« Last post by MeshGearFox on Yesterday at 01:11:04 AM »
Dark Savior - Got past the opening platformer bit at the start of the mines. It was a lot easier to get the timing right when I realized I could jump farther than I thought -- there's like this grid of boxes basically and you have to get to the end of them before this door shuts. You can jump far enough to land on ever other box. Anyway. Got a more chocolate and bottles.
So about that -- I remember reading in EGM that in the original version you were collecting cigarettes, booze, and probably girly mags instead of comics. I think the mild censorship in the US version fits the tone of the game more.
Planet Dob - Cleared the first Piece (pieces are basically just triangular blocks of the city you're in). To do this I had to complete some tile matching minigame which uh... led to the pink-suited police officer guy from into repaving the road so I could cross into the second piece. Didn't get all the bits in Piece 1, and I think if I had one complaint about this, it's that you can't backtrack (Also the tile matching thing had different difficulty settings and I wanna try it again on pro) :< Otherwise, everything about this game is just so deliriously cheerful and the music's great.
Solo Crisis - Quintent strategy RPG with some Populous elements. Sort of like the city mode from Actraiser developed into its own thing. From what I can tell, you build houses to generate magic for terrain deformation spells. The map has a light side and a dark side, and changes to the terrain on one side have the opposite effect on the other so like, you can build a mountain on the light side to create an ocean on the dark side and drown the dudes there. Sometimes defeating an enemy causes them to turn into a human and join you. Also the monsters initially speak in weird symbols but when you kill them the symbols get translated into, uh, actual words. This might only happen if the monster turns into a person?