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 81 
 on: May 25, 2016, 09:32:30 AM 
Started by Eusis - Last post by Jimmy
Just finished up chapter 12 in Birthright. I had some trouble at first, because I thought it would be better to not use the ice as it could give the enemies too much movement. But that didn't work, so I used the ice on the next try and was happy to see that most enemies (as well as my army) had poor movement on the ice, so that made things easier. I established lines, took out the enemy Outlaws as quickly as possible when they came into range, and used Hinoka with her Guard Naginata as a support unit when I needed to move a character off the front lines.

Fun map. I found it a lot more enjoyable, but still just as strategically complex as many of the maps in Conquest. Plus, it allowed me to make a creative strategy. Conquest often felt, to me at least, that it forced you into using a specific strategy, and I didn't like that.

 82 
 on: May 25, 2016, 09:25:30 AM 
Started by Yggdrasil - Last post by Arvis

I couldn't read all of that, but it was pretty fascinating.  I wouldn't mind them hiring Mistwalker to work on an FF spinoff and see what they can do.

 83 
 on: May 25, 2016, 08:46:08 AM 
Started by Yggdrasil - Last post by Aeolus
I don't think it's that surprising--college-aged people are what, 18-19 now? My first FF was FF2 when I was around 8. They'd be 8 in 2006, around the release of FF12, but the series no longer had the pedigree and cachet it once did. The games came much fewer, far between and divisive after that.

I'm sure if they polled an older gaming audience (which Japanese media is unlikely to do, as they're happy to uphold the narrative that gaming is a stigma) the results would be much different.

Alternatively, RPGs, both J and W, are a niche compared to what the average consumer buys. Remember, things like Angry Bird, Warcraft and Tetris are getting movies (although that could be more easily and correctly attributed to a lack of writing talent in Hollywood). The average tech user will more likely log in time on Solitaire, Fruit Ninja, and something something Saga from King (i.e. Candy Crush), while your more involved gamer will typically aim for stuff like the latest Call of Duty, Battlefield and Sports titles or kidz stuff like Angry Birds Racing, Petz: Horses, one of those Lego Games or Yo-Kai Watch.

 84 
 on: May 25, 2016, 06:00:21 AM 
Started by Yggdrasil - Last post by Alisha
they should outsource mistwalker to make an FF game >_>

 85 
 on: May 25, 2016, 03:59:12 AM 
Started by Yoda - Last post by Tomara
Quote
I still struggle with body dysmorphia, but whatever.  I gotta get stronger, gotta get leaner, gotta get endurance-ier.

For what it's worth, I think you're amazing. I've only seen pictures, but you've changed to much the past decade.

The same goes for Agent D., by the way. Whenever he mentions the weights he's lifted, I try to imagine how much that is. Like, three mes. Or one of those ponies I used to ride when I was little. I can't help but be impressed.


 86 
 on: May 25, 2016, 02:26:07 AM 
Started by Eusis - Last post by Aeolus


How come, in the 4 separate times I have started that game (most recent in 2013), I have never been able to keep that process going?

It must be an LoM thing. Truth. I started the game once upon release when I was kid. Lost my saved data (thanks Mad Katz mem card POS). Started again, unmotivated and gave up. Adulthood-- Started game again purchased via PSN. Played hyper dimension neptunia V and it caused my PS3 to overheat. System was under warranty, Mana save was not.

This time is different. Why? I just know its the right time for me to play this game. Its my birthday treat to myself and I have a largescale Secret of Mana tattoo (as mentioned) I will be working on for the better part of the next two years of my life. My motivations are aligned to enjoy the shit out of it and this time back up my saved data!!! (Playing on PSTV, which is lovely compared to the ps3 because it emulates without any lag which I found terribly noticeable in this game).

I hope this tends to your other inquiry about me finishing the game as well. So long as this ninja draws breath the credits will roll on this one. Given how little time I play the question is whether it happens this calendar year or not :-/




Anyways, I've gotten bored of having 2+ hours of gaming wiped because of a string of incredibly bad rolls in FE:Conquest so I've decided to take a break with the Hyrule Warriors.

Hyrule Warriors: Finished Legend Mode, now on to Legend Mode Hard Difficulty for the rest of the Gold Skullatas.

Made the mistake of getting my feet wet with "warriors" titles via dynasty warrior's 7 empires. I say mistake because, given the volume of Musou games I'm sure there are some I'd enjoy, but Warriors 7 Empires turned me off to the idea entirely. No real objective reason to be honest, I just found it boring and uninspiring. Probably should have started with Arslan or Dragon Quest.

Anyhoo...

