I somewhat agree. I think there's still plenty of group carrot chasing in XI. Abyssea made the grind infinitely more bearable, but trying to finish all your atmas, the missions, your AF3+1/+2 and your Empyrean weapons all required groups large and small. It definitely revitalized the game, which I don't think is a bad thing. You can read my
review for more detail on my thoughts. Tragically, SE seems to be trying to pull more rabbits out of its hat with this game in the hopes of having lightening strike twice instead of building on what really got people motivated to play with Abyssea. Regurgitating Nyzul and rebranding Einherjar as Legion isn't the way to go imho. I think Voidwatch is also kind of a joke, unless they actually made the effort worthwhile (last I checked nobody gave a shit about the Inca armor). Don't get me wrong, i'm glad they're looking at old stuff that wasn't working and revamping it (Dynamis) but they need another battle expansion like Abyssea with more carrots and more storytelling to keep interest high. The level cap has been reached, they need to focus on a realistic gear progression system instead of all this situational/horizontal upgrade shit that's going on now.