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Author Topic: The lost art of Final Fantasy IX  (Read 1360 times)
Dice
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« Reply #45 on: May 13, 2013, 04:43:00 PM »

^ Kudos to the FF9 demake for changing the gamestyle; but generally yeah...since GBC games can't handle much, their games are best left to simple designs.  A GBA or DS sort of demake would be a bit more interesting and certainly let them be more flexible.
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« Reply #46 on: May 14, 2013, 02:55:23 AM »

Modern Games get Demakes -- Source: Pxlbyte
« Last Edit: May 14, 2013, 08:28:24 AM by Yggdrasil » Logged

MeshGearFox
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« Reply #47 on: May 20, 2013, 08:20:49 PM »

Man though wrt the soul food comment, I think that makes sense for a lot of people, but for me, when I was actually into the OLD FF games, I didn't like FFIX, and by the time I LIKED FFIX, I'd really lost interest in older, traditional fantasy jarpegs.

---edit---

So maybe another way of looking at it is this: Stylistically, for me, it's not so much a return to a cherished style from a bygone era, but rather RPG classicism informed by modern sensibilities. Actively working within a set style while moving away from some of the execution-related problems that hampered the full exploitation of that style's potential.

Actually maybe that kid of mindset is what's driving demakes, too. If you think of them less as minimalist re-interpretations and more as remakes of games that never existed...
« Last Edit: May 21, 2013, 09:45:42 PM by MeshGearFox » Logged

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« Reply #48 on: May 21, 2013, 12:36:59 AM »

jarpegs.

Thread, you had one job. You have performed it admirably.
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