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338798 Posts in 13866 Topics by 2217 Members
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 21 
 on: November 28, 2014, 04:53:46 PM 
Started by Dice - Last post by Tomara
But... but... nightmare inducing gooey gummy people?

Yeah, well, okay, the game definitely had problems and I can totally see those getting in the way of a nice gaming experience, but I will always appreciate how weirdly twisted it got later on.

 22 
 on: November 28, 2014, 03:58:15 PM 
Started by Dice - Last post by Mickeymac92
Quote
Fantasy Life was in large part thanks to Brownie Brown/1-Up Studios, who made Mother 3 (supposedly. They also made a bunch of crap like Magical Starsign and Sword of Mana).

Hey, don't say mean things about Magical Starsign! It may have had some flaws, but it made up for it with a ton of personality :(

And then it took it all out back and shot it with poor pacing and bland dialogue...I'm sorry, but I bought that game for the personality alone and was still left disappointed. :/

 23 
 on: November 28, 2014, 03:37:42 PM 
Started by Dice - Last post by Tomara
Quote
Fantasy Life was in large part thanks to Brownie Brown/1-Up Studios, who made Mother 3 (supposedly. They also made a bunch of crap like Magical Starsign and Sword of Mana).

Hey, don't say mean things about Magical Starsign! It may have had some flaws, but it made up for it with a ton of personality :(

Quote
WKC aside, I have yet to play a Level 5 title I don't enjoy, really never understood all the hate. :(

While most games aren't that bad on their own, there's just too much 'do the same thing over and over again'. Many of their games are grindfests and when they do hit a good idea they'll milk it for all its worth. Like, they make a new Inazuma Eleven every year or so because there's a new batch of 9-year-olds to sell them the game to each year. They're even working with different versions now.

(I do love the Professor Layton games, though.)


 24 
 on: November 28, 2014, 03:31:06 PM 
Started by Dice - Last post by Klutz64
WKC aside, I have yet to play a Level 5 title I don't enjoy, really never understood all the hate. :(

 25 
 on: November 28, 2014, 03:14:42 PM 
Started by Dice - Last post by Aeolus
Fantasy Life was in large part thanks to Brownie Brown/1-Up Studios, who made Mother 3 (supposedly. They also made a bunch of crap like Magical Starsign and Sword of Mana).

But I think Yokai Watch was entirely Level 5's creation...

Yeah, if I recall correctly, Brownie Brown were a large part of the dev team that originally worked on the early Mana titles but splintered off after Legend to go make Magical Vacation.

 26 
 on: November 28, 2014, 02:50:33 PM 
Started by Sagacious-T - Last post by kofvscapcom
they really needed a ledge grab,if you're gonna put in some platforming not having ledge grab makes it really wonky sometimes. Just finished the game and will probably play some multiplayer. Other than needing more maps and encounter types, I'm quite enjoying the multiplayer.

 27 
 on: November 28, 2014, 02:28:13 PM 
Started by Monsoon - Last post by Tomara
Some of the games on our lists are quite short, though. All those 5-hour-titles add up fast. The shortest one on my list, Labyrintine Dreams, took 90 minutes to play through. Well worth it though. It's a story about a young woman struggling with cancer and looking back on her life in her final dream. The game has a surprisingly down to earth tone and manages to tie story and gameplay together quite well, leading to and ending that's both satisfying and clever.

Code:
There's a returning type of puzzle in which the main character has to flee from a monster. Whenever she takes one step, it takes two. In the final 'puzzle' there is nothing left to hide behind and she's ends up being chased down a narrow corridor. When the monster catches up with her, she gets angry at the unfair rules and decides to break them. If the monster is allowed two steps, she'll take two as well! She'll even manage three if she tries hard enough! And while she may not be able to outrun the monster forever, every step is still a small victory.

It's on sale on [http://store.steampowered.com/app/278570]Steam[/url] right now for like $/2,49.


 28 
 on: November 28, 2014, 02:19:42 PM 
Started by Dice - Last post by Mickeymac92
Fantasy Life was in large part thanks to Brownie Brown/1-Up Studios, who made Mother 3 (supposedly. They also made a bunch of crap like Magical Starsign and Sword of Mana).

But I think Yokai Watch was entirely Level 5's creation...

 29 
 on: November 28, 2014, 02:04:21 PM 
Started by Dice - Last post by Aeolus




Yeah, no.

I don't know who they collaborated with on Yokai Watch or Fantasy Life yet, but when left to their own devices, their batting average is a big fat zero. They REALLY REALLY shouldn't be left to their own devices (bonus points if their collaborator can reign in their insane grindfest-a-thons treadmills; I really don't like having to grind a half dozen stupid rare drops off of enemies stronger than anything in the main game just for the sake of changing one of my three giant robot color schemes exactly once to a color that I may not even want due to not being able to preview the change before blowing my hard earned loot before having to do it again if I made a mistake or want to do something with the rest of the color scheme).

Anyways, I feel like we should continue this discussion over on WKC's GeoNet, instead of shitting up this thread....oh wait!

That no longer exists, over half of WKC is completely unplayable anymore (although to be fair, it was mostly unplayable to begin with given the moronic AI, the escort missions (that if you let the escortee go down meant an instant game over) the game loved to drop on you, the rampant lack of effort in the second game (mo' like a badly made expansion pack, which is probably why they packed the first game with it), the unfun battle system (that was a vast improvement over the original game's system which demanded that you never use combo chains because it took away from your giant robot gauge and required you to, get this, grind like a motherfucker to recharge), the awful plot that forces you to play a dull, lifeless moron that gets sidelined at the drop of the hat (I'm talking about the main character Leonard, not your custom made Avatar who barely manages to achieve the vaunted status of background prop, outside of the online portion, which by the way, still doesn't exist), the insane post game dungeon requiring a team made up online players (gee, I wonder why that isn't playable anymore?), the fact that you had better hope that you have a team of player avatars along for the ride because outside of the Avatar nobody gets to keep their giant robots for the postgame and the fucking mountains of fetch quests and grinding everywhere).

While I won't say that WKCs is as bad as Beyond the Beyond, Lunar: Dragon Song or Time and Eternity, I will say that it comes pretty close.


Also, the E3 trailer was full of goddamn lies. There's almost nothing that trailer contained that showed up in the final product.

 30 
 on: November 28, 2014, 01:06:51 PM 
Started by Dice - Last post by Tomara
I think they could make a good game... if they got their priorities straight. Like, don't worry about scale until you've got a decent story planned out. If you don't have that it'll just be a load of content with no context.

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