Welcome, Guest. Please login or register.
June 25, 2016, 11:56:31 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
241774 Posts in 7240 Topics by 2377 Members
Latest Member: NickRansbottom
* Home Help Search Login Register
Pages: 1 ... 6 7 [8] 9 10

 71 
 on: June 24, 2016, 03:14:23 AM 
Started by Dice - Last post by ScottC
at that moment, all the snow that didn't fall during the winter of 2015/2016 that didn't happen blankets gingerly the countryside.

This is the worst part of that whole scenario.  Please god no snow!

 72 
 on: June 24, 2016, 03:13:16 AM 
Started by Artimicia - Last post by Towns Car Marty
A lot of my favorite game developers have either disappeared completely or are in a bit of a decline. My two favorites were Grasshopper and Atlus for a long time, but I've hated what Grasshopper has been doing since 2007 and Atlus aren't as risky and weird as they used to be.

I have a huge amount of affection for Telenet, Riverhill Soft, Human and Microcabin. RIP! Quintet were amazing too, some of those guys moved on to Shade but I think Shade is closed now, as well?

Falcom have endured against all odds, and so has my love for their output.

 73 
 on: June 24, 2016, 03:07:32 AM 
Started by Dice - Last post by Starmongoose
Once again Scotland gets ignored and has to live with the decisions of England.

 74 
 on: June 24, 2016, 01:42:30 AM 
Started by Eusis - Last post by Klyde Chroma
Shadow Hearts is frustrating and I hate it think it's pretty average. Still going to keep playing though...

This plus your review on The Last Story (plus your reviews on about a half dozen other games I love) has led me to believe that we enjoy games for VERY different reasons...

The judgement ring is bar-none the best battle system in a turn based JRPG

edit: I'm interested to know what it is about SH that you find frustrating?

I gotta side with Andrew on this one. I just played Shadow Hearts last year and it was a bitter sweet experience for me. Presentation and atmosphere were wonderful. Virtually everything else DID frustrate the sin out of me. That being the case, the pros more then made up for cons and I did see it through to the end.

As for the judgement ring mechanic itself, I can't call it anything other than polarizing. It keeps you more engaged than you typically feel in turn based gameplay which is great. However, doing so with a mechanic that relies so heavily on rhythym-esque timing execution may not be everyone's cup o' tea. I personally suffered more agony than joy as a result of the ring but I also have hated rhythym based gameplay since the dawn of guitar hero.

The last point
I remember SH:C's font being /really/ hard to read on my old TV :S

EVERYTHING WAS HARD TO SEE!!!!! Various visual design choices hurt my eyeballs. (Subjective matter)

ETERNAL EDEN/ Finished it up Klyde did. Sadly I don't feel as positive about my experience with the ending as I did the journey. There is a terribly obvious and unforgivable means of sequence breaking the last hour or two. Thing is, doing so yields out of place text, dialogue, events et cetera that should not trigger yet. What is worse yet is the fact that the pay off nullifies any chance of even the slightest difficulty for your final confrontations.

In short my final verdict on Eternal Eden is as such. Beautiful and charming journey that had the potential to yield magic lost with the SNES era but is FAR too casual and broken to ever realize such possibilities. The unforgivable mess of an ending needs to be viewed as seperate from the rest of the experience to appropriately appreciate the title, which is a shame. That isn't to say the game isn't worth the time. The ending and shortcomings only account for a fraction of the experience they just happen to be too damning to ignore when discussing my experience.

 75 
 on: June 24, 2016, 12:10:29 AM 
Started by Dice - Last post by MeshGearFox
She kind of was that way in Spirit Tracks... although she was technically like "dead" sorta....

She wasn't dead, just disembodied (also a total wiseass about this particular matter).

I also kinda still lament the fact that they didn't go through with the idea of having 3 playable characters (ala Secret of Mana) for ALttP. Granted, I can't really lament it too much simply because ALttP was amazing as is, but it would've made this matter less of an unsurmountable issue on precedent (much like Peach's playability status in non-spinoff Mario games).

Isn't having three playable characters on screen the major reason why SoM has a bunch of issues with collision detection/framerate/frite splicker/occasionally dropping attacks?

Given Nintendo's fondness for polish and technical not-being-not-polished it makes sense why they didn't go with 3 playable characters (granted, you could've gone the Rolan's Curse 2 route and just had one playable character active at a given time. Also I'm sure there's another game that did the same thing that people actually played and would work better as an example here but screw it I love RC2 [Noooooot RC1 though. That uh... No]).

 76 
 on: June 23, 2016, 11:56:47 PM 
Started by Dice - Last post by MeshGearFox
The Brexit causes a minor global recession which, although it has nothing to do with US policy making, still gets people to turn against Obama and, in turn, Clinton. Buffered by more anti-Muslim sentiment in light alcoholics shooting up various locations after a night of binge drinking and declaring allegiance to the idk Sultanate of Seljuk Turks, Donald Trump handily wins the election.

Just as he's about to give his victory speech, David Bowie and Rick Wakeman run out on stage, declare that 2016 has just been a horrible joke and, at that moment, all the snow that didn't fall during the winter of 2015/2016 that didn't happen blankets gingerly the countryside.

 77 
 on: June 23, 2016, 11:51:15 PM 
Started by Eusis - Last post by MeshGearFox
I remember SH:C's font being /really/ hard to read on my old TV :S

Morrowind - Did the thieves guild thing in Ald'Ruhn, escorted woman to Ghostfence, got a blessing from that (so I think I'm more than halfway through the Pilgrimages now). Next stop is... probably going back to Vivec or exploring the Mameca/Mamaea/I can't read this font.

Okage - Up to... sea town whose name I forgot in the last ten minutes (thanks Brexit, for distracting me. Threxit). Picked up a crazy science dude. Picked up multiple wigs. The field areas in this have a REALLY Xenoblade-y vibe to them.

 78 
 on: June 23, 2016, 11:33:18 PM 
Started by Dice - Last post by glassjawsh
^this. I was just talking with some friend who wondered if Scotland will have another vote towards self rule soon and then rejoin the EU.

 79 
 on: June 23, 2016, 11:31:21 PM 
Started by Artimicia - Last post by glassjawsh
Cave, Treasure and Atlus.  Mostly because I'm a shmup dork first and foremost and then because I like Atlus' darker tone and tendency towards more linear story/character driven games. 

 80 
 on: June 23, 2016, 11:17:33 PM 
Started by Dice - Last post by Klutz64
My deepest sympathy for all our UK friends, looks like a rough road ahead :(

Pages: 1 ... 6 7 [8] 9 10


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!