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 31 
 on: September 03, 2015, 06:13:21 AM 
Started by Yggdrasil - Last post by Agent D.
I cheesed the parasite uni5 fight. I was proud of that S rank I got for doing that.

 32 
 on: September 03, 2015, 06:02:22 AM 
Started by Annubis - Last post by Dincrest
I wonder if I can rename Sorey to Sorry just for giggles.

 33 
 on: September 03, 2015, 05:11:20 AM 
Started by Nilson - Last post by mecharobot
Best sequence break in any RPG, short of *maaaybe* all the nonsense they've discovered in FFVI and the PC version of FFVII.

This reminds me I never finished my "Celes, the moogle" -playthrough. I want to see if if affects the opera scene.

Also I personally just youtubed that ridiculous Clive quest.

 34 
 on: September 03, 2015, 04:50:22 AM 
Started by Meredius - Last post by mecharobot
Contrary to what a lot of people think though this was just as true of Morrowind and Oblivion as it was of Skyrim (arguably moreso, Morrowind just copypasted dialogue for more than 90% of the NPCs in the game).

The general gist of the TES quest debate was not with the writing, but the technical execution. Mainly, in Morrowind you don't follow the big arrow pointing to the next destination, but you read it up with the stuff that should be done and use stuff inside the actual gameworld to find your destination (mostly signs and NPC dialogue, in some cases the landscape). Sure you can turn the arrow off in Skyrim, but the quest menu is actually shit so you don't really get anywhere doing that. It might seem menial, but a lot feel like it gave the game more immersion, which I think is not a too far'fetched of an idea.

 35 
 on: September 03, 2015, 04:40:15 AM 
Started by Meredius - Last post by Hathen
I enjoy both open world games and more linear games, just depends on my mood. I've probably put thousands of hours across open world games (MMOs would probably count) but there arn't a lot of games which get questing right. A common complaint is that open world games don't have narrative focus, but for me, an open world game should be about letting the world itself be the story. The problem is that every open world RPG thinks it needs to attach a grocery list task to everything. The Elder Scrolls, for example, has some really cool backstory/lore and the terrain is usually interesting to traverse through a couple times (I've tried playthroughs with no fast travel and it quickly becomes tedious), but so many of the quests are just shallow gopher tasks. There are some more interesting ones amongst them of course, but generally if you stick to the main story quests you'll probably see more than half the quests actually worth seeing. Contrary to what a lot of people think though this was just as true of Morrowind and Oblivion as it was of Skyrim (arguably moreso, Morrowind just copypasted dialogue for more than 90% of the NPCs in the game).

Like, the stereotypic quest we all know about would be to put some lady telling me to go collect 10 bear nostrils for her or something. It'd be more interesting if instead you just came across a village that has a local bear problem, and killing lots of bears would result in some kind of change in the village, and maybe that'd open up a questline or something, I dunno. I know someone will point out that in either case all you're doing is going around killing bears anyway, but I think the way it's dressed up is pretty important.

Also the world itself needs to be interesting to traverse, otherwise what's the point? I'll just go hiking in real life instead. Oblivion is probably my go-to example for a game with a boring overworld. It had some neat quests, but most of the time I play it I just fast travel everywhere because there's no point to taking the scenic route.

 36 
 on: September 03, 2015, 04:11:41 AM 
Started by Meredius - Last post by Towns Car Marty
I think my ultimate sweetspot if there were such a game would be a 10 hour ARPG game in an open-ish world where you can choose different factions but replay a few times to see other perspectives/characters la Rashomon. That's something I feel could be "serialised" with vol. 1, 2, 3 etc. and still have a manageable scope.

Have you played Way of the Samurai? Because you've pretty much just described those games.

 37 
 on: September 03, 2015, 04:05:36 AM 
Started by Yggdrasil - Last post by Towns Car Marty
Some scattered thoughts on the first fifteen hours of The Phantom Pain. No spoilers.
  • The hospital intro is a very exciting horror scenario that successfully plays with true dis-empowerment of the player. Alongside PT, this proves Kojima would be pretty good at the genre.
  • This is certainly the most playable MGS to date. The moment-to-moment play is some of the most fun I've had in the series. The overhauled controls are really tight and feel good.
  • The sniper duel is incredible. Feels like what the developers envisioned The End to be, but without the PS2's hardware limitations.
  • This is a much more sombre game than anything that came before. I'm unsure how much it feels like Metal Gear, I prefer things a bit more camp personally. There's still comedic wackiness here and there, but it's much more subdued.
  • Further to that, I also get the impression the game came from a place of deep sadness. Maybe I'm projecting the finality of the recent Kojima/Konami split on to this, but it feels like Kojima wasn't at his happiest.
  • Pressing triangle to pet DD's head is the best context command.
  • Quiet's a total boss, I just wish she wasn't in her underoos.
  • Kiefer Sutherland has nothing to say. Punished Snake is Boring Snake.
  • Troy Baker's performance as Ocelot is fine, but Ocelot's not Texan. It's like I'm getting advice from Joel from The Last of Us here. Baker is good but I wish he wasn't the go-to guy for every big game now.
  • Ocelot's character also feels a bit weird. I know the guy is a quadruple super agent, but he's also an insane sadist. Seeing him as the voice of reason personified as a stoic southern gentleman feels at odds with all of his previous portrayals.

I realize my impressions may change as I get further. How's everybody else finding it?

 38 
 on: September 03, 2015, 03:25:55 AM 
Started by Annubis - Last post by divingfalcons
Japan got her DLC for free... I don't expect we'll get the same courtesy sadly =/

I think it's free if you preorder or buy the collectors edition, but I don't have that amount of money, and I still haven't preordered the cheaper one, because I don't think I'm going to have the time to play it when it initially comes out. I think we still deserve to have it for free, because there probably some people who completely missed the uproar in Japan.

Abyss is great, definitely has my favourite story in the series.

 39 
 on: September 03, 2015, 02:34:20 AM 
Started by Meredius - Last post by insertnamehere
Yeah, probably, since ideally I'd like to do everything that can be done and it just feels too repetitive/easy by the end.
I'm able to do it in a lot of games, but I really like to pointlessly create chaos (namely in Red Dead Redemption) by randomly killing people and deal with the cops.

 40 
 on: September 03, 2015, 01:20:35 AM 
Started by Annubis - Last post by lavarock
Abyss.  Start the second play-through immediately.

Still think it's the best entry in the series.



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