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 51 
 on: January 29, 2015, 11:22:40 AM 
Started by Tomara - Last post by Blace
1. Kingdom Hearts: Birth By Sleep Final Mix
2. Kingdom Hearts Re:Coded (cutscenes)

 52 
 on: January 29, 2015, 06:05:16 AM 
Started by Tomara - Last post by Hathen
Good a time as any for me to start keeping track of games I finish.

1. Mass Effect 3
As much as I loved the first two games I never got around to playing the third until a few months ago, but it wasn't because of ridiculous backlash about the ending, I just never got around to it. I finished it about 2 weeks ago, and I enjoyed it for the most part, definitely the best gameplay-wise of the three overall, although I did still like the incremental skill boosts the first one had. I had the extended cut and I still thought the ending was bad, but I'm not going to be mad about it for years and years like so many people on the internet seem to be.

2. TES III: Morrowind
About a year or two ago I played Skyrim and it was the first TES game I bothered playing until the end (My first experience being about an hour of play of my brother's copy of Oblivion which I always found myself shutting off after I left the jail cell). I kept hearing people rave about Morrowind so I decided to give it a try. After several hours of tolerating the awful combat I really got into the game. The creativity of the lore and the themes of the story were miles beyond what Skyrim offered so I can definitely see why people love it for that. The gameplay is unbalanced irredeemable garbage though, and I'll never understand why people praise it. It would've benefited from just being an isometric RTWP CRPG or at least had turn based combat since some would argue the first person view is key to the experience.

I only beat the main story but I might revisit it so I can do more sidequests and at least complete the expansions. I really need a break from that terrible combat though, so I'll be giving Cyrodil another shot for a while instead.

 53 
 on: January 29, 2015, 05:30:16 AM 
Started by ULTROS! - Last post by Aeolus
@Dice: You say that, but then you had to post a picture of some douche photo bombing a picture at a upscale horse race with his tweed suit, his bowler and his smugness standing among societies' job creators with their silk top hats, their pea-coats and their white carnations tucked into their lapels.

That said, considering that Alisha's original design has her rocking plate mail arm guards along with a ZR, I can't really say that this one's any worse (though it does away with her color scheme as the team's Pink Ranger).

Code:
Apparently, according to Siliconera, the other human dies at some point in the story as well, making this really the Corey/Rose power hour. While it doesn't make the Alisha thing any less scuzzy, at least its no worse than what I expected of Bandai and their Tales of Studio, especially after Xillia. Their cageyness about those two (especially in light of their series current mandate of at least having 4 playable males and 4 playable females for title purposes) made it pretty goddamn obvious that it was going to be entirely about Borey and his invisible friends. I'm more shocked by the fact that Rose is at all relevant since A) she's female and B) was officially announced at the eleventh hour.

Besides, look on the bright side, we now have our first female version of the Flynn archetype. Progress!


Its kinda funny, I've been a fan of the series since Symphonia landed on gamecube and I've played every localized entry since, other than some basic previews introducing Sorey and Alisha, around when it was announced showing I've largely stayed away from anything remotely "spoiler-rific" concerning this game. 

Having heard about this Alisha  "controversy" I have to chuckle- Considering that no one has even played this game up until just now (and I'm guessing 90% of the people posting away with various negative opinions on the game probably haven't played the game AT ALL and won't until it comes west), its funny how many out there on various message boards seem to have a strong opinion on this subject, to the point where it seems like this is almost ruining the game for them.  Its like, how can somebody be THAT attached to a character whose game they haven't even played yet?  Its not like you can have an opinion on much of anything, other than how you think the characters "looks".  How about actually playing the game to completion with an open mind, and letting Namco to tell the story it intended with this game before passing judgement?

As for her apparent DLC episode/side story/epilogue, whatever that may be, since it will effectively be free (for two weeks, which yes, is a limited time frame, but if you are a big fan of this series, don't tell me you aren't grabbing this day one), so no big deal.  Costumes/novelty mystic arts attacks, and other boosts as DLC are kind of goofy, but alas are reality for gaming in 2015.  If this revenue helps keep Namco producing games in this series (and bringing localized versions West, most importantly to me)

I'd bet real money that the free DLC thing is only for Japan and only as an apology to the fans that are pissed on getting burned by Zesty's scuzzy marketing when they Day 1'd the game.

And that's where a good deal of the anger is coming from. Zesty pulled a classic bait-and-switch given all the initial focus that Alisha was getting (she got a figure) compared to how quickly she got shoved onto the bus in game, especially given that she was being talked up as an important dynamic to the game's plot; with associates, potential antagonists, a contrast to the main character's plot and everything and none of that matters because its hard to have a side plot when the character central to said plot goes "I must go now, for my planet needs me". And while I don't know the exact score (or even claim to know right now), its pretty obvious that what was originally stated and what was ultimately delivered are two different things, and this discrepancy is not for good reasons.

There's also a lot of hate towards the clunkiness of the game in general. Specially in regards to the battle field camera and multiplayer with more than 2 people playing being complete ass.

Geez, even this post was full of my Grade A (for Asshole) bullshit even if I hadn't gone completely off the rails at this point. I'd as to either redact them or delete them so that my idiocy doesn't lead to worse, but I don't think that either request is going to fly (especially after having both posts quoted already).


People want it to fail? Are you speaking of something from this particular conversation, another conversation you've seen, or the general reaction to Zestiria? I can't imagine anybody wanting any game to fail: that just doesn't make sense. A failed game pleases nobody. Even people who wish things like Call of Duty or Dragon Age would fail are misplacing their anger. Taking Dragon Age for example: even if you wanted Inquisition to fail because of the action focus, Dragon Age 4 probably wouldn't be more akin to Origins. Wouldn't it be better for another game that fits your expectations to be a success? Then you have two successes and more people are happy (DA:I is already a financial success anyway). This is especially true when nothing else does what Tales does even in the JRPG world. Especially true since Star Ocean ended and a Shining Resonance localization probably isn't feasible (ignoring the combat and other differences between the three). Hell, I'll still pre-order Zestiria just because it's the ONLY new thing that fits that style.

