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 1 
 on: Today at 10:37:22 AM 
Started by Dice - Last post by Farron
Am I the only one that like it? Sure I would never had guessed when they decided to combine Fire Emblem with SMT they would go with something like this but I welcome the change.
It's only a spin off and one we'll hardly see a sequel soon, so I'll just enjoy it.

Personally I welcome this shift in tone, this lighthearted and colorful theme seems like something I will enjoy. If we think about it, it seems like the opposite of Catherine which I liked a lot.


 2 
 on: Today at 05:56:54 AM 
Started by Eusis - Last post by mecharobot
I've been playing some Mana Khemia and New Super Mario Bros Wii mostly. I'm still kind of getting my ass kicked in Mario, especially if I get greedy with the Star Coins. Now I've mostly been content with just progressing through the worlds and getting what I feel is safe. It is somewhat more exhausting than playing Galaxy, could be that the 2D creates some tighter situations and to be fair the power bar really helped in Galaxy (and 64?) since you could take up to six hits with power mushroom and even replenish health simply by picking up coins. I really can't afford to get hit by anything in 2D Mario.

As for Mana Khemia, I'm not really too sure what I think of it. I like the Grow Book, but on the other hand battling feels so redundant and also somehow the Burst mode, which was great fun in Iris 3, got nerfed down (along with skills that do pathetic damage and cost way too much SP). Time limits don't seem to be a problem, but that's also weird since it kind of sometimes exists and sometimes doesn't, meaning I can do whatever I want however much I want, but the grow book pretty much puts a cap on leveling so it just doesn't feel very rewarding to do much else than to go loot some chests I missed. Not to mention that day/night system which makes it impossible to do anything at dungeons during the night. In the end this leaves alchemy the main thing, which ofc is the series staple, but it's a bit of a shame since I actually liked the battles in Iris 3.

 3 
 on: Today at 03:43:29 AM 
Started by Dice - Last post by Aeolus
Something that was apparently missed in the trailer.... http://www.neogaf.com/forum/showpost.php?p=168174602&postcount=294

A stealth PE4 announcement?

 4 
 on: Today at 02:07:28 AM 
Started by Aeolus - Last post by Hathen
Sorry INAFKING, I'm not really feeling it this time. At least the Mighty No. 9 kickstarter had mock ups of what the game might look like (though the end product ended up looking a lot worse) in addition to their character and concept art. There was even a few shots of people working on the 3D models of Beck and whatnot. Here we got the character art and a bunch of storyboards (also what I'm guessing is Hochu Otsuka's voice which was the best part). Mighty No. 9's not even out yet and I want to know if that's actually a decent game before bothering to help you fund your next game (Though really they should be trying to fund their own projects now that they have actually made a major release). I get that you can't just have your programmers sitting around twiddling their thumbs while MN09 is entering post-production but I find it hard to believe Comcept doesn't have enough money for ~3 months before needing to make this sort of announcement.

 5 
 on: Today at 01:40:28 AM 
Started by Yggdrasil - Last post by Yggdrasil
Bloodborne



The Night Unfurls
Hail the Nightmare
The One Reborn

 6 
 on: Today at 01:21:39 AM 
Started by Lucca - Last post by Tomara


I'd swear that the first image came right out of Wild Arms 2.

Looks more like DeeDee from Dexter's Laboratory after something went horribly wrong.

And right before kicking your parties ass as a secret boss in Wild Arms 2.

 7 
 on: Today at 01:19:52 AM 
Started by 90sgamer - Last post by MeshGearFox
Is Daggerfall really the most feature-rich? I remember it being the most glitch-rich (if you exclude Battlespire and Redguard). Arena had create wall, break wall, create stairway, etc magic that allowed for crazy navigation of dungeons. Didn't Daggerfall cut some of that?

I had a long post detailing why Daggerfall's not that feature rich until I removed it and went with something more meta, but basically from a raw numbers perspective, Daggerfalls has a lot of features, especially with regards to char and action reputation, but a lot of them just don't work right (the boat, language skills), force the player to grind a lot (the way reputation works), or just offer essentially pointless options (you can tweak a lot with enchantments but it's kind of pointless).

http://www.uesp.net/wiki/Daggerfall:Daggerfall goes into more depth about the mechanics.

Anyway the particular flavor of open-world RPG gameplay that TES uses is pretty much what Might and Magic came up with well before TES, the key difference being that the M&M games are a lot smaller than Arena/Daggerfall but as I said, that doesn't really count because Daggerfall just repeats/copy-pastes a small amount of unique content over and over again to LOOK big.

Now, I DO think that Daggerfall was the first RPG that used a true 3D, room-over-room engine. iirc Ultima Underworld was still doing the Doom thing, where you had 2D maps that got extruded up. So arguably if you want to put it on the list, that'd be a better reason.

 8 
 on: Today at 01:13:39 AM 
Started by Dincrest - Last post by ironmage
Farscape.  They cancelled it on a cliffhanger, right before the planned final season.  It was eventually wrapped up with a miniseries, but it deserved better.

 9 
 on: Today at 12:13:52 AM 
Started by Dincrest - Last post by Monsoon
My Mount Rushmore for shows like this are Firefly, Veronica Mars, Crime Story, and Pirates of Dark Water. They last one frustrated me to no end when I was 7 or 8 years old.  They canceled the cartoon when the heroes had I only found seven of the 13 treasures!

 10 
 on: July 04, 2015, 11:42:21 PM 
Started by Ramza - Last post by insertnamehere
And in related news, from the creator of 999/VLR/Ever17:
http://www.siliconera.com/2015/07/04/ever17-directors-remember-root-double-before-crime-after-days-getting-localized/

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