Story:The entire first half of the game (ie; Expel) was technically and completely unnecessary seeing as how... it gets blown up anyways, and your efforts literally get destroyed. The second half is ACTUALLY about the plot.
- Lets write a good story and let people see it from 2 different angle.
This is a preference, at least I think so. I have no problem with Jrpgs that just fuck around for the start because characters are still getting developed at least. I liked how Lunar Silver Star Story had a couple smaller quests before starting the main story.
It's more than that annoying me.
They DO develop a sort of myth behind Expel around demons and monsters. But with "Expel's fate" it doesn't matter. Remember the first, maybe, third of the game is dedicated to getting those ancient writing from Cross Cave analyzed? WELL... sure you find the fuck to translate them, after one tedious fetch quest to appease Bowman to introduce you to the linguist... but there was no resolution to what those writings meant. Oh wait. There is.... when the developers remembered it last minute in Bowman's fucking ending.
Linguist-ass: "These docs talk of a paradise"
Bowman: "It must have been Nede"
OOOOOHHHH... not that it matters anymore when Nede meet's IT'S fate and Expel comes back. Furthermore, not like this plot point can every be resolved unless you took Bowman
Like I said. Is it good writing? No. It's charming.
Aw fuck it. I give up, I'm through trying to argue this kaka. I'm no nerd!!!!