= Redundant menus. Skyward Sword, what the fuck. Pokemon, yeah I know I levelled up, and I know that a skill will be lost forever if I ditch it, you don't have to ask me if SUPER-SURE that I want to get rid of it because I've been told of this risk the LAST HUNDRED TIME YOU ASKED. >:(
Speaking of menus...
Burnout Paradise -- not an RPG but I think this applies -- does this really bizarre thing with the main game menu, in that you have about five screens, but you have to flip through them sequentially. So it's like, options, more options, leaderboard, map, DLC store. You open the menu and it goes to the map by default, and you have to hit the shoulder buttons/F1 four times to get to the actual options menu. There's no top-level menu where I can just pick which submenu I want. Also the menus aren't connected circularly, so you can't go map->dlc->options.
Menus you can flip through sequentially make sense if it's the same basic menu being used for different, uh, characters/data/whatever. Doing it for a bunch of totally unrelated menus? Not so much.
I can't actually think of any RPGs that do this and BP was from 2009 so I don't think this is necessarily an emerging trend, but... that is seriously the worst UI design I've ever seen in a game and I need to vent.