Even though I didn't care much for Amalur I felt kind of sorry for the studio for it at least seemed like a product nicely done.
On the topic, for those who played it, from what I gathered I heard this game has good combat but what put me away is the MMO structure of the quests, is this true ?
I mean, not every quest has to be epic, but at least some should be better then "go there, kill this monster". If anything quests should at least have a back story or some nice motivation.
I heard from some reviews Dragon's Dogma suffers from this as well (if indeed Amalur suffers from it), because I do plan to at least give a shot to those games, but if they happens to be like those I'll give preference to other RPGs like Atelier Meruru, Gungnir and the import version of P4.