Welcome, Guest. Please login or register.
October 24, 2014, 12:20:04 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334760 Posts in 13709 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  The Rest
| |-+  General Discussions
| | |-+  BioWare writer - I have a vagooo, your argument is invalid
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: BioWare writer - I have a vagooo, your argument is invalid  (Read 5190 times)
kyuusei
Mr. Lightning Bolt
Administrator
Posts: 9413


Blame the dragoon.

Member
*


View Profile
« Reply #45 on: March 03, 2012, 02:37:00 PM »

Just wanted to point you guys to Ashton's editorial if you didn't see it yet on the front page.

http://www.rpgfan.com/news/2012/1223.html

Much more well articulated than I could do.
Logged

NANOMACHINES, SON.
Yggdrasil
Posts: 6147

Member
*


View Profile Email

Ignore
« Reply #46 on: March 03, 2012, 02:52:45 PM »

Just wanted to point you guys to Ashton's editorial if you didn't see it yet on the front page.

http://www.rpgfan.com/news/2012/1223.html

Much more well articulated than I could do.

*claps*
Logged
MeshGearFox
Posts: 8619


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #47 on: March 03, 2012, 04:08:14 PM »

I'm kind of amazed that in all the talk about the 'revolutionary' idea of fast-forwarding combat; no one seems to have mentioned Gust already implemented and perfected this idea in Mana Khemia.

For those who haven't played it:

Basically enemies show up on the field and it's ye basic 'touch and fight' system. However unlike similar games such as Persona 3/4 and XIII-2; the enemies are color-coded relative to how strong they are vs your party level. Once they reach a certain color, all you have to do is strike the first and they poof on the battle screen without even having to go into the combat sequence.

Aka: Fast-forwarding/skipping the pointless combats while keeping the challenging ones.

Earthbound did it first.

Also this is why I only play things like Eternal Ring and Disaster Report. I never have to feel bad about being associated with the fanbase because there is none.
« Last Edit: March 03, 2012, 05:04:09 PM by MeshGearFox » Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!