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Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Alisha on Yesterday at 06:12:16 PM »
I beat this last night. The ending was really good in my opinion. It was the best the story telling gets in this game. I think this game is pretty great, but it is lacking in how the story is told. The world, lore, and overall story are pretty interesting but the presentation is definitely odd. There are a lot of short time skips and all of a sudden you are doing something else. It seems like they didn't have the budget for the in between cutscenes and dialogue. That or this is how Tabata thinks game stories should be told. I think Type-0 had the same problem.

I disagree that FFXV is a bad open world game. It isn't the same generic high fantasy open world that keeps getting done. Or the bland post-apocalyptic Fallout type stuff. There is stuff to see in this game. There are beaches, volcanoes, mountains, giant meteors, underground towers, mines, sewers, forests, swamplands and deserts. All the good Final Fantasy stuff in a more modern type world. Not just more snowy mountains, or endless desert, or trees and water(sorry Witcher, love you). The fetch quests are really basic and the hunts are kind of lame except I love fighting the dope ass Final Fantasy monsters, but the high level sidequest dungeons are really awesome and well designed. They have puzzles in them and tough enemies. With good rewards for completing them. I also really like the fort infiltrations. Fighting the mechs is a blast.

if you think this isnt a bad open world game you probally havent played a good one,like say either ff mmo or FFXII. the game feels very disjointed to me like a bunch of parts from different dev teams were sewn together. this also probally has the worst combat of any FF game ive played the only way to make it tolerable is to upgrade one of the upgradable weapons and coast through the game. it still blows my mind that they would make a game like this and not carry over gambits from ff12.
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Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by ScottC on Yesterday at 06:01:08 PM »
Fun giveaways today, more giveaways in the future!
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Game Journals / Re: A Game Journal Reborn
« Last post by MeshGearFox on Yesterday at 05:38:43 PM »
Suikoden 2 - Started this up with S1 save data. Only played it for about an hour so far. Somehow managed to entirely forget the opening bits even though I had played like a solid 5-10 hours of this at... some point. Anyway yeah about to watch the carnival stuff and get a wolf I guess?

Nights into Dreams - I have the steam version and I remember the included Saturn version not emulating right but I was playing it last night on my /gaming rig/ and it works fine and considerably... smoother? than the remaster. Weird? Maybe my laptop just hates it? Anyway, replayed the first two levels.

Raiden 4 - Just playing this off and on. Keep getting killed on level 2 by something I can't see. Think I'm getting sniped by a tank from offscreen maybe. Also the fairy is /hard to control/.

Also did a mission of Shining Force 3.

[deracted] it was IoG my CRT TV was just dumb and I kept misreading it as a kid
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Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Aeolus on Yesterday at 04:09:53 PM »
I've played a lot more of the game since my initial impressions now and...it's still boring.  Sure I'm doing a lot more sidequests now, but the sidequests themselves are all of the most tedious and uninspired variety imaginable.  Go to point and kill something.  Go to point and collect something.  Bring something from point 1 to point 2.  That's pretty much it, over and over and over.  Come on, people complained about shit quests like these back in the 90s.  That's not even an exaggeration.  The fact that a huge flagship product in a long-running franchise thinks this crap is acceptable in 2016 is just sad.

Thus far the only sidequest I've done that I would describe as even remotely interesting is the deadeye hunt.  Which in the end was still just a kill X quest but at least it had some actual build-up before that, having to track deadeye back to his lair and shit.

Speaking of hunting quests, it's kind of sad that Square Enix did hunting quests 10 times better themselves 10 years ago in FFXII.  In FFXII you had to gather information on what you were hunting, track it down, and for the later ones at least special tactics were often necessary to kill them.  Plus there was a whole side-story that unfolded as you did the hunting quests.  In FFXV though...it's literally just follow marker to point and kill shit.  That's it.  Rinse, wash, and repeat.  Admittedly the early FFXII hunting quests weren't super-interesting either, but given the way they structured them in FFXV I can't really see them ever improving.  At least outside of the rare exception like deadeye, which was ultimately tied into another non-hunting quest anyway.

