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Author Topic: Making an XBLA Game: The Inside Story  (Read 801 times)
CDFN
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« on: November 22, 2011, 06:19:15 AM »

http://www.eurogamer.net/articles/2011-11-21-making-an-xbla-game-the-inside-story-article

MS really is giving indie developers a hard time. It's a very interesting article, check it out.
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Hathen
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« Reply #1 on: November 22, 2011, 07:53:58 AM »

Great article that presents both sides. XBL definately needs to lax some of its rules if it wants to do any better. In particular, I think it would've made more sense if they actually gave benefits to developers willing to stay exclusive.
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daschrier
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« Reply #2 on: November 22, 2011, 09:57:21 AM »

The argument about wanting XBL to only have quality games is invalidated simply by the awful D&D game that just came out which is full of bugs.
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Hathen
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« Reply #3 on: November 22, 2011, 10:45:25 AM »

If you're talking about Daggerdale, that was made by a third party company. The article was probably saying that putting games through third parties generally results in better products, not that every single one would be flawless.
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