The Battle of Narshe (or How I Learned to Stop Worrying and Love the BlackBelt)
Celes: "When I was a baby I was taken from my parents and forced to be a magic soldier for the Empire. It's actually pretty fucked up and scarred me for life"
Terra: "mmmk...but have you ever been in love?!??"
Celes: "WTF is wrong with you??"
Terra: "I'M SO MISUNDERSTOOD"
- As you all know, during the Battle of Narshe you have to split your party up into 3 groups. Since there are only 7 members right now, you are really only left with 2 choices on how you put them together. Either 3-2-2 or 4-2-1. I tend to lean towards using the 4 person "power party" in order to bull rush the attacking Imperial army with one powerful group and then use the other 2 to mop up anyone who gets past.
- No one is higher than lvl 14, so I feel like I'm on a pretty good pace as far as not over leveling.
- Group 1:
(dispatch is quick and powerful) and
(Rage?). I put Terra in the back row and equipped her with both of the Earnings I've scrounged up so far in order to make her a more effective healer. I also put Edgar in the back row because he'll pretty much exlusively be using tools for these battles and they have the same damage from the back. I also made an effort to give Gau the strongest armor possible since he is going to be functioning as a tank here. Cyan is only going to use Dispatch every single turn (and I'm not sure if that ignores row or not so I put him in the front to start).
- Group 2:
(sort of ok at everything) and
- Group 3:
(most powerful fighter, can just spam blitz' to get out of a jam) I put the genji glove on Sabin so that when he counters being attacked (due to also being equipped with BlackBelt) he gets two swipes. Incredibly helpful trait when you're in a group by yourself. It almost plays like there are two of him.
- This strategy only sort of backfired. I placed Sabin directly in front of Banon and had Locke/Celes block the path on the left side on the map. Then I sent my "super party" down the right side. Everything was going according to plan (murking fools, all day) until A) an enemy group snuck through and immediately KO'd Locke and Celes and B) I'm an idiot and had Terra (aka my only healer in the group of 4) equipped with a Rune Blade* that uses her MP to augment its attacks. I was down to less than 30 mp before I realized what was goign on.
- This mental gaffe necessitated the use of my only 2 tinctures to refill Terra's mp and forced me to have Sabin franctically run up and down the back row in order to stop 3 separate enemy groups from reaching Banon. Thanks Zeus his Blitz' are so powerful and AuraBlast can usually oneshot enemies because otherwise I would have been completely boned.
- By the time I'd cleared the map of regular enemies I was down to 3 potions and totally out of tinctures. Not wanting to risk depleting my main group of HP and MP they couldn't refill, I took a HUGE risk and had Sabin attack Rider (aka the goofball sprinting back and forth in front of Kefka)
The battle went exactly like this: Sabin AuraBlast for 320 damage. Rider attack for 48% of Sabin's health. Sabin counter for 150 x2. Sabin AuraBlast for 320. Rider attack for another 48% of Sabin's max hp. Sabin counter for 150 x 2. Sabin AuraBlast for 320. SUCCESS!!! And there was much rejoicing.
Kefka was actually a cinch. I just had Terra heal every turn and unleashed the other 3's most powerful attacks. It would have been MUCH better forsight on my part if I'd included Celes in the party of 4 instead of Terra so I could have ultilized her Rune skill to absord Kefka's Ice2 spell that he cast every other turn. But ultimately it didn't end up mattering.
* This is ok for Celes and Terra to use because they have mp innately and it doesn't teach them anything new.
- Up next: The Part Where Terra Freaks Out