I think the biggest thing with WA1 v 2 is that 1 felt like it had a pretty smooth difficulty curve to me, and while it didn't do anything super new in terms of combat everything felt nicely balanced and coherently designed, whereas WA2 was mostly really easy with some weird spikes and like Aeolus said they overreached with the characters. Also story/atmosphere-wise, WA1 still feels really unique to me.
I don't get much chance to play video games these days, so I haven't made it far in Xenoblade Chronicles. I just made it to the place where the ether cylinders are kept on the other side of Tephra Cave. Either I really suck, this game is hard, or both. Because I bump into rare enemy types and always get pounded. Which leads me to a question, is this game grindy? Because if it is then I may not survive playing it through to completion. I don't have the time or patience for grindy RPGs anymore.
You're not really supposed to fight the rare enemies -- they're like, late game content and up to that point they're more for decoration.
Also once you get Riki it's harder to lose because even though the story plays him as a joke character he's like, really, really hard to kill and has decent damage output and useful support. iirc he's not really as good for just shutting down enemies completely (I think it's Reynbow Dash or Dullahan that can do the topple lock stuff)? but he doesn't need to be.
Aquanaut's Holiday 2 - Explored Silent Sea a bit. Found a mother orca were her orclette. Also found krill, by merit of the water having red floaty bits in it. The krill was near a bunch of whales that eat krill, even. There's some neat little details in this that I did not pick up on at all the first time I played it.
G-Darius - Dimension Diver sure is a thing >:T I need to get better with using the beam whenever I feel like investing more time in this -- the bullet patterns get sort of nutty and I THINK the beam cancels them.
Undertale - Okay just fini
[size=30pt]YOU FUCKING SHITFUCK.[/size]
Wow dang jeez wow.
Dooooooo I have the emotional fortitude for a genocide run?
-- edit --
Sayonara Umihara Kawase - Killed tadpole boss, did some more levels in the... level 5? alternate route. Not focusing too much on backpacks right now. Need to get that... launching yourself from a platform with the fishing hook thing down.
Update: Hrrrrrr Level 17 is... normal route through the level involves some bits I find weird. First one involves bouncing yourself around on the fishing line to get up to a ledge, which is pretty standard for the game, except it's very specific in HOW you need to do it, and even after getting through the level/watching walkthroughs, I can't pull it off consistently, even though I feel like I'm not DOING anything differently. I feel like either the physics isn't entirely deterministic or, more likely, there's some really pixel-perfect positioning going on.
The second and third major jumps in the game involve some weird trick jumping on an incline that I don't really get, and some stuff with how the fishing hook moves relative to the player, and I guess how you can give it its own momentum if you launch it mid-jump? None of the previous levels had really led up to it and the one immediately afterward is /super/ straightforward to get through GOSH WORDS SURE ARE WEIRD TO LOOK AT.