Author Topic: Reboot over Remake: RPG Style

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ZeronHitaro

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Reboot over Remake: RPG Style
« on: March 07, 2012, 11:01:10 AM »
So; had a question that popped into my mind the other day I felt like asking to see what others thought on the subject.

How would you feel if the video game industry started 'rebooting' old RPGs rather than merely 'remaking' them?

I'm not quite sure what to think on that personally. You have like ye-olden bare bones RPGs from the early days that could sorely use a reboot, rather than a fresh coat of paint, in order to work out kinks in the character personalities, update the battle systems to newer/fresher conventions, expand the story beyond "This guy is bad, go kill him or the world will end.", ect. But then you run into those weird areas where rebooting would 'improve' the over all quality of the narrative would definitely draw fire from the original fanbase (I.E: Imagine FFV rebooted as a 'nitty gritty' story for a moment. XD Scary huh?)

Not really a suggestion for where the industry should go mind you. Just with the film industry rebooting everything left and right and the gaming industry making HD/3D remakes all the new rage...it makes you wonder what would happen if the horses swapped streams.

Matrix

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Re: Reboot over Remake: RPG Style
« Reply #1 on: March 07, 2012, 11:04:26 AM »
The way I feel is this

If a game has never been localized in a particular region before. A port or an enhanced port is just fine.

A remake should only happen if at least 10 years pass

A reboot happens when they run out of ideas

neogalahad

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Re: Reboot over Remake: RPG Style
« Reply #2 on: March 07, 2012, 11:46:17 AM »
I think new IPs are important and should be emphasized, not reboots or remakes

Yggdrasil

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Re: Reboot over Remake: RPG Style
« Reply #3 on: March 07, 2012, 01:16:08 PM »
I can't say that I remember seeing an RPG franchise being rebooted. But a reboot makes me fear that they will take a renowned RPG franchise and will change it into something completely different from what it was before making every fan of the classics titles annoyed, confused and/or angry in the process.

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Re: Reboot over Remake: RPG Style
« Reply #4 on: March 07, 2012, 01:20:34 PM »
I applauded Breath of Fire Vs sort-of series reboot.
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Prime Mover

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Re: Reboot over Remake: RPG Style
« Reply #5 on: March 07, 2012, 01:22:05 PM »
Sounds like you are really talking "update" to "remake", not reboot. Reboot is taking an old IP and creating a totally new game that clears the original timeline. What you're talking about is an old game that's fleshed out and changed enough that it becomes something substantially different from the original.

The one thing I will say in defense of remakes is that more often then not, they're really quite good. Metroid Zero Mission is my favorite example. It's really a new game from the ground up, built off an old game that hasn't aged well. I think you can do a lot with a remake, especially to a game from the era of, "no plot, no characters, no non-gameplay elements, just go save the world".
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neogalahad

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Re: Reboot over Remake: RPG Style
« Reply #6 on: March 07, 2012, 03:37:06 PM »
I can't say that I remember seeing an RPG franchise being rebooted. But a reboot makes me fear that they will take a renowned RPG franchise and will change it into something completely different from what it was before making every fan of the classics titles annoyed, confused and/or angry in the process.
Final fantasy?

Aeolus

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Re: Reboot over Remake: RPG Style
« Reply #7 on: March 07, 2012, 08:16:26 PM »
I am disappoint that this thread wasn't actually talking about an RPG style remake of that PSX Reboot game.
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Lard

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Re: Reboot over Remake: RPG Style
« Reply #8 on: March 07, 2012, 10:19:29 PM »
I applauded Breath of Fire Vs sort-of series reboot.

Does that really count as a reboot? The games were never really connected at all other than the protagonist's name.

As for a reboot.....it would depend on the series. We've seen how the reboot for Suikoden went.
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Matrix

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Re: Reboot over Remake: RPG Style
« Reply #9 on: March 07, 2012, 10:30:07 PM »
rpgs really dont reboot

Eusis

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Re: Reboot over Remake: RPG Style
« Reply #10 on: March 07, 2012, 10:47:52 PM »
Sounds like you are really talking "update" to "remake", not reboot. Reboot is taking an old IP and creating a totally new game that clears the original timeline. What you're talking about is an old game that's fleshed out and changed enough that it becomes something substantially different from the original.

I think he's taking the angle of stuff like the new Battlestar Galactica: take the original concept, maybe some of the original characters and whatnot, then do them over again as if it were a new production. For video games Silent Hill: Shattered Memories provides a good example.

I think it'd be interesting to see reboots of older RPGs, assuming they can do them justify. Something like Phantasy Star could be interesting at least.

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Re: Reboot over Remake: RPG Style
« Reply #11 on: March 07, 2012, 11:46:20 PM »
I've always thought Legend of the Dragoon would be great remake material.
There would be a ton of things to scrap or redo completely, but the core is pretty solid.

Ashton

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Re: Reboot over Remake: RPG Style
« Reply #12 on: March 08, 2012, 01:22:17 AM »
I applauded Breath of Fire Vs sort-of series reboot.

Does that really count as a reboot? The games were never really connected at all other than the protagonist's name.

As for a reboot.....it would depend on the series. We've seen how the reboot for Suikoden went.
Well, truthfully, BoF1-4 were one connected timeline, which I believe went 4, 1, 2, 3. Dragon Quarter basically eschewed the whole thing.

I also agree that it depends on the series; Suikoden hasn't ridden the reboot train well.

Zendervai

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Re: Reboot over Remake: RPG Style
« Reply #13 on: March 08, 2012, 12:07:45 PM »
The one RPG remake that I think was unarguably a good idea was Final Fantasy III. Say what you will about the game itself, the remake ensured that it would make its way over here. Granted, they could have updated it a little more, you know, like a save point in the two hour final dungeon, but Final Fantasy III was otherwise totally unavailable in North America and probably very difficult to find legally in Japan.

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Re: Reboot over Remake: RPG Style
« Reply #14 on: March 08, 2012, 12:46:10 PM »
I applauded Breath of Fire Vs sort-of series reboot.

Does that really count as a reboot? The games were never really connected at all other than the protagonist's name.

As for a reboot.....it would depend on the series. We've seen how the reboot for Suikoden went.
Well, truthfully, BoF1-4 were one connected timeline, which I believe went 4, 1, 2, 3. Dragon Quarter basically eschewed the whole thing.

I also agree that it depends on the series; Suikoden hasn't ridden the reboot train well.

Gameplay wise.  Why the fuck is everyone here so story-oriented?!  Anyways, how is it *not* a reboot?

Breath of Fire V was easily a big departure anyways.  You attacked your enemies for the headsup, walked the battlefield, traveled "up" the world instead of across it, couldn't fish, you mined with ants[?], Ryu spoke, Nina didn't and technically didn't have wings... basically it combined capcom's survival-horrors with RPG -- I mean, your fucking saves were limited.

I can't remember if they said V *does* take place in the same timeline or world... but, I mean, it doesn't really matter since there was no real proof in-game.  Basically, all it had the same was Dragons and Gooeys, and a blonde and a blue-nette.... and a term like "zenny".
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