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334707 Posts in 13708 Topics by 2200 Members
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 on: Today at 09:20:37 AM 
Started by trexrell - Last post by Ramza
Hey man, I really enjoyed the video on the KS front page. Your pixel art is gorgeous.

Is your wife primarily responsible for the story scenario / writing? I saw in the video that she was doing some map layout / design work. I'd love to know how the two of you balance out the workload.

I also dropped a few bucks on the campaign, w/ no reward. Hopefully the game will see the light of day on Steam and I'll buy it then, so you get cash from me not once but twice. :)

 on: Today at 08:40:30 AM 
Started by trexrell - Last post by trexrell

$3,000 down $1,500 to go until we reach our goal! With just over a week to go! We can make it! We just need some more support,pledge, share our project and help us finish our 1st project by 2015.


 on: Today at 07:56:11 AM 
Started by Aeolus - Last post by Aeolus
....or Dragon Quest Warriors (or Dragon Warriors Quest).

So during this year's TGS, Sony's pre-TGS spectacular back at the start of September. Squeenix announced a collaboration with Koei Temco and Team Omega Force, in a completely original move and not just done by another long standing franchise or software developer, to celebrate their core franchise, Dragon Quest's, upcoming 11th game announcement/30th anniversary/sweet Dragon Quest style Special Edition PS4/whatever. Now that the game's development is a bit further along, I figured that now might as well be as good of a time as any to post this (and hey, you never know, a localization announcement might not be totally off the table; especially since Musou games have a solid track record of getting out into the west, even in spite of some of their game's source material).


Here's the initial announcement (and a look at that doomed never to leave Japan Special Edition PS4).


Here's the first set of announced returning characters.


Here's the second.


And here's the sorta kinda confirmed at the moment third set.

That said, here's hoping that A) it comes over to the west, and B) that it'll also draw some characters from some of the more obscure entries in the series like the Legend of Hero Abel anime (or whichever one that somehow was shown on Saturday mornings in the west for an incredibly brief amount of time).

 on: Today at 03:10:42 AM 
Started by Yggdrasil - Last post by Yggdrasil

Moonlit Wilderness
Fireworks Over Barcelona

 on: Today at 02:24:26 AM 
Started by Yggdrasil - Last post by Taelus

 on: Today at 01:10:20 AM 
Started by Yggdrasil - Last post by Dice

Some Shimomura music updated on the site (I think it's the stuff from the trailer).  Very nice!

 on: Today at 12:47:34 AM 
Started by Eusis - Last post by Aeolus
Also, I believe he mentioned Fiora's death which is kinda hard to have happen outside of Colony 9.

You might be right.

The only character I found 'less useful' was Sharla, btw.  She'd basically come along if I wanted "less of a pain in the ass", but Riki and Shulk tended to do alright for healing and were better at killing things.

Sharla would be better if she didn't always kill your Combos with her almost solid Blue Arts pallet and can't use her Talent Art since it causes her to shut down for the rest of the Combo (and IIRC, while it doesn't completely shut down the Combo when her turn rolls around again, I think she ceases to contribute to the preservation of said Combo which might as well cause it to shut down anyways).

That said, I think the funniest thing I ended up doing with Sharla at the endgame was stacking pretty much every Damage Reduction skill in the game (since she gets like the biggest and most expensive one for free) along with top tier HP, Muscle & Ether Def Up gems to turn her into an even better tank than Reyn (bonus points for her healing arts drawing more aggro more reliably and consistently than Reyn's Talent Art).

Unfortunately, shenanigans aside. Sharla's at her highest relevance during the Bionis' Leg/Colony 6 segment since she's not so reliant on Shulk's Monado Enchant Art and you don't have somebody more interesting to replace her with yet. Beyond that, all she has is her healing which makes fights take longer (thus necessitating the extra healing she brings) and her anti-air qualities which aren't that impressive in Satoral Marsh (due to most airborne enemies in that region being huge fuck off level 75-80+ enemies). It doesn't help that she's pretty useless against Ether based enemies as well (not that that ever really comes up). But by the time you're rolling in Mechon again, you'll be up in Eryth Sea with A Certain Magical Railgun on your team who does everything that Sharla does but better (save for healing which is kind of a waste for her). I guess you can at least use her during the segments where Shulk is literally at his worst (and this particular limitation is why I'm baffled by Smash Bros. For's use of the Monado mk1 for Shulk, given many of his opponents and the constraint it should still be operating on).

 on: Today at 12:30:01 AM 
Started by Eusis - Last post by Annubis
LoL raaaaaaaaaaaaaaaaaage

So my team is:
2 Koreans who only speak Korean and because they are 'geniuses' play on the NA server
1 player is AFK
1 player keeps surrendering because LoL isn't fun anymore...


(we lost)

 on: Today at 12:14:28 AM 
Started by Eusis - Last post by MeshGearFox
I think I hit Colony 6... around 15? 20? hours although I wasn't doing sidequests in Guar Plains so much as I was just aimlessly herumgefickte.

 on: Today at 12:06:19 AM 
Started by Yoda - Last post by Dincrest
I'll always have haps.  Along with cycling et al, I will soon post haps in voice over adventures too.  One thing is for sure, I always stay busy. 

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