Welcome, Guest. Please login or register.
May 24, 2013, 02:32:32 AM

Login with username, password and session length
Search:     Advanced search
You know... I don't think my father would approve of me dating the undead, and you're probably too nice a zombie-pirate for me anyway. Let's just be friends instead.
277028 Posts in 11814 Topics by 1978 Members
Latest Member: Fellheart
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Single-Player RPGs
| | |-+  DO you Get 100% in every Rpg?
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: DO you Get 100% in every Rpg?  (Read 2303 times)
Prime Mover
Posts: 2718


Insert Random Psuedo-intellectual Bullshit Here

Member
*

Shattre
View Profile WWW Email

Ignore
« Reply #45 on: January 27, 2012, 10:57:41 PM »

On this note, I'm so stuck on whether I should move forward with Xenoblade or not.... so many more hours of quests, but I'm really just feeling moving on at this point.... I completed a ton of stuff but sort of slacked a bit on the reconstruction side-quest..... Don't know what to do.... 86 hours in.... compulsively trying to complete things.... all I want is STORY..... ohhhh the madness of it all......

I know the feeling, thankfully the game goes pretty close to the final boss before giving you a point of no return, and it tells you very explicitely. Strange though, i don't think there was any reason for having a point of no return. From a plot perspective, there's not really any reason the designers couldn't have made you walk up to the final boss, and then turn around and leave.

Anyway, if ANYONE completes Xenoblade at 100% they deserve a medal. That game is CRAZY with quests. I thought I had spent a lot of time doing them, then I read some things online that made me realize there were whole sections of sidequests that I never even realize existed. There must be 800 quests or something like that. Insane.
Logged

Currently Playing: Final Fantasy VII
Currently Listening to: Eel House (my band), Flower Kings, Devin Townsend
Watching: Red Dwarf, Doctor Who

"After people loose their limbs, they often feel a Phantom Limb. I lost my cellphone, so now I feel a phantom ring."
Eusis
Administrator
Posts: 11355


Member
*


View Profile
« Reply #46 on: January 28, 2012, 04:31:45 AM »

I sorta worry about how much I WOULD play the US release. One of the things I wanted to do was tackle quests seriously then and use the import for blitzing through the story, but I did take my time with that, taking 80 hours and STILL barely scratching the surface of quests, and honestly most of them aren't that interesting to do. Then again, it does sound like you do the dumb "get a bunch of hides for me" quests to get more narrative driven quests. I think this is one of the areas where WRPGs most reliably trounce JRPGs, Bioware and even Bethesda treat them more as little stories to play out. FF was CLOSE there, more that you were getting more story information in FFIV-X's sidequests, but within the last several years we saw more just go with an MMO-style for quests (get me a bunch of items! Beat this one tough monster!) rather than creating a bunch of little scenarios to play through. And even when there IS one of those little scenarios it still usually involves enemy drops.

At least like Ys Seven Xenoblade's pretty liberal with enemy drops, rather than stupid and stingy like NieR.
Logged
VampiricDragon_
Banninated
Posts: 152

Member
*


View Profile Email

Ignore
« Reply #47 on: January 28, 2012, 12:15:26 PM »

depends..............it depends on time
Logged
Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.17 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!