A Single Player RPG By Adon237
Stonesearch is an independent fantasy RPG game by Adon237. It has many classical elements found in other RPGs, and also has a newer blend. Game-play won't be non-linear, featuring a ton of side-quests, along with the main story-line. The RPG might remind of you of the days when you were playing the classics like the early Final Fantasy series. And it could remind you of something else! Or it could be a unique experience for you! No matter what it is, Stonesearch will be an enjoyable game.
Now for the part everyone much enjoys,
Again, involves images, but stripped of those.
Class: Dark Knight
Specialty: Swords, Daggers, Axes, Heavier Armory, Shields, Combo-Attacks, and Special Weapon Attacks.
An eager lad from Vicos, a small peaceful village, who starts off his journey by fighting Treants. For a Dark Knight, he is really kind, outgoing, and relaxed.
Physical Description: Light Brown Hair, a serious look on his face, slightly built.
*Abraxas's name was tooken from the modern word that it is today, while not commonly used, the word is of mystical meaning, and it is said to be named after a god of some sort. IT is derived from the ancient word Abrasax. The Abraxas stones, stones of great importance of warship, inspired the idea of this story. Though I did not care for "Stones of God" so I changed it around so we now have Stonesearch, where they look for sacred stones of the elements.
Specialty: Claws,Fists,Gloves,Lightweight clothing and armory,Combo-Skills,Melee Based Skills,Elemental Attacks.
Description: The outgoing a sometimes annoying Savyon keeps Abraxas going, just by the mere means of taunting him. Savyon always compares himself to Abraxas, saying that Savyon(himself) is far more talented. As demonstrated shorty after meeting him. Savyon is a "Mercenary", who searches for jobs and wanders around for money.
His experienced often help and save Abraxas's life.
Physical Description: Savyon is at a decent height, with spiky dark brown and blond
(Dirty Blond?) hair. He has a decent and trustworthy look on his face, and he is moderately built.
Class: "Wizard" Pending better name...
Specialty: Rods,Wrenches,Torches,Cloaks,Pointed Hats, Magics, Elemental Magics.
Description: A harmonic and outgoing boy who was found with Storm at Midsel Colluseum.
Physical Description: A short, frail child, with red hair, and a boyish look on his face. His fingers are oddly long, and is always wearing a cloak.
Class: "Healer" Pending on better name...
Specialty:"Twigs"(Only one),Healing Rod's,Wands,Canes,Staves,Poles,Cloaks,Pointed Hats, Healing Magic, Minor Elemental Magic,
Description: Jade was discovered in Mysmagic Forest, running from local monsters.
She had been the only Healer left in the village of hers, Mysfor, when it was ransacked by monsters. She was on the run until Abraxas and team shows up, and she
decided to follow them along. She is quiet, and mainly spends her time sightseeing.
Physical Description: A girl with gorgeous long silky Jade Green hair. She is short,(Though she's only 10) and wear's an older styled dress.
Specialty: Bows of all sorts, guns, slingshots, spears.
Description: Rose is Jade's older best friend, and has a short temper. She enjoys nature and shooting her bow at helpless animals.
Physical Description: She has pink hair, and wears a cowgirl hat. On her back are a quiver of arrows. She is built, and agile.
Specialty: Wands, Rods, Staves, Knives, and animals.
Description: Vesta is a witch, and since she is a witch, nearly everyone hates her. She has a spunky, random, and odd personality, and is often helpful to the party, healing Sis's total paralysis.
Physical Description: She has grey-white hair, (natural colors) wears a witches hat, and has a slim and fragile body. Her eyes are sort of cross-eyed.
Specialty: Wands, Rods, Staves, Knives, and animals.(Same as vesta)
Description: Sis is Abraxas's little sister, and she is full of energy. She dislikes Savyon for his attitude, and often pulls pranks on him when he least expects it.
Physical Description: She wears a red cap, with a red dress/robe, and has blonde hair. She is small, and agile. Her eyes are wide and big, with dark blue eyes that pierce you with impatience.
Specialty: Slingshots, Knives, Samurai Swords,
Description: Landon is a stealth unit from the small and illustrious kingdom of Chala. He is speedy and not talkative.
Physical Description: He is short with spiky black hair, he is built, and has a serious look on his face.
Description: Bleu is Justin's pet. Bleu is related to slimes, but he is domesticated, and as far as Justin knows, he is the only of his kind.
Bleu is a hyperactive creature, and often drives Justin crazy. He is helpful though, he searches for things as he moves, and often finds items that are helpful
to the party.
Physical Description: Bleu is a slime, a gelatinous mass of goo, that moves around
and interacts with the environment. Bleu of course is Blue, (indicated by his name).
(No Image Ready for Storm)
(This character is playable for a portion of the game.)
Specialty: Same as Justin.
Description: Storm is the intellectual yet slightly insane 'brother' Justin follows. After his orphanage closed, he took Justin along with him to find a better place to live. After a long stay at the Library, he began to have a new goal. To get the stones, and crush them.
