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 41 
 on: May 28, 2015, 01:03:03 PM 
Started by Yoda - Last post by natros
With console patches, you are at the mercy of the associated developer. AFAIK, no community patches allowed. "Double-edged sword", indeed.

 42 
 on: May 28, 2015, 12:18:04 PM 
Started by Yoda - Last post by Klutz64
There were plenty of times when a game could have used a patch but had no way of getting one. Patches on consoles are truly a double-edged sword.

 43 
 on: May 28, 2015, 11:41:23 AM 
Started by Eusis - Last post by Maxximum
I beat Pokemon Y last night. I was disappointed in how easy it was. It roughly only took me 6 hours from getting the 5th page to beating the Elite 4 and Champion. I was able to defeat the E4 and Champion on the first try, which surprised me. Ever since Ruby, I've usually had to spend a couple of hours power leveling a couple of Pokemon by retrying the E4 over and over until certain Pokemon were at a high enough level to where I could go through the E4 pretty easily, just using some Revives and Hyper Potions. However, I think I only had two Pokemon faint the whole time during the E4.

I was super excited when I got Pokemon Red as a kid (the cartoon did its job), but ended up being somewhat disappointed with the game. These days whenever I attempt to play a game from the franchise I'm bored to tears within minutes. The games have very little in terms of story and gameplay variety. To me, Pokemon essentially boils down to one giant grind fest.
It's not that I don't see the appeal, but I can't seem to get into these games.

Dug up my Tombraider collection and installed Tomb Raider 1. Had to do a little tampering with the DosBox config file to stop the game going nuts when a pad is connected (Yep, it comes packaged with Dosbox, that's how old TR1 is).
Maybe I'm wearing my nostalgia glasses but my goodness that game holds up well.

There's absolutely no grinding in X/Y unless you want to. You can go from trainer to trainer because you get EXP Share real early on, in which non-combatants get 50% EXP. Honestly, only the first two generations really required any grinding because there were "difficulty" spikes between each gym leader, and then a considerable level gap between the last gym leader and the Elite 4. Since Generation 3, I've roughly only spent about 15 hours on each campaign. The starts since Gen 3 are too OP. You generally just need the fire starter and can whip the shit out of anyone, however, in Gen 4, the grass starter is the best one (since it's final form can learn Earthquake, so you can take out just about anyone with one Pokemon in that game).

I didn't mean that the game require grinding, I meant that the game is grinding. All of it, the entire premise ... just grinding.
It's just not for me, at least not any more.

 44 
 on: May 28, 2015, 11:24:57 AM 
Started by Eusis - Last post by dalucifer0
I beat Pokemon Y last night. I was disappointed in how easy it was. It roughly only took me 6 hours from getting the 5th page to beating the Elite 4 and Champion. I was able to defeat the E4 and Champion on the first try, which surprised me. Ever since Ruby, I've usually had to spend a couple of hours power leveling a couple of Pokemon by retrying the E4 over and over until certain Pokemon were at a high enough level to where I could go through the E4 pretty easily, just using some Revives and Hyper Potions. However, I think I only had two Pokemon faint the whole time during the E4.

I was super excited when I got Pokemon Red as a kid (the cartoon did its job), but ended up being somewhat disappointed with the game. These days whenever I attempt to play a game from the franchise I'm bored to tears within minutes. The games have very little in terms of story and gameplay variety. To me, Pokemon essentially boils down to one giant grind fest.
It's not that I don't see the appeal, but I can't seem to get into these games.

Dug up my Tombraider collection and installed Tomb Raider 1. Had to do a little tampering with the DosBox config file to stop the game going nuts when a pad is connected (Yep, it comes packaged with Dosbox, that's how old TR1 is).
Maybe I'm wearing my nostalgia glasses but my goodness that game holds up well.

There's absolutely no grinding in X/Y unless you want to. You can go from trainer to trainer because you get EXP Share real early on, in which non-combatants get 50% EXP. Honestly, only the first two generations really required any grinding because there were "difficulty" spikes between each gym leader, and then a considerable level gap between the last gym leader and the Elite 4. Since Generation 3, I've roughly only spent about 15 hours on each campaign. The starts since Gen 3 are too OP. You generally just need the fire starter and can whip the shit out of anyone, however, in Gen 4, the grass starter is the best one (since it's final form can learn Earthquake, so you can take out just about anyone with one Pokemon in that game).

