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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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 71 
 on: July 29, 2014, 01:09:24 AM 
Started by Eusis - Last post by Monsoon
The superior dungeons (and greater number of dungeons) is 96% of the reasons why I prefer Twilight Princess to Wind Waker, even though Wind Waker has a lot going for it.  And I did like the short-but-sweet dungeons in ALBW, but I still wish they were a little larger or more elaborate.  I judge every Zelda game by its dungeons.  Self portrait

Now I'm doing two games at once: Bravely Default, which I bought shortly after finishing A Link Between Worlds, and Final Fantasy V, which I've played at least four or five times.  This time I'm doing a Four Job Fiesta run for charity. 

Holy **** those two games seem really similar at first.  Wind crystal breaks in the first few cutscenes.  Characters spring into action.  Accidental hero boy decides to help determined girl.  They meet amnesiac man.  Then they meet a feisty tough girl.  Job system with secondary skill equipments.  Predecessor games with similar ideas and job systems, but not even half as good (FF III and 4HOL).  OK, I'm reaching a little bit, but the whole time playing Bravely Default I keep getting FFV flashbacks.  Bizarre coincidence that I decided to do a 4JF right when I bought BD. 

 72 
 on: July 29, 2014, 01:00:17 AM 
Started by Kevadu - Last post by Cyril
"Undub or boycott" guys are the absolute worst.   They make me ashamed I'm a JRPG fan sometimes.

 73 
 on: July 29, 2014, 12:47:41 AM 
Started by Kevadu - Last post by TiamatNM
well this year there's .... this and natural doctrine....anything else? 

anyway, Sting co-developing it is cool.  hopefully will be pretty fun.

 74 
 on: July 29, 2014, 12:33:02 AM 
Started by Eusis - Last post by Dice
Kindom Hearts gets better once you're past Wonderland. That was a terrible level to put so early in, IMO. While being confusing as heck might be true to the spirit of Wonderland, that doesn't really change the fact that it's confusing as heck. Gameplay also gets more fun once you get more abilities, obviously.

Although the Gummi Ship levels only get worse...

I KNOW!  Oh man, Wonderland as the first level was a disastrous gameplay choice.  Hell, just about any level would have been more suitable.

I really hated KH1.  Even when I was a pretty uncritical, young gamer with a lot of love for Disney -- I got pretty tired of the game hitting Agrahbah and at some point around Hollow Bastian.  Really, the games are a fun trip with an "exciting" mid- and end-game.  The gameplay was so damn stiff though and the "magic system" was such a disaster.  I'm happy that the series really learned from its 'mistakes' though (and how!).

I do consider BBS the "Star Ocean" of the PSP (it's so fun to break the game).  I'm really looking forward to the 2.5 collection for KH BBS and II.

I had been playing DDS in 1-2 hour sessions every other day but finally today it grabbed me. Played for almost 7 hours, currently 18 hours in and I'm just about to leave the 2nd base after having done the ship dungeon.

The story/characters are picking up and that's what grabbed me. The battle system is still a lot of fun. Basically I love everything about it now except for the dungeons.. Half of the dungeons at least have been pretty lukewarm for me(the environments are generally a bit too repetitive but I guess that's to be expected from a dungeon crawler), I especially don't like when they take longer than 3 hours to complete.

Like the first 2 dungeons were good and then Solid's Fortess&Coordinate 136((I liked the puzzles and the theme here but damn, 5 hours in the same place can be a bit exhausting) were a bit meh, the ship was fun enough though.

I loved DDS for being surprisingly mature and...not too hammy (for a JRPG).  The plot takes a lot of itneresting dark twists and the monster design is really capitivating.

I think you hit the nail on the head with the repetitive (and really long) dungeons though.  Can't say that ever gets improved (and MAN, I got a live... Games really have to stop with Save Points in general).

Finished ALBW.  Great ending.  I still think the dungeons were a little too brief, but almost everything about that game is exactly what I want in a Zelda title. 

I think, as far as the Zelda series goes, it might have the *best* ending of the series. 
Code:
Has any other Zelda game actually taken you INTO the Sacred Realm??  Either way, the surprises and reveals at the end were great --- Ravio among them,

The dungeons were definitely brief, but the design was effective, I think.  IMO, look to Wind Waker for otherwise really uninspiring/unmemorable dungeon designs.  I'd rather short and better if I had to pick.  However, if I had to pick, I'd say Twilight Princess is actually the winner for most innovating/unique.  The puzzles and layout stayed innovative anyways.


 75 
 on: July 29, 2014, 12:28:30 AM 
Started by Fadedsun - Last post by Tooker
They get new skills and runes for those skills at fixed points, and you can change which skills you're using at any point you want (as long as you're not in combat) at no cost.  The expansion and later patches made a big difference in how you might want to build your character, and they also mean that you find yourself changing skills from time to time as you get items that work better with one set of skills or another.

One note: you'll want to go into the options menu and turn on "elective mode."  That lets you assign any skill to any button (although on PS3, I had to unlock the buttons before I could assign things to them, which was annoying for the first several levels).

 76 
 on: July 29, 2014, 12:22:47 AM 
Started by Kevadu - Last post by Dice
Aaaaand people on steam are bitching about the Japanese voices not being included and threatening to boycott.

Did I mention lately that I can't fucking stand gamers and the gaming community anymore?

https://www.facebook.com/UndubGamersINT
Yeah... Fuck. These. Guys.

Yes, it starts very slow.  Which is unfortunate because I imagine a lot of people have tried it and given up before things even get interesting.

I usually tell people to keep with it.  Indeed, chapter 0 [?] is a real slog.




 77 
 on: July 29, 2014, 12:21:35 AM 
Started by Eusis - Last post by MeshGearFox
Aside from small quantities of Blue Wish Resurrection and Eden's Aegis, I haven't played hardly anything in two weeks.

I think Vesperia made me dislike gaming as a whole.

 78 
 on: July 29, 2014, 12:17:46 AM 
Started by Kevadu - Last post by Kevadu
Yes, it starts very slow.  Which is unfortunate because I imagine a lot of people have tried it and given up before things even get interesting.

 79 
 on: July 28, 2014, 11:59:30 PM 
Started by Kevadu - Last post by FlamingR1ft
I was actually pretty bored by the first 10-15 hours or so, if you want a downside. It's incredibly slow to get started. Worth it in the end though.

 80 
 on: July 28, 2014, 11:57:07 PM 
Started by Kevadu - Last post by MeshGearFox
Well, for me at least, I'll probably force myself to hate it out of spite, or failing that I probably just won't enjoy it anyway, regardless of what it's like, because I have a hard time enjoying anything. On the plus side I think I deluded myself into thinking I'm gay, at least.

I was actually planning on staying up and playing this at midnight but I realize now that it doesn't drop until like, noonish tomorrow. Which is for the best because I'm having a bunch of sleep deprivation-induced pseudohallucinations anyway.

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