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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Der Jermeister on August 11, 2018, 06:19:06 PM »
Personally, I really don't think voice acting is all that necessary in RPGs, since I tend to always skip the text if able to, anyway, since I'm more a reader than listener. Deaf gamers certainly wouldn't be able to appreciate voicework that they couldn't skip. I'd much rather the music be the "voice" of the game.

Personally, the worst voice acting I tend to notice is in battle, especially if the writing is shitty. I didn't like how in Personas 3, 4, and 5 how someone had to narrate everything that went on in battle, and in the fifth game downloaded the Japanese voice acting instead. I thought Persona Q's voice work was just as bad, especially addressing and referring to the chosen protagonist as "leader" (i.e. "Leader is dead! Can anyone revive him?") . And people don't shout out the names of their attacks in the heat of battle in real life. Lunar 2: Eternal Blue actually, however, did worse by having characters shout random crap like "Ferocious wind!" or "Mega-magic flame!"

Giving monsters dialogue in my opinion is a bad idea, too, like in Wild Arms 5 or Star Ocean 3. I turned off the battle voices in both those games. I've played few games where battle dialogue was done right, like Final Fantasy X, which IMO actually sounds believable and subdued.
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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« Last post by Dincrest on August 11, 2018, 04:50:09 PM »
Hilarious. The delivery is what makes that blooper intro so effective.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 11, 2018, 04:46:15 PM »
But this is a pet peeve thread, so everything's fair game and up for debate.  One person's noise is another person's sweet music.  I offered up those Ugly Kid Joe and Dope songs as theme songs since pet peeve threads always seem to boil down to "I hate everything" and "everything sucks."

Even for something that we can mostly agree on like "bad voice acting," we all have different standards as to what constitutes bad.  For example, in Atelier Escha & Logy, I thought the voice actor for Logy played it very naturally, whereas others found him dry.  Or take Fidget from Dust.  I thought the voice actress absolutely nailed Fidget and displayed a ton of range and acting chops.  However, a lot of people found her voice off-putting. 

Another thing I'm sure we can all agree on is that good music can often make or break a game.  But when we talk about RPG soundtracks we love or loathe, it gets personal.  For example, my disdain for Motoi Sakuraba's music is no secret, but several people think I'm tonedeaf or have no taste because I don't see the beauty in his "sweet lilting leitmotifs" or whatever. 
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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« Last post by RPG-Man on August 11, 2018, 04:44:22 PM »
@Dincrest, oh man, I love it when games do this, my favorite is the one done in Vanguard Bandits, where after you see the real intro: https://www.youtube.com/watch?v=EjDlOXc8Jn4 which I really like, they added a blooper version of this intro for once you finish the game : https://www.youtube.com/watch?v=_1U8ugPZaII

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Agent D. on August 11, 2018, 03:26:12 PM »
Can we change Aeolus's title to "party pooper" since he LITERALLY shits on everything we all love?
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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« Last post by Dincrest on August 11, 2018, 09:39:27 AM »
I love when games offer post-game bonus rewards, like blooper reels and outtakes.  One of my favorites was an outtake from The Longest Journey when the voice actor for Abnaxus says, "our three female children: Abratha, Abe-Leex, and you gotta be kidding!": https://youtu.be/8i_PScdwB6A?t=314

And in the Thousand Arms mail-in bonus disk, the voice actress for Kyleen says, "Are we gonna do anything fun?  Or are you just going to stand there with your thumb up your butt?"  Pity that line wasn't used in the game, because it is a good one.  Perhaps that's why it was prominent in the bonus disk. 
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 11, 2018, 07:02:44 AM »
I think these songs are the theme songs of this thread:

"Everything Sucks" by Dope https://www.youtube.com/watch?v=2uuLTG-qVkQ

"I Hate Everything About You" by Ugly Kid Joe https://www.youtube.com/watch?v=VIP1NDosBJU

EDIT: And to keep to the thread topic, JRPGs are often notorious for poorly done mascot characters.  I get the need for cutesy mascot characters for marketing purposes, but it needs to be done in such a way that they endear you in the game and make you think, "I want a plushie of this!"  Otherwise, the mascot is just a dunce and nuisance you want to torture. 

