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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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 1 
 on: Today at 06:40:58 AM 
Started by Ranadiel - Last post by Ranadiel
Feene I'm still up in the air about as well. I haven't gotten any of her proper events yet. Just the 'give a gift' filler and the whole one liner about how her family specializes in a martial art technique revolving around kneeing men in the nuts.

Which normally might fall under 'eh' but considering how "OMG, I don't wanna damage God's Gift!" every other female in this game is, having one that just comes up and offers to demonstrate that technique (without any malice or intended to carry through in a harmful way) is strangely 'refreshing'.

Also. Class'man'ting and Tri-matiing...oh game, how you never fail to surprise me.
I'm very 'eh' on Feene, she comes off as too "perfect." She is perfect including being too humble to realize how perfect she is. It just doesn't work for me. Still leaning towards Ellie as the most interesting. Ms. Ghost is interesting also. A shame Ms. Ghost is stuck in the story of such an uninteresting character. Worst one is easily Narika though.

Side note, anyone going for platinum might want to check out this thread I made on Gamefaqs as I discuss some findings regarding a couple of missable events.

 2 
 on: Today at 06:40:17 AM 
Started by Eusis - Last post by Tomara
(For me Symphonia was the most Tales-like Tales I ever played. It had a lot of elements from Phantasia and Eternia, while at the same time providing the foundation for most of the later games.

Oh, and Abyss is the most Terranigma-like Tales and Vesperia the most Lunar-like Tales, because I like to see connections that aren't there.)

Magical Starsign - I think I'm close to the final planet now. Charming (and surprisingly dark) game but I'll be glad when the credits roll. Those turn-based battles are just too old-school for me right now.

 3 
 on: Today at 06:28:53 AM 
Started by Dincrest - Last post by Ranadiel
From what I understand, a lot of those old tales were never children's stories at all, back in their origins.  They were just general folklore.  Somehow those "fairy tales" got watered down into becoming children's stories over time.  Examples in this tangent include The Little Mermaid, Sleeping Beauty, Cinderella, Snow White.

  
Might apply to some of them, but not the Little Mermaid as the last page of the original manuscript as modified by the author is basically emotionally blackmailing children (the Little Mermaid can go to heaven sooner if you are good little boys and girls).


 4 
 on: Today at 06:25:35 AM 
Started by Eusis - Last post by Ranadiel
I was kind of shocked to be reminded while playing Kingdom Hearts 1.5 HD that there actually *were* allusions in the original to the Keyblade War, the Worlds' origin, and even Xehanort's betrayal (sort of). I do think a lot of plot elements from the rest of the games still kind of made a lot of the first game irrelevant, but I had forgotten that those three big ones do kind of fit with the original.

I think I remember what the allusions to the Keyblade War and the Worlds's origin were, but I'm drawing a blank on Xehanort's betrayal.

There was abit in Ansem's Report when he met Mickey that the Keyblade was used by one to bring peace to the Worlds and by another to bring ruin, or something like that... it's a bit of a stretch but it sort of works.
Huh I just took that as a reference to the Keyblade War, although I guess it does make sense for Mickey to be talking about Xehanort considering retcons.

 5 
 on: Today at 06:16:49 AM 
Started by Yggdrasil - Last post by Ranadiel
From my experiences, Dark Knight is the most powerful of all damage-dealing classes. With Adversity, Gloom and Rage, outputting massive damage is pretty easy and reliable. If you've also got someone restoring BP to them (Merchant, Performer), then they're pretty much unstoppable.

That said, Spiritmaster is the most broken/OP class due to Stillness.
I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

I'm not convinced Victoria isn't a matured baby or something.  I don't get what/why her body is the way it is.  Ew.
You get new details each refight with them. Although one detail....that isn't discussed by Victor but that you can gather from otherconversations is that:
Code:
Victoria was actually supposed to be the next Water Vestal, but well stuff happened and she gets rejected.

 6 
 on: Today at 06:00:51 AM 
Started by Yggdrasil - Last post by Ranadiel
Alternatively, you can use a hair dryer to buy maybe another day or so of use for it in order to get the disc out and back up your data (look up youtube videos). Question then becomes whether you want to buy a new one or get a refurb. I recommend against a refurb because it will probably die shortly afterwards.

 7 
 on: Today at 03:17:20 AM 
Started by Yggdrasil - Last post by Aeolus
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??
To put it simply, I thought Monk was OP until Ranger reared its head, and then it got replaced by the next job, and again, and again, and again...

At this point, Bows are what's OP'd (as Monk's fists are caught between crappy weapons and the unarmed option not having enough strength to compensate its no frills damage at this point, and Valkyrie/Einherjar are generally better at handling crowds or getting turned into one-shot boss killers with Judgement). They'll fall off soon enough since, as mentioned before, Rangers lack an anti-human option which really cuts into their effectiveness late into Chapter 4. Also, you'll have gained 4 other damage dealing jobs by then, each with their own gimmicks, and each easier to make use of in future "*" holder fights.

 8 
 on: Today at 03:14:16 AM 
Started by Dice - Last post by Dice
This is so overdue it hurts.

