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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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 91 
 on: August 19, 2014, 08:04:36 AM 
Started by Kevadu - Last post by Annubis
I watched someone play the beta on Twitch and it ran smooth as butter =/

 92 
 on: August 19, 2014, 06:55:17 AM 
Started by ULTROS! - Last post by Ranadiel
God damn it Amazon, you have failed me this time by not giving me release day shipping. x_x

Side note, I saw a comment on the Gamefaqs board for the game that mentioned that apparently the game synopsis journal is dripping with Ludger's personality if you want to check that out.

 93 
 on: August 19, 2014, 06:44:03 AM 
Started by Kevadu - Last post by DPB
That sounds normal for a beta. Wasteland 2 uses the same engine, and until recently it ran at about half the framerate is does now.

 94 
 on: August 19, 2014, 06:03:08 AM 
Started by ULTROS! - Last post by Klyde Chroma
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

I can't change the fact they had a silent protag, I just run with it.  I hate them otherwise in almost every instance because I've never felt a connection with the character I'm playing as.

  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.
  • I am not red-headed male saving time and space from the year 1999.
  • Etc.

I don't really get why they went the route they did this time; but I kinda dig on him saying "yeah", or "wow" or whatever because it isn't COMPLETE silence.  I agree there seems to be more to Ludger, a general personality of some sort (good guy, can cook alright, loves his cat, has family issues); but I think that's why I find "safety" in the fact they throw you an optional dialogue choice at almost every cutscene or like half of all skitsTHAT makes me feel like I have a connection, or option, or stake in my role as the player. 

Ya know, I used to say the same things about not being thrilled about silent protags. Then along came voice acting and I suddenly realized that while I may not be Crono (since I am in fact Shadow), it sure was easier to fit in his shoes.

The long and the short of it for me is this. Sometimes its done so right you hardly realize they are in fact "silent". Other times it feels like your playing like a freakin' mute. Suikoden 1 and 2 and Lunar Silver Star both come to mind as great examples of where I never felt like I was lacking a tongue or personality.

And for the record I really prefer the mute Alex to any other incarnation.

So on that note, thanks for the tidbit Dice! I'm now even more excited to pick this up in about 4 hours from now!!!

 95 
 on: August 19, 2014, 03:46:31 AM 
Started by Kevadu - Last post by Kevadu
71 runs on E-6.  Only 20 of which actually made it past the hime at node H.  But 6 of those went off course to node I and didn't encounter the boss (despite an effective LoS--the 2-5 formula--of 123).  Of the 14 that did, in 1 of them my fleet did no damage to the boss at all.  In 9 of them the boss was damaged but not killed.  And there were 4 actual kills.  Now finally I'm within one kill of clearing the map.

...which means things are going to get even harder from here on...

I'm probably going to need a support expedition at the very least, but my boss encounter rate is so low that just feels really wasteful.  I know that most of those expeditions are going to return home without doing anything, and support fleets aren't cheap.  Plus there's the opportunity cost of not sending them on normal expeditions.  I've also been trying to optimize my fleet's firepower, but it depends on high-risk high reward ships like CLTs so I have to hope they actually make it through the gauntlet intact if they're actually going to accomplish anything.

It's just a lot of praying to the RNG from here on out.

 96 
 on: August 19, 2014, 03:15:33 AM 
Started by ULTROS! - Last post by Ashton
I think it was supposed to be a Mass Effect-esque addition to the game, but Ludger is not voiced, so when he interacts with characters in skits, you have other characters discussing things and then receiving nothing but silence in return, then going on as if they heard something in that silence. It's honestly kind of jarring.

 97 
 on: August 19, 2014, 02:59:16 AM 
Started by ULTROS! - Last post by Dice
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

I can't change the fact they had a silent protag, I just run with it.  I hate them otherwise in almost every instance because I've never felt a connection with the character I'm playing as.

  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.
  • I am not red-headed male saving time and space from the year 1999.
  • Etc.

I don't really get why they went the route they did this time; but I kinda dig on him saying "yeah", or "wow" or whatever because it isn't COMPLETE silence.  I agree there seems to be more to Ludger, a general personality of some sort (good guy, can cook alright, loves his cat, has family issues); but I think that's why I find "safety" in the fact they throw you an optional dialogue choice at almost every cutscene or like half of all skitsTHAT makes me feel like I have a connection, or option, or stake in my role as the player. 

 98 
 on: August 19, 2014, 02:09:03 AM 
Started by The Legendary Zoltan - Last post by insertnamehere
Magical Starsign?

 99 
 on: August 19, 2014, 01:22:19 AM 
Started by ULTROS! - Last post by Ashton
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

 100 
 on: August 19, 2014, 12:06:04 AM 
Started by Eusis - Last post by Monsoon
Mario & Luigi: Dream Team - I just had Dreamy Luigi summon a tornado of other Luigis to turn into a giant Luigi, then defeat a giant drill robot by slam dunking normal-sized Mario riding a Starman into the giant robot's heart.  Dreamy Luigi is the same as regular Luigi, except much handsomer and a product of the real Luigi's imagination.  Video games, man. 

Persona 2: Innocent Sin - I think I just turned a normal building into a demon casino with my mind. 

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