Author Topic: Hyperdimension Neptunia Re;Birth 1  (Read 3701 times)

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Re: Hyperdimension Neptunia Re;Birth 1
« Reply #15 on: March 25, 2014, 09:53:36 PM »
They also have their anime segment, but how they make money there I'll never know.  They're so ridiculously overpriced.

You have no idea what overpriced is...

Seriously, this statement baffles my mind.  NISA's stuff is cheap.  You want to see overpriced look at Aniplex.  Their stuff is an order of magnitude more expensive than NISA's.  That is not an exaggeration.

Gurren Lagann might be worth $500 but that doesn't mean I can rationalize paying that much!

I'm guess NISA is more "What do you mean it's not the mid 00s still!?"


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Re: Hyperdimension Neptunia Re;Birth 1
« Reply #16 on: March 25, 2014, 09:57:36 PM »
In regards to NISA losing titles, I don't think this is them losing the Neptunia franchise. NISA has a lot of stuff coming up. Demon Gaze, Neptunia PP, Danganronpa 2, Fairy Fencer F, Disgea Vita, Mugen Souls Z, Battle Princess whatever its called. They simply don't have the resources to do this game as well.


Re: Hyperdimension Neptunia Re;Birth 1
« Reply #17 on: March 25, 2014, 10:08:52 PM »
Actually, the IF situation IS strange. I can see Tecmo Koei being a (somewhat) larger publisher and thus taking that mentality of being leery about licensing out stuff they own, but IF is still starting here so it could be more like Level 5 or at most Marvelous, where they still license their games out but just don't publish all of them. And perhaps in that case NISA didn't really want to deal with getting the Vita version out so they took it on themselves.


Re: Hyperdimension Neptunia Re;Birth 1
« Reply #18 on: March 26, 2014, 05:44:52 PM »
I tried really hard to like Hyperdimension Neptunia, but it had a very cheap feel. The battles took way to long to load, took way to long to fight, and took way to long to get me back to the  exploration. It got really annoying when i was trying to do a couple of them time trials. I did however enjoy the battle system, I thought it had a good concept. My main problem with it was getting buried in the menus, and the fact that again, it took way to long to do simple stuff.
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