Yes, if only to see how they handle the crossover between it and SMT.
And don't worry about the Lunatic thing as I'm currently running through it with a few caveats to make things interesting like only using Spotpass characters (and Chrom since he's required to be present anyways) and playing it Ironman (though of course losing Chrom does force a gameover but I'm not trying to keep my disposable mooks from dying even if they eat an unlucky crit or fail to hit and die). I will admit to using the various DLCs and note how many times I've run through it but its really the money and the recruits I'm concerned about since I have to hire all my units (or win them from fights that yield nothing else), and I've been leaning on the temp stat booster potions and lucky Anna draws for sanity reasons (though I will go without if a random encounter spawns on top of the shop).
Ultimately we have our own ways of playing through the games we play, and optimal turn count strategies or whatever are but one way to play the game.
And today's Ricken's birthday!
He got a Finn's Lance and a Seliph Sword in my two files.
Ricken sucks aside from breeding a Morgan with the highest Mag cap. Miriel has an earlier join time and a better reclass selection, Avatar has perfect availability and a chance to diversify early plus Veteran giving him/her faster growth, Libera starts off with a fair balance between physical and magical power with a reclass set that's pure magic for males, Tharja is a goddamn tank, and even Henry has Dark Mage which makes his reclassing into other trees less painful and all of his reclass options allow for magic weapons (not that Barbarian wouldn't fix his Strength issues).
And then there's his joining stage which isn't a good stage to use him on since he's not fast enough to double the Wyvern Riders nor does he have enough durability to deal with the ensuing dog pile if he tries. The stage is much better for Chrom to let loose in since Wyvern Riders are locked to Axes and Falchion gets effective damage on them.
Basically Ricken is all about building magic then not using it until Dread Fighter. Tomefaire is doesn't help much because once he has it Dark Knight and Dread Fighter are the only classes left to use it on, Mag+2 only helps if he's using magic based weaponry, Focus is too situational to use most of the time, and he can't directly benefit from Rally Magic. Dark Knight at least nets him Slow Burn and Lifetaker but they aren't really enough to help him transition through either Cavalier or Archer since Slow Burn takes too long to get going and Lifetaker only works if you can kill enemies which is hard to do with Bronze shit and Strength as a dump stat. Better still is that Archer provides crap like Skill+2, Prescience, Hit+20 which he doesn't really spend a lot of time around weapons with iffy hit rates and Bowfaire which only Bow Knight can take advantage of, and Bow Knight provides Rally Skill and Bowbreaker which is only really good if you are a flyer and he isn't. At least Cavalier provides Discipline for quicker magic weapon access, and Outdoor fighter can occasionally be useful plus Paladin and Great Knight both have useful skills in Defender, Aegis, Luna, and Dual Guard+.