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Subject: 999 (Nintendo DS)
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327557 Posts in 13410 Topics by 2169 Members
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1801  The Rest / General Discussions / So THAT'S why no JRPG character wears visible armor. on: March 26, 2008, 05:21:02 AM
The important thing is not whether its happening or not, its where its happening.

Statistically, someone dies of cancer every so many seconds- but you don't see people around you dropping like flies regularly.

Lies, damn lies, and statistics.

Sorry Hathen, but even if guns are illegal to own, there still are ways to get them for people who want them. I doubt it would be as rare as you'd think, but then again *shrug*

Unfortunately, we're going to have to live our lives under the philosophy that things will be consistent in the world, and we won't run into someone that just happens to illegally own a gun. Kind of like how we have to walk outside everyday under the assumption we won't meet that one googolplex chance that every particle of Earth will just suddenly come apart. Like I said above, where its happening is important.

If a student in Japan were to attacking Dincrest for example, it'd most likely be with a knife, since the steps to obtain a gun illegally turn young people away from bothering- which is why you don't really hear about massacres happening in Japanese schools involving guns. Almost all the ones I've heard involved knives, etc.
1802  Media / Multiplayer RPGs / Holic Online? on: March 25, 2008, 08:58:21 PM
I'm always a fan of checking out new MMOs I guess, especially if they're free, so I took a look, and it's nothing new compared to the load of other MMOs that Korea pumps out. That's not necessarily a bad thing, but yeah, it's pretty much a lot of grinding and treasure seeking (Just like PSO).

I liked the art style of the game, though that probably won't hold me over for too long. That seems to be the main concern in Korean games- they focus a lot on graphics, so they end up making games that look stunning (Granado Espada or Rappelz) but end up just being the same, drab grind found in most other MMOs, lacking the lasting appeal of FFXI or WoW's endgame though. Ultimately, the only real thing that keeps people playing is if they can play with real life friends, like Maple Story. For a free game, it's amazing though, heh.
1803  The Rest / General Discussions / So THAT'S why no JRPG character wears visible armor. on: March 25, 2008, 02:12:40 PM
It's illegal for civilians to own guns in Japan, so the chances of you running into someone with a gun is pretty slim, I think.
1804  The Rest / General Discussions / LeBron James is an apish, backwards, subhuman negro. on: March 25, 2008, 07:16:59 AM
"Vogue deserves criticism, but more blame should go to LeBron and other black athletes, who need to exercise stricter control of their images. If LeBron is brave enough to wear a Yankees cap at an Indians playoff game, picking up a history book and educating himself shouldn't cause a strain."

Yeah, because the instant a big-name athlete picks up a book, it's going to influence all the young people to do the same. I highly doubt LeBron James is particularly well-educated, nor if he even cares, since he rich as all hell just from playing basketball. Most people I know in high school that wanted to make a living off playing basketball couldn't care less about educating themselves.

Personally I think people criticizing this for "racism" look at things like this too simplistically. The people I knew in high school who honestly thought they were going to make a living off playing basketball (Most of whom are black, to be blunt) already knew why they need to do well in school/go to college, but they didn't bother studying or doing well in class because they're lazy, not because of some racist idea. Well, it's not that it's not there, just that people act as if its the only reason.

I think that just the fact that LeBron James exists is a factor in this popular idea. He got big when he was only 18 years old, so there's no reason that it shouldn't happen again, to someone else- who am I to question whether one of the people I know will make it big or not?

Like others, I found this to be more sexist than racist. Big muscular man grabbing tall, sexy woman around the waist? Whatever.
1805  The Rest / General Discussions / Awesome/Stupid YouTube Video Thread on: March 18, 2008, 04:40:20 AM

This guy is probably the funniest guy I've ever seen on youtube.
1806  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: March 15, 2008, 06:36:25 PM
The proc rate on Retaliation is about 15% I hear, but as I recall, you still take damage with Retaliation. So it's actually exactly what it's called- you still get hit, you just hit them back.
1807  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: March 13, 2008, 10:35:20 AM
Doesn't matter what order you level your subs in since you're going to need to level them all anyway.
1808  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: March 12, 2008, 05:32:49 AM
As far as tanking goes, PLDs are really in larger demand in endgame for a few reasons:

1. Enemies at endgame have high accuracy, as such, NIN's evasion won't be helping it much. Parrying just sucks, and I'm sure you don't want to go through the trouble of capping it just for it to be marginally useful.

2. PLD/NIN have access to both spells that NINs completely rely on to tank- since the enemies are high level, the higher skill from NIN won't help much with spell interruption (Though it will probably help with absorb-able AoEs). You have one less shadow from Ni, but nobody really cares in big fights like these. EDIT: Also keep in mind that PLD shield has an inherent spell interruption -% every time it blocks. Dunno how much that helps since my PLD is only level 30, but from what I understand it's pretty damn substantial.

3. When they updated PLD a few updates back, PLD just completely surpassed NIN. Magic shield on Rampart? 90% damage reduction on Sentinel? Not to mention the fact that shield absolutely rocks now.

4. For the most part, better hate control. NINs can sub DRK to cap off their hate easily, though.

The trouble with this is that NINs get merit/party invites way more than PLDs (As far as Merits go, PLDs are never invited, really). If you want to get up high faster as a tank job, do NIN. It's more expensive, though. You do have two important subs leveled already, however: WAR and DRK.

For leveling your subs, I'd definately be up in joining you with a huge plethora of subs I need to level for NIN, including DNC, DRK, and WHM.
1809  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: March 11, 2008, 11:42:33 PM
I wouldn't transfer to our server just for us, just think about it for a bit. I'm sure the RPGfan folk will help you out when they can, but both Shiguma and I are in JP timeframes, so take that as you will. To be honest, if you have a real life friend on Sylph, maybe you should stay there and just do stuff with her, heh.

