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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340892 Posts in 13932 Topics by 2222 Members
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31  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 19, 2014, 12:31:07 PM
That's pretty much MMOs for you. If you're not into the whole "grinding for betterer numbers" thing generally you want to wait either a few patches or maybe an expansion, and then enjoy the whatever story content they've added.
32  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 18, 2014, 09:19:22 PM
Eh...I've heard legends of how annoying Naruto filler are, but honestly it's not like the show has some great narrative that filler would be interrupting for the most part, so I'm not really against watching the filler in "principle" or whatever. The one problem I do remember though, is that some of the filler actually ends up making the show/characters worse, so I'm a bit torn as to whether to follow those filler avoidance lists.

Like that whole bit right after Naruto learns the Rasengan about the nuke-nin who became a runner. So you're telling me that some random guy beating Sasuke causes Sasuke to angst moreso than the fact that Itachi completely handed his ass to him? And after that filler Sasuke's back in his hospital bed again with little to no explanation. What?

I am a bit curious what the original creator thinks of all the filler, if he considered them "canon" or whatever.
33  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 18, 2014, 05:27:44 PM
Moderate hype at the moment. Hate that they teased that we'll have to wait for the London Fanfest to hear job information, and that's what I'm really interested in hearing.

Areas in MMOs always look great when they're being presented in videos like that, but given the areas already in the game, I'm sure they'll look great. I just hope they'll give us some more freedom for moving around them.
34  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 18, 2014, 03:48:26 PM
Didn't know about that, I'm pretty excite. Retcon that stupid epilogue from 02, please.

Also I'll probably read all that stuff you wrote soon Mickeymac, I should really start watching G-Reco since I was looking forward to it for a long while.

So with the news it's going to end sometime soon I decided to watch some Naruto Shippuden from the first episode since that's pretty much where I left off in the Manga like 10 years ago. Why is animation so terrible in this show? It keeps cutting back to clips from the original Naruto series and those actually look better.
35  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: October 15, 2014, 12:57:36 PM
Mega Steelix and Mega Glalie have been revealed, unfortunately in the wake of the excitement there was some reveals that deflated a ton of the hype.

The first reveal was that there would be no trainer customization. Masuda even made the statement that that was a Kalos-thing because it was in the spirit of a "motif of France and really focused on this beauty and fashion aspect, which is why it was a prominent feature in that game". Personally, I think the trainer dress-up stuff is a whole lot of fluff, albeit fun fluff, but arguing that it's a Kalos-exclusive as if the French are the only people that ever change clothes every day seems like a pretty silly way of saying "we just didn't want to put it in ORAS".

I think the more important reveal was that Pokemon XY will not be receiving a patch to make the new Mega and Primal evolution available. Unfortunately this seems vague to me, I don't know if it means:
1. It will only strictly allow interactions that don't involve any new features
2. You will be able to interact ORAS with XY, you just can't trade new stuff over to XY
While the latter would be completely reasonable, the former is what most people are expecting and it's made some people pretty salty, because in the past games in the franchise didn't really tend to get outdated until a new generation came along, let alone outdating the first wave of games only a year after they come out.
36  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: October 12, 2014, 06:39:44 AM
Thanks, I'll check those out. Tactics Ogre in particular I remember playing like 2 stages on the Playstation a long ass time ago, and I actually haven't played Wild Arms since the first one.

Related to my former question, I've been looking at the Wizardry series. Anybody have recommendations? Kind of a shame all the recent ones are only in Japan, they sound like games I would really enjoy.
37  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: October 10, 2014, 10:32:02 AM
If this is actual "you get to fly in the z axis of the gameworld" stuff then that will be very cool (and Sky Battles actually have some kind of purpose to them), but since these are the same people who decided to design a game like it was still on a 2D grid after they moved into 3D I'm more willing to believe that it's instead just an alternate map where it just looks like you're in the sky. Baby steps, I guess.

Mega Pidgeot with its No Guard sounds terrible and Beedril was always bad, but I really love the design on Mega Beedrill. I kinda wish that thing was just a normal evolution though, god knows Beedrill needs it.

38  The Rest / General Discussions / Re: The unofficial "recommend me a game" thread. on: October 09, 2014, 03:43:54 PM
Okay, so I'm sure I'm going to get recommendations for a ton of old PC RPGs, but if there's any console games that actually fit this criteria I would really like to hear about it.

-I love party/character-building RPGs
-Usually this means there's a ton of classes to choose from. I prefer RPGs with more complex classes than just the simple warrior-rogue-mage thing, and hybrid/unique classes are a huge plus
-RPGs these days seem to be really settled into a 3 or 4-person party, games that make you build a party larger than this would be great
-Lots of customization would be a huge plus, so either skill trees or limiting your skill choices out of a huge pool, that sort of thing

FTR I don't need to know about Final Fantasy, Bravely Default, Dragon Quest or Etrian Odyssey. I've played and enjoyed all of those.
39  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: October 08, 2014, 11:37:20 AM
Atomos isn't very good, but it does have its uses at least, which is more than I can say for Cait Sith.

The shuriken thing is a really nice addition for Ninja, with one problem: They added a bunch of new shuriken and they all have really bad base damage (less than daggers, the level 106 or whatever shuriken actually has less damage than the level 80 one, because back before level cap they were still making shurikens with really high base damage).

I think the best thing that's happened to XI in the last year and a half or so is that the game is more "playable" than ever, with summonable NPC partners and lots of old content that can be solo'd or low-manned that still retain some relevance. It isn't like those really early days where people will sit in town waiting for a party, there will pretty much always be something to do if you look for it. They also added a lot of incredibly long-desired conveniences like armor sets that can be macro'd, locking your appearance, checking your accuracy, and home points in many popular areas that you can warp between.

