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 on: October 22, 2014, 10:33:54 PM 
Started by Dice - Last post by glassjawsh
In the first 2 minutes of walker, the Dali llama is brutally attacked in the middle of a Texas amusement park and I'm already sold on this being the best episode yet.

edit: a magical child just breathed a potted plant back to life!

 on: October 22, 2014, 10:25:48 PM 
Started by Eusis - Last post by Dice
Also, I believe he mentioned Fiora's death which is kinda hard to have happen outside of Colony 9.

You might be right.

The only character I found 'less useful' was Sharla, btw.  She'd basically come along if I wanted "less of a pain in the ass", but Riki and Shulk tended to do alright for healing and were better at killing things.

 on: October 22, 2014, 10:19:32 PM 
Started by Eusis - Last post by Aeolus
Also I'm going to assume that glassjawsh spent 18 hours without getting to Colony 9 unless he says otherwise.

That'd be a hell of a feat given that Colony 9 is like 5 goddamn minutes from the starting point of the game and is the single largest and most prominent feature of the region (and can't leave until you advance the plot due to plot reasons). Colony 6 I could believe since that's where the game starts to pick up again, and as I mentioned before, that's where the game stops kidding around with your potential party members and gives you your first good one.

Also, I believe he mentioned Fiora's death which is kinda hard to have happen outside of Colony 9.

 on: October 22, 2014, 10:09:37 PM 
Started by Yoda - Last post by Yggdrasil
Some parts and bosses in the DLC were somewhat confusing if you had to do them with other players or you could do them alone.

Then again, DSII in general is harder than many sections in Demon's and Dark have been. In Demon's there is a sense of balance throughout most of the game and in Dark, with it's stupid parts and everything, it was still a lovely game. But DSII (now that I did multiple playthroughs) I noticed that it makes you work for your success much more. The game retains a lot of what's fun about Souls but whatever Miyazaki did as a director in Demon's and Dark is cleary not in DSII.

Didn't they nerf Climax pretty heavily?  I'm pretty sure they nerfed all Hexes, which is a bit silly considering how much effort you need to put into being able to use them with any decency.  Much more than any other spell or weapon.

No idea. I didn't followed most of the updates DSII went through.

Balance in Souls though has always being all over the place. The games, in the PvP side of the things, are about experimentation over anything else. And everything that has to do with PvP works as an extension for PvE (which is were the games shine the most and are the most fun).

 on: October 22, 2014, 09:54:37 PM 
Started by Yoda - Last post by Dice
I mentioned in an earlier post that I'm stepping down from performing with the band because the lifestyle (especially touring) is taking a toll on me.  Well, the band made me an offer I pretty much couldn't refuse.  While I would be stepping down from performing, I could still be their "PR Manager" and continue to help out with backend stuff like promotion, some bookkeeping, some PR, etc.  This way I'm still connected to the band (I'd be P.o.T. staff) but don't have to tour and all that jazz.  My tenure as a performer ended on good terms, the band likes and trusts me, they want to keep me on in some capacity, and it won't be the kind of time commitment of a touring performer.

Plus, though I'm a competent enough player, this kind of stuff is what I'm better at.  I always joke that it's never my playing skill that gets me gigs with bands, but rather that I'm responsible, accountable, dependable, and reliable.  Past bands have had superior bassists to me, yet I always get the callback.    

I like this- I can still be connected to local music (which I ardently support) without having to go on the road and repeatedly drag myself home at 3 in the morning with aches and pains and barely recover a week later.    

I like this, this feels like an appropriate and good 'promotion' of sorts.  Congrats Din, I hope you make the best of it and come back with the good news of interesting new 'haps'! :)

 on: October 22, 2014, 09:53:34 PM 
Started by Lucca - Last post by Dice
That King of the Hill x Pokemon thing is so gross and perfect at the same time.

I hate getting too Hollywood-y.... But, uh, wow.... Renee Zellweger looks like a whole different person these days (and like Barbie... but not in a good way, but a 'plastic' way). 

 on: October 22, 2014, 09:38:42 PM 
Started by Dice - Last post by Dice
Who remembers that old animated sitcom The Critic?  I liken Aeolus to Jay Sherman. 

Dammit guys. I just got this avatar (+ associated texts) and now you're making me want to get a Jay Sherman one. At least wait until Smash Bros For WiiU comes out.