NIN is important because its a staple sub in both solo and meriting for just about any job- Utsusemi is the most used spell in the game. Well, maybe outside of cures. Heh. With the new expansion, DNC is also an important sub should you want to solo. SAM and THF are very important melee subs as well, unless you're a tank like PLD or NIN. Even then, they can be useful.

If its just about doing endgame stuff, and getting there fast, BRD is the best, and I'm sure most would agree. It's also a relatively cheap job, though it has a few important gears you should invest in (Mary's Horn).

Personally I would get Tu'Lia even if you don't have a sky LS, I didn't have a sky LS when i got Tu'Lia, I just wanted to get it for the sake of getting it.

If you come to Leviathan, BOTD would definitely be a good start. I like BOTD in the sense that they're willing to overlook someone's background and give them chances, but that also results in them having a lot of floral morons in there- that being said, however, it's still a somewhat decent LS, and good if you run with them for a while and have a good attitude. If they wern't at least capable of doing some stuff they wouldn't be around so long. BOTD's flexibility is both its greatest asset and flaw, IMO.
1810  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: March 11, 2008, 05:06:29 AM
I'm hoping it only to nerf DB DRKs. I'm pretty sure that's one of the most broken things in the game. =P

Emperor band is cool. It's nice that they're thinking of people that don't want to xp every damn day of the week just to use the band to its maximum potential. I'm getting it.

Also, Monomi: Ichi is the first thing NINs have gotten since G2 Merits, so I'm happy, I guess. >_>
1811  The Rest / General Discussions / RPGFan Community Photo Thread: 2007 Edition on: March 10, 2008, 09:57:09 AM
Went to the Taipei Armed Forces Museum recently, and got my picture in one a picture booth there, in classic Asian style.

Now one thing I want note is that I understand these are supposed to be fun and stuff, but this was a place where you showcase the history of the construction of a country and show off your modern military might.

Let me tell you, if there's ONE thing I don't associate with the military it's freaking ANYTHING BUT FLOATING YELLOW HEARTS.

Edit: Better picture, kinda.

1812  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: February 27, 2008, 11:31:34 PM
Recently got my THF to 60 off Campaign, making my second set of AF after like, 2 years of getting NIN AF. Heh. =P

Random screenshot for fun:

1813  Media / Multiplayer RPGs / For everyone who once said, "FFXI sucks, you can't solo on: February 23, 2008, 10:12:16 PM
I guess I'll just talk about a few things that make me prefer FFXI over WoW.

First off, FFXI has a lot more "hardcore" content, but people mistake that as a sign that its not accessible to the more casual player. To be honest, it's just as easy to spend a crap load of time on WoW, the only difference is that you might get more bang for your buck (As far as sheer number of loot). After all, there are only 24 hours in a day and both games has the same amount of people spending all of those hours just playing the game.

I wouldn't describe myself as a hardcore player, but I wouldn't consider myself a casual player either. I've made less progress in the game since launch than some people have been able to do in less than half the amount of time I've played (Ramza is one of these people I believe). The argument that WoW is more casual than FFXI is only true to the extent that it takes less time to get an item- but you're doing the same thing, going at a predetermined time by a group of people (LS or Guild), doing the same thing every time with little variety (Depending on what kind of LS/Guild it is), and then you'll get items.

One thing about FFXI having a better community though- its true to some extent, only because its a lot more beneficial to you in the long run to be not known as a jackass. I'm not sure about WoW, but the advantage FFXI has as far as having a nice community is that all the players have to consider the long-term effects of their actions within the community. It's not that WoW doesn't have that, but as far as I know, it's comparatively a breeze to get to max level, so you end up having a lot more people not worry about their reputation because of that.

At the base though, all human beings are the same, so the people in FFXI as just as big of assholes as the WoW ones.

Aside from RP servers. When I went on RP server on WoW, most everyone was nice and just enjoying themselves. Makes me wish sometimes that FFXI had an RP server.

The biggest thing that made me like FFXI is the setting and art style. To me, MMOs are for the most part the same kind of gameplay, so setting, atmosphere, and art style are probably going to have the most bearing on my choice. I enjoy the world depicted in FFXI, and I'm not a big fan of the cartoonish look of WoW.

Control is an issue too. I'm more of a gamepad type of person, so it's pretty self explanatory on that one. WoW's battle system is in almost every MMO I know right now (Auto attack, numbers for abilities), and FFXI keeps the unique battle style. I suppose you can make it so that FFXI controls like WoW with the macros, but the game is based in PS2 so the focus is on gamepad control. The biggest difference in the battle system is that FFXI is more timing and patience based, while WoW is more action-oriented (From what I can gather).

That's all I have from the top of my head right now. Guess I'll say more if I think of anything else.
1814  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: February 23, 2008, 09:56:38 PM
Haven't posted for a while, but this event caused me to come out of the hole:

I've been trying to get this item for about 2 years, and with my playstyle this is a pretty big achievement, even though some would consider this to be a staple to some extent for a NIN.

To add to the fun, the next Byakko right after that yielded this:

We then moved onto Genbu. I hoped to lot on Kabuto as freelot, but someone else decided to choose it, so there's only one way to end this fight when you won't get an item out of it:

Phew, I'm psyched.
1815  The Rest / General Discussions / Australia hates Christmas! on: December 17, 2007, 10:58:57 AM
Redeemed was pretty much right on this one:


Gotta love snopes for jumping onto these things. Heh.
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