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 on: May 26, 2016, 10:34:43 AM 
Started by Eusis - Last post by Tomara
Stranger of Sword City - Making slow progress through the final dungeon. It'll probably be a few more hours before I can finally finish it. Maybe. I still have that annoying boss in the no-magic area to defeat, as I was severely unlucky the last two attempts. Two characters are still in the hospital, and since a samurai is kinda vital to the strategy I have in mind, I can't do anything other than grind equipment for a while.

Fire Emblem Fates - Played the first bits of DLC. Chrom and co were surprised by my otherwordly tactics. Yes, Chrom, I did send an archer out to block the choke-point. I'm impressed you noticed. He's a dodgetank with like 30 def who's so used to beating himself up over everything, enemy attack look like nothing to him. The only thing lower than his mag stat is his selfesteem. Yes, I'm aware that mag stat is 0. And yes, I totally send out a cute healer girl to one-shot some guys. No, Chrom, I can't explain that str stat. It might be something in the water, I dunno. That frail dancer crit killing everything with a freakin' log? Eh, yeah, it's definitely water-related in her case. Don't worry about it. Oh, and, uh, just thinking of everyone's safety her, but could you get really close to another male character? I kinda forgot to bring some extra sausages, and Nina is better at shooting when thinking about slashing. It's uh, part of our 'make love not war' philosophy. It's really deep stuff. Okay, I think we're done. Everything is nice and dead. Now will you please, please, please promise me to never try any of this during that adventure you're starting as soon as we leave? Thanks.

 on: May 26, 2016, 10:25:01 AM 
Started by Ninja Bear - Last post by glassjawsh
So are you a ninja that's turned into a bear?  Or a bear that became a ninja? Is there some sort of spirit swap situation that we should be aware of? Is therea mystic bear amulet in play here? So many possibilities...

 on: May 26, 2016, 10:23:32 AM 
Started by Eusis - Last post by Annubis
ridiculous amount of grinding SF II had

There was grind in SFII ?
I mean, yeah, you could grind in the secret fairy stage, but you can finish the game without it and without redoing random encounters.
Sure, it's harder, but in no way impossible.

That said, MC and rat dude with some power-leveling are just insane.

 on: May 26, 2016, 10:21:33 AM 
Started by Dice - Last post by Ninja Bear
I couldn't write forever how much I love the original Nier and the high hopes I have for this game, despite being developed by Platinum, one of my most disliked developers right now (I've not enjoyed any of their action titles thus far).

I may be picking up a PS4 simply to play this title (although I may check out Aterlier Sophie also). I will say that, as a HUGE PS Vita fan, I'm a little disappointed that they didn't stick to their original vision of it being a Vita game. If there's one thing the Vita is severely lacking right now, it's 3rd person action games (that aren't hunter-style boreathons). A Nier game, on the go? I'd happily pay 100 for that!

Hope they don't make it too combat centric. Drakengard 3' action only gameplay got tiresome. I loved Nier for its variety. There's an awful lot of focus on the action and little-to-nothing on the story and characters, which is strange seeing as Nier and Drakengard's greatest strength has always been it's unique stories and memorable characters.

 on: May 26, 2016, 10:19:44 AM 
Started by Azrael - Last post by Annubis
Definitely a bad idea to put a silly line like that in the trailer given how their credibility was a thin ice already, but the strong reaction to it really highlights how hypocritical many gamers are about people being oversensitive.

They are also making a Mighty no.9 anime...

 on: May 26, 2016, 10:02:52 AM 
Started by Jimmy - Last post by Jimmy
Yeah, I really enjoyed both Leviathan Wakes and Caliban's War. I haven't found the series to be very groundbreaking by any means, but it's well written with great characters and cool stories and ideas.

And I've seen those "Blind Date with a Book" books at B&N. I think it's a really fun, cool idea. I've been tempted to get one myself.

 on: May 26, 2016, 09:58:15 AM 
Started by Ninja Bear - Last post by Ninja Bear
Hey guys. This is my first post.

To start off, thanks to the mods for accepting me. I've been reading reviews for both games and soundtracks for a ridiculous number of years, but seemed to have had trouble registering onto the forum until I used a different email to register.