And once again, I must remind myself to be careful what I wish for.  After all, Thousand Arms did a LOT of things I would consider "wrong" in this thread, but I loved that game.  Conversely, I'm glad that some of the grievances we had back in the day are moot points now.  For example, I hardly see JRPG localizations sanitizing booze into milk, juice, or tea any more.  (On the other hand, you could totally make a drinking game out of how old JRPG localizations would get rid of alcohol references.  Play a 90s RPG and take a shot of tequila if the character is drinking tea instead of booze, take a swig of one of those alcoholic/hard sodas if it's soda/soft drink, take a shot of orange liqueur or Apple Pucker if they're drinking juice, a shot of Bailey's or Rumchata if they're drinking milk...)
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on August 11, 2018, 01:52:21 AM »
@Aeolus Plus Lufia 1's battle system was kind of unconventional in a negative way. You input commands for a few characters, the enemy goes, you input more commands, and the people for whom you gave commands finally execute their turns. Weird. Lufia 2 also had an awful localization that resulted in things such as a garbled Dual Sword Shrine. Plus battles were slow, and some puzzles hard without a guide. And whoever called the villains in the English versions "the Sinistrals" was obviously unaware the word means left-handed.

Sadly, there is an ancient superstition about how Left-handed == Evil. At least that one can't be blamed on Lufia 2's localization since that was held over from Lufia 1 (not that Rise of the Superbeings would be much better). And on that note, there's always the fact that the series was named in the west for a character that literally only figures in the first game
Spoiler: show
(you can't even claim that its related to Erim since she spends Lufia 2 going by Iris, plus Lufia manages to end up as a separate entity by the end of Lufia 1 anyways, even if doing so effectively killed Lufia via memory wipe and didn't even stop Erim from coming back anyways).


As for the gameplay mechanical fails, I had already mentioned it up thread 5 pages ago during my tirade against worthless Defend commands (albeit, I didn't exactly call it out by name, so spoiler alert, that rant was more specifically in regards to my Lufia 2 playthrough earlier this year). It also has a weird quirk where buffs/debuffs last until the end of battle irregardless of anything short of using the appropriate counter spell. If nothing else, it makes the Ancient Cave easier since it makes it easier to punch above your weight class a bit (which you were basically doing all the time past Floor 30).

Seriously, Lufia 2 is as good as it is in spite of its development, not because of it.


I can't disagree about grandia's story (the original) but damn did the battle system click with me, maybe i'm in the minority with this?

Yeah. I fucked up and didn't give Grandia's battle system its due. Granted the games often err on the easy side, but beyond that they're amazingly solid for their gameplay. But, yeah. You are definitely not alone in this. Its the main reason why the series is still even remembered today.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Limlight on August 10, 2018, 11:26:39 PM »
I can't disagree about grandia's story (the original) but damn did the battle system click with me, maybe i'm in the minority with this?
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Spoony Mage on August 10, 2018, 11:23:55 PM »
I personally find the Kingdom Hearts games to have potential as well, particularly when it comes to humor as one would expect from a mashup, but they largely fail in that regard. Hearing comical-voiced characters like Mickey, Donald, and Goofy in games mostly devoid of comedy is pretty damn awkward, in my opinion.

On one side, I agree.  Kingdom Hearts is an example of a series that got too big for its britches.  Like it tried too hard to maintain its child-like innocence with the darker themes the series kept bringing in as it went on.  I haven't played Chain of Memories (never plan to since I dislike card-based gameplay), but I felt that beginning with KH2 and going on with Birth by Sleep and the Dream Drop Distance the series lost its thematic balance.  Not to mention that the storyline has just become so confusing that it's hard to follow or care by this point.

On the other hand, there is just something fun about watching cute Disney mascots kick ass wholesale.  Mickey, in particular, going full on Jedi Master with his Keyblade is just badass.
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