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 81 
 on: November 20, 2014, 05:34:06 PM 
Started by Dice - Last post by Yggdrasil
They fucked up the physics.  Everything is absolutely the same as before, but when you're on a colossi or trying to climb it, the Hero tends to lose balance super easily when they sway about.  You'll keep your footing but waste a lot of time stumbling about.  It's not that bad during the main game nor game breaking, but it will basically require you to hunt for lizards (eating them ups the in-game Grip Meter) for some of the harder fights but it makes the game INCREDIBLY frustrating for Time Attacks that you have to really pull your best tricks and pray for a good spot of luck.

Really? I thought you were going to talk about the framerate or any other technical aspects, but not how they rebalanced a part of the game to something you aren't particulary fond of.

For what's worth however I'll throw my 2 cents; I've played both versions of SotC. And the PS3 version is a clear improvement over the original release. More it could be done to make SotC a smoother experience but that would be messing around too much with the original game.

 82 
 on: November 20, 2014, 05:04:53 PM 
Started by glassjawsh - Last post by natros

 83 
 on: November 20, 2014, 05:04:14 PM 
Started by Sagacious-T - Last post by dagas
I've finally got the chance to play the game today. My first thoughts are that the character creation is not easy to use. The default women all look strange and I didn't manage to make anyone much better.

I am playing with a mix of high and Ultra settings except for tesselation which is at medium like it suggested. I tried Mantle and it increased the fps a bit but introduced some strange fram skip like the game sped up every now and then which caused the sound to skip also.

The gameplay so far have been decent enough but not super engaging. For some reason I don't feel as immersed as I usually am with Bioware games but it could be that I am playing on a PC with a smaller monitor and not on my big TV like I did the previous games.

I like it but I wish I could create a character that looks good. I don't remember the previous games being this hard to make something. Even the NPC's look a bit strange. Leliana's face looks much more thin than in DAO and DA2 and she looks like she has had plastic surgery to her nose or something. Not sure I like the Frostbite engine.

I didn't manage to play that much today since I tinkered with the settings a lot (something you don't need to on consoles) but I am looking forward to play more. It certainly seems big and the conversations have so far had more options than in DA2 if not as many as in Origins.

 84 
 on: November 20, 2014, 04:34:51 PM 
Started by Dice - Last post by Dice
it's totally a game I'm dying to replay, I just wish the PS3 version wasn't so fucky.

What's wrong with it? I was wondering, because I've never played the original PS2 version, and was thinking of picking up the one for PS3. It seems to have glowing reviews on Amazon.

They fucked up the physics.  Everything is absolutely the same as before, but when you're on a colossi or trying to climb it, the Hero tends to lose balance super easily when they sway about.  You'll keep your footing but waste a lot of time stumbling about.  It's not that bad during the main game nor game breaking, but it will basically require you to hunt for lizards (eating them ups the in-game Grip Meter) for some of the harder fights but it makes the game INCREDIBLY frustrating for Time Attacks that you have to really pull your best tricks and pray for a good spot of luck. 

The good ending in Chrono Cross + ending credits. 'nuff said.

That sequence, despite the stupidly ambiguous ending, is absolutely gorgeous and beautifully done.
And that song...!!!!

the fucking holoholo bird from BK:Origins.

THE FUCKING HOLOHOLO BIRD FROM BK:ORIGINS!!!!!


the fucking holoholo bird from bk: origins!!!!!!!!!!!!


rage.

and only beats out Belias from FFT in the: THIS FIGHT IS SO MUCH BULLSHIT!! category because it comes out of left field with no prior warning about anything even remotely as difficult and it's placed RIGHT AFTER A GODDAMNED DISC CHANGE!!!

rage


The most satisfying win ever.

I actually yelled "YESSSSSSSSSSSSSS!!!! SUCK IT BITCH!!" at my TV (in my dorm room) when I finally took that piece of crap down.

Yeah, my avatar attests I know what you're on about haha.
Holoholo sucks.  Hard boss, regenerating bird enemies, healing spell ---- fuck.
I remember I over-levelled (not that it matters that much in BKO) and still at one point only had Guillo left alive till we slowly got shit back together.

