I for one welcome our new digital overlords. Games are cheaper than ever, most of the AAA games are multiplatform, and there is a burgeoning indie scene that is stronger and more visible than ever. We'd never have that in a gaming culture without digital distribution - DLC is an inevitable symptom of the new digital model. And hey, if you don't like it, don't buy it. Vote with your dollars. But I'm not complaining because DLC is helping to save the gaming industry while used game sales and piracy are trying to destroy it.
And this, sir, is the logic that allows companies to pull the bullshit that I hate. "If you don't like it, don't buy it." It has nothing, I repeat, NOTHING to do with liking anything. It's the fact that dlc is getting outrageous. Announcing downloadable maps 6 montgs before release for example, IS BULLSHIT. Companies are making games knowing full well they are going to put bullshit add ons into the game a week later for a price, and generally a price that isn't fairly adjusted to what you are getting. Yes, I admit that piracy and used game sales are hurting companies as well, but it furthers my stance on people being stupid. People blindly buy dlc because not buying it won't solve anything, someone else will buy it. It's that kind of crap that forces smart people or even worse, people with ideas, to pull off a stunt like the sony hack. The idiots run around en masse doing shit that anyone else in the world with a complete thought would denounce immediately.
Basically, I'm at the point where raising the price on games to further content would be fine. I understand how hard work deserves proper pay, but at the end of the day, joe programmer at game maker company B isn't getting a bonus for bringing out dlc later, he gets paid weekly for services performed. Dlc is just wasted effort on a game that 2-3 months after it comes out is old news. Rather see time spent making the next game not suffer from stupid problems and not needing content added later.