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 on: September 22, 2016, 04:54:37 PM 
Started by Artimicia - Last post by bigdeath
not really a big deal and actually makes sense to have all the games using the frostbite engine working with the same technicial team.

 on: September 22, 2016, 04:52:05 PM 
Started by Embryon - Last post by Lian_Kazairl
- The Venerable Forest / Star Ocean: The Second Story
**"Dias is the most kickass character in the game."  Is he, though?  In battle, I mean?  I feel like Claude and Ashton both outclass him easily in battle.  You're right about Leon, though.  Useless kid.

I mean, Claude and Ashton may very well be better damage dealers in the long run, but Dias is pretty overpowered when you first meet him (for story purposes). It's kind of a JRPG trope, now that I think about it: you meet a character who wipes the floor with you, but he ends up joining your party, and your main hero ends up outclassing him (because main heroes are special snowflakes in most JRPGs). Dias is still infinitely more badass than either Claude or Ashton, though. I mean just in terms of appearance and his battle voice (particularly in the PS1 version).

I tried Skies of Arcadia once and couldn't get into it, but I really should try again.  What's the best format/console to play it on?  Could I play it on my Wii U gamepad perchance?

This is a very good question. I know you can play the GameCube version on a Wii with a GameCube controller, but I don't think you can play it on a Wii U.

- Lost Forest / Legaia Duel Saga
On this track (not sure which composer did it)...

This one is composed by Sakimoto.

Awesome episode guys, I'm so grateful for all of your hard work!

And, for the record, although I think I have already posted about it, I enjoy the length of the show very much.  I like having many different tracks in each episode.  HOWEVER: if shorter shows means more frequent Rhythm Encounters, then I would be in support of that, too.
As it is now, though, each episode feels like a treat, an event.  And I love it.  As I've said before, of all my podcasts, this is my FAVORITE podcast.

As always, thank you so much for these amazingly kind words. It's so nice to hear from people who have as much fun listening to the show as we have making it! ^__^

 on: September 22, 2016, 03:17:53 PM 
Started by Dice - Last post by Mickeymac92
delete: Press 1

 on: September 22, 2016, 02:32:28 PM 
Started by NickRansbottom - Last post by Raze
MC is a pirate, because nautical themes.

Maribel's a paladin, since it gets multiheal and kazing now so I don't NEED a sage and because thin air lets her nuke without using mp.

Ruff is a healslime. Yup. He's got the gladiator prereqs filled if the whole monster classes don't work out.

It's a bit odd that advanced  classes abilities don't transfer to other classes anymore in what seems like a balance thing...except those classes are stacked. Probably go back to some basic classes for a bit just because Maribel is one shotting everything with thin air and on the off chance she doesn't the mc ALSO has thin air.

 on: September 22, 2016, 12:18:32 PM 
Started by Hidoshi - Last post by Tomara
I just watched Shin Sekai Yori episode 8

"Two years have passed since the camping incident and the relationship between the friends have changed dramatically."

-understatement of the century.

I love that series, despite the fact that watching it is like being punched in the gut over and over again.

 on: September 22, 2016, 11:17:15 AM 
Started by Towns Car Marty - Last post by eightbitsamurai
I still hate negotiation and no one can every change my opinion about how stupid I think it is, but the other quality of life additions (better map, less opaque about the affinity system, party members that are actually helpful) really help it shine. I can see myself liking this one more than SMTIV.

Apparently there's a broken pattern you can use. Comply, Comply, Refuse, Cheat. It's been pretty effective for me. Partners also tell you when to go talk to a certain demon for a surefire recruitment.

Bless your beautiful soul, it's working, by Jove, it's WORKING.

To any who are interested, Tomato of Legends of Localization has written a piece on this.

I thought you had written "Tomato of Legend", which would still be true because that English patch of Mother 3 is one of my top 10 moments in Internet history.

That said as Sollosi brought up, it's weird to me that they didn't playtest the "we fucked everything up" playthrough, where you play as badly as possible and see what happens. Figured that'd be standard for QA...

 on: September 22, 2016, 10:59:59 AM 
Started by Hidoshi - Last post by Rook
I just watched Shin Sekai Yori episode 8

"Two years have passed since the camping incident and the relationship between the friends have changed dramatically."

-understatement of the century.

 on: September 22, 2016, 09:28:53 AM 
Started by Azrael - Last post by Yoda

 on: September 22, 2016, 07:38:03 AM 
Started by Towns Car Marty - Last post by Towns Car Marty
To any who are interested, Tomato of Legends of Localization has written a piece on this.

 on: September 22, 2016, 06:29:38 AM 
Started by Towns Car Marty - Last post by Ranadiel
re: the news story that just went up about some unlocalized content...


I mean, I've seen worse (Ar tonelico 2...). But this news alone helped me prioritize my game purchases for the latter half of the year. Steins;Gate 0 just won out over this, at least for now. I can hope to get a used copy for $25 someday.

Y'see, while they claim they'll "fix it," with 3DS, they'll be fixing it ONLY if you purchased it digitally. Nintendo developed absolutely no way to add "patch" content to a game you're playing from the physical 3DS cart. If you don't believe me, do some google searches regarding the game-breaking "PEC Room" save glitch in Virtue's Last Reward.
...if there is no way to patch physical 3DS carts, why do I know for a fact that there is a patch for Pokémon X/Y to fix the game breaking bug from saving in a specific location?

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