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 on: October 07, 2015, 01:58:37 PM 
Started by Towns Car Marty - Last post by Aeolus

Images and stuff.

Most interesting thing is that it seems that you can pick your NPC this time around. That way, you'll be less likely to randomly get stuck with a Agi happy ally giving out Press Turns and Smirks to enemies that Block or Absorb Fire.

Not that any of the above matters when there's a healer chick sitting right there giving out free heals and not fucking you over AI wise (unless they changed more than just the fact that you can select one).

 on: October 07, 2015, 01:32:46 PM 
Started by Taelus - Last post by Arvis
explore some legal gray areas

Seriously?  >____>

It's not even on VC anywhere?  Urrrggghhh....

 on: October 07, 2015, 01:25:11 PM 
Started by ZeronHitaro - Last post by ZeronHitaro
So, that came out yesterday. As usual Pre-Order DLC is borked to no end. Supposedly the NISA PO stuff works now but the Gamestop stuff is still fubared. You'd think they would've learned their lesson from the DD2 debacle. Ah well.

Didn't get too far in. Like all of three stages because I'm distracted by all the newness. I'm actually quite impressed by just how much streamlining there is compared to even the Vita version of D4. Feels like a lot of the more pointless tedium has been trimmed. Here's hoping for now 25+ minute Geo-nonsense after the first three worlds though. XP

 on: October 07, 2015, 01:17:16 PM 
Started by insertnamehere - Last post by Annubis
And a gypsy temptress.

She steals the hearts of men!

 on: October 07, 2015, 01:12:57 PM 
Started by insertnamehere - Last post by Mickeymac92
I doesn't help that they seemed to have been going for famous old literary characters, and the female ones that fit that category are few and far between. Sure, they could've looked harder for less well-known characters, but there's apparently only so much western culture Japan can process before the grinder gets jammed...

 on: October 07, 2015, 12:43:53 PM 
Started by brogidchwa - Last post by MeshGearFox

I sort of wish the PSP had just gotten a cleaned up version of SNES Star Ocean 1 instead of a total remake. The original had some neat stuff the remake lacked, such as a really pretty world map that wasn't 3D lame bleurgfhfa. (Wouldn't mind giving it an import if I could find my damn SNES AC adapter).

also real unpopular opinion: The Sunspire was cool as helclk.

unpopular opinion relevant to what I'm playing: Creatures 2 is better than Creatures 1. Creatures 2's stock genomes were broken, but if you use the Canny genomes it's apparent that the underlying simulation's a lot more robust.

 on: October 07, 2015, 12:26:19 PM 
Started by Taelus - Last post by glassjawsh
Considering Illusion of Gaia is one of my favorite games form my childhood, how might one go about playing Terranigma?  What's the best option for me here in the NA?

either import a PAL SNES and then pony up the astronomical price for the actual cartridge OR

explore some legal gray areas

 on: October 07, 2015, 11:52:58 AM 
Started by Eusis - Last post by MeshGearFox
I think the biggest thing with WA1 v 2 is that 1 felt like it had a pretty smooth difficulty curve to me, and while it didn't do anything super new in terms of combat everything felt nicely balanced and coherently designed, whereas WA2 was mostly really easy with some weird spikes and like Aeolus said they overreached with the characters. Also story/atmosphere-wise, WA1 still feels really unique to me.

I don't get much chance to play video games these days, so I haven't made it far in Xenoblade Chronicles. I just made it to the place where the ether cylinders are kept on the other side of Tephra Cave. Either I really suck, this game is hard, or both. Because I bump into rare enemy types and always get pounded. Which leads me to a question, is this game grindy? Because if it is then I may not survive playing it through to completion. I don't have the time or patience for grindy RPGs anymore.

You're not really supposed to fight the rare enemies -- they're like, late game content and up to that point they're more for decoration.

