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 on: Today at 03:32:10 AM 
Started by Futomimi - Last post by Futomimi

I was wondering if RPGFan posted a review of Mind Zero. I just purchased it in a Flash Sale and I thought I'd check what the reviewers on RPGFan thought of it. I admit it is a little late to look for a review after a purchase. But it was only $10 and I'm impulsive. I looked in the PSP, Vita, and PSN review sections. I can't remember for which one it was made originally. It is possible I missed it. Maybe it was originally titled Brain Null or Cabeza Empty. 

Thank you for your time

 on: Today at 02:57:44 AM 
Started by Dice - Last post by Tomara
Somewhat relevant: in an interview with Hideo Baba we talked about archetypes and I acked why it's always the 'old man' and never the 'old woman'. He had some trouble answering that one, but eventually said that most Japanese fantasy games are build around sets of tropes. Kind of like how many western fantasy stories draw from Lord of the Rings, Japanese fantasy stories have theirs as well (he didn't mention any and I didn't have the time to ask for examples). So you've got this set of tropes and 'old woman' isn't one of them. He said he thought many users would find it weird, because they expect the heroes to be young, especially the women.

 on: Today at 02:06:47 AM 
Started by Dice - Last post by Dice
Does every game need to have the option of a female character? I don't look at Horizon Zero Dawn and go: "Why can't I be male?" I appreciate that the industry (and protagonists) are male dominated and there should be more options... but this seems a bit over the top.

No, I kinda just shrugged it off myself when the game was announced as 'expected' and unsurprising.  But the PR response just leaves a bad taste in my mouth; particular the part I highlighted which really answers nothing and comes off pretty poorly worded (where "heroes" = male).  And I dunno, I guess it kinda sucks that we have to "ask" about women while having lead males just sort of goes "unquestioned" and "naturally ok" by comparison -- so yeah, excuse my bias. 

Plus, HZD's heroine only came after some big "focus testing" to see if it was 'okay to pursue'.

 on: Today at 01:58:44 AM 
Started by Dice - Last post by Andrew
Does every game need to have the option of a female character? I don't look at Horizon Zero Dawn and go: "Why can't I be male?" I appreciate that the industry (and protagonists) are male dominated and there should be more options... but this seems a bit over the top.

 on: Today at 01:45:14 AM 
Started by Dice - Last post by Dice

Gentlemen, I present to you; Cavia Reborn (well, more like The Rebirthing, but soon; soon....).

Such a wonderful realization is that the Taiko Drum Game Mascot was drawn by the wife of Yoko Taro.  Their dates must have been interesting.

Nintendo explains why you can't play as a woman in Zelda: Tri Force Heroes



IGN: So earlier, I brought up the similarities in the approach. The outfits remind me of gear-driven games like Monster Hunter and MMOs. Part of what ties into equipment-driven games is a player has a choice between choosing a male or female. I'm curious if, in this game, players will have a choice between a male avatar or a female avatar, especially since the story doesn't seem tied to a specific gender?

Hiromasa Shikata: I’m going to tell you a little bit about the story quickly and we'll circle around, here. There's this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that's the start of his adventure.  The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.

IGN: I guess I wouldn't be doing my job if I didn't express some slight disappointment with that, especially because there is a Zelda outfit Link wears in the game. It just feels like it's one step closer to giving the Zelda series' female audience the chance to explore that universe from another perspective.

Shikata: Understood. I understand what you're saying, and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn't seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn't the most masculine of guys in the world, depending on how you want to project yourself into the character.


Oof...I actually think NO PR would have been better than this answer.   I do like the admission that they see Link don't look very masculine either. :P

Why do they often fumble with this sort of PR?

 on: June 30, 2015, 08:56:43 PM 
Started by Eusis - Last post by Klutz64
I'm so glad I started playing Monster Monpiece again. It's really helping keep me distracted from the temptation to go ahead and buy Hyperdimension Neptunia Re:Birth 3. I'm still making progress, albeit very slow progress. I don't have the right cards at the moment to build a deck that fairly balances Mana regeneration and powerful attacks. So mostly I rely on luck of the draw to get steady combos going.

The battle system really is quite... I don't want to say "deep," because it's actually quite simple, but it's very versatile, allowing for switching up strategies mid-battle and still coming out on top. As long as...

...you play your cards right.

YEEEAA--I'll let myself out.

 on: June 30, 2015, 07:17:32 PM 
Started by Eusis - Last post by MeshGearFox
Mushihimsame Futari - Managed to get through the second half of stage 3 without dying as Normal Palm. Not entirely sure what I did, although NOT hugging the bottom of the screen seems safer. Also killing the huge rhinocerous beetles cancels all bullets, not just their own, which help.

ToR - Just going through the wall decorations (aka "paintings" and "bulletin board") descriptions (aka "descriptions"). There's this whole optional backstory in the first town about why there are flowers painted on things.

 on: June 30, 2015, 06:32:36 PM 
Started by Embryon - Last post by Arvis
Although, Lucca IS definitely dead in Another World
For me, a character is never dead unless we see them die and get buried.  And even then, not always.

I don't know, I only played Trigger after playing Cross, so I could have easily missed important details regarding this.

 on: June 30, 2015, 06:20:22 PM 
Started by Aeolus - Last post by Arvis
Really though, the biggest issue of the game I have thus far was IntSys' decision to really double down on the 'fan-service'. Like, we're talking 'implementing a skill that's almost solely designed to inflict as much clothing damage as possible' levels of fan-service. And that's not counting the fact that you can enable said mechanic to take it all the way down to a character's skivvies (then again, looking at it like you're punching someone hard enough to send them flying out of their clothes (like that one guy from that Durarara anime) is pretty amusing). And that's still not the worst of it, not when you've still got a hot springs episode waiting for you on top of being able to doll everyone up into bikinis, and Skin-shipping. Just Skinshipping (couldn't they have given it some kind of alternate name like Pokemon did).
Which gets even creepier once you start factoring in S-ranks (and Camilla, oh god dammit Camilla).
Aren't the character models just going to look exactly like the ones in Awakening?  Who would want to see THOSE in any state of undress?  That's as weird as the "sexy" costumes in Bravely Default.  Who's getting off on this stuff?

 on: June 30, 2015, 06:00:44 PM 
Started by Aeolus - Last post by Dincrest
It's refreshing to hear that it and Legend of Legacy will be complete games right out of the box.  You don't see that too often these days. 

Meme says it all: http://i.imgur.com/Dzmg7Xk.jpg

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