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 31 
 on: March 29, 2015, 02:10:40 PM 
Started by Eusis - Last post by Dice
Professor Layton & Phoenix Wright


= Yay!  Done (after long putting it off).

= Music was TOP TIER.  Art was TOP TIER.  Puzzles/trials were mid-tier, plot was low tier (but still wonderfully 'complex' and quite dark).

= People have harped about how awful the ending is.  If anything, I think the game could have expanded on elements and done away with others.  I did still find it LESS ridiculous than some Phoenix cases ("He was attacked by the pipe in the vent during the concert while the doppleganger was the victim in the suitcase disguised...!!!!?") and even Layton mysteries (the 'Unwound Future' is really a most ridiculous premise if there was one, saved by a brilliant and heart-breaking ending that saves it), but sort of lacks a bit of that "BAM" moment since so much more had to be contrived and explained.  The remaining mystery is still what the fuck time period this entire ordeal takes place in, but eh, I'll wave the hand on that one since it's what makes the two leads able to pair up in the first place.
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The "silver caused blackouts" are poorly explained, and worse, I don't think they're at all alluded to DURING the game as a 'mysterious but brushed aside event' (you know, like when a movie shows an innocuous scene of some newspaper article) -- they're explained afterwards without really telling you they even existed till the plot needed it to exist.  Belduke's depression wasn't well developed, Eve's anger and possible relationships aren't terribly in-depth despite her plot importance, and unfortunately Espella's "crazy" was treated as anime catatonia with the glazed over pupils and inability to talk -- worse, she mostly just plays an anime waif in trouble and just comes off as boring compared to the much more energetic cast.

Oh and "Espella my dear daughter I have a disease that can't be cured.... but it's ok, it can now, thanks to our mutual dead friend".
So good, not amazing, but I definitely didn't hate it like some do.

= The combo of Layton and Phoenix game mechanics are wonderful and neither 'compromised' for a "united vision"; Layton segments feel EXACTLY like a Layton game ought to, and Phoenix segments feel PERFECTLY like a court trial.  Hell, I actually think the mob cross-examinations were about 1,000x better than the stupid psychology junk from Dual Destinies.  While it's a bit easier then the individual games tend to offer on their own, I still think it was accessible and provided the experience players expected [and wanted].
And indeed, I think the end-game credits really demonstrate how this was such a joint development where the credits specifically tell you who was with Capcom and who works at Level5.  What I love the MOST is all the post-game content that really seals this as much more than a quick team-up effort, but something that felt like they really wanted to work on this project as much as possible.

= Good to have you back Maya!  The latest Ace Attorney games have sorely missed you.  I also generally liked her banter with Layton since he's much more straight-laced.
And of course, Phoenix and Maya are still perfect together. 
M: "Wait, isn't this supposed to be a medieval setting?"
P: "Who cares..."

= The 10 vigilante segment was brilliant and had me giggling through the whole thing. x)


= I'm also glad the line "You son of a witch" made it in.  But seriously, I love the story teller if for no other reason then he was the most obliging witness to ever take the stand.

= I love that Professor Layton is a hidden badass.  Phoenix might have existed first (and he's certainly capable of more yuks than the Professor), but Layton has all other bases covered, on top of figuring out the mystery like an hour into them starting he can also fight too.

 32 
 on: March 29, 2015, 01:05:57 PM 
Started by Caine - Last post by MeshGearFox
Including this?




 33 
 on: March 29, 2015, 12:06:10 PM 
Started by Eusis - Last post by Aeolus
Decided fairly quickly that I do not have the patience to do the bonus dungeon in .Hack//Quarantine, and if I don't have the patience to do that dungeon I definitely don't have the patience to collect the game's 750 items. So I'll just move on to the next phase of my .Hack marathon. Wish that was Legend of the Twilight, but since I can't find those anywhere for a reasonable price (the DVD set, that is--the books are dirt cheap) I'll just move on to .Hack//ROOTS.

So probably won't be playing many games beyond Awakened Fate Ultimatum and Story of Seasons while I watch those.

Also, the anime is largely the same as the manga anyways (though a bit shorter since both have non-endings and no plot to speak of).

Anyways, for reasons, I've decided to revisit Radiant Historia and see if I can't 100% it this time.

 34 
 on: March 29, 2015, 11:41:13 AM 
Started by Caine - Last post by Aeolus
Oh yeah, another way to break FF8 is to only learn the dog's last trick.
That way it can only do the first one and the ultimate one instead of all the useless ones.