The main complaint from long-time players is the lack of large-scale content for groups, but since I don't really tend to do that sort of thing it doesn't bother me as much. I've always been more of the 3-8 players or so sort of guy with this game.

The story has been ramping up somewhat, but given how long it takes for them to release a story patch I'm guessing there's still going to be like half a year or something before they finish it. Seems like according to the latest announcements from Matsui, the Adoulin Missions will reach their conclusion in November. Looks like you'll be playing again sooner than I thought, Ramza.
40  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 05:29:58 PM
Lots of the RPGFan folk are on Hyperion, the only other group I see active in this thread are us folk on Coeurl. Well, there's Alisha too but I can't remember what server she was on, Cactuar I think it was.

You're still relatively early into the game as far as I can tell so you could always make a new character if you want, but eh, up to you.
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 05:09:47 PM
Minfillia just makes me cringe, period.

What server are you on, Mick? If you're on one of the servers we're on we could always help you out (though I'm actually on a break from the game as well, waiting for 2.4 mostly)
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 04, 2014, 05:48:25 AM
The story was meh, I made it through playing with friends. I think the thing most people enjoy about FFXIV are boss battles and endgame battles. If you got to about level 20 you got a taste of it with Ifrit. The endgame fights are challenging and fun to learn. The big problem is that if you don't play with a static it's incredibly frustrating because most people who PUG, like most other MMOs, are terrible at the game and rarely have the intention of getting better at it, unless you're on a Japanese server, then PUGs arn't god-awful.

The biggest downside of the game for me is that it's pretty weak in the RPG aspect of the MMORPG thing, but that describes most MMOs these days. Weird to think that MMOs have gone backwards in terms of that, with stuff like UO letting you do basically whatever the hell you want with your character, the Everquest, FFXI, and early WoW days with more varied classes and now classes are pretty much all solidly in the holy trinity with very little variation between games. Well, technically I guess GW2 has every class just be some kind of hybrid.
43  Media / Miscellaneous Games / Re: Azure Striker Gunvolt on: October 01, 2014, 08:37:33 PM
Speedrunner's game is an accurate description, but it's not designed nearly as poorly as the first Megaman Zero. There's no dumb story forks based on how well you do and you don't get punished for using powerups. It's basically just a Megaman X game except you get rated at the end of each mission. The ratings are pretty much just for their own sake (the only way it impacts gameplay I can think of is that a higher rate gets you more materials at the end of a mission to make equipment), which is how it should be.
44  Media / Miscellaneous Games / Azure Striker Gunvolt on: October 01, 2014, 12:01:54 PM

This was mentioned in the Mighty No. 9 thread but I figure I might as well make a separate thread.

This game seems to have flown under the radar for a lot of people since, well, the marketing has been terrible, for one thing, but I guess there's also the fact that you won't be seeing it in a store since it's a download-only title.

Having gotten it myself, I guess I'll give some thoughts on it. I think I got my money's worth at $15, at least moreso than the last $15 game I bought (Code of Princess). A lot of people were thinking Megaman ZX before it came out, but it's really more of a Megaman X than anything. No Metroid elements here, just choose your stage and go.

People looking for a old school challenge will want to look elsewhere though, because this game is incredibly easy to beat. Pretty much the only struggle in the game I had was against the last boss. One of the big reasons for its low difficulty is that if you talk to Joule between missions you have a chance of not just being revived after you die, but being restored to full and becoming more powerful through an infinite charge of your lightning (your main attack, usually you have to recharge it after using it for so long).

Basically the only incentive to get good at the game is to get high scores and to beat various associated challenges. The more enemies you defeat without getting hit, the higher the multiplier gets, but if you get hit even a single time you'll lose all your points. If you touch a checkpoint you'll cash in your points but also lose whatever multiplier you've built up. So basically they made the game very easily accessible to everyone but if you want to obsess over it and master it you can do that too. To be fair playing it over and over is the sort of thing lots of people do with this kind of game anyway, but I think it makes the game kinda disappointing in a one-shot playthrough, unlike Megaman 9 or 10 which were both very challenging games even without all those achievements attached.
45  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 18, 2014, 06:58:48 AM
Going to go ahead and say it: the game's visuals are thematically all over the place.  What the fuck is even going on.  You have members of NSync riding around in a cadillac who drive by a giant fucking turtle, a turtle that I guess never bothers to travel anywhere near any modern architecture that you see in the far off distance because such a giant creature would make it impossible to build anything that would last, and then the boyband occasionally hops out and fights some bad guys that are dressed in medieval-like armor?

Seriously like, what the hell.  I've played a lot of JRPGs with characters using swords in modern settings and whatever else that doesn't make sense, and I just play them anyway because it's usually a "who cares, it's fun" kind of thing, but this game takes it to 11.  There's just something about this game's presentation that is rubbing me the wrong way.  It continues to not help that all of the main characters are dudes.  I mean, I like dudes, but girls are pretty cool too, you know?

Eh, I'm done rambling.  For now anyway.  Think I'll go play some more Final Fantasy XIV in the meantime.

I haven't read up on anything about this game, just saw the first trailer way back, but wasn't one of the things described that Noctis and co are from some isolated kingdom? It could make some sense then. Still, even if it's justified in-universe, it still looks really odd. I honestly think it's that car that looks really out of place out of everything. If they were driving some weird sci-fantasy vehicle like the ones we saw in XIII it'd probably feel less weird.

As for the "all dudes" thing, I like female characters and all, but if was actually important to the plot/characters that all the main characters are male I'd rather they stick to that than sticking a female character in there just to say they did (especially annoying is when someone basically just writes a guy in a woman's body). The only problem is that I can't think of any case where the opposite happened.
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