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Well, what possible harm could one insane, mutant tentacle do?
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Author Topic: BioWare writer - I have a vagooo, your argument is invalid  (Read 3233 times)
kyuusei
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« Reply #45 on: March 03, 2012, 02:37:00 PM »

Just wanted to point you guys to Ashton's editorial if you didn't see it yet on the front page.

http://www.rpgfan.com/news/2012/1223.html

Much more well articulated than I could do.
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Shepard: I suppose we could catch a hanar poetry reading.
Garrus: No offense, but if the end of the galaxy is coming, I'm not going out on the phrase, 'this one feels like a flower.'
Yggdrasil
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« Reply #46 on: March 03, 2012, 02:52:45 PM »

Just wanted to point you guys to Ashton's editorial if you didn't see it yet on the front page.

http://www.rpgfan.com/news/2012/1223.html

Much more well articulated than I could do.

*claps*
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MeshGearFox
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HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

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« Reply #47 on: March 03, 2012, 04:08:14 PM »

I'm kind of amazed that in all the talk about the 'revolutionary' idea of fast-forwarding combat; no one seems to have mentioned Gust already implemented and perfected this idea in Mana Khemia.

For those who haven't played it:

Basically enemies show up on the field and it's ye basic 'touch and fight' system. However unlike similar games such as Persona 3/4 and XIII-2; the enemies are color-coded relative to how strong they are vs your party level. Once they reach a certain color, all you have to do is strike the first and they poof on the battle screen without even having to go into the combat sequence.

Aka: Fast-forwarding/skipping the pointless combats while keeping the challenging ones.

Earthbound did it first.

Also this is why I only play things like Eternal Ring and Disaster Report. I never have to feel bad about being associated with the fanbase because there is none.
« Last Edit: March 03, 2012, 05:04:09 PM by MeshGearFox » Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`
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