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 on: June 30, 2016, 08:11:19 AM 
Started by Aeolus - Last post by Artimicia
I thought BOF1 had pretty cool character designs and all that to be honest, overall found it superior to 2 with a few minor changes.

BOF3 I thought was all around solid, didn't have the magic of 1 and 2 though.

4 was like a shorter, almost like scenario version of 3 or something it seemed fine but also very short.

Dragon Quarter I had and played some... yeah I wouldn't be surprised if it aged the best or something.

 on: June 30, 2016, 06:25:20 AM 
Started by Aeolus - Last post by Towns Car Marty
IIRC Square had no hand in the development of BOF1, but simply localized it because Capcom didn't have the confidence to release it in the west.

 on: June 30, 2016, 05:52:18 AM 
Started by Aeolus - Last post by Aeolus
Odd, I rather liked Dragon Quarter much better than the touted Breath of Fire 3. For some reason that one just never really clicked with me. Even IV I prefer above III and I'd rank IV and DQ evenly.

Wait, I always thought BoF IV was the fan favorite of the series.  III was good, but it took a LONG time to really get off the ground.  I did like III's music, though, because it had more of a jazz-fusion feel which was unique for RPGs.  I remember IV having more traditional RPG music, and people liked that better.  This piece of music from BoF III was so funky and cool, it always gets stuck in my head: https://www.youtube.com/watch?v=w2Yr3ltoTp8

And it's not lost on me that in a Tri-Ace/Star Ocean thread we've talked about Breath of Fire, Grandia, Phantasy Star... hey, wasn't Tri-Ace involved with a Phantasy Star game a couple of years ago? 

We're not renaming this thread to any of those things.

That said, Dragon Quarter is the Orange to the rest of the classic BoF series Apples so its hard to really state whether BoF IV or V is the superior game due to preference.

Breath of Fire 1 was made in part by Square which gives it more of a Final Fantasy vibe (in the long, maze like dungeons, and characters with gimmicks versus straight up classes sort of way) compared to the rest of the series. BoF2 had fantastic character designs and not a whole lot else going for it (balance was all over the place, grinding was mandated every so often, Shamans were a half-baked mechanic, Dragon Transformations were relegated to a one use tactical nuke per trip to an inn/healing spot, translation was shast, the plot was half "how the hell did they get away with that" and half "walking the earth 80s tv show style" but was the second closest thing to halfway to good in that game. BoF3 was meanderin' hills and couldn't keep a lead on its plot for more than 5 minutes and that's when you weren't spending way too much time dicking around with Baldo and Sunder, but the mechanics had substantially improved versus 2 and it embraced the themes of the series better than any other non-Dragon Quarter BoF game. BoF4 I've never played nor checked out an LP of so ignore this. And Megaman X: Command Mission had probably the best gameplay of the non-DQ BoF games, but the plot was a total joke (like every other MM game), at least it has one of the best implementations of a Thief in a JRPG to date (seriously, once you activate her Hyper Mode, she hits fucking Ludicrous Speed and can suddenly take 15+ turns to the next fast character's 1 and can even run circles around the game's bonus super bosses; though she can't exactly do a whole lot of damage even with all those extra turns).

Oh and the Phantasy Star game that Tri-Ace did was Phantasy Star Nova, which was a blander/more straight up Monster Hunter clone to XBCX set in PSO2's setting that came out about 2 years ago.

 on: June 30, 2016, 04:36:47 AM 
Started by Eusis - Last post by Klyde Chroma
This might sound weird but I think it's increasing the amount my eyes have to move to such an extent that it's giving me really bad eyestrain and making me unable to follow the text. I AM really curious if the writing's kind of bonkers in the original language though.

Ya know, I too play everything on large monitors in dark environments and sit entirely too close. I also have a terribly hard time following on screen text in some titles. I never connected the dots here. The situation has had me seriously questioning my comprehension at points until I'd pick up a book and confirm I can still read. Now I suppose I need only question my profound tendency to be ignorant to the obscenely obvious.

Grand Kingdom looks so darn beautiful.

I will second that. That game is a sure-fire purchase for me in the distant future (very distant given my present library) based on aesthetic alone. I noticed a translation patch exists for Grand Knights History for the PSP and looking at that alone was enough to entice me for Kingdom.

