Author Topic: Bravely Default: Flying Fairy

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Cyril

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Re: Bravely Default: Flying Fairy
« Reply #45 on: March 30, 2012, 09:49:21 PM »
The Bravely Default name actually makes sense now that he describes it.  It doesn't make it less Engrish-y, of course, but I understand its connotation and it's no longer just random words thrown together.
« Last Edit: March 30, 2012, 09:53:03 PM by Cyril »

Farron

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Re: Bravely Default: Flying Fairy
« Reply #46 on: March 31, 2012, 06:31:09 AM »
Like many here I still don't have a 3DS but I'm anxiously waiting for this game. I will wait for that revision the 3DS will probably get, hopefully with the 2nd analog stick.

So far the ar style is lovely and it's so good to see SqaureEnix again doing stuff that is not Final Fantasy or Dragon Quest and giving it proper attention.

Lard

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Re: Bravely Default: Flying Fairy
« Reply #47 on: March 31, 2012, 02:42:00 PM »
I'm waiting for the inevitable 3DS Lite before I grab one.

Hopefully this and Etrian Odyssey IV will have come out by then.
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Dice

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Re: Bravely Default: Flying Fairy
« Reply #48 on: May 23, 2012, 10:40:42 AM »
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/
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Aeolus

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Re: Bravely Default: Flying Fairy
« Reply #49 on: May 23, 2012, 01:24:24 PM »
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).
In my vision, I see that one of us is going to KO the other.

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Re: Bravely Default: Flying Fairy
« Reply #50 on: May 23, 2012, 04:57:51 PM »
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).

Tales games handle "runners" by being a Key Item, so they're always equipped.  I guess I don't play many RPGs where that's an option (I think SO2's Bunny Shoes is one of few off the top of my head where it does waste a slot).

Chrono Cross, ZSNES (m'yes, the emulator) and FF13-2 were absolutely genius for including a "speed up" function.  An excellent idea!!

Unforutnately, CC, and 13-Poo included it as [pretty much] post-game options only.
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Klyde Chroma

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Re: Bravely Default: Flying Fairy
« Reply #51 on: May 23, 2012, 05:36:02 PM »
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!
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Aeolus

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Re: Bravely Default: Flying Fairy
« Reply #52 on: May 23, 2012, 06:44:51 PM »
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!

Especially if those somersaults come with a constant barrage of yelping and hiyaing.
In my vision, I see that one of us is going to KO the other.

John

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Re: Bravely Default: Flying Fairy
« Reply #53 on: May 23, 2012, 06:53:28 PM »
Chrono Cross did this feature the best.  That is all.
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Lard

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Re: Bravely Default: Flying Fairy
« Reply #54 on: June 22, 2012, 01:08:45 AM »
I avoid online multiplayer because my brain still works.

Dice

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Re: Bravely Default: Flying Fairy
« Reply #55 on: June 22, 2012, 01:35:11 AM »
How this isn't an FF game is kind of stunning.  I want.. why no NA release?
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Aeolus

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Re: Bravely Default: Flying Fairy
« Reply #56 on: June 22, 2012, 02:50:12 AM »
How this isn't an FF game is kind of stunning.  I want.. why no NA release?

You mean how this isn't named Final Fantasy: Four Heroes of Light 2, because it is in everything but.
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jj984jj

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Re: Bravely Default: Flying Fairy
« Reply #57 on: June 27, 2012, 09:07:45 PM »
The battle demo has been released and there is a date for Japan, October 11th.

Date:
http://www.square-enix.co.jp/bdff/
http://andriasang.com/con1ol/bravely_default_date/

There are also some new screens featuring the 3rd character Idea:
http://andriasang.com/con1oz/bravely_default_screens/

Demo:
http://www.youtube.com/watch?v=q5bJRs0PmvQ

Hopefully Silicon Studio can deliver a better game than Matrix did, they certainly have done justice to Yoshida's artwork with 3DS.

Eusis

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Re: Bravely Default: Flying Fairy
« Reply #58 on: June 27, 2012, 09:42:40 PM »
I want.. why no NA release?

and there is a date for Japan, October 11th.

This is why. A week later and we JUST got the launch date, when we start not hearing of it by the middle of next year then we worry (and the more SE is gone to me.)

Yggdrasil

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Re: Bravely Default: Flying Fairy
« Reply #59 on: June 27, 2012, 10:20:28 PM »
I already felt the awful pain of not getting two RPGs that I really wanted when they were announced in Japan; Brandish for PSP and 7th Dragon for the DS.

But this is SE, and they did release The 4 Heroes of Light for DS so we at least have the hope that it can be announced to be released outside of Japan. I'm still worried about FF Type-0 since it has been a while from the last time we knew anything about it.

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