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 91 
 on: March 29, 2015, 03:19:19 PM 
Started by Dice - Last post by Aeolus
I finally sat down and watched all 3 seasons of the original Star Trek.

Man, there is a lot of crap.

Certain things are interesting like how the series initially sets up a crewman as Kirk's potential gf before they decided to make him into a womaniser.

I didn't remember Scotty being in charge of the ship as much as he was.

Kirk and McCoy could be real dicks to Spock.

There are genuinely good episodes but there are so many episodes where they just magically go back in time or find an Earth like planet that emulates some part of Earth history, it's just ridiculous.

Does not hold up nearly as well as I expected.


OG Star Trek was admittedly more a social issues soapbox than a hard Sci-Fi. It didn't help that the third season had its budget slashed hard by the network which led to episodes like that goofy OK Corral episode. It has its episodes, but its really dated at times too.

Admittedly, the Animated Series actually does continue the voyages of the Starship Enterprise.

 92 
 on: March 29, 2015, 03:12:16 PM 
Started by Hidoshi - Last post by Aeolus
So thanks to AS using it to replace Gurren Lagann, I've now started up on SAO2. So far it seems to be more aware of the stupidity that plagues the series, and has decided to run with it instead, which makes this automatically better than the creepy horseshit that was the Fairy Dances arc (or the SAO arc for that matter). Then again, I could help but laugh out loud at Asuna's casual desire for VR to fully emulate RL (even though she's referring to bringing the kid she and her husbando adopted in the first season out of the Holodeck, its still pretty tone deaf given what 'just' preceded it, episode-wise).

 93 
 on: March 29, 2015, 02:49:11 PM 
Started by Dincrest - Last post by Dincrest
Those of us who grew up with LPs and CDs remember the days of really cool album cover art and liner notes.  I particularly liked White Zombie's Astro Creep 2000 liner notes with all of Rob Zombie's artwork.  And those of us who grew up in the 1980s or 1990s will remember the album cover controversies with stuff like Guns 'n Roses' "Appetite for Destruction" or Nirvana's "Nevermind."  With the advent of digital music, I feel like cover art is becoming a dying art.  So, let's talk about our favorite album covers.

My all time favorite album cover is easily that of "Gentlemen" by Afghan Whigs.  The boy's face... wow!  http://theafghanwhigs.com/music/gentlemen/ The album itself is great too.  

Another album cover that just screams cool to me is "The Black Halo" by Kamelot.  I can't put my finger on why I dig it, I just do.  I haven't heard that album yet, save for one song, but I'm sure it's just as good as its cover since Kamelot is a pretty consistent band: http://www.metal-archives.com/images/6/4/7/3/64735.jpg?1534  

And although it's vulgar and disgusting (much like the band's music), the cover art for "Sperm Tsunami" by a local punk band called Sparklefight is really well drawn.  http://sparklefight.bandcamp.com/album/sperm-tsunami

So, yeah, what are/were some of your favorite album covers?  

 94 
 on: March 29, 2015, 02:37:00 PM 
Started by Yggdrasil - Last post by Yggdrasil
Hate is a strong word to just throw it around like that, and yet, everytime someone doesn't like something they say they "hate it". Hate is a deep feeling of anger that's unlikely to away easily dude. A lot of times that "hate" is annoyance or frustration and is not any different from what fighting game players go through with the genre.

Also, and this might sound like a joke to some, when you are performing poorly is better to either take a small break or close your eyes, breathe slowly and let that rage go away before it builds up. Games that demand awareness and (varying degrees of) skill are always gonna get the best of you if you let yourself explode in anger. Of course, is easier said than done in occasions.

 95 
 on: March 29, 2015, 02:10:40 PM 
Started by Eusis - Last post by Dice
Professor Layton & Phoenix Wright


= Yay!  Done (after long putting it off).

= Music was TOP TIER.  Art was TOP TIER.  Puzzles/trials were mid-tier, plot was low tier (but still wonderfully 'complex' and quite dark).

= People have harped about how awful the ending is.  If anything, I think the game could have expanded on elements and done away with others.  I did still find it LESS ridiculous than some Phoenix cases ("He was attacked by the pipe in the vent during the concert while the doppleganger was the victim in the suitcase disguised...!!!!?") and even Layton mysteries (the 'Unwound Future' is really a most ridiculous premise if there was one, saved by a brilliant and heart-breaking ending that saves it), but sort of lacks a bit of that "BAM" moment since so much more had to be contrived and explained.  The remaining mystery is still what the fuck time period this entire ordeal takes place in, but eh, I'll wave the hand on that one since it's what makes the two leads able to pair up in the first place.
Code:
The "silver caused blackouts" are poorly explained, and worse, I don't think they're at all alluded to DURING the game as a 'mysterious but brushed aside event' (you know, like when a movie shows an innocuous scene of some newspaper article) -- they're explained afterwards without really telling you they even existed till the plot needed it to exist.  Belduke's depression wasn't well developed, Eve's anger and possible relationships aren't terribly in-depth despite her plot importance, and unfortunately Espella's "crazy" was treated as anime catatonia with the glazed over pupils and inability to talk -- worse, she mostly just plays an anime waif in trouble and just comes off as boring compared to the much more energetic cast.

