- Lets write a good story and let people see it from 2 different angle.
You didnt really think
before you typed that, did you?
The entire first half of the game (ie; Expel) was technically and completely unnecessary seeing as how... it gets blown up anyways, and your efforts literally get destroyed
. The second half is ACTUALLY about the plot. Let's also avoid the absolutely astronomical odds of Rena's super-duper special pendant and self winding BACK on Nede having coincidentally arrived on Expel after some other freak-accident happens prior to the games events. Realisticaly, the plot shouldn't have happened at all, and is pushed by even another
extraordinary event: Claude fucking around with some teleportal device on a dilapidated and ruined planet in the middle of butt-ass nowhere.
And characters? Wide array sure.... Our main characters leave a lot to be desires. Claude wanted Rena's ass for soo long and soo hard, he throws a fit everytime Dias is on screen. And Rena seems to have a "moment" with every male party member and can't decide who she wants to fuck till she gives in to Claude's constant do-goodery. Celine has to be the worst... Her "gaining weight issues" aside, she has a lame romance with the kingdom's prince, ruining one engagement, and also comes into a PA as someone who could have had her way with the married man of the game, Bowman.
And no... call the split story line "cool", but you get these "two-sided perspectives" bits on maybe 3 occasions of the game; the only major and proper split-up being at the beginning when Rena gets her ass kidnapped. But I pick Claude every playthrough, because it means I don't have to put up with the stupid "fetch Dias' sword" sidequest that just leads to Claude being an even more jealous wanker about that. Really, the split story is only a good way to see some extra Private Actions, and to finally decide for yourself which man or woman Rena/Claude will finally hook up with, because them two chasing each other proves exhausting and boring.
And the multiple endings sucked even more ass. The greater half of them being "I'm glad we're friends! Let's travel s'more!" types.
SO... did Star Ocean 2 have a good story?? It's charming...I guess. BUT NO. It fucking does not.
I say charming because I guess the "save the world" plot is cute and cozy, and the Rena and Claude "will they, won't they" romance can be just darling. But if anything, I like the world created more than the story made for the universe itself. The locations are pretty, and clearly there is a big history with Demon's in the game (sadly never touched on, to focus on the big bad Sorcery Globe.... which was a really underplayed element to the game). However, the locations are really what made "the story" for me. From space, to the past, to the present (but for a billion-year old race, Nede was extremely underwhelming), and the Hoffman Ruins having inexplicable icons of Catholic saints and the Virgin was a fascinating touch to a "cave dungeon".
I digress. The battle system and all around it were the highlights and should be treated as such. And why this fact LEAVES people when it comes to the 3rd and 4th title when their stories are just as bad is beyond me. Some RPG peeps are too obsessed with story, me thinks, and to a fault.
PS Edit: and sadly you're forced to fight the fucking Elvis-demon a few times too many.