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Author Topic: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works  (Read 7047 times)
Eusis
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« Reply #30 on: March 29, 2012, 06:41:36 PM »

Well, he seems to mostly just want to incorporate improvements from later entries, which seems harmless enough. Though he also wants to eliminate excessive confirmations, and I half wonder if that might be a mistake. We'll see I guess, or maybe I can try the original and go, yes, this really is over the top and dumb.

Once he starts dabbling in BALANCE though then all bets are off.
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Aeolus
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« Reply #31 on: April 02, 2012, 07:40:51 PM »

http://www.rpgamer.com/games/classheroes/classheroes2/classheroes2int.html

Might as well post this here.
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ZeronHitaro
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« Reply #32 on: April 03, 2012, 09:39:40 AM »

7/30 days in and they've barely accumulated over 10% of their goal. Not looking so good. XP
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cj_iwakura
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« Reply #33 on: April 03, 2012, 10:00:34 AM »

Well, the main page here hasn't updated with a link yet...

But yeah, I have a bad feeling this is doomed. They didn't prep this as much as they should have. You can't add additional incentives along the way, you should get that ready before launching the KS.

Even a video would've helped.
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« Reply #34 on: April 07, 2012, 09:17:16 AM »

It's an admirable idea to want to improve on the games original UI or mechanics or produce elaborate packaging, but it tends to lead to long delays. I thought that was what sunk Working Designs in the first place.
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Aeolus
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« Reply #35 on: April 07, 2012, 07:41:31 PM »

It might have helped if they had any idea of what they were doing to begin with like knowing that offering physical feelies as a bonus to a PSN title isn't such a swift idea. Maybe offering something other than their services for such an exorbitant price would've helped too. It would also help if they didn't try turning every release they make into a collectathon that'll be impossible to find at a reasonable price at any time in the future.

This all harkens back to my original problem with VI which is the fact that he approaches localization and business like a gamer/collector and not as a businessman. In the 90's this worked because who the hell else was there. In the 00's this didn't work because of the rise of the internet/emulation and of guys like Atlus and XSeeD showing up doing the same job but actually knowing what they are doing and not running themselves into the ground.
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Cyril
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« Reply #36 on: April 07, 2012, 07:48:22 PM »

Honestly? I think he's asking for too much.

Compare that to -
http://www.kickstarter.com/projects/stoic/the-banner-saga

Who only asks for $100,000, yet promises much more, including hiring some big names now that they've surpassed their goal. 
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Aeolus
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« Reply #37 on: April 08, 2012, 02:14:53 AM »

http://www.siliconera.com/2012/04/07/mangagamer-add-voices-back-into-koihime-musou/

Another example of how he could have done things. Aim to bring the game out first and then provide additional support later on if the game does well enough to warrant it.
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cj_iwakura
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« Reply #38 on: April 12, 2012, 06:45:09 PM »

Front page news right here, from Vic:

Quote
The funding situation isn't great right now, but we're stll raising awareness and not giving up. If it funds, it funds. I really want to do this awesome deluxe pack and really show what they should be, and I think the character voices we could do would be fun (losing John Truitt as Galenos, the creepy school doctor, would be a crime) but if the support's not there, we'll just do a basic localization and digital release then move on. It would suck, but it's better than not getting the game at all which was the case before we picked it up. The game had zero chance of coming over before we picked it up, and it's one of the best fun riffs on Wizardry in long time. We're not giving up until it's over. I've done more interviews in the last week than I've done in the last two years, and we still have a bunch more to do.


Quote
(losing John Truitt as Galenos, the creepy school doctor, would be a crime)

JOHN TRUITT AS GALENOS!!
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Themadcow
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« Reply #39 on: April 13, 2012, 07:24:03 AM »

Probably the worst idea I've seen for a kickstarter, and that's coming from someone who is actually quite keen to play COH2.
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Lazlowe1984
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« Reply #40 on: April 13, 2012, 01:24:48 PM »

I would support a Kickstarter to localize it but not to have a Limited Edition.

I will buy Class of Heroes 2 but I'm not so big a fan as to support the extra swag.
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cj_iwakura
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« Reply #41 on: April 13, 2012, 03:16:18 PM »

Sadly, I think that's how everyone feels.

People thought their first kickstarter would be to get a unlocalized game brought here, but that seems to be literally an impossible idea because of how the industry works. You either get the rights or don't, apparently.

Guess it's just up to us fan translators then.


Also, nice interview, but I kind of wish you'd been a bit more aggressive. NeoGAF really took Vic to task, and we got a lot of answers out of him as a result.
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« Reply #42 on: April 13, 2012, 03:41:32 PM »

Not to mention this is like the worst possible time to try and push off a PSP special edition anyway. With the release of the Vita RPG fans of the PSP games have either jumped to a Vita or like have switched to a PSPGo (as the Vita's launch forced the price down to normal PSP pricing; and the 16GB internal memory for free coupled with the fact that every single JRPG is available for digital download with one major ommission). As such there is virtually no reason for JRPG fans to want to buy physical UMD games; and as such no reason to even 'want' a special edition.
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« Reply #43 on: April 13, 2012, 06:08:27 PM »

Well, here's our interview with Vic Ireland:

http://www.rpgfan.com/features/Victor_Ireland_CoH2_Interview/index.html
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« Reply #44 on: April 15, 2012, 09:34:24 PM »

I'll probably skip since I wasn't particularly fond of the first Class of Heroes. I'd rather have one of the missing Tales games if Namco would get their heads out of their asses and let other companies localize their games.
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