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Subject: Persona 3: FES
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Author Topic: Tales of the Abyss 3DS  (Read 4366 times)
Ashton
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« Reply #30 on: February 23, 2012, 04:59:55 PM »

Reviewed!
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« Reply #31 on: February 23, 2012, 05:10:22 PM »

By in large, I agree with your review. However, I would have given it an even lower score in the graphics department. Let's face it, Abyss is a terrible looking game. It's my favorite in the Tales series, but it's a graphical mess: super generic, bland, colorless. About the only positive thing I can say about the graphics, is that I grew to really like the 2D menu system. I especially like the character portraits taped onto the screen with scotch tape, great little addition. But you know that 2D is designed by another guy/team. They deserve props, the 3D design staff, even if they were under budgeted (and I believe they were), didn't do a very good job with the resources they were given. Coming two games after Symphonia, one of the smoothest, slickest games of the generation, Abyss almost looks 64bit generation in comparison, and it was released after the 360 made it's debut. I've always pointed to Abyss as a reason why the PS2 was technically inferior to the gamecube... but that probably isn't fair, as the Tales team could have done a whole lot better.

That said, graphics are pretty much the only thing negative about the game, and at the end of the day, that's probably the least important aspect to me in a good RPG. It's able to avoid the shear slew of techno-babble and fanto-babble that tends to plague other games in the franchise, and as you said, the characters are much much more developed and their dialog is some of the best in the genre.

That said, even being one of my favorite games on the PS2, I have no interest in getting the 3DS version. I've played it through once alone, and twice assisted friends through parts of their playthrough. Maybe in 10 years I'll get the itch to replay it, but by then, who knows what system will be able to play it.
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« Reply #32 on: February 23, 2012, 05:14:29 PM »

Well, can't blame you. It's mainly to generate profit and I bought it to show support, mainly.

Also, regarding the graphics: I agree; in my review I state that the graphical style is really generic since it lacks the cel shaded aspect of Symphonia, the painted quality of Vesperia, or the watercolor quality of Graces. Regardless though, I liked the graphics enough that my opinion regarding the artstyle didn't affect my enjoyment too much.
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« Reply #33 on: February 23, 2012, 05:16:50 PM »

Graphically, I'm surprised NO ONE brings up the issue of really wooden/stiff cutscenes.
The graphics for characters are shitty, but I think the backgrounds are pretty exquisite.  To me, Tales has always been that way.  BG > Character Models.  I love how "filled up" every environment is (walk into homes, you'll notice it right away)..

Colourless is a kind of lame comment, clearly they were going for, and have for quite a few titles, a pastel-y pallette.  When it comes down to it though, the scenery is quite pretty (Baticul? Eldrant? The world map is pretty damn big and nicely detailed too).  I do agree the Symphonia graphics were nicer... for the most part.  Cutscenes were just as boring though (every time someone talked, it was funny to see how everyone has a "speaking" animation that involves some body gesture... I also love the ambiguous facial expressions that are used to cover most emotions).

I sooo agree with FOF though.  It is a cool mechanic, but way too inconvenient to pull off (usually I adjust some of my skill set to incorporate the elements that might pop up -- you get good grade bonuses for actually pulling them off).

I really like the politics of the story too.  Makes me feel like such a commoner though, each party member has some sort of esteemed or relevant position.
« Last Edit: February 23, 2012, 05:19:11 PM by Dice » Logged

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« Reply #34 on: February 23, 2012, 08:48:05 PM »

Good points Dice. And yeah, the colorless comment was kind of a mistake.

However, I wouldn't exactly say the environmental backgrounds for Abyss were particularly stellar either. Sure, they're slightly better than the characters, but they were still fairly bland, graphically.  Symphonia was an absolute masterpiece on background graphics. Honestly, I'd take it over Vesparia any day. Vesparia got too carried away with super high contrast lighting, as with a lot of games in the early part of the generation, and many times the game became taxing to look at after a while. I'd love to play Graces, though I don't have a PS3.
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« Reply #35 on: February 24, 2012, 12:21:04 PM »

Something I've been wondering: Is the world map glitch present in this version or has it been removed?
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« Reply #36 on: February 24, 2012, 12:55:10 PM »

Something I've been wondering: Is the world map glitch present in this version or has it been removed?

The one where you take out the disc and keep playing?  No, the 3DS will send you back to the home screen if you remove the cart.
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« Reply #37 on: February 24, 2012, 03:53:03 PM »

And what about the Asch's "NO MYSTIC ARTES EVER!!!" glitch that freezes your game?
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« Reply #38 on: February 24, 2012, 07:37:49 PM »

it wasnt just that there was a glitch with extended mystic artes against a certain boss
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« Reply #39 on: February 24, 2012, 08:46:34 PM »

it wasnt just that there was a glitch with extended mystic artes against a certain boss
More like use it anytime with Anise's extension. It would randomly freeze, and it's easy to tell if the uppercut sound is muted.
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« Reply #40 on: February 26, 2012, 10:28:10 AM »

Something I've been wondering: Is the world map glitch present in this version or has it been removed?

The one where you take out the disc and keep playing?  No, the 3DS will send you back to the home screen if you remove the cart.

Darn, that was the best glitch, taking advantage of the casino and buying the weapons from that snow town early in the game.
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« Reply #41 on: February 26, 2012, 11:21:33 AM »

I can't really agree with everyone's points about FOF system. Sure, in the first half, it's pretty underutilized-- but once you can easily create them and you learn the AD Skill to use the white circles, it's pretty easy to pull them off in nearly every battle.

On the other hand, hurray for technical glitches being ironed out!
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« Reply #42 on: May 26, 2012, 04:29:18 AM »

Question-related bump!

So, I'm about 9-10 hours in, but really not enjoying it. I don't like the characters, the story seems pretty average so far and I hate how often the game throws foreign terms at you and then doesn't explain what they are. Does it improve a lot? 'Cause I'm approaching the point of selling it off.
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« Reply #43 on: May 26, 2012, 12:33:53 PM »

Question-related bump!

So, I'm about 9-10 hours in, but really not enjoying it. I don't like the characters, the story seems pretty average so far and I hate how often the game throws foreign terms at you and then doesn't explain what they are. Does it improve a lot? 'Cause I'm approaching the point of selling it off.

The techno-babble persists. But the story does get better.  It starts as a pretty slow political thanger (have you gotten passed Akzeriuth?) but gets pretty deep later on.  For a story-focused RPG, I thought Tales out-did themselves here.  Particularly with the role Ion plays in it.
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FlamingR1ft
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« Reply #44 on: May 26, 2012, 06:55:43 PM »

Alrighty, I guess I'll stick with it. I'm in Akzeriuth at the moment, I think.
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