Also, I feel like a fool Arvis. I new to re-address the PC peripheral inquiry from the other day as I TOTALLY forgot another solution that may be worth keeping in your back-pocket should the need arise in the future.

Now, your specific inquiry aside I HIGHLY SUGGEST CHECKING THIS OUT IF ANYONE OF YOU HAVE ANY DESIRE FOR GREATER FUNCTIONALITY OF CONTROLLERS/GAMEPADS on PC's or with steam. This is essentially all the versatility of the steam controller at a much lower pricepoint (if you want to look at it like that) and it is far more user friendly than the SC.


Now, if you want to make sure you have an optimum experience no matter what you are playing. Have the DS4 utility I listed the other day, ^^^ this handy little utility here and an xinput controller of some sort and finally finish the ensemble with a gaming mouse and steam controller and you effectively never have to worry about having  "the best" controller for your game ever again.

Finally I have one additional note for those with extra PS3 Dual Shock 3 controllers sitting around.


^^^ That device is literally plug n' play tech for your DS3. Makes it IMMEDIATELY recognized by windows and works just as you'd expect the 360 controller too. The only drawback is the inability (without some serious workaround) to remap the d-pad and analog.

Ok, I'm done. Sorry folks. I'm really passionate about having the right controller in my hands.

EDIT: I should note that there are innumerable options/workarounds/set-ups/utilities for PC peripherals and compatability thereof. The suggestions I've listed are those I've had nothing but success with, all without laborious configurations, driver necessities/conflicts or troubleshooting. I'm saying this because you can seriously run into some headaches when addressing this if you opt for some of the other various solutions floating around.

 on: June 30, 2016, 04:20:49 AM 
Started by Alisha - Last post by Aeolus

Note: this guy is uploading the attacks of a lot of mechs in the game. Check out the updated visuals for your favorite mechs and drool.

So much fanservice!  And I don't mean just the usual kind.

Gespenst Phantom (Haken)


That final attack. lol

So does anybody have a video of Lamia piloting the Gespy Phantom yet?

 on: June 30, 2016, 02:59:37 AM 
Started by Taelus - Last post by Monsoon
We took almost a whole month off due to scheduling conflicts, E3, and multiple illnesses, but Retro Encounter is going to try and do weekly episodes like we promised.  A special Persona 4 episode went up earlier today, and next week you get the second half of our Majora's Mask discussion. 

 on: June 30, 2016, 02:38:05 AM 
Started by Ramza - Last post by ZeronHitaro
Okay, just finished the game. Let's just keep it simple and specific-spoiler free.

Final Grade: B- (For comparison: 999: A-, VLR: A+ )

-Game has major pacing and characterization problems for the first 12 hours.
-Characterization problems are almost never corrected.
-Plot does get pretty gripping for the last 7-8 hours and finally slows the **** down, but what you have to put up with to get there dampens this.
-The game's largest plot twist comes pretty out of nowhere, with minimal hinting. Leaves you feeling cheated, unlike 999's/VLR's.
-Final ending is by and large apathetic. Yes, it resolves almost every plot thread. But the lack of emotional investment in the end just leaves you shrugging your shoulders.
-Zero II never becomes a compelling villain.

In short, play it, brace yourself but mostly enjoy the ride, be relieved to know that a trilogy like this does actually see some measure of resolution.

Now to expand upon some of my issues in spoiler territory.


-Probably THE biggest complaint I have is the utter ruining of the Akane/Junpei arc.
Like Sigma/Diana this should've been a pretty big climax, bigger in fact since we've
been trailing this pair across three games now. Unfortunately...they went to such
great lengths to ruin Junpei as a character that I felt no joy in watching him finally
propose to Akane. If anything I called bullroar on it because he'd be acting
so out of character that there's NOTHING left of him compared to the
999/VLR counterparts. It was a very sour production to watch play out
across the entire game. And just when you think he might've improved
a little bit he still goes back into ragey-teenager mode shortly after.
Bad form game. Bad form.