Honest to god, I'd love to be a billionaire so I could throw money at Monolith to make a third game; that battle system was addictive as hell.

 85 
 on: November 20, 2014, 04:00:11 PM 
Started by glassjawsh - Last post by Tooker
it's about that time those in charge of this place churned out another edition of the feature that initially drew me to this site about 10 years ago.

We have, in fact, begun the discussions about it for this year. :)

 86 
 on: November 20, 2014, 03:30:16 PM 
Started by glassjawsh - Last post by glassjawsh
Hey all, I did a thing again!

The title should say "Josh breaks down every Game of the Year pick EXCEPT FOR 1998 (and regrets every second of it)"

This project was a fucking albatross if I've ever seen an albatross in my life.  It took about a week longer than I thought it would and got to the point where I was spending 3 hours of my work day (for about 5 days) on it just trying to get the damn thing done.

Honestly though, while it's neat to look at (check the link to the excel file I've included). I'm still not entirely sure if all this data actually means anything.  I was trying to use the editors picks as sort of a public/expert opinion poll in order to say something about the greater population as a whole.  And, while I THINK there is something in the numbers that speaks to how diverse RPG's have become (and their migration towards handhelds AND Square Enix losing its strangle holdon the industry) and how that's probably a really good thing, I don't necessarily know if those conclusions are easily drawn from what I ended up putting together.  Though I suppose it's "relevant" since it's about that time those in charge of this place churned out another edition of the feature that initially drew me to this site about 10 years ago.

So What's in the Spreed Sheet?

1) A master list of every single Game of the Year Pick ever made on this website (except for the wonky 1998 list), complete with who developed and published said game, as well as what system it can be played on.  831 in total.  Yes, this took forever to type out.

2) A console generation by console generation break-down of all of the Picks (5th, 6th, 7th, and 8th).  It is my assumption, that the cutoffs between console generations are well established (5th = PSX and Saturn, 6th = DC, 7th = Wii, 8th = WiiU).  Things get a little more squirrelly when dealing with handhelds and PC's because the "generations" tend to overlap (and there are none with PC's).  I ended up just picking an arbitrary (playstation related) date for when to switch generations with PC's.  Making distinctions between generations is important because of stuff like Square leaving Nintendo. Duh. 

At the bottom of all the console lists are a running list of all games/developers/publishers who got more than 3 mentions in that particular generation.  Because of the varying numbers of editors that made picks each year, these lists are not perfect.  I was thinking about making an algorithm similar to the one used by baseball to determine E.R.A so that all games/publishers/developers could be judged on equal footing.  Something like number of times picked per 5 picks, would seem appropriate, but I sort of ran out of steam before I got to the part where I ran those kinds of numbers.  So take the numbers that do show up with a grain of salt.

3) And this might be the most interesting to some (the editors themselves, maybe), In an attempt to determine if any of RPGFans editors had certain tendencies I separated their picks individually.  You had to be around for 3 years in order to qualify (1 is an example, 2 is a coincidence, 3 is a trend... as it were).

4) I'm sick of looking at this goddamn excel file, so here it is https://www.dropbox.com/s/xzgs1pr3zsemvxe/Game%20of%20the%20Year%20Project.xlsx?dl=0

note: There is no way to acceptably put a project of this scope onto the forums without hours and hours of formatting.  I promise the file above is not a virus.

 87 
 on: November 20, 2014, 03:24:11 PM 
Started by Bushidou777 - Last post by Bushidou777
I am having a hard time finding info on this game. last i heard was a year ago that the Possibility of a US release was likely.Does anyone know whats going on with this title i hope it is still going to happen.

 88 
 on: November 20, 2014, 03:19:30 PM 
Started by Aeolus - Last post by Bushidou777
This would be great.

 89 
 on: November 20, 2014, 03:12:54 PM 
Started by Losfer - Last post by Bushidou777
noooo i missed it lol

 90 
 on: November 20, 2014, 03:03:45 PM 
Started by Lucca - Last post by Raze
e doesn't realize that flushing the toilet causes a very fine mist of toilet bowl water to spray up from the bowl and out to the general vicinity of the bowl (i.e. easily in range of that rig).

Everyone remember this next time you touch your phone/ds/etc

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