Enemy: DAMN THIS WORLD. I DO THESE BAD THINGS BECAUSE X, CAN'T YOU SEE Y, NOW WE MUST FIGHT FOR ME BELIEFS OF Z.
*Party emerges Victorious*
Enemy: ARGH!! WAS IT ALL FOR NOTHING. YOU SHITHEADS.
I can't help but feel the game really simplifies the antagonist-hero relationship since the end is spelt out even before the means to do it. When you're introduced to whatever region's "villains" you already know how it's all gonna go down, at least some of their stories are more captivating than others (Hell, some are actually pretty dark and interesting...just short-lived since you *need* to kill them to obtain their character class).
I do feel that for all the right the plot does (some which are genuinely great developments), it goes back another two steps in other ways. It's still serviceable and interesting enough. And I've said it before, but this game is a "successful experiment". It's so good, but still a lot of room to improve in (like those dungeons...wtf).
Nevertheless, this is a game about it's combat and gameplay. And music. I just wish there was more of it.