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91
General Games / Re: Fire Emblem Heroes
« Last post by Tomara on August 10, 2018, 07:33:03 AM »
I'm honestly not a fan of the whole coloured bow/dagger thing (it breaks the breaker skills, damnit!), but I can't skip a banner that's 100% dancers, features Tellius units, has an hilarious Xander alt (they keep finding new and creative ways to humilate him), and so on and so on.

But first, the list:

Day 1: 3* Athena
Day 2: Lute
Day 3: 3* Raven
Day 4: 4* Hana
Day 5: Karel
Day 6: 4* Boey
Day 7: 4* Mae
Day 8: 4* Peri (almost!)
Day 9: Hawkeye

I'm pretty sure FEH likes me again, because I also got the new Ryoma and Elincia within 50 orbs, my very first Ares (+atk, -res!) and a really nice Tailtiu (+spd, -def). I'm going to continue pulling until I get another 5 star. It'd be great if its one of the focus units, but frankly, if Leo suddenly popped up and pity broke me, I'd probably buy a cake to celebrate, so... Yeah.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 10, 2018, 05:48:19 AM »
I think it was in some sewer dungeon where I decided to shelve Ruins of Lore. 

The only Lufia game worth remembering is Lufia 2: Rise of the Sinistrals.  The rest of the series has been meh at best. 

Lufia: Ruins of Lore is a case study in what NOT to do in a JRPG. 
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Game Journals / Re: A Game Journal Reborn
« Last post by Greganox on August 09, 2018, 09:53:10 PM »
Replaying my favourite 3DS game, Super Mario 3D Land. Halfway through the special worlds.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on August 09, 2018, 09:12:29 PM »
Lufia Ruins of Lore was fun once you stopped caring about the story andnjust did the ancient cave. I dug the music, but I've always had a good appreciation for Lufia's music scene (dat sinistral theme yo....). I mean it's not great but it's no star ocean 5.

Except that RoL's Ancient Cave sucked ass, considering the fact that you were limited to your MC and his Disk Monster only, Providences were not a reliable drop on any floor, and I don't recall there being a Blue Treasure Chest mechanic to give you a leg up on subsequent runs. You were allowed to bring in Eldin's & DM's Levels and Skills/Spells though which only meant that you couldn't expect to run the dungeon until the late/endgame anyways, and that you basically had to plan your run throughout the whole game by picking relevant Classes early (which were basically the Priest and Thief classes since everything else was either a stat buff or were bogged down with useless skills/resource hog spells.

And then the Disk Monster mechanic also sucked balls too, but that was more of a matter of RoL chasing that early 00s Pokemon knockoff trend.

The two things that amused me post RoL's Ancient Cave were Eldin's Disk Monster being significantly higher level than everyone else in the party (with significantly better stats too, even after your party members merge with their DMs), aside from Eldin who's significantly higher level and stated than his DM (mostly because he can't run away/get knocked out like the DM can and frequently will; also because of all the stat boosting monoliths and that endgame plot buff, on top of all the bestest equipment in the game); and that this is doubly true of that Furry party member (I don't remember his name, all I remember is that he's one of the saddest wastes of space I've seen in a JRPG party; can't do the DM thing at all, can't take a Class, can't learn any skills or spells, has shitty stats except for Atk which is only mediocre, shitty equipment options too, none of which he can use because he joins horribly underleveled to begin with, and IIRC has to get booted from the party for a solid while to make room for Dekar).

Actually, now that I think about it. The real plot of RoL was in getting Dekar some action. Once he permanently leaves the party, the remainder of the game just about hemorrhages itself apart.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Agent D. on August 09, 2018, 07:58:32 PM »
Lufia Ruins of Lore was fun once you stopped caring about the story andnjust did the ancient cave. I dug the music, but I've always had a good appreciation for Lufia's music scene (dat sinistral theme yo....). I mean it's not great but it's no star ocean 5.

But as far as revenge plotlines go, you have openings there besides a single option. Person ruined your life, our for revenge. Persons killed your family, out for revenge. Persons stole your kingdom, out for revenge. I mean you're gonna fight them in the end, and the idea is you can either sate your bloodlust or rise above them, but the story can evolve quite nicely.

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on August 09, 2018, 06:42:38 PM »
Ruins of Lore was awful, but I have played worse.  I have a morbid fascination with bad gaming and have reviewed more than my fair share of garbage for the site (though I thankfully did not review Ruins of Lore.)

How far did you get? Because the endgame just completely falls apart with bugs, glitches, bad writing and horrible unbalance (I had my post Ancient Cave protagonist fucking solo that bitch; especially since he gets a massive plot based buff for the final dungeon).

That said, yeah. There's easily worse dreck out there (Lunar: Dragon Song, White Knight Chronicles 1 & 2, Beyond the Beyond, etc).
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 09, 2018, 06:13:11 PM »
Ruins of Lore was awful, but I have played worse.  I have a morbid fascination with bad gaming and have reviewed more than my fair share of garbage for the site (though I thankfully did not review Ruins of Lore.) 
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on August 09, 2018, 06:06:57 PM »
But then I played Lufia: Ruins of Lore

You have my condolences.
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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 09, 2018, 05:37:35 PM »
Revenge plotlines are fairly common too.  Evil Empire razes protagonist's hometown, so he goes out to get revenge on the evil empire. 

Revelations: Persona for Playstation was unique in that though there was a "big bad" type villain, the real motivation was to save your friend (with mental health issues) from herself. 

And as a semi-tangent to the thread, I've learned to be careful what I wish for.  For example, I used to be in the camp that thought random encounters were outdated and visible encounters should be the standard.  But then I played Lufia: Ruins of Lore where I actually wanted random encounters because the visible encounters were done in the worst possible way.  http://www.rpgfan.com/reviews/lufia_rol/index2.html
As another example, I normally despise breakable weapons in my RPGs and question those RPGs that lack shops (e.g. Xenosaga 2) yet I rather liked Hexyz Force (which had breakable weapons and no shops.) http://www.rpgfan.com/reviews/Hexyz_Force/index.html



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Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Agent D. on August 09, 2018, 01:00:23 PM »
Needs more revenge plotlines.
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