So 1.2 has been delayed until April. Also, despite having a blast, the game has no staying power once you do complete the story content. The game's worlds are less like MMO worlds and more like set pieces for a single player game.
Couldn't agree more. The daily quests for commendations are pretty standard fare. There's still some ancillary story here and there but honestly, once you finish your story arc, there's little incentive to continue with the same character. I will say I really enjoyed the Tion Under Siege FP (Rise of the Rakhghouls patch) but there's so few people on Republic side running HM FPs that trying to get my Columi gear seems like a distant dream. I have yet to check out any of the Operations for the same issue. There just doesn't seem to be much interest in playing consistently for a lot of people. From my observation (at least on Republic side), folks are treating SWTOR like a single-player game - which means group content commitment is extremely low. People pop on, but there's so little incentive to push group content because most people are outleveling content so quickly. In my personal experience, I didn't touch a single non-campaign quest on Quesh and none of the bonus missions since Taris. I was 50 before I ever finished Voss, which made going through Corellia totally anticlimactic and unrewarding.
here's a bit of a rant, so skip here if you don't care about my opinion.....
I still think this game is awesome and everyone needs to play it, but they really need to slow down the leveling speed so they can capitalize on all this quest content and give some incentives for the group stuff. I hate to sound old school, but they need to have some group content requirements for advancement ala attunements/gatekeeping. Make FPs mandatory for planetary progression and beef them up a bit by level locking them and allowing level sync with high level incentives (commendations) so your uber friends have reason to help. Increasing the amount of drops per boss would help too. As it stands, nobody takes the time to run a FP enough to complete a set of armor, even though every single FP has class specific sets. There are so many parts of the game that are really worth playing, but are marginalized because in the scope of how the game is now, so much of it is unnecessary and not incentivized. I think back to WoW and how players raced past content just to reach level cap so they could raid. In SWTOR that cultural expectation continues, but the drive for endgame group content seems to be less popular. It may be that folks get to endgame and find its the same old shit, and don't care to do that dance again. Maybe the culture has changed and people just don't have it in them to commit like they did in WoW, who knows? Either way, its a hell of a single player game ;p