Author Topic: Bravely Default: Flying Fairy

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Dice

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Re: Bravely Default: Flying Fairy
« Reply #315 on: September 17, 2013, 02:31:54 PM »
http://youtu.be/BhsTtDhRHr8

Japanese clip.  Half hour long shows FTS additions,30 min mark you can hear some English
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AuraChannelerChris

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Re: Bravely Default: Flying Fairy
« Reply #316 on: September 17, 2013, 03:36:27 PM »
http://youtu.be/BhsTtDhRHr8

Japanese clip.  Half hour long shows FTS additions,30 min mark you can hear some English

Those English voices sound pretty good, from what I can make out over the guys talking.

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Re: Bravely Default: Flying Fairy
« Reply #317 on: September 19, 2013, 07:27:17 AM »

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Re: Bravely Default: Flying Fairy
« Reply #318 on: September 27, 2013, 07:50:39 AM »
I avoid online multiplayer because my brain still works.

Dice

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Re: Bravely Default: Flying Fairy
« Reply #319 on: September 27, 2013, 08:09:14 AM »
English Trailer

http://www.youtube.com/watch?v=-bXzIeZ-14w&feature=youtu.be

SHIT, THE SPELL THUNDER HAS BEEN TURNED INTO ENGLISH, AND THE PHRASE "GOT YOU".

I'm teasing (I love making fun of "early English" trailers though since they're usually bare bones -- this wasn't too bad), I'm just damn happy this is finaallly happening and it's the super edition.

EDIT: Apparently there were voices?  I can't tell, my net at school sucks and I'm in class to check...
EDIT REDUX:  Got around to it.  Decent voice work!  Sounds like Bryce Papenbrook is doing the MC.

On a slight criticism though, I'm kinda bummed out with some of the washed-out colour schemes or the kinda....dark and ominous looking world map for what is otherwise a nicely rendered 3DS title.

Also, I kinda wish they went for a CG style (for the in-game CG renders) that reflected Akihiko's style more than the kind of awkward-real anime CG.  Agnes looks pretty enough, Tiz less so.  I love how they added a textured overlay of the FFTactics PSP edition to make it somewhat familiar looking with the original art.  A nuance, but I like when games kind go that extra mile.

Anyways, this IS considered a FF-spiritual successor kinda thing, right?
« Last Edit: September 27, 2013, 12:15:26 PM by Dice »
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AuraChannelerChris

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Re: Bravely Default: Flying Fairy
« Reply #320 on: September 27, 2013, 02:16:25 PM »
English Trailer

http://www.youtube.com/watch?v=-bXzIeZ-14w&feature=youtu.be

SHIT, THE SPELL THUNDER HAS BEEN TURNED INTO ENGLISH, AND THE PHRASE "GOT YOU".

I'm teasing (I love making fun of "early English" trailers though since they're usually bare bones -- this wasn't too bad), I'm just damn happy this is finaallly happening and it's the super edition.

EDIT: Apparently there were voices?  I can't tell, my net at school sucks and I'm in class to check...
EDIT REDUX:  Got around to it.  Decent voice work!  Sounds like Bryce Papenbrook is doing the MC.

On a slight criticism though, I'm kinda bummed out with some of the washed-out colour schemes or the kinda....dark and ominous looking world map for what is otherwise a nicely rendered 3DS title.

Also, I kinda wish they went for a CG style (for the in-game CG renders) that reflected Akihiko's style more than the kind of awkward-real anime CG.  Agnes looks pretty enough, Tiz less so.  I love how they added a textured overlay of the FFTactics PSP edition to make it somewhat familiar looking with the original art.  A nuance, but I like when games kind go that extra mile.

Anyways, this IS considered a FF-spiritual successor kinda thing, right?
No, it's a real Final Fantasy game except with a different name.

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Yggdrasil

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Re: Bravely Default: Flying Fairy
« Reply #321 on: September 27, 2013, 03:02:45 PM »
Anyways, this IS considered a FF-spiritual successor kinda thing, right?

No, it's a real Final Fantasy game except with a different name.

...

Technically Bravely Default is the successor of Final Fantasy: The 4 Heroes of Light which was very much inspired by the FFs from the SNES/Super Famicom era, though, you could also say that The 4 Heroes of Light used the same concept of Final Fantasy IX of making an JRPG with an old-school feeling to it.

Also The 4 Heroes of Light is considered to be a spin-off in the FF series along with Final Fantasy Adventure/Seiken Densetsu: Final Fantasy Gaiden for the GameBoy.

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Re: Bravely Default: Flying Fairy
« Reply #322 on: September 27, 2013, 04:51:52 PM »
...and then there was Bahamut Lagoon, which was originally supposed to be FF Tactics, but became a different beast from proverbial FF that it got a different name and everything. 

Regardless, I'm looking forward to Bravely Default.  Dat soundtrack... yum.
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Re: Bravely Default: Flying Fairy
« Reply #323 on: October 01, 2013, 02:12:41 PM »
argh i might just buy a 2DS to play this...

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Re: Bravely Default: Flying Fairy
« Reply #324 on: October 01, 2013, 10:44:10 PM »

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Re: Bravely Default: Flying Fairy
« Reply #325 on: October 01, 2013, 10:51:22 PM »
When there was no localization announcement in the first wave of the release, I was worried we'd never get. Now silly Japan is re-releasing a game with some additional features, and *now* we get the real deal in NA/EU. That's how it ought to be!!

(how it ought to have been for FFX-2 Intl/Last Mission, et al)

I am psyched out of my mind to play this game.

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Re: Bravely Default: Flying Fairy
« Reply #326 on: October 09, 2013, 02:02:51 PM »
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.
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Re: Bravely Default: Flying Fairy
« Reply #327 on: October 09, 2013, 02:35:51 PM »
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.

"SP can be accumulated when the 3DS is in sleep mode, or you can buy "SP Drink" downloadable content on the 3DS e-Shop."

...wat.

AuraChannelerChris

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Re: Bravely Default: Flying Fairy
« Reply #328 on: October 09, 2013, 03:02:14 PM »
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.

"SP can be accumulated when the 3DS is in sleep mode, or you can buy "SP Drink" downloadable content on the 3DS e-Shop."

...wat.
It's like the weird Amazon preorder bonus for Sonic Lost World.

A code to get 20 free extra lives, except BD is making you pay for it...

Oh wait, this is still Squenix we're talking about. They're rearing their ugly heads into this.

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Re: Bravely Default: Flying Fairy
« Reply #329 on: October 09, 2013, 05:47:14 PM »
wrt microtransactions: fuck everything :(
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