while playing it. I'm not sure why I'm not interested in fighting games anymore- I used to love playing them even when I was alone, and now they just feel dull.

Also, dunno if this has been mentioned, but Famitsu gave it 36/40, which is pretty good to my understanding. So, dunno, maybe I'll check it out.
1701  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: December 24, 2008, 04:28:03 AM
Actually, the map has nothing to do with those NMs. To my knowledge, the White Memosphere can drop from any of the first three crag-unique enemies (Gorger, tall-spider thingy, etc). We got the memosphere off some random IT gorger someone aggroed along the way- I just happened to win the lot. Then we found the ??? and I grabbed the map.

Don't believe the memosphere is 100% drop off the NMs.
1702  Media / Single-Player RPGs / Re: question about the DS FF4 on: December 24, 2008, 12:40:03 AM
The only time I've had fun getting lost on a map is if battles arn't mandatory unless you deliberately walk into an enemy- like Chrono Trigger if it had a large map to get lost in. This tends to be something MMOs have exclusively- I'm not sure if FFXII would have that either, based on how that game was designed.
1703  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: December 23, 2008, 08:11:06 PM
Watched Hancock. The first half was great, the second half was a train wreck and ruined the movie. It turned into the very thing it was a parody of in the first half. Not to mention the story made absolutely no sense at all.

Hancock is a parody?

Glad to hear I don't have to bother seeing the Day The Earth Stood Still. Stop the remakes please!

Eh, remakes can be good. Every time people complain about remakes I always mention The Thing.

Watched Get Smart recently. Guess I shouldn't have passed up watching it in the theaters- there was some lame parts but overall I thought it was hilarious.

Also watched Forrest Gump. It was alright- just a bit long for my tastes as far as these kinds of movies go.
1704  Media / Single-Player RPGs / Re: RPG Overworlds and methods of travel. on: December 23, 2008, 07:02:56 AM
An RPG that completely takes place under the sea sounds kinda interesting.

I'm sure it's been done before, I probably just never heard of it.
1705  Media / Single-Player RPGs / Re: question about the DS FF4 on: December 23, 2008, 07:01:06 AM
I don't see how you can possibly get lost in any RPG now that you've been able to navigate through FFXI. It takes like 10 minutes to run straight across a single area in that game if you KNOW the way. Finding a town in FFIV even with a vague direction takes like 5 minutes.
1706  The Rest / General Discussions / Re: Finally, a viable alternative to fossil fuels. on: December 23, 2008, 01:25:17 AM
You forgot the part you crash your car into a tree because you got a heart attack and stroke at the same time. Liposuction doesn't make you healthier.
1707  Media / Single-Player RPGs / Re: RPG Overworlds and methods of travel. on: December 22, 2008, 10:04:31 PM
I think it's more based on how interesting the world itself is, rather than whether I'm in the mood or not. If the world is strange and interesting, then I'll want to explore more and see things. If it's just boring grasslands and mountains constantly I'd really rather just skip all the traveling.
1708  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: December 22, 2008, 06:35:23 AM
Uh oh weekend update!

First, I've been working on Nyzul a bit, and I got to floor 21 now.

Shouted for a floor 21 after that for like 3 hours and then failed the run. I hate that.

This kinda blew my mind too:

I got shiny new AF2 in Dynamis this week, I think this picture says it all:

Crazy adventures in promyvion - vahzl this week, as we find a hugh jass crystal at the bottom of Fei'Yin.

A familiar face from RoZ shows up.

Didn't take any screens while climbing, but I did get this thing:

We climb to the top looking for the pale emo kid, only to be surprised by the empty attacking us. In the empty.

Once that nonsense is over with it's onto next week! Now we have to go for the Three Paths mission, a long and annoying mission with like 5 or 6 different NM fights, many of them capped and in a BC.

1709  Media / Single-Player RPGs / Re: Will Final Fantasy 13 redefine Japanese RPGs again? on: December 22, 2008, 06:18:32 AM

 I'll still play games with random encounters, but if it's gonna have 'em I want an on/off feature.


Lots of games have an item that prevent random encounters. They should at least have that much in every game.
1710  The Rest / General Discussions / Re: That new RIAA policy/action thing on: December 20, 2008, 09:12:58 PM
Seems fine to me.
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