Oh and "Espella my dear daughter I have a disease that can't be cured.... but it's ok, it can now, thanks to our mutual dead friend".
So good, not amazing, but I definitely didn't hate it like some do.

= The combo of Layton and Phoenix game mechanics are wonderful and neither 'compromised' for a "united vision"; Layton segments feel EXACTLY like a Layton game ought to, and Phoenix segments feel PERFECTLY like a court trial.  Hell, I actually think the mob cross-examinations were about 1,000x better than the stupid psychology junk from Dual Destinies.  While it's a bit easier then the individual games tend to offer on their own, I still think it was accessible and provided the experience players expected [and wanted].
And indeed, I think the end-game credits really demonstrate how this was such a joint development where the credits specifically tell you who was with Capcom and who works at Level5.  What I love the MOST is all the post-game content that really seals this as much more than a quick team-up effort, but something that felt like they really wanted to work on this project as much as possible.

= Good to have you back Maya!  The latest Ace Attorney games have sorely missed you.  I also generally liked her banter with Layton since he's much more straight-laced.
And of course, Phoenix and Maya are still perfect together. 
M: "Wait, isn't this supposed to be a medieval setting?"
P: "Who cares..."

= The 10 vigilante segment was brilliant and had me giggling through the whole thing. x)


= I'm also glad the line "You son of a witch" made it in.  But seriously, I love the story teller if for no other reason then he was the most obliging witness to ever take the stand.

= I love that Professor Layton is a hidden badass.  Phoenix might have existed first (and he's certainly capable of more yuks than the Professor), but Layton has all other bases covered, on top of figuring out the mystery like an hour into them starting he can also fight too.

 96 
 on: March 29, 2015, 01:05:57 PM 
Started by Caine - Last post by MeshGearFox
Including this?




 97 
 on: March 29, 2015, 12:06:10 PM 
Started by Eusis - Last post by Aeolus
Decided fairly quickly that I do not have the patience to do the bonus dungeon in .Hack//Quarantine, and if I don't have the patience to do that dungeon I definitely don't have the patience to collect the game's 750 items. So I'll just move on to the next phase of my .Hack marathon. Wish that was Legend of the Twilight, but since I can't find those anywhere for a reasonable price (the DVD set, that is--the books are dirt cheap) I'll just move on to .Hack//ROOTS.

So probably won't be playing many games beyond Awakened Fate Ultimatum and Story of Seasons while I watch those.

Also, the anime is largely the same as the manga anyways (though a bit shorter since both have non-endings and no plot to speak of).

Anyways, for reasons, I've decided to revisit Radiant Historia and see if I can't 100% it this time.

 98 
 on: March 29, 2015, 11:41:13 AM 
Started by Caine - Last post by Aeolus
Oh yeah, another way to break FF8 is to only learn the dog's last trick.
That way it can only do the first one and the ultimate one instead of all the useless ones.

Hey now, Invincible Moon is pretty good if it procs at a timely moment. Also, IIRC both Angelo Reverse and Angelo Search procs randomly, Limit Break or no, which mean that there's no point in not learning them (though Angelo Reverse is still pretty useless since it namely focuses on rezzing Riona over the more useful characters). Only Angelo Strike and Angelo Recover should be avoided at all cost.

That said, Angel Wing can be game breaking if you only give Riona Meteor and let her Junction it to Mag (and equip Support Abilities like Mag +60%, HP +80%, Auto-Protect, Auto-Shell and/or Auto-Haste; and you might also want to let her Devour a few T-Rexes for some additional HP and make sure she has Vit Bonus and HP Bonus for level ups; to at least try to keep her standing past the moment when something looks at her funny).

 99 
 on: March 29, 2015, 10:53:06 AM 
Started by Caine - Last post by Annubis
Oh yeah, another way to break FF8 is to only learn the dog's last trick.
That way it can only do the first one and the ultimate one instead of all the useless ones.

 100 
 on: March 29, 2015, 10:11:00 AM 
Started by Caine - Last post by Dincrest
I still find it amusing that the dog is female (referred to as "she" all the time) yet it has a boy's name "Angelo."  My second and third playthroughs, I changed the dog's name to Angela. 

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