Not going to say that's what they did with MOM
even though that's what they totally did with MOM and it sucked (well okay, it was more like a 2.5D game that wished it was 3D except for the parts that were 3D which were the worst parts of the game outside of the plot).
Edit: It also didn't help matters that the guy who wrote the series since the very beginning went on record to state that the fetid pile of compost that is MOM was his masterpiece.
Yeah I know, I've read huge articles about that but it doesn't change the fact Nintendo should have at least acknowledge in some way the 25 years of the series IMO.
To me, the whole debacle with MOM is like that mole on Samus's face. It supposedly existed since the start of the series but due to technical limitations and proper oversight at the time you could never really see it. That, however, does not change the fact that its there. Now with MOM we can see it plain as day, we know what it looks like, and we know where to look for it. Now whenever you look at the series, there's that mole, staring you in the face. And likewise, with any mainline Metroid game you look at, you'll see the signs. You'll wonder just what they had originally wanted with that death pose they implemented in Super Metroid. You'll realize the intent with the Just in Bailey code was more for fanservice than to provide you with endgame power at the start. You'll ask if the meaning to those SA-X chase sequences in Fusion was to invoke fear at the force you formerly were hunting you down or helplessness of a magical girl who's lost her magical girl powers and is all alone with no man to protect her. You'll see the true meaning of that silly Zero Suit in Zero Mission come to light whenever you're crawling on your hands and knees through ductwork in it. And even the sequence with "The Baby" at the end of Metroid II (actually, no; this one's probably okay since what's his face didn't actually work on that one, but you can be damned sure that he's since cheapened that with his later games).
So yes, MOM really was awful enough to degrade and undermine the entire mainline series up until that point.
With Nintendo this silence means there's the possibility they'll do a new game that quietly ignores Other M.
With Capcom this is like a spit in the face after MML3 got canned. So, no, "at least it's getting something" won't cut it here.
I guess people is never gonna forget about MML3. How can you forget about that one anyway, but seriously, in retrospective it doesn't make sense to me why that game got to be in production the way it did.
How do I say this... of all the games announced by Capcom this generation, MML3 got the weirdest type of announcement I've seen for any game; Inafune talking at the camera saying how much he wanted to make this game a reality is pretty weird coming from a company that usually announce new projects in a rather big way instead of having a dude talking to a camera, not to mention that whole deal with the devblog was like a way to see how many people was genuinely interested in the game.
I remember all of this stuff with the interviews with Inafune that came out at the time about the Western style to develop games, the exciment of the fans online, the game in production without being greenlighted, when Inafune left Capcom or the (paid?) demo that it was never released for 3DS. It was all really bizarre.
If it were only Legends 3 that went through that, you'd have a point, but it wasn't alone. MM Universe which was also canned the moment Inafune left. And then there's been every Megaman project between ZX Advent up until Inafune's departure. The ZX series was supposed to have a prequel to the first game focusing on Pandora and Prometheus; never saw the light of day. Powered Up and the Maverick Hunter X remakes; no follow ups to either, even if Powered Up 2 would've covered the one everybody loves, MM2 and the MHX games would've sorted out the tangled mess of the MMX series plotline. Starforce; probably the only one that didn't get canned outright, but still suffered from derivative sequels. There's also the DLC retrograde releases of MMs 9 & 10 but that well's been tapped; an X9 retrograde release might go over well at this point had Capcom not have already :commissar: the franchise.
And here's what we're left with since Inafune's departure:
A cheap Rush Marine iOS game.
A cheap and awful MMX iOS port.
A fat bastard in a terrible BBA Megaman cosplay.
An appearance in Project X Zone where the entire effort is coming from a third party developer.
And now this thing where you play as a Starforce knock off, and the phrase 'level design' refers to how much EXP you need to grind to get bigger numbers that you need to beat the enemies with bigger numbers. And guess what? Its also a cheap iOS game.
And now you know why every Megaman fan has their knickers in a bunch right now.