Also once you get Riki it's harder to lose because even though the story plays him as a joke character he's like, really, really hard to kill and has decent damage output and useful support. iirc he's not really as good for just shutting down enemies completely (I think it's Reynbow Dash or Dullahan that can do the topple lock stuff)? but he doesn't need to be.

Aquanaut's Holiday 2 - Explored Silent Sea a bit. Found a mother orca were her orclette. Also found krill, by merit of the water having red floaty bits in it. The krill was near a bunch of whales that eat krill, even. There's some neat little details in this that I did not pick up on at all the first time I played it.

G-Darius - Dimension Diver sure is a thing >:T I need to get better with using the beam whenever I feel like investing more time in this -- the bullet patterns get sort of nutty and I THINK the beam cancels them.

Undertale - Okay just fini
[size=30pt]YOU FUCKING SHITFUCK.[/size]

Wow dang jeez wow.

Dooooooo I have the emotional fortitude for a genocide run?

-- edit --

Sayonara Umihara Kawase - Killed tadpole boss, did some more levels in the... level 5? alternate route. Not focusing too much on backpacks right now. Need to get that... launching yourself from a platform with the fishing hook thing down.

Update: Hrrrrrr Level 17 is... normal route through the level involves some bits I find weird. First one involves bouncing yourself around on the fishing line to get up to a ledge, which is pretty standard for the game, except it's very specific in HOW you need to do it, and even after getting through the level/watching walkthroughs, I can't pull it off consistently, even though I feel like I'm not DOING anything differently. I feel like either the physics isn't entirely deterministic or, more likely, there's some really pixel-perfect positioning going on.

The second and third major jumps in the game involve some weird trick jumping on an incline that I don't really get, and some stuff with how the fishing hook moves relative to the player, and I guess how you can give it its own momentum if you launch it mid-jump? None of the previous levels had really led up to it and the one immediately afterward is /super/ straightforward to get through GOSH WORDS SURE ARE WEIRD TO LOOK AT.

 on: October 07, 2015, 11:33:27 AM 
Started by Eusis - Last post by Aeolus
The best way to advance through Xenoblade Chronicles is to just advance forward as every time you reach a new location/destination/whatever you get some free Exp/Ap/Sp which are all important to your characters. Money, significantly less so, since you can eventually trade for whatever it is that you might want and equipment is better found off of enemies than bought. Art Manuals are the real reason you might want to have Money. Affinity is also really huge but is actually really fucking hard to grind (and outside of endgame/post game stuff is probably the only thing you really have to grind for), and is the #2 reason why you want to hold off on sidequests early on (the #1 reason is that sidequests only net you Exp, Money, Affinity (both Town and Party), Loot and rarely extra Skills, but no Ap or Sp which are probably the most important resources along with Gems (which is its own kettle of fish), and higher Levels diminish Exp/Ap/Sp enemies give you).

You'll also only want to fight enemies with Blue or maybe Yellow name tags as Red will generally wreck your shit, White is also serious shit but can be manageable and Black is too weak to really bother with unless you're looking for a drop or to do a 'kill # of enemies' quest. And most importantly is that anything with a fancy bordered name tag should be considered to be the equivalent of a mini-boss and treated as such unless you grossly out level them or something (generally you wont unless you skip them and come back for them later as they generally are the strongest enemies in a given area).

Also invest in Agility Gems. Having Agility makes a huge difference in what you can take since it primarily affects Hit% and Evade%.

One final important thing to note is that you will not have your complete party until you leave the Bionis for the Mechonis (spoilers: you'll eventually visit the other half of the world).

Xenoedit: The biggest grind to me in XBC was in managing my equipment inventory/making Gems. In other words, it shouldn't be all that bad if you don't bother trying to cart clutter around like I did (though don't be too hasty in dropping enemy loot or collectibles as both are fairly valuable).

 on: October 07, 2015, 11:32:14 AM 
Started by Taelus - Last post by Towns Car Marty
Square Enix and Nintendo don't care about their Quintet archives :( :( :(

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