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All life begins with Nu and ends with Nu... This is the truth! This is my belief! ...At least for now.
276890 Posts in 11808 Topics by 1977 Members
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 91 
 on: May 22, 2013, 02:41:37 AM 
Started by Yggdrasil - Last post by Kevadu
Conference summarized.

 92 
 on: May 22, 2013, 01:42:51 AM 
Started by Akira - Last post by Klyde Chroma
As far as SMT artwork is concerned I am far more enticed by the Soejima side of the coin, as opposed to the Kaneko. While I feel Kaneko's work stylistically offers a great deal more "character" than Soejima's, I am just a sucker for the lush color anime work Soejima has cranked out in recent years. However I certainly am not turned off by either artist and I will totally give credit where credit is due.... Kaneko is responsible for the visual direction of my absolute (new) favorite protag. ever- Tatsuya from Persona 2.

Kaneko seems to work in a very signature palette of sorts. That, coupled with his distinct "style" of drawing, makes his work  recognizable from a mile away.  Having that strong of an "identity" to your art, is what makes a stellar artist in my book.

And that is all I have to say about SMT artwork... now back to my grind through p2EP... I'll be back in a week or two when I'm finished-LoL

EDIT: On the note of Eternal Punishment... I am floored with the amount of optional content in this game. I can't imagine how long it would take if I really wanted to get to most of the optional stuff. With so much other stuff on the shelf calling my name (coupled with the fact that I haven't played ANYTHING other than SMT/Persona stuff for the last 2 months) I am ready to move on but damn I wish I had the time/wherewithal to manage to get some of more rare persona and whatnot.

At 60 hours in, with a tentative 10-15 to go (I imagine) I can easily see how this game could demand 100+ hours and still leave you with a great deal to do if you so desired...  I wish I discovered this when it came out in my childhood/teen years... this could have been a whole summer vacation worth of gaming-LoL

 93 
 on: May 22, 2013, 01:19:14 AM 
Started by Yggdrasil - Last post by Aeolus
There's something crucial people forget when they go "bu-bu-but Steam!": Steam is on an open platform, and the Xbox is a closed platform. The PC is practically the wild west in regards to how you can release stuff, and by proxy crack stuff, so it's understandable to try to find a reasonable middle ground in protecting your software and being customer friendly, before that was CD Keys but that's a joke now so it's something like Steam that isn't too intrusive and convoluted of a mess. The Xbox should be innately piracy proof and thus just about ANYTHING is overkill. If they seriously run with dialing home once a day and requiring all physical copies come with a blu-ray key and every game just being an install disc as if it were PC... fuck that, if you want use to go full digital make buying digital over physical more appealing, not this bizarre Frankenstein scheme you're cooking up. Especially as it actually makes you look more anti-consumer by taking what freedoms we had as a consumer and tunneling them only through GameStop or yourself.

To be fair though, every iteration of the Xbox has been a PC shoved into a console box and stripped of most of its functionality. Its not as hard to crack an Original Xbox with little more than a flash drive loaded with a few files and some know how on what you're doing so that you don't brick the bloody thing by accident. And while I haven't payed too much attention to cracking 360s, I wouldn't be surprised it the internal structure is PC enough for simple instructions gathered from the internet to bypass the front end, nor would it surprise me to see the same case hold for the Xb1 as well.

The real kicker though is that this is not going to stop hackers and pirates at all, just like every other DRM conceived, they'll find a way around it. What this conference and system are saying though is that Mircosoft only wants to continue doing business with the "core gamer", or more accurately, the people who have stuck with Mircosoft and the Xbox fully up to this point and would still be willing to continue regardless because its "their system" and nobody else.

 94 
 on: May 22, 2013, 12:37:54 AM 
Started by Fadedsun - Last post by Tooker
Well hey, like I said, there's a free demo, so it doesn't get cheaper than that if you're not sure how you'll feel about it. :)

And hooray for me - I finally found my way to Whimsyshire! :)

 95 
 on: May 22, 2013, 12:27:37 AM 
Started by Lucca - Last post by Yoda
Me chilling, at my apartment


 96 
 on: May 22, 2013, 12:03:30 AM 
Started by Yoda - Last post by freakyfreak
Lol, you know darksouls enemies can be so f n dirty & cheap! people talk about how difficult the game is but, to me the enemies in the game were more dirty than hard  and the screwy lock-on added to it. I could live with all the b s in this cool game if u could save the game when u want to. anywhere!

 97 
 on: May 21, 2013, 11:30:03 PM 
Started by Hidoshi - Last post by freakyfreak
Black Lion is alright!  I got it in my manga collection few years ago. Thanks for responding!

 98 
 on: May 21, 2013, 11:26:38 PM 
Started by Eusis - Last post by MeshGearFox
The Sea Will Claim Everything - I think I'm almost done with this ;_;
Chrono Trigger - Up to Tyrano Lair. My single biggest problem with 16-bit RPGs is that home isn't a place. Home is when it's mid-June, raining gently, leaves green and membranous and still-new. And I'm sitting on the floor with my dog and playing the PSX version of FFIV and just listening to the battle music on loop. And now all the dogs are dead and it doesn't rain anymore around here.

I need to get back into Euro Truck. That game was holy.

 99 
 on: May 21, 2013, 11:20:13 PM 
Started by Yggdrasil - Last post by Eusis
It's the 80s everywhere.

 100 
 on: May 21, 2013, 11:14:16 PM 
Started by Yoda - Last post by MeshGearFox
Agent D, take a picture of yourself flexing while you eat fruit and possible also crush fruit in your hands or biceps.

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