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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332825 Posts in 13638 Topics by 2191 Members
Latest Member: Zaltys
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 on: Today at 01:44:15 AM 
Started by Eusis - Last post by Aeolus
To be fair to Lunar: Silver Star Whatever. Lunar: The Silver Star was only ever difficult when trying to find that sandworm since the game gets weird about what you need to do to trip the next event flag (and to be fair to myself, I didn't have any problem with this either, but shortly after my playthrough someone else posted about it).

The tl;dr is that Lunar has never been a difficult game (and its EBC that has the bullshit inflated boss courtesy of Working Designs RIP).

That said, I did end up brickwalling on my only run through of SSSC due to that one fight with Kyle against a petrified Hell Mel statue since he has to fight it alone or something and I didn't bother to care about grinding my way out of that (then went for TSS where said fight never existed). I don't know why I bricked at that fight, or if it was just a matter of getting too bored to carry on.

 on: Today at 01:39:34 AM 
Started by ULTROS! - Last post by Grainofariver
I loved Gaius too, which is interesting considering I wasn't expecting to get much out of him or Muzet. I can't help but wonder how different his personality and character interactions might if, instead of Xillia 2, we got a director's cut of Xillia 1 with everything they originally intended. What exactly was originally intended I see debated regularly, but I'm pretty sure Gaius was supposed to become a party member. I imagine it would be different to see him with Jude's group without the year-long gap.

Also I find it weird that the debt intervals so constantly hated. I wouldn't call them a plus, and I certainly hope to not see something similar again, but I find it strange that people mark them down so hard. I got the required money by doing the event requests, character episodes and elites, so really I cleared the job board once (which took around 30 minutes or less) before starting the next chapter, and even then mostly for the points. I personally had a far more irritating time with say, The Witcher 2, which always drove me insane by having the plot heat up, then dropping you in a hub with a bunch of side quests. I wanted to complete the side quests, but it brought the story to a full-on halt. Compared to that, I (personally, again) found debt intervals a minor bother.

All in all I feel like everything Xillia 2 fell short on, Vesperia excelled in, and everywhere Vesperia fell short, Xillia 2 excels. Still loved X2, and I'm really looking forward to Zesty's world and dungeons, which appear to be far better designed than the Xillias'.

 on: Today at 01:23:17 AM 
Started by Maxximum - Last post by Yggdrasil
To be quite fair, proper shifting becomes quite an art when you get to post game content.  It's really something of beauty when you can do it right.  We've discussed it on this site before, but the battle system is more about acting on a larger scale rather than smaller, individual scale.


 on: Today at 01:13:45 AM 
Started by Eusis - Last post by Kevadu
I think the "easy" tag for harmony is just a product if how hard SSSC was.


I have a confession to make: I never actually played SSSC.  The PSP game was my first time playing a Lunar game so there's is zero nostalgia clouding my vision here.  When I say that I found it ridiculously mind-numbingly easy I'm comparing it to other RPGs in general.  The game was a cakewalk, and not in a good way.  The easiness plus the slow speed everything moved at would just put me to sleep if all I had to focus on is the game.  And if a game is so boring it can't keep me entertained when I'm not multitasking then there's something wrong with it...

 on: Today at 01:01:06 AM 
Started by Eusis - Last post by Monsoon
Played a few hours of Persona 4 Arena Ultimax today.  Started story mode.  Didn't touch Score Attack or Golden Arena.  Few hours of Network battles and Vs. with my roommate.  Early reactions:

Story mode is better, because you don't need to run through six separate character stories just to unlock the ending, and THEN beat the game with the other ten or whatever to get 100%.  It's more straightforward now, with a big ol' web of story segments to navigate.  Better than the first game, but I have only done seven or eight dialog segments.  

Junpei - kinda limited.  Victory Cry is great whenever you manage to unlock it, but it can only happen if you get sustained offense, and Junpei can only do good damage with some meter AND getting in close.  His Persona moves are slow and risky, but I'm sure there's good combo potential somewhere.  Mobility is okay, but he gets shut out by GTFO characters worse than usual and it's hard to get the timing right for his bunts.  