Videogame art!  Some don't see games as art, I sure as hell do ---- there's is so much that goes into.

SO: CONCEPT ART, CG IMAGES, PROMO ART, FAN ART, and even SCREENSHOTS!!

Show off art, talk about it, criticize, hate, love, fashionabluh, whatever you want!!!!

Disclaimer: I think it goes without saying: No Hentai, no lewd, nor anything too stupid --- the latter is fine if it's in decent taste, but it might belong at the R&A Pictures thread.

A Great Site for VG Art:
http://www.creativeuncut.com/

Good Image Hosting Site (if a URL doesn't allow hotlinking):
http://i.imgur.com/ (also great for easy re-size)
http://photobucket.com/

Allow me to start:

I don't really care as much (or as hard) for Megaman as most do, and I suck at the titles I have played.  But I love the artists who work at Capcom, and I love this piece in particular.  It's surprisingly mysterious for a Megaman shot, a sort-of "calm before the storm" or a moment of rest for the team.  I like how it's just Megaman in a sort of unnatural/untypical pose while Axl faces out and Zero checks the rear.  There is a great sense of dimension because of the triangle-position they occupy and I just think it's a cool looking picture with a ton of atmosphere.  


It's not secret, I think Valyrie Profile is an amazing title, and the artwork is almost perfect as well.  Specifically, I think Lenneth is a great heroine (one of the few leading ladies who absolutely kills it as a tough, confident, but emotional too when the time called for it).  I think her main artwork is *perfect*, simply perfect.  It strikes a perfect balance between a somewhat anime look and realism; the muscles work very well, and the armour details are fine and perfectly drawn.  The contrast is strong and dramatic, and I love how the metal plates at the bottom of her dress reflect stronger as they come closer to the viewer, and the way these "coins" wrap around her legs.  It also feels kind of Renaissance-y, there's almost an over-abundance of creases and draping in her dress.  Anyways, the armour feels real, I love it!

IMO the best tile screen for a Game ever.  It's simple, uncluttered (funny enough,  despite the efforts, the "press start" is mildly distracting), and the music is lovely.  A lot of Xenoblade probably belongs in this thread though.

 9 
 on: Today at 03:03:28 AM 
Started by Eusis - Last post by Aeolus
Yeah, Ike's just ridiculous, even for Path of Radiance's standards (which is almost as green arrow crazy as FE8 was), and he'll probably end the game with three or four stats fully capped if you don't neglect him or are just that unlucky. Also Titania is of the Olfey sub-archetype rather than the standard Jagen one, especially in FE9 which rivals FE4 in terms of favoring mounted units over standard infantry (she won't be as amazing as FE8's Seth was but her high default rank in Axes and decent bases makes up for her lackluster Strength growth). As for the other guys you have right now, Oscar is one of the most amazing units in the game if you decide to have him support either Ike and/or another character that comes down the line (as Earth/Earth supports gain a whopping +30 avoid at A rank to both participants; also supports in this game have the second best implementation in the series, so its merely a matter of whether you want to use most of them or not). Boyd kinda sucks since he's a one trick pony (high Str + Axes = overkill MT; versus mediocre Spd and garbage Def, Res) and is one of the few characters in the game to not come with a default skill.


Bravely Default

Yay.  Going well.  I stopped grinding since my party is at level 90 and I didn't want to be stuck gaining experience the next 3 chapters after hitting Level 99.

I really appreciate the Anarchist and Spirit Master classes now.  Anarchist especially is brilliant for bosses that Default a lot.

I appreciate the story changes when they happen... they're interesting enough I guess.  But I feel bad for Japan who played the "beta" version without the option to turn off encounters....cuz shit, that must have sucked.

Wait. Is Anarchist a super sekret job or something because I certainly don't recall any Anarchist jobs before Chapter 8?

That said, I seem to have suddenly developed a new found love for the Arcanist job (I already knew about the Spirit Master's awesomeness beforehand).


As for current gaming, again, fuck Teh 3rd B-day. Chapter 2 is really fucking annoying to clear with every feat cleared since there's no goddamn save point between parts 1 and 2 (which is one of the very few times this happens), both of which have pain-in-the-ass feats to clear that basically require their own specific loadouts to deal with. One has you deal with a very tough enemy in under a minute (which is piss for time given all the hip swaying, sexualized staggerin', clumsy ammo reloading animations all over the place), and two others requiring the downing a mini-boss in under 5 minutes without using your most efficient tool for dealing with pretty much everything (i.e. hope you brought the biggest, baddest guns available, maxed out, and a shitload of sheer dumb luck in the face of the RNG as you are at the game's complete mercy on this one).

 10 
 on: Today at 02:36:13 AM 
Started by solidbatman - Last post by Kevadu
I think we'll see XSeed and Atlus stay on PS3 for a while.

It's cheaper for them, just like it was for PS2.



Um, Xseed is just a translator/publisher.  They go where the games are.

I don't even know what you're talking about with regards to cost...the cost of translating is not affected by the platform.  Nor does Sony charge people more to release something on PS4.

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