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Author Topic: Dragon's Dogma  (Read 16936 times)
Klyde Chroma
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« Reply #135 on: May 24, 2012, 04:38:50 PM »

every review so far is saying the story is shit so klyde i can't imagine this doing it for you either. so far i'm enjoying the combat and exploration though. i like how the monsters respond to certain actions

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like how i shot a cyclops in it's eye and it swung at my pawns blindly while grasping it's eye

Well afternoon 2 on Dragons Dogma has left me feeling a little better about it..... but yes the story seems.... well... I can't say much about it, because there doesn't seem to be one.... which I would be able to cope with if they just fleshed out the basic premise a bit better.... like what the hell is the Arisen? And why or how have you become this hero?..... More importantly how is it that anyone recognizes you as such? These are questions only partially addressed before seemingly completely accepted by your hero.... I hope I'm speaking too soon and this is cleared up a bit as I'm still so early on.... Time will tell I suppose....

But as you stated.... its not about that here in WRPG-land.... its about discovery and combat.... which, while typically not what I'm about is proving pretty freakin' addicting thus far.... way more enjoyable than Amalur for me..... Character creation really is top notch as well (I was able to perfectly re-create myself and my D&D buddy from childhood... what til he sees when I post his pawn character on Facebook-lol)

So while dim, hope remains... I can say for sure that I am intrigued enough ATM to put a few more hours in.... who knows maybe I'll get drawn in enough to actually play through this one in easily digestable play sessions amongst some of the other titles I'm tending to right now.... I can't believe I just said that.... wow.....
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Parn
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« Reply #136 on: May 24, 2012, 05:04:26 PM »

If you're playing this game for an intricate story, you're looking in the wrong place honestly.  For all intents and purposes, this is like a modernized take on the action of AD&D: Tower of Doom and AD&D: Shadow of Mystara released in the arcades and on the Sega Saturn back in the 90s with a fully realized world rather than a series of levels designed to take quarters.  There was a story in those two games as well... but they're about as interesting as the story in Street Fighter games.

I'd say it's more about the experience than anything else.  Compelling narrative is nowhere to be found.  But they nailed the AD&D atmosphere perfectly.  The enemies are straight out of a monster's compendium.
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Klyde Chroma
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« Reply #137 on: May 24, 2012, 06:31:12 PM »



I'd say it's more about the experience than anything else.  Compelling narrative is nowhere to be found.  But they nailed the AD&D atmosphere perfectly.  The enemies are straight out of a monster's compendium.

I concur....
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Dice
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« Reply #138 on: May 24, 2012, 06:47:07 PM »

I'm liking what I'm playing so far.... pray to Christ they add multiplayer and I'd love playing y'alls.
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beLIEve?
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« Reply #139 on: May 25, 2012, 11:39:16 AM »

the npc animation facial and otherwise are robotic or not there at all.

i'm playing as a sexy russian looking strider and my pawn is this 12 year red head mage. i'm hoping to find some cooler clothes for my pawn. the clothes for mages look like glorified potato sacks in the beginning. i almost wish i could make more pawns just to see the different things they bring back for others games.

i got caught outside fighting the previously spoiler coded monster at night without oil for my lantern it was pitch black except for magic that felt pretty engaging to me. i actually lost two of my support pawns too cause i wasn't close enough to revive them. 
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Parn
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« Reply #140 on: May 25, 2012, 03:37:50 PM »



Now a ranger.  Longbows pack a punch.
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daschrier
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« Reply #141 on: May 29, 2012, 09:50:22 AM »

Few questions about this game.

Why do all the pawns I try and hire cost 0 RC? The first time I played they had costs, but now they don't? Not that it matters, just curious.

Seems like every bounty board has its own set of quests, they aren't linked, is that correct? In terms of these quests, for the escort quests, if you accept them all, do they have a time limit, or is it best to do one at a time so you don't fail?

I haven't seen where giving gifts or doing good deeds changes the NPCs view of my character at all, am I missing something here?

Using a bow with no lock on is clumsy, does the ranger have lock on capabilities?

Also, I notice I have several types of arrows in my inventory, but don't see any place where I can select which ones to use...
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beLIEve?
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« Reply #142 on: May 29, 2012, 11:27:15 AM »

Few questions about this game.

Why do all the pawns I try and hire cost 0 RC? The first time I played they had costs, but now they don't? Not that it matters, just curious.

Seems like every bounty board has its own set of quests, they aren't linked, is that correct? In terms of these quests, for the escort quests, if you accept them all, do they have a time limit, or is it best to do one at a time so you don't fail?

I haven't seen where giving gifts or doing good deeds changes the NPCs view of my character at all, am I missing something here?

Using a bow with no lock on is clumsy, does the ranger have lock on capabilities?

Also, I notice I have several types of arrows in my inventory, but don't see any place where I can select which ones to use...

these are things i was confused with and i don't have an answer to the npc thing yet either. idk about the ranger thing but i doubt it. the arrows you have to go to tools in your inventory and select use. i think that the cost of pawns is related to if they are higher level than you on not anything under my level is free. i still haven't done the escort quests in your hometown cause i wanted to find the places first. you can only take the escort missions one at a time anyhow but idk if there is a time limit on anything.
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Parn
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« Reply #143 on: May 29, 2012, 09:43:10 PM »

Few questions about this game.

