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 on: April 20, 2015, 12:38:36 AM 
Started by Chronix112 - Last post by Aeolus
Batman using a power suit thing to fight Superman isn't exactly a new thing. I'm pretty sure it even happened like a decade before Iron Man ever used a special suit to fight The Hulk.
Whether it is new or not doesn't change the fact that it looked ridiculous (to me) in the five second clip of it in the trailer.

Actually....I just thought about Batman having an anti-Superman suit, and it seems like a really bad idea this early in the franchise. In Dark Knight Returns, Batman was at the end of his career having passed his prime decades prior and was partially using it to compensate for that. But in this movie, he is apparently going to have an Iron Man suit at the beginning of his career and then either use it forever and be overpowered for his entire rogue gallery or never use his most powerful gadget ever again for....reasons. This just does not seem like a good idea long term....then again that describes just about every decision made by DC regarding their movie verse. x_x

Batman since at least the 60s has tried to move away from killing crooks and other badguys, Powered Armor kinda makes it hard to do that though so it makes sense not to resort to it in that capacity at least. Plus, one of Batman's superpowers has always been to be crazy prepared at all times, so how do you know if he hasn't always had that Powered Suit just lying around?

 on: April 20, 2015, 12:33:27 AM 
Started by Aeolus - Last post by Aeolus
Hey look I made a thing:

Still anime like crazy, but with less....bizarre proportioning and 'alien' features.
I widened the head for one (it's pretty narrow against the big eyes otherwise), made the eyes a little smaller and less round, added a small nose so she doesn't look like a thumb, and made her less :o faced.
Dedicated to Agent D. :P

EDIT: Yeah I know not everyone will like it... THE NOSE and NOSTRILS may bother some anime fans, and I can't hold that against them at all, because I get it. 

You missed those dog-like ear cover things.

Anyways, Gematsu posted some higher quality screenies here. One thing I've noticed now is that Checkers has wings and a tail.

 on: April 20, 2015, 12:29:12 AM 
Started by Aeolus - Last post by Aeolus

Shit, is that not what this thread is for?

Who said it wasn't?

Though lets try to keep game tiering battles down to a dull roar. They tend to lead towards circular arguments.

That said, FFIII is woefully underrated.

 on: April 20, 2015, 12:26:17 AM 
Started by Dice - Last post by Aeolus
To be fair, I think everyone else was like SHULK YOU DINGUS over that.

It also says a lot that the instance in question was probably his worst, or most JRPG protagonist, moment. Especially in contrast to his earlier "BLOOD AND THUNDER!!!" attitude towards the Mechons.

Anyways: http://www.siliconera.com/2015/04/17/xenoblade-chronicles-x-will-let-toggle-characters-head-gear-cutscenes/

Who wants magic helmets? And: http://www.siliconera.com/2015/04/16/seven-mechs-xenoblade-chronicles-x/

Which giant robot model are you?

 on: April 20, 2015, 12:20:46 AM 
Started by DariaRPG - Last post by Aeolus
If this game is the NES game I just saw on YouTube then holy shit, Action RPG roots if there were any...  You go Daria.  You play that Faria.  It looks awesome!

Are you sure you weren't looking at a video of Seiken Psycho Calibur or Sylviana or something?

That said, Faria's actually one of the later NES era games. Maybe not Dragon Quest IV/Kirby's Adventure era where titles were pushing the system to its very limits, but up where a lot of the more impressive technical accomplishments had already been achieved by games like SMB3 and Zelda 2, so its not quite as technically impressive as its contemporaries.

 on: April 20, 2015, 12:20:02 AM 
Started by Sagacious-T - Last post by kkhohoho
To be honest, I stopped playing Inquisition. Not because I disliked anything but that the game was a massive time sink. I could beat Dragon Age origins in the time it takes me to complete every map available before skyhold. And thats like what, 1/4 the game. I swear, I wouldn't play more of this game without a trainer that lets me collect 10+ herbs on each picking. Collecting materials is such a tedious and massive time sink. And the maps are excessively big. I wonder what my ratio of running inbetween quests and actually fighting is. I'm pretty sure just running around wins by a mile.

Well, I'm going to have more than enough time to spend on a timesink until late August, so that doesn't bother me unless it's a tedious and annoying time-sink, which might be the case. Are the maps really that bad though? I still remember Xenoblade's maps; those were also excessively big, but they were just so gorgeous with such amazing music playing in the background that you didn't care. So long as this game's maps are similar in that respect, I shouldn't have a problem with it.

 on: April 19, 2015, 11:52:22 PM 
Started by Dincrest - Last post by Aeolus
In Terra Tower I beat the red blob, met Belthasar, beat the green blob, went up the elevator and saved at that save point. 

Oh, and I forgot to mention that before I went to Terra Tower, en route to getting Starky, I did take Steena to get the Chrono Cross. 

Incidentally, the Chrono Cross is the other method to recruiting Kid post Lynx, though doing so without the Mastermune makes it entirely a solo endeavor instead of temporarily affording you allies.

 on: April 19, 2015, 11:40:50 PM 
Started by Aeolus - Last post by Dice
@Dice: Hmm... no. No, that's not good. I like this one better but... I don't know. SO5 has the weirdest screenshots I've ever seen.

Yeah, I like that more straightforward approach (my edit was me injecting 'my style' into it too though *shrug*).  Still, I wish the 3D jived more with the official artwork they released.

Also, I totally sympathize with those who don't feel 'right' about the character art.... tri-Ace is trying too hard meshing realism and anime and it's just coming out...odd (as opposed to the Tales series which just kind of succeeds at simply trying to look like anime).

 on: April 19, 2015, 11:32:25 PM 
Started by Kevadu - Last post by bigdeath
One of the things I'm going to point out in my review is that Pillars does a really great job of avoiding that D&D-ism-- your abilities are often 'per encounter' instead of 'per rest (although there are some of those too),' and resting is tied to a finite resource, so there's more of a strategy to when you use abilities-- and because you have greater access, you're doing more with more of your characters. There are also just more abilities per class, so warriors don't just hit things in the face all day, they have knockdown strikes, sweep attacks, etc.

The older games were great, but the combat is definitely better in this.

Actually, thats old D&D-ism. 5th edition provides a lot more per encounter abilities or regain of abilities on short rests. Even wizards can now much more rapidly regain their spells as well as having powerful at-will cantrips they can cast. 5th edition is a big improvement but I digress.

 on: April 19, 2015, 11:30:42 PM 
Started by Aeolus - Last post by Yggdrasil
@Dice: Hmm... no. No, that's not good. I like this one better but... I don't know. SO5 has the weirdest screenshots I've ever seen.

The environments look like a Skyrim mod and the transition the character designs have from 2D to 3D seems uneven (by that I mean sometimes it looks good, others not so much). And as a fan of Akiman's art that's disappointing.

Hope it looks better once everything is done because I can tell there's lots of work to do.

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