Physical Description: Average height. He has spiky blue hair and wears blue robes.
He is very frail and sickly.
NOTE: All of these were made by Kaduki, and the people on his website.
I do not claim any of these as mine of my creation. I am trying to get my own character sprites, and etc. The face preview things, and the full body portrait is not of my making.
There are 25 parts to this story with an estimated game-play time of 20-30 hours.
Abraxas and his team must search for the eight elemental stones and return them to Stonesearch Tower before the world collapses without their power. There are others trying to find the stones too. There is Storm and his group of powerful spirits and fiends who are out to crush the stones to absorb their ultimate elemental powers. The kingdom of Lobradia is out to find all of the stones to use their power for their own purposes. They are constantly running into danger to save the world. Besides the stones, the characters begin to know each other better,
and deeper relationships form. Justin is abandoned by his foster-brother Storm and Justin must learn to cope with Savyon's attitude against magick users, and his ever growing love triangle between him, Jade, and Abraxas. Abraxas needs to deal with his past before he can build the courage to save the world, by reliving his deepest fear. Jade is leaving home early with adult responsibilities, and doesn't want to leave her quiet life at home. Savyon's life is ruined once he returns home to his isolated town of Terrapy, to find it destroyed, and his attitude and emotions spike up for the goodbyes he never got to say. Rose seems to be the only one without a problem, but dealing with moodiness and trying to get the mission moving is a tough deal. Sis has ten years of energy to release from just being recently cured from total paralysis, and Vesta must face persecution from almost anyone she meets, for she is a witch, and they are completely misunderstood.
Begin the story by downloading the STONESEARCH DEMO V.2!
As I was going through my game doing a quick backup check, I thought as I was looking through the story-line, "I wonder how many RPG-Cliches I have in my game?"
Then I thought that would be cool to know, so here it is! Any rpg cliches will be listed here from now on(!)(For my game. ;) ) So here we go:
Logan's Run Rule:
RPG characters are young. Very young. The average age seems to be 15, unless the character is a decorated
and battle-hardened soldier, in which case he might even be as old as 18. Such teenagers often have skills with multiple weapons
and magic, years of experience, and never ever worry about their parents telling them to come home from adventuring before bedtime.
By contrast, characters more than twenty-two years old will cheerfully refer to themselves as washed-up old fogies
and be eager to make room for the younger generation.
Yes, this rule is so much for my game. Maybe besides Savyon. He is the oldest playable character in the game. (20 Years Old)
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked.
You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep.
You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm.
Unfortunately, this never works in stores.
Just as the main male character will always use a sword or a variant of a sword, the main female character will always use a rod or a staff of some sort.
Capitalism Is A Harsh Mistress
Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what. (Though if you sell something purchasable like a potion, you can not buy that specific potion for half price, you will just have to buy a completely new potion for normal price.)
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
The basic ammunition for any firearms your characters have is either unlimited or very, very easy to obtain.
This will apply even if firearms are extremely rare.
Indestructible Weapon Rule
No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance unless it is critical to the story that the weapon breaks, jams or needs maintenance.
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.
Bed Bed Bed
A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.
Whenever somebody tells you about "the five ancient talismans" or "the nine legendary crystals" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.
Law of Cartographical Elegance
The world map always cleanly fits into a rectangular shape with no land masses that cross an edge.
¿Quien Es Mas Macho? (Fargo Rule)
Every powerful character you attempt to seek aid from will first insist upon "testing your strength" in a battle to the death.
Short Attention Span Principle
All bookshelves contain exactly one book, which only has enough text on it to fill up half a page.
Your group is the only bunch of people trying to save the world. All other would-be heroes will either join your party or else turn out to be cowards and/or con men.
Second Law of Travel
There will be only one of any non-trivial type of vehicle in the entire world. Thus, only one ocean-capable steamboat, only one airship, and so forth. Massive facilities will have been constructed all over the world to service this one vehicle.
Fifth Law of Travel
All vehicles can be driven or piloted by anyone. The main character just needs to find out where the bridge or steering wheel is, as he already knows all of the controls.
Puddin' Tame Rule
The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won't clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time.
Franklin Covey Was Wrong, Wrong, Wrong
Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It's by dawdling around, completing side quests and giving money to derelicts that you come into your real power.
Near-Death Epiphany (Fei Rule)
If the party is not dealing damage to a boss character, then there's a better-than-even chance that someone in the party will suddenly become enlightened and instantly acquire the offensive skill that can blow the creature away in a matter of seconds.
First Law of Fashion
All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base.
Second Law of Fashion
Any character's costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King.
Flow of Goods Rule
The quality of goods in the world is dependent upon the shop's distance from the final dungeon. It doesn't matter if the town you start in has a huge thriving economy and is the center of world trade, it will always have the game's worst equipment; and even if that village near the end is isolated and has only three people in it, it will have the game's best equipment.
DOWNLOAD THE DEMO HERE AT:http://rpgmaker.net/games/3219/downloads/