Why do all the pawns I try and hire cost 0 RC? The first time I played they had costs, but now they don't? Not that it matters, just curious.

Cost increases with each level higher than your character's.  An exception is made for pawns that are owned by players on your friends list.  They are free no matter what level they are.


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Seems like every bounty board has its own set of quests, they aren't linked, is that correct? In terms of these quests, for the escort quests, if you accept them all, do they have a time limit, or is it best to do one at a time so you don't fail?

You can only do one at a time from what I can tell.  If there's a time limit, I haven't experienced it.


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I haven't seen where giving gifts or doing good deeds changes the NPCs view of my character at all, am I missing something here?

If you've increased affinity with someone, when you attempt to speak with them, you'll hear a chime.  If you've maxed affinity, you will see a pink glow around them.  I don't know anything beyond this so far.


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Using a bow with no lock on is clumsy, does the ranger have lock on capabilities?

Clumsy?  This... doesn't make any sense to me at all.  Using a bow in this game is no different than Shadow of the Colossus, or any other action game that utilizes archery.  If you want to strike a specific point, you have to use some gaming skill and aim, and in most cases anticipate where your opponent will be after you fire.

But if you do desire lock on, magick archer will fill your needs.  I'm leveling it up right now so I can see what kind of augments I get after maxing it out, but I intend to switch back to ranger the moment I hit cap.  Lock-on makes it difficult, and in some cases impossible to focus on certain weak points.


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Also, I notice I have several types of arrows in my inventory, but don't see any place where I can select which ones to use...

You use them in your inventory like you would your lantern or healing herbs.
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daschrier
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« Reply #144 on: May 29, 2012, 09:53:57 PM »

Clumsy, in that most RPGs, ranged attacks have a lock on ability for ranged attacks. This being an action game, I wasn't sure if I was missing something since lock on is mentioned in the manual for certain skills, but I haven't seen it yet.

Is there teleport/fast travel options at some point, either through materials/spells etc? Traversing back and forth is becoming quite tiresome.
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Parn
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« Reply #145 on: May 29, 2012, 11:25:29 PM »

Lock-on is magic oriented.

As for fast travel, there is an item that can teleport you back to Gran Soren that costs 20,000 a piece.
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beLIEve?
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« Reply #146 on: May 30, 2012, 09:45:42 AM »

hey parn when you switch classes does your status of the old job stay? i was thinking about trying new ones but i wanted to make sure i don't lose anything by starting fresh on another class if i decide to switch back.
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Parn
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« Reply #147 on: May 30, 2012, 06:17:20 PM »

You retain everything you gained.  In fact, you can switch back to previous vocations for no cost.  Some vocations have similar skills, and such skills transfer to the others when you switch.  For example, Scarlet Kisses is the default Strider dagger skill, and the advanced version is Hundred Kisses.  If you've unlocked Hundred Kisses on Strider, when you switch to Ranger, Assassin, or Magick Archer, you will still be able to use Hundred Kisses even though you're vocation level 1 and not have to wait until vocation level 4 or 5 or whatever and unlock it again.

The importance of switching classes lies primarily in the augments... those can be used no matter what vocation you're using.  I've got a mixture of Strider and Ranger augments on my Magick Archer at the moment.
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Chairman7w
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« Reply #148 on: May 30, 2012, 07:51:06 PM »

LOVING this game!!  I really dig the Pawns.  Very fun to try different Pawns and run with a set crew for a while, then switch out to some different fresh Pawns.  I like logging on and seeing that someone used my Pawn (I don't know why, but it's kinda cool).

There are times when the graphics are downright stunning.  It's just a great, traditional, party-system RPG.  Two big thumbs up from me!
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beLIEve?
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« Reply #149 on: May 31, 2012, 11:15:10 AM »

You retain everything you gained.  In fact, you can switch back to previous vocations for no cost.  Some vocations have similar skills, and such skills transfer to the others when you switch.  For example, Scarlet Kisses is the default Strider dagger skill, and the advanced version is Hundred Kisses.  If you've unlocked Hundred Kisses on Strider, when you switch to Ranger, Assassin, or Magick Archer, you will still be able to use Hundred Kisses even though you're vocation level 1 and not have to wait until vocation level 4 or 5 or whatever and unlock it again.

The importance of switching classes lies primarily in the augments... those can be used no matter what vocation you're using.  I've got a mixture of Strider and Ranger augments on my Magick Archer at the moment.

that's sweet, looks like i know what i'm doing tonight.

i'd concur with you chairman7w i'm really having a good time with this thus far. there are flaws but most of the flaws are things i don't care about much anyhow. i like running from place to place in most games so lack of quick travel isn't a big deal to me but i can see how that'd drive some people nuts. i tend to not use auto lock-on's either. i'm not holding my breath on the story but i'm hoping to be pleasantly surprised by the end. i'm hoping that there is a tie in with the title "dragon's dogma" and something to do with the pawns explained a bit more. i'm just having fun climbing around on monsters and exploring. if they do dlc with more crazy monsters i think i'd be sold on that alone if there is a way to fix the water so you can swim in it and attack sea beasts that'd kick ass. solid for a first realase on a new ip. i hope this gets the follow up unlike some other new ip's that were flawed but good.
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