Hey now, Invincible Moon is pretty good if it procs at a timely moment. Also, IIRC both Angelo Reverse and Angelo Search procs randomly, Limit Break or no, which mean that there's no point in not learning them (though Angelo Reverse is still pretty useless since it namely focuses on rezzing Riona over the more useful characters). Only Angelo Strike and Angelo Recover should be avoided at all cost.

That said, Angel Wing can be game breaking if you only give Riona Meteor and let her Junction it to Mag (and equip Support Abilities like Mag +60%, HP +80%, Auto-Protect, Auto-Shell and/or Auto-Haste; and you might also want to let her Devour a few T-Rexes for some additional HP and make sure she has Vit Bonus and HP Bonus for level ups; to at least try to keep her standing past the moment when something looks at her funny).

 35 
 on: March 29, 2015, 10:53:06 AM 
Started by Caine - Last post by Annubis
Oh yeah, another way to break FF8 is to only learn the dog's last trick.
That way it can only do the first one and the ultimate one instead of all the useless ones.

 36 
 on: March 29, 2015, 10:11:00 AM 
Started by Caine - Last post by Dincrest
I still find it amusing that the dog is female (referred to as "she" all the time) yet it has a boy's name "Angelo."  My second and third playthroughs, I changed the dog's name to Angela. 

 37 
 on: March 29, 2015, 10:07:23 AM 
Started by Eusis - Last post by mecharobot
VC 3 - It seems there are still some grind mechanics left from the 2nd game. It's kind of shame, since the first game worked so well with its exp. Also there is now a gigaton of potentials to unlock for everyone, since all class potentials are hidden, though at least they're the same. I think the success rate is higher than in 2, which is great, but the increased options with classes might make picking favorites more difficult and it seems it may still be hard to bring less used members up to speed. Also will probably mean that I won't bother trying to unlock everybodys missions. The outside mission interface also actually seems worse than in 2nd game, like how gaining access to extra missions and your hub requires exiting and entering different map screens.

Idolm@ster SP: Wandering Star - Iori is rank E with some extra weeks left. I think I have a pretty good flow with things, auditions and lessons are no problem, also I have a good chunk of memory appeals, but I don't understand the mechanics involving reporters. I've made sure to go to the interviews and picked the right choices, but still some of them came back and lowered my level. Am I supposed to follow things with an audition, when and what audition? I really have no idea.

 38 
 on: March 29, 2015, 09:49:43 AM 
Started by Caine - Last post by timmyFd
Including this?


 39 
 on: March 29, 2015, 08:16:56 AM 
Started by Yggdrasil - Last post by Agent D.
In reference to chapter 5 and 6 spoilers...

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I beat both of those fights for giggle purposes. Story doesn't seem to change at all regardless of how you approach them. Gilgamesh walks away when you beat him after muttering something and Celestia...idk. I assume if me beating her dead didn't work, Bahamut zero did instead.

I stopped playing this cuz of Borderlands collection dropping. I wanted to finish it, but I'm ok coming back to it later.

 40 
 on: March 29, 2015, 07:26:10 AM 
Started by Yggdrasil - Last post by Ranadiel
Killsight grinding takes freaking forever. I'm done with 8/14 characters (Ace-Sice, Rem, and Machina). Well I say I am grinding killsights, but in truth I am also grinding phantoma gathered (for unique accessories) and kills (for high tier buyable weapons). I really wish that they had made the phantoma max number 999 instead of 99. I am getting so many tier 3(?) phantoma that are completely worthless since I can't spend them on anything. >.>

Also side note, Machina sucks. I've been using Thunder-RF for killsight grinding and his casting animation takes like a second longer than it needs to so the enemies dodged him more frequently than the others.

About that...
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It happens again at the end of Chapter 6. Gilgamesh shows up on the big bridge (it's literally called the big bridge lol) with his theme in tow for a huge FFV throwback and destroyed me. He was also killing everyone in one hit, although I did damage him some and he is beatable if you are high enough level. I was only mid 30's and he is level 50. He killed all my characters and the game still continued without showing what happens with him at all, which is weird. Never seen a game let you die on purpose so much.
Code:
I shall destroy Gilgamesh! He will have to face the might of a lvl 99 character who is holding the almighty SP crystal. It shall be a one-sided slaughter!

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