For those of you who have picked this up, how is the actual combat? That's probably the one area of the game I'm most worried about.
Rock-Paper-Scissors-esque is the easiest way to explain it. You've three main commands, Attack, Break, and Guard. Attack>Break>Guard>Attack and so on. You have to insert 6 commands at a time, usually only knowing a few of the moves the opponent is going to make. So until you learn the enemy's attack patterns, you're going to be luck-based. I'm not sure yet if there's a way to easily read the opponents moves, such as by defeating more of them or if you simply must memorize everything. If you successfully attack (or "beat" their command) the enemy three times in a row, you get an extra bonus attack. There are also special moves and skills you can use, but before I could mess around more, my battery ran low.
The easiest way I can explain this without the RPS comparison would be something akin to Nocturne's Press Turn or P3/P4's system where you exploit an enemy weakness and you get an extra attack. But in this game, rather than getting an extra attack, you get to attack without being damaged.
I'm obviously not too far in so I can't tell you how tedious it can or will get, but there is some element to both memorization, strategy, and risk/reward to it. The game is more of a VN with RPG elements than a full blown RPG.