 I dunno why I'm typing all this, you're probably already aware of this. It's just weird for me, of all people, to be so optimistic.

Quote != Edit.

 54 
 on: January 29, 2015, 05:25:05 AM 
Started by Dice - Last post by Aeolus
But this sounds like the main story IS the fetch quests. :/

To be fair, a lot of the story in XBC came from just going forward and reaching the next check point. But that doesn't mean that we can't have good story quests. Even XBC had the occasional story advancing quest pop up like delivering lunch to Shulk, delivering water to Fiora, saving the Bionis from imminent destruction or that one where you had to chat up Melia's sister.


Essentialyl this.  XBC was basically going from cutscene to cutscene doing the same basic thing, but the conversation, the world, and somewhat addictive combat helped alieviate the 'problems' in that.  But ESPECIALLY the world, I can't remember the last time a JRPG ever bothered with such depth (granted, I think that's partly what's made Xenoblade the standout hit it has been --- that and the cutscenes, when they happen, are usually really fucking good).

I think that's why I can't be disappointed, because most of what I want from this game is already seen in the trailers.  If they make Xenoblade again and just expand on it in some ways I'll be MORE than satisfied.

It really helped that the game felt like it had a much leaner plot than what we're accustom to in JRPGs. The characters weren't a bunch of jokas who needed everything explained to them, nor were they the last horse to cross the finish line in regards to obvious problems with obvious solutions, they almost never wasted any time on every petty slight made against them (mostly because much of the crap thrown at them isn't mustache twirling petty villainy to begin with), they didn't regurgitate too many cutscenes as flashbacks (only enough to drive home the fact that, yes, your abominable armor choices do matter in the grand scheme of things) and weird metaphysical technobabble bullshit that typically plauges JRPGs in general (and the Xeno-series in particular) was mostly stuffed at the end where it was most appropriate. Granted there are exceptions, but generally speaking, XBC's plot was a SuperNES era JRPG grade lean cut of beef in a Wii era sized meal.


Also: http://www.siliconera.com/2015/01/29/xenoblade-chronicles-x-introduces-couple-members-blade/

More dudes (though I'm not too sure that the Captain is playable; here's hoping that he is).

 55 
 on: January 29, 2015, 03:05:38 AM 
Started by ULTROS! - Last post by Grainofariver
And this is why you don't multitask at 3 in the morning. Oops.

 56 
 on: January 29, 2015, 03:04:28 AM 
Started by ULTROS! - Last post by Grainofariver
People want it to fail? Are you speaking of something from this particular conversation, another conversation you've seen, or the general reaction to Zestiria? I can't imagine anybody wanting any game to fail: that just doesn't make sense. A failed game pleases nobody. Even people who wish things like Call of Duty or Dragon Age would fail are misplacing their anger. Taking Dragon Age for example: even if you wanted Inquisition to fail because of the action focus, Dragon Age 4 probably wouldn't be more akin to Origins. Wouldn't it be better for another game that fits your expectations to be a success? Then you have two successes and more people are happy (DA:I is already a financial success anyway). This is especially true when nothing else does what Tales does even in the JRPG world. Especially true since Star Ocean ended and a Shining Resonance localization probably isn't feasible (ignoring the combat and other differences between the three). Hell, I'll still pre-order Zestiria just because it's the ONLY new thing that fits that style.

 I dunno why I'm typing all this, you're probably already aware of this. It's just weird for me, of all people, to be so bloody optimistic.

 57 
 on: January 29, 2015, 02:30:51 AM 
Started by ULTROS! - Last post by Alisha
tales is one of the last bastions of jrpg'ness and people want it to fail. lol. then again maybe if this were a different era were jrpg's were more plentiful people would be more forgiving.

 58 
 on: January 29, 2015, 01:19:06 AM 
Started by Dincrest - Last post by Aeolus
Also I'd like to take a moment to congratulate you on your 27th post Dice.

J...just today?


But.  Um.  I agree.

And 2007! 

Binary joke.

D'oh.  I only know that one joke. "There are 10 types of people in this world, those who understanad binary and those who don't".  *cue laughter*

I guess it did not compute with you huh. <_<

 59 
 on: January 29, 2015, 12:29:16 AM 
Started by Dincrest - Last post by Dice
Boyhood Did you know it took 12 years to make?

Not much else to say other than I obviously agree with the guys at RedLetterMedia about the movie despite the good intentions behind the project.

And yeah, that's it.

I think that since it was this decade+ passion project is why it's getting so much recognition.  I thought it was a story about a kid's maybe-typical life, but not a terribly entertaining "coming of age story", because there wasn't much of a tale worth telling.  But it was lovely enough and worth a watch.

I Origins

Without a doubt one of the nastiest and strangest ways to die in a movie was in this film.  EWWWWW.
Anyways, a very atmospheric film that leaves no room for imagination by spelling out messages of reincarnation in the most obvious and annoying ways.  I liked the director's previous attempt "Another Earth" for being more about the "what ifs" than the spritual aspect.  Meh.  Still, it makes our "fears" fun to think about.

This is a minor thing, but Michael Pitt's lips drive me nuts.  They're huge and make his face look pouty and like he's always about to cry.

 60 
 on: January 29, 2015, 12:13:09 AM 
Started by Yoda - Last post by MeshGearFox
...

Dude I want waffles. Why ain't they any Denny's in columbus.

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