A perfect example of how little thought they put into their quests would be the dog tag quests.  The way it's initially described you would think it would be an ongoing thing where if you happen across dog tags bring them back to Dave.  Instead they're given out exactly like every other quests and Dave apparently has some sort of magical knowledge of exactly where every single dog tag is so you can just follow a marker straight to the tag.  And they're usually not even very far from where Dave is standing at that moment.  Damn it Dave, just go pick them up yourself.  How lazy are the people in this world?

The problem isn't just that FFXV is an open world game, it's that it's a really bad open-world game.

Sounds like FFXIII-2 then. It was all useless fetch quests that involved blah, wanting blah, from blah, who was generally in the same vicinity of blah, but at blah time.

The problem with sidequests is that generally the rewards aren't worth the time to even bother with, which makes the already tedious 'fetch/kill x' quests feel even more insipid. FFXIII-3 at least had the decency to tie stat-ups to sidequests rather than just a piece of vendor trash or two and maybe some cash. Xenoblade Wii made the mistake of making sidequests give out Exp and Money, neither of which were actually useful to the player (as Exp increases levels which diminished AP and SP gains from enemies, you might as well farm Exp from enemies and discoveries instead, and the only items you ever really needed to buy with your virtually infinite funds were those Arts Manuals), but at least it also provided Affinity bonuses and a Gem or two that didn't actually suck.

If I'd have to describe a good sidequest, it'd be one where you got involved with the lore of the setting a bit (like exploring some ancient ruin from a 1000 year old war or something), gave you an actual dungeon that you'd otherwise wouldn't see by sticking to the story (maybe a lava cave with a gimmick that you would only see briefly during the main game), lined said dungeon with chests filled with items, equipment, spells, etc; some of which you wouldn't see anywhere else in the game (like a shield that might teach an endgame tier spell or something on top of a high-end sword and some nice female only armor along with the usual Elixirs and such), and topped off with the occasional boss fight (perhaps some kind of loot hoarding dragon or something).
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I've played a lot more of the game since my initial impressions now and...it's still boring.  Sure I'm doing a lot more sidequests now, but the sidequests themselves are all of the most tedious and uninspired variety imaginable.  Go to point and kill something.  Go to point and collect something.  Bring something from point 1 to point 2.  That's pretty much it, over and over and over.  Come on, people complained about shit quests like these back in the 90s.  That's not even an exaggeration.  The fact that a huge flagship product in a long-running franchise thinks this crap is acceptable in 2016 is just sad.

Thus far the only sidequest I've done that I would describe as even remotely interesting is the deadeye hunt.  Which in the end was still just a kill X quest but at least it had some actual build-up before that, having to track deadeye back to his lair and shit.

Speaking of hunting quests, it's kind of sad that Square Enix did hunting quests 10 times better themselves 10 years ago in FFXII.  In FFXII you had to gather information on what you were hunting, track it down, and for the later ones at least special tactics were often necessary to kill them.  Plus there was a whole side-story that unfolded as you did the hunting quests.  In FFXV though...it's literally just follow marker to point and kill shit.  That's it.  Rinse, wash, and repeat.  Admittedly the early FFXII hunting quests weren't super-interesting either, but given the way they structured them in FFXV I can't really see them ever improving.  At least outside of the rare exception like deadeye, which was ultimately tied into another non-hunting quest anyway.

A perfect example of how little thought they put into their quests would be the dog tag quests.  The way it's initially described you would think it would be an ongoing thing where if you happen across dog tags bring them back to Dave.  Instead they're given out exactly like every other quests and Dave apparently has some sort of magical knowledge of exactly where every single dog tag is so you can just follow a marker straight to the tag.  And they're usually not even very far from where Dave is standing at that moment.  Damn it Dave, just go pick them up yourself.  How lazy are the people in this world?

The problem isn't just that FFXV is an open world game, it's that it's a really bad open-world game.

You said everything I feel, Kevadu.

It feels just damn LAZY.
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Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Isjaki on Yesterday at 03:30:58 PM »
I beat this last night. The ending was really good in my opinion. It was the best the story telling gets in this game. I think this game is pretty great, but it is lacking in how the story is told. The world, lore, and overall story are pretty interesting but the presentation is definitely odd. There are a lot of short time skips and all of a sudden you are doing something else. It seems like they didn't have the budget for the in between cutscenes and dialogue. That or this is how Tabata thinks game stories should be told. I think Type-0 had the same problem.

