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November 25, 2014, 08:47:00 PM

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 31 
 on: Today at 10:42:08 AM 
Started by Sagacious-T - Last post by kofvscapcom
well the controls might've been designed for console and spent less time on the keyboard controls. Also I didn't figure this out until now but you can access the map quickly by pressing left on the d pad, and you can actually buy influence from one of the merchants.

 32 
 on: Today at 10:08:34 AM 
Started by Azrael - Last post by Mickeymac92
...I'm not surprised to find out that Hideaki Anno's the president of the studio that made that. ^_^; Because I relate a lot of his works on a disturbing level, and while he's not actually involved with this one, it still hits home way too hard. I know it's about Otaku-ism or whatever, but on a personal level I find that there are a lot of scenes that...aren't very different from delusions, experiences, metaphors, and dreams/nightmares I've had in the past, and I feel it could be just as easily used as an allegory for sexual repression/addiction. I dunno if I should go into detail or not...like, I had a whole big thing planned out, but I dunno if it'd be worth it or just be too weird, and it involves things I don't even talk to my therapist about...

Interesting that it was able to touch at you in some way.  I thought how the video 'looped' by the end was perfect at trying to chip away that deeper meaning.

Yeah, thanks for sharing. Lord knows I never would've watched it without your recommendation. Only thing I didn't like was that I was kinda hoping for a "solution" by the end, but I feel like the guys who came up with this kinda came to the same conclusion I did on both fronts (I can relate to both the otaku-ism part and the meaning I found in it):

Code:
where it'll just kinda eat away at you until you eventually succumb. I think the very last bit might've been saying "but maybe there's still some fight left even after that," but maybe I'm reading too deeply now...

Dunno if I needed to spoiler that but better safe than sorry.

 33 
 on: Today at 10:02:55 AM 
Started by Sagacious-T - Last post by PaleRobbie
Wow, I switched over from mouse and keyboard to a gamepad last night and, after some minor adjustments, I found the game plays BETTER with a gamepad.  The camera is so much more responsive and it's way easier to get around tight corners and raise and lower the z-axis (parallel to the ground) appropriately.  I wish there was a quick button to get my entire party to attack one target instead of having to use the radial menu, but overall the keyboard controls feel like an afterthought by comparison.  Very strange...

 34 
 on: Today at 10:00:50 AM 
Started by Yoda - Last post by PaleRobbie
Hmmm, I think it might be really hard to go back to DS after Bloodborne.  This isn't even cannibalization since two different publishers are handling it, but Bandai Namco is kinda getting the shaft there.  Maybe they're hoping Bloodborne's release might push DSII sales?  In any even, I'm interested in the rebalancing of the main game.  I really like DSII, and maybe they can cut down on the more monotonous parts and even out the large enemy mobs and lack of variety. 

 35 
 on: Today at 09:52:47 AM 
Started by Yoda - Last post by glassjawsh
I'll just drop this here:

white people in Vancouver riot over a hockey game and cause $5 million worth of damage to their own city: "well that's just sports fans being sports fans"

black people riot in Ferguson over the result of a grand jury investigation in to the murder of a youth: "It's the fall of civilization as we know it!"


 36 
 on: Today at 09:17:29 AM 
Started by Yoda - Last post by Parn
Knew it was going to get a release on newer consoles which is why I waited.  I'll pick it up after Bloodborne.  Hopefully, the lighting engine that they showcased before release makes it back in.

 37 
 on: Today at 09:12:16 AM 
Started by Eusis - Last post by Klutz64
Finished all the end game stuff in Kingdom Hearts Final Mix and beat it. Now moving on to Re: Chain of Memories.

Xemnas The Mysterious Stranger is pretty easy when he doesn't use that binding attack.

 38 
 on: Today at 08:18:46 AM 
Started by Yoda - Last post by DPB
Not being able to upgrade the PC version is pretty stupid, it'll result in a very fragmented player base.

 39 
 on: Today at 08:08:01 AM 
Started by Eusis - Last post by Annubis
Which ending was it?  There's I think 5 endings.  Two are jokes, one is super bad, one is "true" and the last is more of the fan favourite.

Ahhhhhhh, that explains it. Guess I'll look which one I got. I'm guessing either normal or bad.

 40 
 on: Today at 07:30:40 AM 
Started by Cyril - Last post by Farron
Well, since a bunch of PS2 oldies are coming to PS3 as "PS2 Classics" we can only hope to see them. I don't know if the rights to it should be NISA or TecmoKoei which now own Gust, but whatever the case it seems both of them are releasing their old games for PSN. If niché games like GrimGrimoire and Odin Sphere are being put there (although they are published by Atlus) I still have hope to see some Atelier games.

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