Considering that those are usually the abilities that Blue Mages want most (and that IIRC Mighty Guard isn't quite as good in this game as in others), I'm not terribly surprised. Also, it's hard to say whether the devs meant it as a means to substitute your party's sudden lack of a solid healer when Garnet/Eiko decide to take off due to plot, or if its meant to be sort of a "And here's the not hard-mode way of doing this section." way. I'm going with the former since the next best healer is Armant who won't show up for at least another half of a disk.
On that note and the previous: THe word needs more male healers. :P
White Wind really sucks turkey in this game too, or I'm not sure what it's basing the healing digits on. Mighty Guard is excellent still: But it costs 64 MP (at low levels it means you're ONLY casting Big Guard and need an Ether right after), and I think it lasts significantly shorter. I kinda factor that into the FF9 battle system being pretty wonky anyways and definitely one of the farthest selling points for the game for me.
Male Healer deficiency isn't actually that big of a problem though. Not only are they closer to the uncommon side of appearances instead of rare, but generally speaking, male healers in RPGs are better at being healers than female ones are. Namely because they generally trade healing power or MP totals for better durability and a Strength score that isn't a total dump stat (if there's any competition for the role at all, because otherwise they get all of it). It doesn't help matters that generally speaking, males outnumber females 2 to 1 in RPGs (or that when females do outnumber the males, its almost entirely because you're building a Harem).
It really doesn't help that you just lost your main healer and tank and are only getting a slightly less heavy and highly less trained hitter and a sudo mage (who is both optional and also completely untrained at this point) to cart around with your thief(ish) MC and other mage (who's still fragile as all hell).
Freya is surprisingly not the damage dealer you'd hope she would be. Quina easily (but only sometimes) topping Freya's best. I mean, I get Freya is a dragon killer, but... I mean, it's not like FF9 is crawling with them to begin with.
Zidane is so good that they make him useless during boss battles because he's busy for half an hour trying to steal shit that he actually WON'T attack while your party does soft hits till the 3rd item is stolen.
I love Zidane as a character, but a big FUCK YOU to him as a thief. I'm not sure whether his shitty steal rate balances the game or makes it annoying to deal with.
Also doesn't help that the FF9 boss theme is pretty lame.http://youtu.be/zxQgbTRbT8o
Works, but it's definitely not something I wanna listen to for as long as you sometimes have to.
Yeah, Freya has Jump and Dragon's Crest and that's it. The rest of her abilities fall into messing around with allies HP and MP through her own supply which A) can be done just as easily with Potions and Ethers and B) all cost some of Freya's mediocre MP to actually use, diminishing anything she might be able to dish out. Some days I feel that players should've been given the choice between keeping her and recruiting Beatrix.
At least stealing gives Zidane something to do while your Thief works to pick the boss clean.
Also, I agree with the sentiment in regards to the boss theme. Its okay in short bursts but given how loaded bosses are in this game (loot-wise), it doesn't really work in the context of the game.
You know, it would be nice to get a female Golbez archetype one of these days. I mean, unless you count X-2's LeBlanc (Edea was close too but she kinda shares her role with both Seifer and Ultimacia, but I guess when you stop to think about it she does count doesn't she? nevermind).
No, a female Golbez would be phenomenal. It'd be different too because she would hopefully be less sexualized (something about being a Final Fantasy bad guy makes females into "bad girls" heh x).
The one thing that I hated most about White Knight Chronicles (aside from getting my hopes up and dashing them expertly) is the fact that they almost do this, but pull a 180 right at the finish line and punch it up to Warp 9 to end up crossing the starting line at least twice (because god forbid that Level 5 ever makes a female character with agency). The fact that they tried to pull the same stunt again in the second game (with twice the deceit and none of the impact) was just stupid. But then the two words that describe the WKC duology best are 'aggravatingly stupid'. I still can't believe that Sony wanted those turds as one of their headlining franchises for the PS3.
Yans have Elixirs. Otherwise, nope. Bosses only.
Then again, I sort of recall Zidane having an ability that improves with the number of successful Steals he preforms, so you might have to either way.
IIRC Master Thief ignores "empty" slots you've cleaned out. But I forgot the specifics. Still I sometimes sit there a while. with Bandit equipped.
I meant that he has an ability that grows stronger with every Steal he performs called Thievery.