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Finally saw Independence Day: Resurgence. It was better than I thought it would be. I mean, don't get me wrong it was an absolute mess DROWNING in unnecessary characters and plot points, but as an alien invasion disaster movie, it at least delivered the bare minimum in that regard, so it already beat my expectations.

But yeah, apart from that I just spent the entire movie imagining the "No such thing as a bad idea" writers' room sessions that birthed this atrocity.
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Single-Player RPGs / Re: New Radiant Historia!
« Last post by Mickeymac92 on Yesterday at 04:24:23 PM »
So the original Radiant Historia was released over 6 years into the DS's life, when the 3DS was on the verge of release.

This game is being released over 6 years into the 3DS's life, when the pseudo-successor Switch (hey, it's a portable too) is already out.

You have to wonder why they're so insistent on not putting these games on current systems...

Probably because they figure it's a safer bet? On a new system, if not a lot of people are interested, it'll do poorly, Besides, during a transition phase, the choices for new content are slimmer all around. I know I'm happy to see that my New 3DS will still be getting plenty to play in the future.
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Single-Player RPGs / Re: New Radiant Historia!
« Last post by FozzyBear on Yesterday at 04:18:35 PM »
Fingers crossed on a U.S. release. I've had the original on my backlog for awhile.
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General Games / Re: Misc. Gaming News Topic
« Last post by Mickeymac92 on Yesterday at 03:44:08 PM »
no plz sega no more gritty sonic reboots

https://www.youtube.com/watch?v=RZeTV4N7k7U

This is the most bizarre choice I've seen from Sega in a long time. Did they just...forget that Shadow the Hedgehog and Sonic '06 happened? Or Sonic Unleashed? Or...forget it, I'll just see where this goes...I've stuck it out for this long...
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Single-Player RPGs / Re: New Radiant Historia!
« Last post by Kevadu on Yesterday at 02:46:58 PM »
So the original Radiant Historia was released over 6 years into the DS's life, when the 3DS was on the verge of release.

This game is being released over 6 years into the 3DS's life, when the pseudo-successor Switch (hey, it's a portable too) is already out.

You have to wonder why they're so insistent on not putting these games on current systems...
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Annubis on Yesterday at 02:11:48 PM »
I think there's an unwritten rule somewhere that the more advanced the setting, the younger people are considered 'adults'/independent.

In the case of SEED, coordinators are genetically engineered to grow up faster.
I mean, Nicol started his military service at 14 and he's not breaking any rules.
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Single-Player RPGs / Re: New Radiant Historia!
« Last post by ironmage on Yesterday at 12:37:18 PM »
I loved Radiant Historia, and that trailer looks gorgeous.
 
But then I remember that the game probably won't look like that.  The 3DS screen is small and pixelly and makes my eyes hurt.  But, I expect the audio will be better than on the DS, and given Shimomura's spectacular soundtrack...it's a hard call.

If this were being released on a console, I'd probably be throwing money at the screen right now.
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Single-Player RPGs / Re: Digimon Story Cyber Sleuth
« Last post by Rook on Yesterday at 12:36:01 PM »
I forgot how much enjoyable console games can be with virtually non-existant loading times.
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One thing is... how to distribute enemies/XP/treasure/quests.
Provide the player with positive reinforcement for "doing things".  Do it too infrequently, and they get bored.  Do it too often, and it becomes pointless.  The balance also depends on the specific mechanics.  Equipment drops in Diablo and finding new materia in FF7 are on totally different scales, but they both work.  Why is that?
I'm being flippant, but pose a vague problem, and get a vague solution.  The devil is in the details.
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I am sure you are pro at tweaking stats.
I can't speak for anyone else here, but I'm not.  I can tell you when a game gets it right, but that's about it.

I would think there are textbooks on game design that would give you a decent introduction to that sort of thing.  Asking random people on the internet for input wouldn't be my first choice.
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I used to play a lot of RPGs but in a recent decade I didn't play many games at all.

Uh-oh.

You wanna write a good book, you gotta read stuff.  You wanna paint a good picture, you gotta look at stuff.  If you want to make a good game, you should be sampling the state of the art.  From the style of your graphics, you should probably be looking at a lot of indie games.  They can do some extraordinary things with minimal resources, but it's a good bet they're paying attention to their competition.
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So basically I need your tips and help on how to develop this RPG game.
Bluntly, that's not how the internet works.  If you ask specific questions, or want feedback on an alpha release, you might get some useful comments.  The internet loves to share its opinion.  The internet will help out when it can.  But the internet will not work for free.

My general advice: in order for a game to be successful, it should do at least one thing really well, and do nothing particularly badly.  Figure out what you can do well, and focus on that.
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Tomara on Yesterday at 11:10:42 AM »

I thought that was Allelujah's 21st birthday? Or is the drinking age in Japan just 20?

It's 20 in Japan.

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Quick look on F91, and Seabook is actually 17 (which is also Loran's age according to the wiki). :p

Seriously? They do not make that impression...

I guess the colonies must be using some sort of European school system instead of the Japanese one. Too bad they're still stuck with the Japanese legal drinking age.

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For Garrod, wiki lists his age as 15.

... Damnit. Official Gundam-character-ages are weird. Noa Bright has been mentioned as well, and yeah, when you look at him and his role, you expect him to be in his early twenties. Inexperienced and young, but not in a way that'd be out of place. But nope. 19.

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As for the difference between 'intentionally entrusting the future of a society to a fucked up teenager' and 'people who happened to be near a Gundam when shit hit the fan.' I feel like I should point out that in a lot of these instances, after the shit hits the fan, the people who originally created the Gundam regularly get the Gundam back and still let the teen pilot it. So I think they sort of converge after a point in most instances. And the youngest pilots like Kio (13) and Desil (7) were chosen for their roles of how awesome they were and because giving giant mechs to people who haven't gone or currently are going through puberty is a good idea. XP

True, but atleast those accidental pilots proved themselves during actual battle. Why change a winning team, right? And in cases like the original Gundam, it was a prototype. It did its job as soon as the federation was able to produce more. Might as well let the kid use it if he is going to fight. (And it was established in sidestories that the Federation had no problems with enlisting minors. In Thunderbolt we see dozens of teenagers who chose the battlefield over refugee camps. Three months of training and they're ready to fight. Or, well, die, because they obviously don't have any plot armour like their hero Amuro does.)

I do agree though that the writers do take things to far at times. Child soldiers? Fine, that's sadly a real thing, so it's not out of place in a real robot series. Newtypes? Uh, okay, ESP was popular in the 70s and 80s, so I can see why you'd want to put it in there. Artificially created super soldiers? Well, it's scifi... And sure, it's okay to throw in the occasional genius. However, there are series that just throw in too many of these elements or exaggerate them to the point of stupidity.
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