And today's Morgan's birthday! Discuss about the only child (or grandchild) with the hugest potential to become the best unit in the game.
Female Morgan has so many more options than Male Morgan for best results.
Female Morgan can be sired by a Male Avatar and either Nowi, Nah, or Tiki to produce a Manakete Morgan, Panne to produce a Taguel Morgan, Aversa to produce a Morgan with Shadowgift, Lucina to produce a Morgan with Aether, Olivia to produce a Morgan with Luck +4, Donnel for Aptitude, a Ricken sired Noire to produce a Female Morgan with the highest Mag cap possible, either a Lon`qu sired Kjelle or Severa to produce a Female Morgan with the highest Skill cap possible, a Kellam sired Nah to produce a Morgan with the highest Def cap possible, a Libera sired Nah to produce a Female Morgan with the highest Res cap possible.
Whereas a Male Morgan only has Chrom for Rightful King, Walhart for Conquest, Yarne for a Taguel Morgan, Donnel for a Villager Morgan, a Vaike sired Gerome to produce a Morgan with the highest Str cap possible, a Ricken sired Laurent to produce a Male Morgan with the highest Mag cap possible, a Lon`qu sired Yarne to produce either a Male Morgan with the highest Skill cap possible or the Morgan with the highest Spd cap possible, a Donnel sired Brady to produce a Morgan with the highest Luck cap possible, or a Libera sired Brady to produce a Male Morgan with the highest Res cap possible.
Moreover a Female Morgan has to choose to inherit either HP +5, Zeal, Rally Strength, Counter, Despoil, Gamble, Wrath, or Axefaire of which Axefaire, Wrath, Gamble, Zeal, and Rally Strength are of any real interest to a given daughter.
Whereas a Male Morgan has to choose to inherit either Speed +2, Refresh, Rally Speed, Rally Movement, Lancefaire, Galeforce, Resistance +2, Demoiselle, Rally Resistance, or Dual Support+ of which Galeforce is by far and away the best inheritance between both genders with Lancefaire and Dual Support+ being fairly decent in their own right.
And then there's the special class/character skills to inherit such as Aether, Rightful King, Aptitude, Underdog, Luck +4, Special Dance, Even Rhythm, Beastbane, Odd Rhythm, Wyrmsbane, Conquest, Shadowgift.
Or to list in a general order of desire:Galeforce:
Lets you take an extra turn upon killing an enemy during Player Phase.Rightful King:
Straight up adds 10% to other percentage based skill procs.Shadowgift:
Dark Magic is supremely broken in this game and having access to it from 9 classes instead of 2 is hilarious.Aether:
Sol and Luna in one delicious attack.Dual Support+:
Effectively adds +10 to Hit, Evade, Crit, and Crit Evade upon pairing with anyone.Lance/Axefaire:
Adds +5 to your Strength with the appropriate weapon type equipped no matter the strength of the weapon (almost like using a free forged weapon).Wrath:
+20 to Crit at half health or less (situational but there are other skills that play well with this one).Gamble:
+10 to Crit for -5 to Hit (5 hit is the most expendable thing in this game and there's a hojillion ways to make the loss up).Rally Strength:
+4 to Strength and can stack with both Rally Spectrum and Heart for +10; the only male exclusive Rally skill (not as useful on its own but its a higher priority for daughters looking to become full time Rally bots).Rally Movement:
+1 to Move and can stack with Rally Heart for +2.Zeal:
+5 to Crit.Aptitude:
Ram those stat caps even harder; only really useful early on in the child's career (even less so if you actually used Donnel prior to recruiting said child/children).Counter:
Deals damage taken at 1 Range back onto the attacker; only really useful in Double Duel battles since anything felled by it will not relinquish its spoils.Conquest:
Negates effective damage bonuses; much like Counter, its far more useful in the hands of the enemy rather than your own.Rally Speed:
+4 to Speed and can stack with both Rally Spectrum and Heart for +10.Despoil:
Situational; but more avoid is never a bad thing and more than one person can potentially benefit from it.Odd Rhythm:
Really situational; but again, more avoid is never a bad thing.Even Rhythm:
See above (addendum: only slightly less useful given that the fur will typically fly on the first turn rather than the second).Underdog:
The +15 Hit/Avoid doesn't really make up for the condition of being horribly underleveled/not taking Aptitude.Speed +2:
Its more speed.Luck +4:
Its more luck (potentially more Miracle and Armsthrift at least).HP +5:
The only way to bypass the 60/80 HP cap and there's almost no reason to ever bother or care.Beast/Wyrmsbane:
Effective damage but only while as Taguel/Manakete is stupidly situational, especially if you're not sticking to the class.Resistance +2/Refresh:
Who gives a fuck; males/Battle Priests+Clerics straight up get a superior version of said skills.Special Dance:
What is this? I don't even....
The tl;dr is that your Male Avatar only really needs to choose between Wrath, Axefaire, or Rally Strength to pass on to Female Morgan while he sorts through the available ladies whereas Chrom is almost clearly by far and away the best choice for the Female Avatar and her Galeforce using Rightful King Male Morgan. Especially when you consider that the child bearing gen 1 females' children will also benefit from the massive reclass pool that the Male Avatar has available to him whereas only Lucina can benefit from the class selection alongside Male Morgan.