-I mentioned it above, but I really do feel cheated by the revelation that Q-team
really had four people in it all long. Maybe if this were in 999 or VLR style this method
of sneakiness wouldn't have been such a cop out. But because ZTD opted for this
cinematic approach, just visually deleting a character from a scene entirely and
then trying to pull the "Oh, he was there all along. Just in some way far remote
corner over a dozen yards away we opted not to show you in order to keep it
a secret" is just...grr. It's like a magician trying to claim his rabbit-hat trick is
impressive, when what he really did was blindfold everyone right before
the trick so you couldn't see him put the rabbit in.

-It also felt like they had to ret-con their own lore for this entire story to take
place. VLR specifically explains that when you put a bunch of Shifters in a localized
area the strongest one essentially zaps the juice from the weaker ones to
produce a more powerful effect. That's why future Junpei wasn't getting much of
anything at all, and why Phi's Shifting was shakier than Sigmas. (Clover just wasn't
noticing because she's a sender, not a receiver.) Gathering them all there was to
specifically power-up Sigma and Phi through this leeching. So, because of VLR's
explanation, the ZTD scenario should not be able to happen at all. You cannot
have 6 functional shifters all in one group. One or two of the stronger ones
will pretty much zap all the field energy of the others.

-There we a few moments too that felt like the cast had to be force fed Idiot Pills
to have happen. Most are nitpicks, but the biggest one is easily the birth of Delta and Phi.
'Hey, we're locked in a shelter with a finite amount of food. Let's make babies.' Sigma and
Diana pretty much gave birth to two babies just to watch them starve to death. Probably
one of the most 'villain' things to happen in this series. And no, the transportation didn't
correct that. Remember the core copies stay behind in addition to the split copies being
sent off. And this was WITHOUT knowledge about what those children would become.

So, yeah, a very inhumane thing to do.

-Speaking of the Transporter; this is the only method given between all three games
now that allows physical transportation for bodies between timespace. ...which means
it has to be the method Clover and Alice mentioned at the end of VLR. ...which means
they actually NEVER returned to the past. Just their copies. Their mains are still trapped
in the dead-future. ...way to retroactively ruin your one bit of hope-spot for VLR there
ZTD. Drag everyone down with you why don't you?

-Also, they never did explain the anomaly at all. Which is quite irritating to say the least.
They made a small deal out of it in 999 and specifically devoted the very last scene of the
game to it in VLR. I'd thought for a moment that all the 'My body did something I didn't
want it to' moments were going to be about this anomaly. But no, that's all Delta's
doing. And it can't have been Delta at the end of VLR because he has no Shifting powers.

So essentially they took this plot thread and unceremoniously left it forgotten in the corner.

*golf clap*

-And ah yes, the 'reason' for all this happening...is very, very weak. For a game that adores
fleshing out its world, giving you every last detail about all the proper plot points...to suddenly
just resort to 'An unnamed terrorist kills the planet with generic bad-guy methods.' No details
on the who, no names, no dates, not even a remote hint on how the group is supposed to
find and deal with them. You don't have to pursue this outright but come on game...not
even a sliver? Just seems like you jammed this in there for quick-lazy justification for Delta
without bothering to fill in the blanks because you knew you'd never ever have to. That's
one of the reasons the ending just feels so emotionless. It's pretty obvious they didn't care
to elaborate. And if the creator doesn't care about their work, the viewer feels it and it

And for funsies, even though my second 'Called It' guess was very wrong. My first one most irksomely proved true.

They went and killed the dog. ;_;

 on: June 30, 2016, 02:20:02 AM 
Started by Alisha - Last post by bigdeath
Thats not even the most over the top attack in the game. LOL But if you love Gespents (and you should), this game will be great for you.

Also, edit to post above. MD has 47 missions and the first route split is 9 missions long.

 on: June 30, 2016, 01:46:05 AM 
Started by Rapturous - Last post by ScottC
Lots of fun Decision making tonight.  More Zero Time Dilemma tomorrow!

 on: June 30, 2016, 12:30:40 AM 
Started by Alisha - Last post by Spoony Mage

Note: this guy is uploading the attacks of a lot of mechs in the game. Check out the updated visuals for your favorite mechs and drool.

So much fanservice!  And I don't mean just the usual kind.

Gespenst Phantom (Haken)


That final attack. lol

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