ETERNAL EDEN/ Man, when the game opens up the environs are GORGEOUS. The game is just pleasing to look at if you are into that SNES-brand of "pretty". Really impressed with how the title really undermines the most grueling aspects of the old turn-based gameplay so nothing feels long-winded or grindy. ---- IN OTHER WORDS (great puzzles > long encounters in dungeons, to the point convo without being long and wordy, different gimmicky mini-games sprinkled throughout non-linear exploration create a strong illusion to obscure gameplay loop)

LEGEND OF MANA/ Yup, it happened. I finally started a playthrough of LoM after having a Mana tattoo I have to do burrow its way deep into my cognition. I will not use any type of guide or reference for location placement which means I will screw things up but THAT IS OK. Why? Well one plays Mana for the MAGIC!!!

FYI, Magic sucks in Legend of Mana....

Also, when you inevitably take a look at the Forge and go "What the fuck is this shit!?!", don't worry about trying to find a guide for that thing, as there aren't any that isn't just for some kind of specifically spergy combination that nobody quite understands how they got to that point, but its an acceptable one, and by god they're running with it.

And one more thing. Always talk to the Cactus whenever you finish a quest. This will save you some headache later on if you care.

The magic in mana does suck. To expand, so does just about every other measurable gameplay element or mechanic. But the MaJiK is revealed in this fact. That is, despite its flawed-to-the-point-of-broken identity the franchise is still alluring and easily one of my favorites.

Thank you for the tips as always Aeolus (couldn't have survived my Suikoden 2 anxiety without ya, and I'll never forget that!! LoL). I actually already started talking with cactus constantly because I vaguely remembered that being relevant.

Always lookin to help. I know I've wasted more than my fair share of time on LoM for one reason or another.

As for the Magic in a Mana game, it really depends on the game. FFA/Adventure of Mana's Cure and Fire magics are really good and Nuke is okay too; the rest ehh. Secret's magic is either gamebreaking or a grindy mess depending on your point of view. SD3's is really ehh since that's when Square started in on trying to over-complicate things for the sake of 'innovation' and kinda really threw too many different schools at the player that all largely did the same thing (the only difference between the Buffs school and the Debuffs school was that you only needed to target one enemy with Debuffs versus having to either recast a Buff 3 times for each character or you had to pay out of the nose in MP for the party wide version); of course the above didn't really matter in the face of a Pressure Point'd Kevin at Night. Legend, as you'll find out, has a hilariously low upgrade threshold for your spellcasting options compared to literally everything else (and still requires MMO levels of grinding to ever reach). Sword when and mixed Healing, Attack, Support, Buffing and Status Effect spells together into one package that A) does not scale well (especially the Healing spell), B) were all just elementally themed versions of whatever effect was being generated by the equipped weapon (Gloves were by far the best spellcasting weapon) and C) constantly stepped on eachother's toes (between some of the Buffs making you 'invisible' to only one kind of enemy AI detection, which in of itself is entirely pointless and not just due to the sheer number of readily available items that do the exact same thing, which also generally left you in some kind of hilariously awful disadvantage like floating helplessly in a Bubble or Self-Moggled, and the Status Effects mostly making the enemy die without leaving anything for your trouble (its like almost every attack spell you have has a chance of also casting Expel or something of similar ilk that removes the enemy from battle, taking its Gold, Exp and Loot with it, for a sum of MP)). Dawn had Seeds which were literally the only non-'Mash Attack' option available and just as poorly thought out as the rest of that game. And who gives a fuck about Children's or Heroes' magics (seriously, Heroes was an RTS and probably treated spells like a fieldwide nuclear option that pinged your post battle evaluation and subsequent reward and I don't even recall Children having any magical option (and I can at least recall what kind of magic From the Abyss used and that game was shovelware)). No idea what Circle of Mana used (and now will never know as it no longer exists), and Secret of Evermore's Alchemy forgot to include elemental effects/weaknesses which made Crush, by far and away, the best spell in the game.

Also, what from SoM are you tattooing onto your hide (or are you saving the reveal for when you post the results in the Random and Amazing Pictures thread)?

 87 
 on: May 25, 2016, 12:02:24 AM 
Started by missRPGirl - Last post by ScottC
Nah, what you do is style on them with a emote or spray after you DVA Ult! :P  Then when its POTG it will be 100x better.

 88 
 on: May 24, 2016, 11:54:54 PM 
Started by Dice - Last post by Agent D.
Season 2 finale of the flash...

Just...wow...like not ground breaking or emotionally painful (maybe a little), but fuck...next season is gonna be weird...

 89 
 on: May 24, 2016, 11:38:56 PM 
Started by missRPGirl - Last post by Annubis
They need to make the kill cam follow D.VA's mech when you ult instead of you.

 90 
 on: May 24, 2016, 11:10:29 PM 
Started by Yggdrasil - Last post by Yggdrasil


Hironobu Sakaguchi and Hajime Tabata discuss their passion for the series and behind-the-scenes episodes from the Final Fantasy XV Reveal Event -- Famitsu

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