Do it.  It'd be awesome. x)


Before I do more story stuff, I thought I'd give a recap of the videos you can watch at Icicle Inn.  Effectively, this ties up just about every loose end about the game (that doesn't come from more main plot stuff that I haven't gotten to yet).
...I think.  I dunno we'll see.  I did already forget how Black Materia came to be...damn

  • The Cetra could hear/talk to the planet and could heard it was "wounded" way North where the Forgotten Capital and North Crater was.
  • The wound was caused by something crashing into the planet and the Cetra tried to help it, not by themselves but with the planets energy[?] --- so they cultivated the Planet to save its resources so it could heal itself (this part was kinda vaguely written)
  • The North is apparently cold and dead because the Planet is using that energy to heal itself there
  • Then, out of the wound, something appeared and "it looked like our dead mothers and dead brothers.  Showing us spectres of the past".  That "it" was Jenova.
  • Jenova was initially friendly but deceived them and then gave them a virus that turned the Cetra into monsters (uhoh, what have we been fighting!??!?!?!).  Jenova moved out to destroy other clans, killing most of the Cetra off, while the last bunch came together to seal it (classic ancient civilization approach -- can't kill the fucker? Seal it up!).
  • The Planet was about to summon Weapons on Jenova's ass, but since the Cetra managed, they didn't need to 'wake up' anymore (but they're always semi-conscious, keeping tabs and waiting for her next move).  Of course, this is mentioned now because it's an excellent foreshadow for what's to come.  Y'know, in that "oh they didn't wake up then? Well they sure as hell will now!" (so, does killing them mean we got rid of the best line of planetary self-defence?)[/size].

Reading this makes me sad that the Ifalna dialogue is optional and does little else but contextualize things (I'd have LOVED a flashback episode to see a Humanoid/Cetra Jenova in the flesh and the Forgotten Capital as a functioning and non-abandoned place)...  But it's great material nonetheless and it kinda makes me wish that Jenova had a bigger roll in the story, besides being the occasional foil to the party.  I also like how the Planet is treated so much like living person where Jenova is this sliver that's always hurting the surface and can't get better till the affliction is gone.  Otherwise the Weapons may as well be the White Blood cells off to kill the problem by extreme force.    Lastly, I think it's great they brought back and expanded the idea of "Weapons" after FF6 introduced the idea.

I'd also be lying if said that I didn't picture Marvel's own living planetoid 'Ego' when writing about this:

I think this largely explains Jenova's humanoid appearance --- and perhaps explains the mistake on ShinRa's part for why they thought s/he was an Ancient in the first place.  I also didn't notice this before...but uh is that a giant heart she's sort of standing on??

But I like what Dincrest pointed out that the game is about a series of misunderstandings that slowly need to be rectified, and the large consequences (personal or otherwise) that happen when the truth is corrupted or obscured (so I'll thank him for pointing that out since this idea/theme keeps coming up again and again and would have gone by my head).

It's actually kinda cool that the Advent Children film continues on this idea of a "Jenova Virus" with the use of "Geostigma".  And while it's not turning people into monsters this time but making them sick up or whatever, I think it was a great idea for the film.  Unfortunately, the movie still suffers from realistic looking people having over-the-top DBZ fights (where I think at one point everyone jumps in the air for about a minute of screen time) and that cared little for its source material otherwise.  It also takes the idea of a "reunion" to an all too literal level by just making Sephiroth come back so fan boys and girls alike can squeal... what a waste.  It's not like Yazoo, Looj, and Daz or whatever were much better either. 

I think Zack in the film says it best why it was a waste of potential by telling Cloud: "You've already beat him once --- do it again". 
Cloud: OKAY; OMNISLASh 2.0!!!

 on: October 22, 2014, 08:07:49 PM 
Started by Eusis - Last post by MeshGearFox
New Leaf - Finally caught some villagers talking to eachother. Also apparently stole a penguin from the guy I got fruit from. SURE HOPE MY IMAGINARY ZEBRA GIRLFRIEND DOESN'T MOVE.

NPC behavior isn't hugely more varied compared to the GC version but it's varied enough that it pretty much DOES address my issue where sometimes the GC version was nothing but hauling items around to return them.

Still I do wish it had balls and the story text from Wild World because /besides that/ it's everything I wanted out of the series to be.

Also I'm going to assume that glassjawsh spent 18 hours without getting to Colony 9 unless he says otherwise.

Also, and doubly apropos to nothing, I think the reason I like the Saints Row games that much is because they capture the adventurous IDGAFishness of the PS2 era.

Also HONKAPOTAMUS is my new favorite thing ever. The only thing /better/ than that is when Ponychan used to censor "sex" to "glazed donuts" no matter what the context was, so homosexuals would become "homoglazed donutals."

 on: October 22, 2014, 07:32:14 PM 
Started by Aesir - Last post by MeshGearFox
There are actually a lot of Square games that I like, I'm just, in general, /not/ fond of their SNES output. Final Fantasy 5 is probably my favorite of the bunch, though I do like SoM and CT (although again I think CT's kind of overrated a lot). But that's about the extent of it. Although if we're expanding Square to Square Enix... I didn't really like DQ5 or 6 in their original incarnations either.

It's more PSX-era Square I'm... still sort of obsessed with.

 on: October 22, 2014, 07:27:21 PM 
Started by Yoda - Last post by DPB
I've been playing the DLC, and apart from some boss fights that seemed near-impossible without summons, I'd been really enjoying it up until Iron Passage. This area is a real slog, small corridors crammed with large groups of annoying enemies. At this rate, I'm probably going to end whittling the enemies down by killing them so many times they de-spawn, since I'm barely making any progress.

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