Yukari - oh god it's almost like Cable from MvC2.  OK, not really, but damn she has some projectiles.  Yukari's arrows are faster and trickier than Yukiko's fans, but she seems to have fewer tricks that Yukiko, whose fire meter is easier to build up in this game.  But yeah, Yukari is basically PEW PEW PEW and she seems pretty strong.  

Rise - surprisingly fun!  She has some weak projectiles and slow-moving musical notes, which are harmless unless Rise hits them with a B attack, which turns them into instant stuns and combo extenders.  Her analysis move doesn't seem to do much (I think it makes her disc projectile a little better?) but her combos are okay, her shield moves could be all right, and I'm SURE that I'll figure out some music note shenanigans eventually.  Probably my favorite to use of the new characters.  One of her SP Attacks is a throw that turns into a rhythm game for Pursuing Your True Self, because why not?

Ken & Koromaru - I only used him a few times, but his pokes are really good and there is great potential for trickery if you can get Koromaru's skills rolling.  I wasn't able to at all.  But if you hit the woodshed with Training Mode, I bet Ken can have some dastardly setups.  Really interested to try him a little more.  

Sho - I only used Boss Sho (Sun Arcana, no Persona), but wow.  Really good rushdown offense with some projectile tricks.  I bet he's awesome in the hands of an expert, because I was mashing A and B and using his basic QCFs and Furious Action a lot and did really well.  Gonna try out Persona Sho (Moon Arcana, PerShoNa) this week.  

Marie - ugh. Like a lamer version of Teddie, with slow item options, some rudimentary shield skills and a bag-thwack that is kind of like Naoto's kick.  If you can figure out how to use her persistent items she's probably decent, but trying to use her cold was a mistake.  My least favorite of the new characters I tried.  

Adachi - I never used Adachi.  Maybe tomorrow.  It's late.  I have work in the morning.  

 on: Today at 12:52:59 AM 
Started by Eusis - Last post by glassjawsh
This topic seems to come up every now and then but am I really the only one who couldn't stand the PSP Lunar remake?  The combination of being absurdly insultingly stupidly mind-bogglingly easy, painfully slow combat animations, and the awful load times made playing it a complete chore...

This is not even an exaggeration:  I would start a battle in that game, select my actions (the game's one saving grace was that you queued all your actions for the turn ahead of time), and the put the PSP down and do something else while I waited for it to finally be my turn again.  Not even looking at the screen, because nothing that happened actually mattered.  I could win those fights in my sleep.  And I could read a few pages in a book before it was my turn again since everything took so fucking long.

Fun times.

I think the "easy" tag for harmony is just a product if how hard SSSC was.  I died 5 times during the first dungeon alone.  I agree with you on the battle animations being far too lengthy, though I don't see how that would take any enjoyment away from the game. I guess I'm just not as persnickety as some about battle systems. I thought it  was perfect to play while also watching a movie or listening to a podcast.

 on: Today at 12:41:33 AM 
Started by Cosign - Last post by Taelus
We've already recorded the episode in which I talk about it at length. Should be up in a few days!

 on: Today at 12:41:00 AM 
Started by Dice - Last post by Jimmy
Oh man, Castle is killing me. I don't think I can watch it anymore. Last season was merely okay, but I'm really to the point of not caring now. I will probably give it a few more episodes into the season before I stop watching altogether, but unless something changes I think my Monday 10pm TV slot will be open.

 on: Today at 12:39:19 AM 
Started by Aeolus - Last post by Jimmy
I feel like it's going to end up aping Tron a whole lot.

I was thinking more along the lines of the Michael Bay Battleship movie.

 on: Today at 12:30:56 AM 
Started by Lucca - Last post by MeshGearFox
these motherfuckers are the shit

that sheep turned out okay i guess

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