Author Topic: Kingdoms of Amalur

0 Members and 1 Guest are viewing this topic.

Cyril

  • Member
  • *
  • Posts: 1714
    • View Profile
Re: Kingdoms of Amalur
« Reply #240 on: February 15, 2012, 12:29:11 AM »
First: I believe you have to play it on the same platform you bought the game on.  Even though it's technically recorded on my EA account as played on 360, my PS3 version of Amalur didn't get the bonus.  I assume this is the same for PC.

So, once you've cleared the demo, go to the first city. Gorhart.  The Special Deliveries chest should have the items.

Edit: Er, wait, the ME demo had goodies too?  I thought you simply got the Shepard gear from the pass. Er, either way it's the same.  There's a special chest made just for DLC items.
« Last Edit: February 15, 2012, 12:36:35 AM by Cyril »

Yoda

  • Fear is the Mind Killer
  • Member
  • *
  • Posts: 8346
  • Darkness is Void; Juffo-Wup is light
    • View Profile
Re: Kingdoms of Amalur
« Reply #241 on: February 15, 2012, 07:35:33 PM »
Why is there no camera lock on? I'm fighting a boss and when I do some evasion things he's off screen and hard to tell where he's at. Then blammo he charges me.

Fyle

  • Member
  • *
  • Posts: 162
    • View Profile
Re: Kingdoms of Amalur
« Reply #242 on: February 15, 2012, 08:17:12 PM »
Why is there no camera lock on? I'm fighting a boss and when I do some evasion things he's off screen and hard to tell where he's at. Then blammo he charges me.


One of the weak points most reviewers said about this game was the camera angle. I haven't experienced anything like that yet myself but, I'm guessing that is what they meant.

I haven't done much of the main quest so, I've only encountered the first boss ( after the tuturial rock troll I mean).
I was once a pick up artist like you until I took an RPG to the knee.

Yoda

  • Fear is the Mind Killer
  • Member
  • *
  • Posts: 8346
  • Darkness is Void; Juffo-Wup is light
    • View Profile
Re: Kingdoms of Amalur
« Reply #243 on: February 15, 2012, 08:37:17 PM »
I couldn't even tell you the name of the thing I was fighting but it was at the end of the first main warsworn quest, when you set off with that guy. Big fire-breathing creature.

Fyle

  • Member
  • *
  • Posts: 162
    • View Profile
Re: Kingdoms of Amalur
« Reply #244 on: February 20, 2012, 06:54:04 PM »
Seems like this game still isn't getting much attention!

I guess there's not too much too say? Half this thread is just opinions about the DLC sales tactics and not even about the actual game.
 
I'm about 20 hours in with a might/two hand weapon based character and about 4 in with a Finess based thief.
I was once a pick up artist like you until I took an RPG to the knee.

Yoda

  • Fear is the Mind Killer
  • Member
  • *
  • Posts: 8346
  • Darkness is Void; Juffo-Wup is light
    • View Profile
Re: Kingdoms of Amalur
« Reply #245 on: February 20, 2012, 07:59:17 PM »
I have lots to say about this game but didn't want to keep editing my old post at the bottom :)


I like how you're not really dedicated to one weapon or attack style. I'm focusing on magic but I have chakras, swords, bows. The variety of attack options is just outstanding. I haven't started any sort of crafting yet.


I just love exploring the world too. I've never played such a vibrant RPG, well not since the 16 bit days I guess.

ZshadeZ

  • Member
  • *
  • Posts: 217
    • View Profile
Re: Kingdoms of Amalur
« Reply #246 on: February 20, 2012, 09:26:27 PM »
There really is almost too much to explore... I was checking another forum and a guy was having trouble with the first warsworn quest at level 5... because after he got the quest he went to do it. I explored the regions between completely and did all in-region quests first and hit the same spot at level 15. I guess I need to find a happy medium. The fight was way too hard for him at level 5 but way too simple for me at level 15.

After talking to the world tree and getting Ysa opened up I ended up making a new character... I decided to NOT take blacksmithing this time as it killed the excitement of looting for me. I'm also going to multi-class since being a pure sorcerer really did end up in one hit AoE kills as soon as I had tempest beefed up. I know I could have respecced to fix both of those problems, but I'd rather spread points thinner from the start and have a bit more challenge.

This time through I'm going universalist.

Finesse: faeblades, archery, stealth
Might: longswords, shielding, health bonus
Sorc: sceptre, ice, shield, summon

I think without the heavy hitting attack magic/skills the game will be a lot more fun. I's rather have an epic 10 minute dodge fest with daggers than one-shot a boss.

Brineboy

  • Member
  • *
  • Posts: 1
    • View Profile
Re: Kingdoms of Amalur
« Reply #247 on: February 20, 2012, 09:44:14 PM »
I sunk probably around 15 hours into this game over the weekend I just love playing this game.  I went with a Finesse/Sorcery build and use Daggers, Faeblades, Chakrams and occasionally Staffs.  I try to do all of the quests I come upon I'm in Ysa now.  Has anyone found full sets of armor (that aren't given as rewards from fractions)?