I disagree that FFXV is a bad open world game. It isn't the same generic high fantasy open world that keeps getting done. Or the bland post-apocalyptic Fallout type stuff. There is stuff to see in this game. There are beaches, volcanoes, mountains, giant meteors, underground towers, mines, sewers, forests, swamplands and deserts. All the good Final Fantasy stuff in a more modern type world. Not just more snowy mountains, or endless desert, or trees and water(sorry Witcher, love you). The fetch quests are really basic and the hunts are kind of lame except I love fighting the dope ass Final Fantasy monsters, but the high level sidequest dungeons are really awesome and well designed. They have puzzles in them and tough enemies. With good rewards for completing them. I also really like the fort infiltrations. Fighting the mechs is a blast.
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Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Kevadu on Yesterday at 03:13:36 PM »
I've played a lot more of the game since my initial impressions now and...it's still boring.  Sure I'm doing a lot more sidequests now, but the sidequests themselves are all of the most tedious and uninspired variety imaginable.  Go to point and kill something.  Go to point and collect something.  Bring something from point 1 to point 2.  That's pretty much it, over and over and over.  Come on, people complained about shit quests like these back in the 90s.  That's not even an exaggeration.  The fact that a huge flagship product in a long-running franchise thinks this crap is acceptable in 2016 is just sad.

Thus far the only sidequest I've done that I would describe as even remotely interesting is the deadeye hunt.  Which in the end was still just a kill X quest but at least it had some actual build-up before that, having to track deadeye back to his lair and shit.

Speaking of hunting quests, it's kind of sad that Square Enix did hunting quests 10 times better themselves 10 years ago in FFXII.  In FFXII you had to gather information on what you were hunting, track it down, and for the later ones at least special tactics were often necessary to kill them.  Plus there was a whole side-story that unfolded as you did the hunting quests.  In FFXV though...it's literally just follow marker to point and kill shit.  That's it.  Rinse, wash, and repeat.  Admittedly the early FFXII hunting quests weren't super-interesting either, but given the way they structured them in FFXV I can't really see them ever improving.  At least outside of the rare exception like deadeye, which was ultimately tied into another non-hunting quest anyway.

A perfect example of how little thought they put into their quests would be the dog tag quests.  The way it's initially described you would think it would be an ongoing thing where if you happen across dog tags bring them back to Dave.  Instead they're given out exactly like every other quests and Dave apparently has some sort of magical knowledge of exactly where every single dog tag is so you can just follow a marker straight to the tag.  And they're usually not even very far from where Dave is standing at that moment.  Damn it Dave, just go pick them up yourself.  How lazy are the people in this world?

The problem isn't just that FFXV is an open world game, it's that it's a really bad open-world game.
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Annubis on Yesterday at 02:25:08 PM »
Couple others look good, too (Occult;Nine, Flip Flappers) that I'll get to eventually. And really, nothing I saw for this winter looked like it'd appeal to my tastes. But that isn't unusual, they always save the worst for when more people have to be couped up inside regardless. At the very least, in the past 3 years, whenever something good came out of the Winter season, it was never something I could've predicted.

I started Occult;Nine but just got pissed at it because of the boob girl being the boob girl.
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I'm up to chapter 6 now, and I think it's better than FF13. So that's good. Combat is growing on me, and I'm not one for action games. It's weird the humble Potion is so important.

I still don't get why people like the world so much. I guess I'll just have to take it as a difference of what makes things special for people. This world is just to similar to Earth for me to really say "wow, so imaginative." IF people like Marshmallow can get off on stuff like the price of eggs in shops reflecting some sort of economy, more power to ya. :P

the fact that the potion brings you up when you're down very quickly and it's super affordable make it very good in this game. Never leave home without like 40. I imagine it'll get obsoleted once money becomes less of an issue but damn, money is tight in this game(just like real life, kids! fantasy based on reality indeed). I also bought this 20,000 gil bag of cat food and have no idea what to do with it.
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General Discussions / Re: Whats the haps?
« Last post by Agent D. on Yesterday at 02:08:32 PM »
355lb squat today. Finally able to squat properly with the bad ankle, kind of happy about it. I still benchpress more than I squat though, so that's either really amazing or really sad...
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