Welcome, Guest. Please login or register.
October 24, 2014, 02:52:05 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334764 Posts in 13710 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Miscellaneous Games
| | |-+  Naughty Dog's The Last of Us
« previous next »
Pages: 1 ... 15 16 [17] 18 19 20 Print
Author Topic: Naughty Dog's The Last of Us  (Read 26543 times)
Taelus
Some music guy
RPGFan Editor
Posts: 9781


Leaves from the vine.

Member
*

taelusramza
View Profile Email
« Reply #240 on: November 20, 2013, 08:56:23 PM »

I'm going to play this again over the Christmas holidays. Because it's amazing and I love it. All this talk just makes me want to play it NAO
Logged

"IT IS SUBTRACTION.  I WILL COME TO YOUR SCHOOL AND BEAT YOUR STUDENTS." - John
GrimReality
Dark Lord of Nostalgia
Posts: 2850


OK, options aren't SO bad

Member
*


View Profile

Ignore
« Reply #241 on: November 20, 2013, 09:24:25 PM »

Never felt the need for it?! Are you serious? Ok, that does it. You need to leave the room. You're making the rest of us look bad.

By the time I got to Survival mode I already went through TLoU like 5 times on every other difficulty and since I knew what to expect and do I didn't see myself needing the noise vision thing. It wasn't made available so even if I wanted to use it I just had to keep pushing forward and take the risk.

The sections with heavy combat weren't easy and the stealth parts took a ton of patience, but I did it in the end.

Ahh. See, I was coming at it from the viewpoint of you playing it one time, and not using listening mode. I sometimes forget about the goobers who play games over and over again. This game, especially, seems an odd one to play more than once. It's just so dark and dreary. I wouldn't want to go through that again. I'll presume you did it to get trophies.
Logged

Playing: TWD Season 2, Alan Wake
Reading: Mistborn #2 by Brandon Sanderson
PaleRobbie
Podcast Host
RPGFan Editor
Posts: 3425


Member
*


View Profile
« Reply #242 on: November 21, 2013, 06:22:48 PM »

They need to rename the flamethrower "You Win!"  Jesus, never used it until the last two areas of the game and it devastates everything.  Way too much fun to roast some dude behind cover.

...I may have issues. 
Logged
Dice
Super Happy Fun Super Girl
AMG A GIRL
Posts: 10604


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #243 on: November 21, 2013, 08:09:02 PM »

I'm going to play this again over the Christmas holidays. Because it's amazing and I love it. All this talk just makes me want to play it NAO

Haha I love when that happens.  Listening to game OSTs can be somewhat dangerous for me as well.
Logged

http://society6.com/Dice963
http://www.redbubble.com/people/dice9633

Support your local Dice (and pitch her ideas)!
Taelus
Some music guy
RPGFan Editor
Posts: 9781


Leaves from the vine.

Member
*

taelusramza
View Profile Email
« Reply #244 on: November 21, 2013, 09:09:36 PM »

I'm going to play this again over the Christmas holidays. Because it's amazing and I love it. All this talk just makes me want to play it NAO

Haha I love when that happens.  Listening to game OSTs can be somewhat dangerous for me as well.

LIstening to game OSTs is a maximum-level hazard for me.
Logged

"IT IS SUBTRACTION.  I WILL COME TO YOUR SCHOOL AND BEAT YOUR STUDENTS." - John
Yggdrasil
Posts: 6147

Member
*


View Profile Email

Ignore
« Reply #245 on: November 21, 2013, 10:55:57 PM »

Ahh. See, I was coming at it from the viewpoint of you playing it one time, and not using listening mode. I sometimes forget about the goobers who play games over and over again. This game, especially, seems an odd one to play more than once. It's just so dark and dreary. I wouldn't want to go through that again. I'll presume you did it to get trophies.

What can I say, I like to get the most of my games and I enjoy putting my skill to the test with a game I'm enjoying.

I did have to wait a while to do other playthroughs with how heavy the experience usually is. Hell! I'm still impressed with how they managed to make the combat feel dirty and desperate. That caught me off guard at first.
Logged
Yoda
Son of Dad
Posts: 7732


Darkness is Void; Juffo-Wup is light

Member
*


View Profile

Ignore
« Reply #246 on: November 21, 2013, 11:46:56 PM »

They need to rename the flamethrower "You Win!"  Jesus, never used it until the last two areas of the game and it devastates everything.  Way too much fun to roast some dude behind cover.

...I may have issues. 

