Welcome, Guest. Please login or register.
January 27, 2015, 09:24:47 AM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
343878 Posts in 14033 Topics by 2230 Members
Latest Member: BeoXXVI
* Home Help Search Login Register
Pages: 1 ... 5 6 [7] 8 9 10

 on: January 25, 2015, 07:49:55 PM 
Started by Aurian - Last post by Farron
I also would like a code if that is possible.

I've always tried to get into monster hunter. While there's some things that interest me some design choices always left me out but the little I'm seeing from this new one it seems to have some changes that might be for my tastes.

 on: January 25, 2015, 07:30:08 PM 
Started by Klutz64 - Last post by Klutz64
Main Entry #3: It Was the Dungeon That Never Ends
Play time: 21 hrs

This place is hideous. I don't mean visually, although compared to most of the other visuals in the game it is pretty boring and repetitive. The repetitive part is only compounded by the fact that it really does feel like it goes on forever. They try to turn it into two dungeons, but other than a slightly extended cutscene there really isn't anything to divide the two. They're visually identical and the game doesn't give you a good way to recuperate between the areas.

I also once again gave up on 100%ing the monster entries at this point. For a dungeon that you can't revisit there are A LOT of monster types, including the Dragon General, of which there are a total of 4 to fight. Sure, you can leave the room to get them to respawn, but the balance of enemy types is also terrible to the point that you'd probably have to kill another 600 of those security droids before you had enough Dragon Generals

I wish I could find a picture of the Cardianon leader, because if I could I would simply post it here with the caption "This is a villain I cannot take seriously." Basically, just picture a tiny-headed lizardman with a terrible blonde wig that is improperly worn and therefore just flops around all over the place. Oh, and when he talks, his mouth doesn't move but his head flops about like an iguana with his "golden mane" sweeping about. Not particularly menacing.

But he does turn into a big scary dragon thing in a boss fight that's finally pretty cool. He only exposes his weak point when he's about to do one of his powerful attacks, so it takes a bit of skill to kill him while avoid being killed. It's also the battle where I was reminded that setting character strategies to "Freestyle" puts healing at the bottom of their priorities no matter what their skillset is.

Bacchus is an odd character. I almost begrudge him for not being a TOTAL walking stereotype, because instead he's just kind of there without having any kind of distinguishing feature. He's okay in battles, but not particularly good or bad, same with how it is to play as him. His backstory is such a forced tragedy that it loses all impact, and his characterization throughout the game is about as close to a background character you can get while still being a playable character.

And of course this game has to throw terribly executed melodrama wherever it can including the typical "This place is about to blow and I can't make it so just leave me!" "No we're not going to leave you, instead we're going to stand here arguing about it for as long as it would take us to casually leave together."

It's also the point in the game where we first are introduced to Ms. Excuse-Me-I-Think-Your-Boobs-Are-Deflating. I only mention that because I actually like her design, but it's impossible to not be distracted by the beached fish trying to find their way back into the ocean. Even DoA's ladies have more support than she does.

There are some psychologists out there that would like to talk about Edge and Reimi's relationship with Crowe.

I'm going to invent a new numerical scale for how bad writing in a JRPG is that is simply the number of lines in the game that is just a character yelling or whispering another character's name. Star Ocean 4 would be pretty high on the scale, though the game's weakest writing is in conveying emotion. When faced with a black hole, then believed to be their assured death, the characters seemed to be more startled than panicked.

And now we're on Past Earth, which I actually thought had some potential the first time I played that game. I saw that explorable abandoned gas station and thought 'this is gonna be kind of cool'. But then AREA 51 because of COURSE they had to go there. Oh well, theme of the game seems to be "enjoy the gameplay, grin and bare the rest."

Battle Trophy Progress

Other than for Lymle, I've gotten everybody else's trophy progress to 20% or higher. Reimi is in the lead because I had about 24 of her trophies than scored another 8 during the Cardianon boss fight thanks to a well-timed Seraphic Thunder in Rush Mode that landed me a long stream of critical hits.

 on: January 25, 2015, 06:27:55 PM 
Started by Eusis - Last post by Klutz64
Kind of pissed off that because of a huge snowstorm coming, I probably won't be able to pick up HD Neptunia Re:Birth 2 until Wednesday at the earliest, maybe not even until later. Story of my life.

 on: January 25, 2015, 05:46:23 PM 
Started by Yoda - Last post by Daggerstrike
I wish the Superbowl was this weekend instead of next. I am getting antsy!

 on: January 25, 2015, 03:52:06 PM 
Started by Aurian - Last post by ZshadeZ
I'd love a code if still available. Game looks interesting, and I've never played MH before.

 on: January 25, 2015, 03:35:49 PM 
Started by Hidoshi - Last post by Annubis
Aldnoah Zero
Very political episode.

Dog Days
Dog Days does not disappoint with its cuteness

 on: January 25, 2015, 02:27:19 PM 
Started by Klyde Chroma - Last post by Agent D.
Pretty sure I got that by fighting someone specific under the Moonbucks.  Not sure if you can or can't get it after you've completed that area.
If you ....errr...
rebuild the moonbucks through the architect
the teleporter is still there. Could I be so lucky?

 on: January 25, 2015, 02:18:04 PM 
Started by Klyde Chroma - Last post by Tooker
Pretty sure I got that by fighting someone specific under the Moonbucks.  Not sure if you can or can't get it after you've completed that area.

 on: January 25, 2015, 12:36:35 PM 
Started by Yoda - Last post by Agent D.
going to Indiana to watch The Royal Rumble later
Enjoy man, I am totally jelly.

 on: January 25, 2015, 12:06:28 PM 
Started by Eusis - Last post by Dice
I've been playing some Child of Light, since I couldn't really think of anything else to spend my PSN credit on. It is a beauty for sure, but maybe not really as charming as I hoped. There's a lot of empty in it. I realized I've just been killing monsters for exp and despite being in chapter 7, I have yet to use a single item I found (other than stat boosting ones). The simplicity does keep me going, but I always think there is something wrong when I don't have things like shops or gear options in my RPGs.

It's definitely like an "RPG lite".  It's lovely, and I'd LOVE another title, but there's a lot more that could have been done.  That said, I thought it was still worth the money -- hell, if not for the OST on its own and gorgeous use of watercolour artwork as graphics.

Pages: 1 ... 5 6 [7] 8 9 10

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!