"Using optimal strats how much RNG is involved in clearing Awakening Lunatic Ch 1-4? Assuming you're going for low-ish counts and not pampering anyone."
"There's not too much, the lowest hit rates you see are like 75 display but they aren't necessary hits if you play it right. The main issue is enemy axe users can get +crit skills which is basically impossible to neutralize save for the Prologue boss.
Ch. 2 is probably the hardest in that misses at the wrong time can really screw you over and it requires really tight play, which is why some people say that it's a luckfest (which isn't helped because apparently there's a youtube video guide that basically just says "pair a unit with Fred and throw him out in the middle of the enemies and pray he lives"). However, since you want to pair up like all the time, your units usually have like a 30-40% chance to get a second attack from the unit they're paired with, which can ease up a lot of space.
The other thing is that if Avatar/Chrom get too speed screwed, they can be doubled by Mercenaries in Ch. 2/3 (base Chrom is doubled by Mercs, and MU needs +3 Speed if you don't go Speed Asset which needs +1, which I don't like to do since that's like the only benefit of it)."
Of course once you're past ch 4 and you can access wifi features/nosferatu, you can easily snap the game in half.