Fyle

  • Member
  • *
  • Posts: 162
    • View Profile
Re: Kingdoms of Amalur
« Reply #248 on: February 21, 2012, 02:52:03 AM »
There really is almost too much to explore... I was checking another forum and a guy was having trouble with the first warsworn quest at level 5... because after he got the quest he went to do it. I explored the regions between completely and did all in-region quests first and hit the same spot at level 15. I guess I need to find a happy medium. The fight was way too hard for him at level 5 but way too simple for me at level 15.

This is what happened to me all round. Although I haven't completed the game, at under level 10 say, the challenge level was almost perfect. Now at 17 I'm cutting down at least everything I encounter on the world map.

I guess I could pump up the difficulty from normal to difficult but, there's no incentive to do that. That was a nice thing about Fallout 3 how if you pumped up the difficulty you got more experience. I'd like to see some kind of reward system in this in other games just to give you a bit more incentive to do it rather than just a means for them to tell you you can balance the gameplay yourself.

For the record, I'm loving the game, I have few complaints, just the ease of combat. The large majority of its features are great. The practically bug free world is so welcome after coming off other open world games where bugs and freezes are common.
I was once a pick up artist like you until I took an RPG to the knee.

Yoda

  • Fear is the Mind Killer
  • Member
  • *
  • Posts: 8346
  • Darkness is Void; Juffo-Wup is light
    • View Profile
Re: Kingdoms of Amalur
« Reply #249 on: February 21, 2012, 02:59:20 AM »
I started the game on hard and only had a rough spot vs a boss. I blame camera more than anything

ZshadeZ

  • Member
  • *
  • Posts: 217
    • View Profile
Re: Kingdoms of Amalur
« Reply #250 on: February 21, 2012, 05:47:16 AM »
No real problems on hard here either... which really is kind of a shame since I'm much more of a turn-based RPGer than an action gamer. The combat mechanics really are there and fun, it's sad that 99% of the time you kill things before really getting into them. It's sort of like having the best steak dinner in the world and getting full after a bite or two.

This is so close to being a game I finish an insane boss fight and have to rave to the wife about the epicness and tell her every detail of the awesome fight (while she sits there not caring), but with my pure build it was always over before it got awesome. That's why my new char is sinking points into every tree from the start. In the intro dungeon I stuck to the daggers against the giant and actually had to roll like mad and stab him dozens of times to take him down. It was *fun*.

Fyle

  • Member
  • *
  • Posts: 162
    • View Profile
Re: Kingdoms of Amalur
« Reply #251 on: February 21, 2012, 08:39:33 AM »
The combat mechanics really are there and fun, it's sad that 99% of the time you kill things before really getting into them. It's sort of like having the best steak dinner in the world and getting full after a bite or two.

Yes! This is a good way to put it. I totally feel that too.

If it weren't for the ease, this game would be way higher on my list. It stands as a "good game" but unfortunately seems to be filler for the next big one instead of being that next big one.

However, sorry for the negativity, I gotta get around to playing a bit more anyway.
I was once a pick up artist like you until I took an RPG to the knee.

Maxximum

  • Posts: I am Error
  • RPGFan Editor
  • Member
  • *
  • Posts: 1781
  • Fills you with determiantion
    • View Profile
Re: Kingdoms of Amalur
« Reply #252 on: February 21, 2012, 02:06:04 PM »
However, sorry for the negativity, I gotta get around to playing a bit more anyway.

What are you apologising for?
Just because you're not drooling over it doesn't mean people are going to bash you, well, at least not the sane ones. Besides, I agree with both of you. It was apparent from the moment I played the demo. Everything about it is unmemorable. Don't get me wrong, its fun and well executed but has absolutely no personality of its own. Its the "99% of good Idol auditions" of video gaming. Might hit all the right notes, and the next day everyone's talking about it, but at the end of the day its someone else's song. Then the show ends, and it fades right back into obscurity.
« Last Edit: February 21, 2012, 02:08:17 PM by Maxximum »
NOW PLAYING:
I can't tell you

dyeager

  • RPGFan Editor
  • Member
  • *
  • Posts: 3950
  • Code Monkey Like Fritos
    • View Profile
Re: Kingdoms of Amalur
« Reply #253 on: February 21, 2012, 02:10:14 PM »
I'll just weigh in briefly and say this is easily the most FUN I've had with a game since Torchlight. I'm absolutely loving it and would probably have rated it even higher than Stephen did in his review.

I don't think there is anything average about the gameplay in this one at all - the level of customization, the beautiful loot system, the way you can make the game harder or easier for yourself not just with difficulty settings but respeccing to unfamiliar styles - I'm just absolutely loving it.

Maxximum

  • Posts: I am Error
  • RPGFan Editor
  • Member
  • *
  • Posts: 1781
  • Fills you with determiantion
    • View Profile
Re: Kingdoms of Amalur
« Reply #254 on: February 21, 2012, 02:40:12 PM »
Just because its unmemorable and has no personality of its own doesn't mean it cant be fun. Take FFXIII for instance, it has tons of personality. In fact, some of that personality actually comes from the sheer amount of things it manages to get wrong. But, years after its release people are still talking about it. I can't see anyone talking about Amalur longer than a month or two, at best. Does that mean its not a fun game? Of course not. Its lack of any distinctive features simply makes it forgettable.
« Last Edit: February 21, 2012, 02:46:36 PM by Maxximum »
NOW PLAYING:
I can't tell you