Onto the topic at hand: the Atelier series. I'm pretty new to this series; only owning Meruru, Rorona and Shallie, but I've been watching videos of the various PS2 iterations for years. More on that later.

The main thing I want to ask is where people think the franchise is going, particularly in terms of (and I know this may be a controversial thing to say) whether the games are becoming increasingly more generic in the hope of capturing a larger audience at the expense of destroying what makes the games most unique.

I'm particularly looking at the omission of the timer, starting with Atelier Shallie. I'll admit that when I bought my first title, Meruru, the timer seemed daunting to beging with. However, when I began my second playthrough and started ripping through the various tasks at breakneck speed when compared to the first time, it suddenly clicked with how well it worked. The emphasis on time management and synthesis as opposed to grinding really differenciates the series from the rest of the JRPG pack.

Initially, I thought the omission of the timer would make Shallie a much more enjoyable experience. "Finally, I can take my time with the game" I thought. However, I quickly noticed that there (thus far in playing the earlier stages of the game) seems to be much less emphasis on alchemy and synthsis and more on grinding and playing through a seemingly higher number of maps. Unlimited time also seems at odds with the dying world story, as mentioned in a review on this very site.

I also don't like the new free-range camera as opposed to the fixed cameras in previous 3D entries. Sure, locations are bigger but they also look more barren. And not in the way that may have been intended, considering the games theme, but more of a case that the locations just look bland and lifeless because out of laziness (even though I'm sure the devs weren't being lazy).

On the flipside, I found the synthsis to be overly complicated. The idea of choosing which items to go in the pot 2nd, 3rd, etc for additional bonuses arbitrary and superflacious. Maybe that's just me not spending enough time with it, but even with simpler entries I find it hard enough to gauge when an item has benefit from my various choices, let alone some of the seemingly near meaningless choices you have to make in Shallie.

Finally, I was a little disappointed how the facial expressions didn't seem to reflect the mood in the games sometimes. Like Shallie sitting on her bed pondering  her miserable existence, but she's smiling throughout the whole cutscene, and not even sleeping in her bedsheets. This did come off as a tad lazy, IMO.

I've since dropped Shallie due to finding the game to play a bit aimlessly and am now focusing my attention on Rorona Plus, which I'm enjoying much more, with the anticipation of going through Totori immediately after.

One positive thing I will say however is that I think Shallie has the best soundtrack of the series to this point. The music in the PS3 titles seemed to get better with every installment.

So what do you guys think? Am I alone my my opinions?

Secondly, what is everyones thoughts on the up-and-coming Atelier Sophie? I'm a little concerned that, aesthetically, it looks a little too similar to the Arland series, which I love, but think they would be better off putting the game in a setting that is drastically different to previous series'.

I might be wrong here, but it seems like they've again omitted the timer, but have added extras such as weather affecting gameplay and perhaps a return to emphasis on alchemy again. I genuinely not sure how much I'll enjoy this title when I get it. What do you guys think?

Finally, With regards to the PS2 games, which does everyone think is the best title to start with? I was thinking of jumping into the first Mana Khemia title. More than likely the PSP version, downloaded on my Vita, which I'm aware has inferior graphics and bad loading times, but I enjoy playing RPGs on the trains or around the house as opposed to being restricted to a TV. Is this a good title to start with, or is one of the Iris games much better?

EDIT: Finally, regarding Sophie..... I really wish Grimoire Weiss from Nier was the talking book.... man, what an awesome game THAT would be!

 on: May 26, 2016, 09:29:36 AM 
Started by Dice - Last post by Towns Car Marty
serial harasser and failed tech writer turned agitprop pundit is not well received by society, this story and more at 9.30/8.30 central

 on: May 26, 2016, 09:14:10 AM 
Started by Azrael - Last post by Hathen
Definitely a bad idea to put a silly line like that in the trailer given how their credibility was a thin ice already, but the strong reaction to it really highlights how hypocritical many gamers are about people being oversensitive.

 on: May 26, 2016, 09:10:10 AM 
Started by Dice - Last post by Dice
Another version of Muramasa's Momohime figure is getting a release.  Nicer colours, meant to match (i think) the game's aesthetic.  Very lovely, up for preorder at Amiami

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