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Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
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Topic: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait (Read 12409 times)
Parn
Posts: 2169
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #90 on:
July 21, 2012, 01:06:40 PM »
Sylvari males don't have Nolan North doing his Nathan Drake voice, so I'm content. Sylvari guardian ready for launch. Playing with a gamepad is most excellent.
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Taelus
Some music guy
RPGFan Editor
Posts: 6434
Reach out to the nineth lion.
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #91 on:
July 21, 2012, 01:49:07 PM »
Does the game map itself well to a gamepad?
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"IT IS SUBTRACTION. I WILL COME TO YOUR SCHOOL AND BEAT YOUR STUDENTS." - John
Parn
Posts: 2169
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #92 on:
July 21, 2012, 11:42:03 PM »
It does. I'm using Pinnacle Game Profiler. I've mapped my 360 controller like so:
Left Analog Stick = Movement
Right Analog Stick = Mouse Cursor (when right mouse button toggle is on, this functions as camera control)
Dpad Up = Profession Skill 1
Dpad Left = Profession Skill 2
Dpad Right = Profession Skill 3
Dpad Down = Profession Skill 4
A = Jump
X = Weapon Skill 1
Y = Weapon Skill 2
B = Weapon Skill 3
RB = Weapon Skill 4
RT = Weapon Skill 5
Start = Tab Targetting
Back = Map
Left Analog Button = Autorun
Right Analog Button = Hold Right Mouse Button Down Toggle On/Off
LB = Dodge
LT = Held down to access second set of button commands
LT + A = Interact/Loot
LT + X = Utility Skill 1
LT + Y = Utility Skill 2
LT + B = Utility Skill 3
LT + RB = Healing Skill
LT + RT = Elite Skill
LT + Start = Swap Weapon
LT + Left Analog Button = Sheath/Unsheathe
This is a work in progress, but it's what I have so far. I'm going to make some adjustments but will probably have the file up for anyone interested sometime tomorrow morning. Pinnacle Game Profiler is $25, but does have a fully-featured 30 day trial to see if it meets your needs. I'll host the profile on my webspace and put the link here.
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Parn
Posts: 2169
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #93 on:
July 22, 2012, 01:58:29 PM »
Got the gamepad configuration exactly how I want it for launch. Your mileage may vary.
http://synbios.net/site/2012/07/22/guild-wars-2-gamepad-profile/
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D-Rider
Former God of RPGFan
Rainbow Club Member
Posts: 3640
Solitary One
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #94 on:
July 22, 2012, 09:29:46 PM »
So beta is practically over, and that's it until release. I'm curious as to what everyone is planning to start as.
I have to say that I really like most of the races in this game (except asura, fuck those creepy midgets), but I'll be starting out as a Norn mesmer. Norn because I have a Viking fetish, and mesmer because I like the mechanics of it. I pretty much had to relearn the class each beta weekend because it was tampered with so much each time, but I think they finally got it right this weekend. Scepter/torch and staff for life. \m/
Engineer will follow shortly, because that is also awesome. I'm just not sure whether it'll be as a charr (which admittedly makes more sense) or a sylvari.
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Parn
Posts: 2169
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #95 on:
July 22, 2012, 10:37:31 PM »
Sylvari guardian. More importantly though, we should probably pick a home server. I was on Fort Aspenworth for the beta weekend. NeoGAF and Something Awful are on Gate of Madness.
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Taelus
Some music guy
RPGFan Editor
Posts: 6434
Reach out to the nineth lion.
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #96 on:
July 22, 2012, 10:41:43 PM »
Normally I play human, but the sylvari remind me of how much I loved my sylvan in Dark Age. I'm starting as a sylvari elementalist. LIGHTNING WHIP ALL UP IN HURR.
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"IT IS SUBTRACTION. I WILL COME TO YOUR SCHOOL AND BEAT YOUR STUDENTS." - John
PaleRobbie
Podcast Host
RPGFan Editor
Posts: 2659
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #97 on:
July 22, 2012, 11:56:49 PM »
Going to play a charr engineer when the game finally comes out. I was having a hard time picking a class, but anytime I get to put down turrets and rock a flamethrower is awesome in my book.
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D-Rider
Former God of RPGFan
Rainbow Club Member
Posts: 3640
Solitary One
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #98 on:
July 23, 2012, 12:32:46 AM »
Quote from: Parn on July 22, 2012, 10:37:31 PM
Sylvari guardian. More importantly though, we should probably pick a home server. I was on Fort Aspenworth for the beta weekend. NeoGAF and Something Awful are on Gate of Madness.
I played on Jade Quarry this weekend because I spent a stupid amount of time there in my GW1 career. But considering the color scheme of this website, a server name with a shade of green in it seems almost like fate. :P
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Akanbe-
Posts: 2566
Cheap? I paid a lot for this hat!
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #99 on:
July 23, 2012, 04:05:59 PM »
Probably going to do Sylvari Necromancer. Whichever server is fine.
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XBL ID:
Akanbe
PSN ID:
Akanbe9
Parn
Posts: 2169
Member
Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait
«
Reply #100 on:
July 23, 2012, 05:44:49 PM »
Jade Quarry sounds like a plan.
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