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 on: November 22, 2015, 04:34:56 PM 
Started by Yoda - Last post by MeshGearFox

 on: November 22, 2015, 01:15:57 PM 
Started by Dice - Last post by Agent D.
im early in the game and having severe inventory issues ive dropped off junk but i still fill up quick. is there somewhere i can sell weapons or something?
Dismantle old guns you don't use at a weapon workbench. There is a perk which gives you better items from the dismantling too. I'm an item hoarder so I know your pain with inventory management. I never have free space, but I now have 5 full sets of power armor and spare pieces for the next frame I steal, and enough guns to stock the entire brotherhood, lol.

 on: November 22, 2015, 01:15:09 PM 
Started by Yoda - Last post by Dincrest
I want an HOA that's nothing but a bunch of buff, shirtless dudes walking around every so often and then they come up to your door, knock on it, and you open the door and they're like "Hello, we're the HOA," and then they wink and smile and walk off in silence to the next house.

We've had the HOA conversation before, and I reiterate that Meshie's wacky mind onto something.  They sounds like the kind of folks who would keep the property as well-maintained and fabulous looking as their He-Man physiques, and so long as they aren't nosy neighbors, it's all good.  I'll take He-Man, Fisto, and Ram Man as the HOA over a meddlesome "biddy committee" any day. At least if Meshie's HOA screws you up the wazoo, I'm sure they'll have the courtesy to give you a reach-around. 

 on: November 22, 2015, 12:42:31 PM 
Started by Dice - Last post by ZeronHitaro
There's a diner mildly south(east?) ish of Concord. Most of the time you'll hit it pretty easily if you're just starting to make a beeline from Con to the old bridge crossing the northern river on your way to Diamond City. Although really your best bet is just going to Diamond City so you have a fast travel point to multiple merchants.

 on: November 22, 2015, 12:25:50 PM 
Started by Yggdrasil - Last post by Arklight
= Really sad there's a lot less variety in Empty Treasure dialogue. :P  But, alas, I'm not too surprised, I'm sure they ran through a lot of the good ones on the first games, and I appreciate the new ones when I see 'em.

Apparently the way chests are programmed is different in SC. In FC, each chest was its own event with its own editable text box. Meanwhile, for SC, falcom figured out how do do chests more "universally." That's why only some of the chests were customizable. Regular chests shared the same event text, trap chests shared the same event text, and all sepith chests were customizable. 

Anywho, I just finished this game yesterday. WOWZERS, what a strong endgame. Honestly, I was really fond of the game the whole time though. Something about the slow burn of plots is just super appealing to me. Gameplay-wise, I am particularly happy that physical attacks seemingly got buffed. In FC, it just felt like orbal arts were the most viable strategy the whole way through. I don't know what falcom changed or if they even changed anything in the first place, but kudos to them for making physical fighters just feel significantly more viable.

 on: November 22, 2015, 12:16:48 PM 
Started by Dice - Last post by MeshGearFox
Going a bit too far to say anyone's opinion is "irrelevant"

If it helps, they are only "irrelevant" to those that "matter in life".   
(I am seriously not looking forward to spending the holidays with my relatives again, among other joys like the never ending barrage of shitty 'Christmas music', a constant, never-ending barrage of holiday shopping bullshit; horrible weather and just manages to piss me off, bullshit from all the ultra conservatives I'm surrounded by about how Christmas is under attack from the dirty Jews, Muslims, Mexicans, Women, Canadians, Starbucks, Space Aliens onboard the Mothership, etc; and a whole load of goddamn nothing, as I dread the passing of yet another goddamn motherfucking year.)

add in "so when are you two going to finally have kids?" and our holiday's mirror each other.


My job is like

"Guy's we're too busy this year, don't take any time off around Christmas and we'll let you roll it over to January."


 on: November 22, 2015, 08:56:27 AM 
Started by Eusis - Last post by MeshGearFox
GZ being really short is one of the things that makes me interested in it.

-- edit --

STHA - Went back to the Enrich Dungeon because I missed a secret dagger. Only it wasn't secret, it was in this huge, unexplored portion of the map that was /very clearly shown/ as being unexplored and there was even a path leading to it and I'd been on that path and just not turned right. Basically I suck at reading maps.

Anyway not gonna go back and get the stuff I missed from the GREYVJARD because I missed it on my own free will.

... Anyway it's November, I really should be playing Wild Arms something/Viva Pinata/Little King Story/games that I associated with Thanksgiving, but... STHA is seriously the most I've been addicted to a dungeon crawler since Nocturne.

I think it's the pacing. You can't really do a single dungeon in one go, but they're broken up nicely (into segments spatially, into bits blocked by key items, etc), the level and equipment progression is steady, and you can always get back to town easily. So it's like you're always just on the verge of finding something new.

Also I like getting nito combat just for the sake of looking at the monster sprites, they're really a joy to watch.

(Speaking of Sega games and games I associated with November, I guess Phantasy Star 2 remake got fan translated but apparently it sucks and everything was nerfed so it's somehow even more of a grindfest than the original version).

-- edit 2 --

STHA - Got Basso back. Exploring the snake dungeon. Basso is dead from Air Polyps. Oh god so many Air Polyps.

Forsaken - Uhhhhhhhhhh PSX version's controls are wonky and it's exceedingly difficult which isn't really what I want right now. It's like Machine Head but really mean.

I need some easier, shorter adventurey stuff from backlog but all the PS1 games I have are hard or long. Think I'll start digging through my PS2 bucket.

 on: November 22, 2015, 08:09:00 AM 
Started by Dice - Last post by Starmongoose
I like American Crime.

The characters are great.

 on: November 22, 2015, 07:44:58 AM 
Started by Dice - Last post by Alisha
im early in the game and having severe inventory issues ive dropped off junk but i still fill up quick. is there somewhere i can sell weapons or something?

 on: November 22, 2015, 07:17:03 AM 
Started by Eusis - Last post by mecharobot
I heard rumors the grind is in there to /inspire/ people to buy the microtransactions.

From the gist of how this works, it is something like that you can use a 2nd set of ingame currency to speed up developing, building or sending your combat team on missions. You can also buy an insurance (expirable) to prevent your stuff from getting stolen. You get some for free as well. The longest combat deployment I've had took 72 hours and building a 4th tier command platform on 1st FoB takes 24 hours.

Anyway, I'm probably going to not care about that anymore. I just finished the 2nd chapter last night and will probably start it up one more time to listen to rest of the tapes and leave my base in somewhat operational condition so that it is hopefully still there if I feel like messing around later. Nothing really against this game and I enjoy GZ/TPP chapter of the Metal Gear saga, but it was also a good case of a game overstaying its welcome. I like games that promise cake and then also give it. After 80 hours I'm just too exhausted to really care.

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