VC: ThereĂ˘â‚¬â„˘s definitely a smaller active JRPG fanbase now than when Working Designs was around, but IĂ˘â‚¬â„˘d like to think that was due to a combination of that fanbase aging into grownup lives with less time for it and the game industry not handling the transition well of the next generation of fans that came up.
That's not even true... is it? At least from my experience, WAY more people are into JRPGs now than they have been before.
I imagine it's more likely it's generally different
, some of the old guard has moved on and the newer ones, and even those that remained, have very different priorities and preferences. That, and honestly I doubt CoH2 would've been an easy sell even during their PS1 glory days. I guess he sort has a point on the industry not doing much to bring in a new audience, but that may be more due to how powerful marketting has been, wouldn't surprise me that a 10 year old who would've noticed, say, Final Fantasy if he were in the 90s gets hit by a CoD blitz today and sticks with that, half to play with his friends.
Though I found this sort of baffling.
We donĂ˘â‚¬â„˘t have a long list of PS2 imports yet, but those have been on our radar. Konami and of course Hudson have so much great stock to offer, not to mention Square. I think as more companies bring back older licenses (most recently Activision and Diablo IIIĂ˘â‚¬â€ťyet another dungeon crawler like Class of Heroes 2), youĂ˘â‚¬â„˘ll start to see the original digital releases from all publishers. Fans want it and the releases help build recognition for the brand and the company.
I can't think of many RPGs further apart than Diablo III and Class of Heroes, though I guess the bigger point is being able to bring back something old. Still, Blizzard games has a star power akin to Mario that most games simply don't have.