Awesome avatar. Just sublime
Logged
dyeager
RPGFan Editor
Posts: 3721


Code Monkey Like Fritos

Member
*


View Profile
« Reply #247 on: November 27, 2013, 03:01:37 PM »

Finally finished this a few days ago. Thanks to everybody who offered tips!
Logged
PaleRobbie
Podcast Host
RPGFan Editor
Posts: 3425


Member
*


View Profile
« Reply #248 on: November 27, 2013, 04:19:57 PM »

...And?  I want your thoughts, Dave.  Kind of excited to hear what you thought of it. 
Logged
dyeager
RPGFan Editor
Posts: 3721


Code Monkey Like Fritos

Member
*


View Profile
« Reply #249 on: November 27, 2013, 04:29:07 PM »

Oh! I thought it was simply terrific. Almost completely pitch perfect. I mean, even though I died probably 500+ times (I may be underestimating, there were 2 sections of the game that it literally took me multiple nights of play to get past) I never thought it was unfair, just that I suck. I also think the actual gameplay complemented the tone damn near perfectly.

I also thought the ending was predictable, but I mean that in an extremely satisfying way. Like, this is the only way that would even make sense for it to end.

Altogether a great piece of storytelling and gaming. I hesitate to call it particularly "fun" the way I'd hesitate to call playing something I suck at for hours on end, like say golf, "fun". But it's certainly a triumph of a game that I will probably never pick up again simply due to the frustration level it inspired as I twisted my fingers into pretzels trying to complete it. (If I'm going to do something I KNOW I suck at for stretches that long, I'll stick to golf so at least I get outside for a bit.)

I can certainly see why it is being called one of the best games of the year, and I certainly wouldn't strenuously disagree. I wouldn't say it was MY favorite game of the year for reasons already mentioned. :-D
« Last Edit: November 27, 2013, 04:34:51 PM by dyeager » Logged
PaleRobbie
Podcast Host
RPGFan Editor
Posts: 3425


Member
*


View Profile
« Reply #250 on: November 27, 2013, 04:40:26 PM »

Totally agree with your points, Dave.  I've been playing it a bit again, and I'm actually enjoying it a lot more now that I've figured out the rules and "proper" way to play.  I finally understand how the clickers work, and they aren't nearly as random as I thought before.  I still maintain that the opening levels are way too tough and put you into pretty unfair "gotcha" moments, but it really does level out towards the Pittsburgh sections.  I ended up cheesing the AI quite a bit more than I'm used to in a modern stealth game (Gee, there's four dead bodies in this room, maybe I should go in and see wh... *shank*), but it's still a uniquely intense game. 
Logged
dyeager
RPGFan Editor
Posts: 3721


Code Monkey Like Fritos

Member
*


View Profile
« Reply #251 on: November 27, 2013, 04:44:20 PM »

I think those brutally difficult opening sections though serve both a tone and gameplay purpose. From a tone standpoint it let's you know just how difficult SURVIVAL is in this universe - I died on the OPENING SECTION for crying out loud before the title of the game even appeared. That sent the message loud and clear.

From a gameplay standpoint it let's you know that the game is going to absolutely punish you for not taking it seriously and learning the rules. As frustrating as those sections were, I think they totally work on both levels.

I'd say this game is a tremendous example of marrying mechanics to tone, something that I don't think a whole lot of games actually bother to do.

EDIT: I say this of course pretty sure I will never play this game again. I can admire the gameplay choices from afar without punishing myself. :-)
« Last Edit: November 27, 2013, 04:47:56 PM by dyeager » Logged
PaleRobbie
Podcast Host
RPGFan Editor
Posts: 3425


Member
*


View Profile
« Reply #252 on: November 27, 2013, 04:54:36 PM »

Oh, I agree.  The tone and gameplay work beautifully in this game, probably better than any other in recent memory.  Those first clicker sections were maddening, but then they let you play in their little mini-sandbox and everything starts to flow and feel amazingly organic. 
Logged
dyeager
RPGFan Editor
Posts: 3721


Code Monkey Like Fritos

Member
*


View Profile
« Reply #253 on: November 27, 2013, 04:56:11 PM »

Oh, I agree.  The tone and gameplay work beautifully in this game, probably better than any other in recent memory.  Those first clicker sections were maddening, but then they let you play in their little mini-sandbox and everything starts to flow and feel amazingly organic. 

Right on.

In short, my review is: "This is the best game I will never ever play again."
Logged
Yggdrasil
Posts: 6147

Member
*


View Profile Email

Ignore
« Reply #254 on: November 27, 2013, 05:07:43 PM »

500+ times (I may be underestimating, there were 2 sections of the game that it literally took me multiple nights of play to get past)

I'm pretty sure you can check how many times you died in a menu or something if you are curious.
Logged
Pages: 1 ... 15 16 [17] 18 19 20 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!