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 on: Today at 01:30:16 PM 
Started by Aeolus - Last post by ScottC
Star Ocean 1 is basic RPG.  It's fun but by the time we actually got to play it via translations it was kinda meh.

Star Ocean 2 was great.  Fun, good story, good characters, reasons to play though it multiple times. The only real bright spot in the series.  At it's release it kinda stood out with Private Actions and the crafting system from the other JRPGs out there.

Star Ocean 3 is a mixed bag.  The original SO3 was horrible, don't forget we got an updated director's cut version of the original game becasue of all the missing content in the original JP release.  Outside of the cool plot twist the game is mostly forgettable and takes a shit all over Star Ocean 2's plot.

4 was boring all around outside of battles when using blindsides.  But even that got boring quickly.  It tried so hard to shoe-horn itself as the beginning of the series plot-wise and it just didn't work out.

I want to play 5 but I know I'll just be disappointed.  Maybe we'll get another directors cut version of the game with fixes.  But I doubt it.

 on: Today at 01:16:32 PM 
Started by Aeolus - Last post by glassjawsh
^ welp, you've sold me buddy. I hence forth change my opinion on SO from "decent but ultimately forgettable" to "lame".

 on: Today at 12:31:24 PM 
Started by Artimicia - Last post by missRPGirl
I feel like NIS America has stepped up. I'm starting to like them. As a kid I also used to like Midway games.

 on: Today at 12:26:48 PM 
Started by Yoda - Last post by natros
^ You're thinking way too much about it, dude. That in itself won't fix anything. What's done is done. Go for a nice bike ride, or walk, or whatever and clear your head a bit. Give them a call for an update in a few days (or at least before any decision deadline they may have divulged). Showing the extra interest might tip the scales in your favor.

 on: Today at 12:22:51 PM 
Started by Alisha - Last post by bigdeath
So the Japanese version comes out this Friday and, of course, some people got the game early.

Calvina Theme (Revenger):


All of Granteed's attacks (That last ones a little bit of overkill lol)


Note: this guy is uploading the attacks of a lot of mechs in the game. Check out the updated visuals for your favorite mechs and drool.

 on: Today at 12:21:34 PM 
Started by Aeolus - Last post by Aeolus
The problem with Star Ocean has always been the fact that if the developers had ever been honest with or really ever tried to do anything with the idea of a Sci-Fi JRPG instead of using it as a means to cover up the fact that all they ever wanted to do was the exact same generic ass JRPG that other companies were cranking out at the time, then everybody would've been the better for it. Instead, the particular Tri-Ace team responsible for SO have done the exact opposite (barring mandates from Squeenix, ala SO4) to the extent of treating it like a vanity project. The writing has always been complete narm at best and just lazy bullshit on average. The music is scraped off of whatever Session Recall function Sakuraba's Synthesizer has. The battle mechanics was cobbled together from their work on Tales of Phantasia before splitting off of that ship and have not really been updated past the move to 3D in SO2. The characters are practically insults to stock JRPG tropes. Everything's so horribly broken that you could easily powergrind up to level 100 through bullshit item creation mechanics or just spam Side Kick till the cows came home.

In short, the Star Ocean series was mediocre to start with and have only gotten worse due to stubbornly clinging to its broken ass formula.

Unfortunately, much like the developers. The fanbase has also stubbornly clung to their rose-tinted goggles they put on as kids seeing the unrealized potential lurking just beneath the surface of Star Ocean 2 that will never be honestly realized by the aforementioned SO development team.

 on: Today at 12:16:30 PM 
Started by Yoda - Last post by glassjawsh
Had an interview this morning for what is essentially my dream job.  Things were going great (uncharacteristically) until right up near the end.  For some reason that defies all logic, I lied about my answer to the very last question they asked.   I have no earthly idea why I did this.  I actually have a bit of a reputation for being TOO honest, so just blurting out a nonsense fallacy to a throw away question isn't like me at all.  Thinking about this is killing me right now.  But what can you do?  I couldn't have just said "well, that's actually not true at all" 2 seconds after I said it could I? It was already out of my idiot mouth by the time I realized what I was even saying...


 on: Today at 12:13:41 PM 
Started by Eusis - Last post by Klutz64
I played the Grand Kingdom demo and now I might grab it after I get my next paycheck. It's a lot of fun and I'm loving the art style.

 on: Today at 11:12:03 AM 
Started by Aeolus - Last post by Mickeymac92
MickeyMac- Final Fantasy XII.  I love the Gambit system in that game, because it allows me to tailor and fine tune my party members' AI in a detailed manner to complement myriad situations and my own play style.  Now, I prefer turn-based combat because I'm a more patient gamer like that and like having full control over my party's actions, but FFXII's Gambit system is how it should be done.  It gives me that measure of control.

That's...I'm not even gonna call it an outlier, I think FFXII is really in a different genre from a game like Star Ocean. It's a turn-based/action hybrid that draws a lot of inspiration from Final Fantasy Tactics, while also utilizing the ATB system from Pre-FFX, as well as MMOs like FFXI (which themselves can trace back their inspirations to far more tactical games). The point is, it's a much more strategic game at its base, made apparent by the fact that everything works on a set of action-bars that refill at a predictable rate.

Not to say I wouldn't enjoy more games with a Gambit-like system, I just don't think FFXII is a fair comparison to a more action-heavy experience like Star Ocean.

That said, you did remind me that Tales of Symphonia had a lot of AI restrictions you could set in the strategy menu. You need to save most of your TP for the upcoming boss fight? Set everyone to "use Arts until 60% TP" (I think there's a higher restriction, too), and you're go to go! Tired of your healer not not doing anything until it's too late? Set it so he targets characters with >70% HP and enjoy the constant healing. He's using too much TP now? Let him use items when his TP is below 50%. Using too many restoratives? Maybe knock that down to >20% TP. There's a ton more options than just that, too. I recall every character having multiple drop-downs with more than a dozen options in each.

Honestly, not even the Tales games seem to do that anymore, and I really miss it...

 on: Today at 10:58:04 AM 
Started by Aeolus - Last post by missRPGirl
It starts you in medieval world. Ten hours in you get on board a spaceship for five seconds, before being transported back to the same medieval world. I'm now 20 hours in and haven't seen another spaceship.

Did you mean that for SO5? Or all Star Ocean's? To tell you truth I never thought Star Ocean has that much sci-fi to the game. All of them are pretty much the way you described it up top.

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