 45 
 on: May 28, 2015, 11:15:00 AM 
Started by Hidoshi - Last post by Chronix112
  Honestly the anime kind of feels like a bad doujin.
That is because it was like a really bad doujin.

 46 
 on: May 28, 2015, 11:11:22 AM 
Started by Kevadu - Last post by Maxximum
There are currently two things stopping me from buying this game right now.
1. I'm super cheap and therefore waiting for the game to go on some sort of turbo discount.
2. These days, I find it hard to find both the time and will to invest into a big RPG, even though somewhere deep down I know I want to.

 47 
 on: May 28, 2015, 11:02:07 AM 
Started by Aeolus - Last post by timmyFd

2) the lackluster graphics (battle sprites were prerendered and didn't look nearly as lively/pretty as the GBA era animations, it was also a DS game which automatically meant that it looked like ass) and


Lol very true. Most DS games art departments consisted of the lady who did this:



They just let her loose on MS Paint.

 48 
 on: May 28, 2015, 10:57:37 AM 
Started by Yoda - Last post by Maxximum
not sure if this issue is just with ps4, but right now with the latest patch there is a bug where runes socketed in items just straight up disappear sometimes, not sure what causes it. Just happened to me so might wanna hold off on playing it for awhile, or just don't socket your runes on ps4 until they patch it.

Remember the days when console games didn't get (or need) patches? Good times.

 49 
 on: May 28, 2015, 10:53:54 AM 
Started by Yoda - Last post by Maxximum
Being an "adult" is simply a matter of having to take responsibility for your actions.
Acting like an "adult" is a much broader subject and the definition will vary depending on who you ask.
As far as "being a man" goes, I'm tempted to make some sort of Chuck Norris or Rambo joke, but I'll pass this time.

 50 
 on: May 28, 2015, 10:41:12 AM 
Started by Aeolus - Last post by Jimmy
Haven't played Shadow Dragon yet. Is it worth the arseload of cash ebay wants for it?

Not really. It lacks a lot of advancements from the later games.It is decent for a remake of the first game but I wouldn't spend a lot of money on it. If you saw it cheap and were in a FE mood then sure.

It did introduce the reclassing mechanic, though it wasn't handled nearly as well as Awakening did it since the only limitations were the separations of characters into one of four categories (Male 1, Male 2, Female or Misc.), no level reset (i.e. if a Lv 11 Knight reclassed into a Hunter, that Hunter would be Lv 11) and a hard limit on how many characters could occupy said class (it was always based upon your current number of characters that started in said class + 1).

That said, it was ultimately panned due to a combination of 1) No proper supports (since the base game didn't have them, which meant there were no discussions about pies, stage fright or how much that dude looked like a lady), 2) the lackluster graphics (battle sprites were prerendered and didn't look nearly as lively/pretty as the GBA era animations, it was also a DS game which automatically meant that it looked like ass) and 3) the Gaiden requirements (all of the Gaidens had entirely brand new characters for the game, but to get to most of the Gaiden stages themselves, your army had to be culled down to a headcount of 15 or less; at least the game tried to help out by handing out generics if your headcount got too low). The plot was pretty threadbare (in a 'somebody just got done watching Mobile Suit Gundam and only had a Famicom to work with' way) which didn't help matters, and personally, I didn't care for the rather lazy way that the (at the time) current class stat caps were implemented since the characters bases/growths did not account for them (aside from two characters which made them hilariously overpowered as a result). The game basically couldn't really decide on how closely it wanted to follow its source material (or which source it was pulling from; FE1 or FE3 Book 1) and the game suffered for it.

In other words, no, it isn't worth it. The gaiden chapters drove me nuts. I won't ever play through Shadow Dragon again because of the threadbare story (they could have expanded the story beyond those first few chapters), and the lack of support conversations (the characters may say a few things when you recruit them, but after that many of them won't have any dialogue for the rest of the game). If, by some odd chance, I did play it again, I would skip the gaiden chapters altogether. I literally had to unequip units and plop them down next to the boss to kill them off in order to access the gaiden chapters.

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